Add decompiled Lua AI scripts + full datasheet findings report
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REGISTER_GOAL(GOAL_Hakaoh522000_Battle, "Hakaoh522000Battle")
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REGISTER_GOAL_NO_UPDATE(GOAL_Hakaoh522000_Battle, 1)
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function Hakaoh522000Battle_Activate(ai, goal)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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local fate2 = ai:GetRandam_Int(1, 100)
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local fate3 = ai:GetRandam_Int(1, 100)
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local fate4 = ai:GetRandam_Int(1, 100)
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local Att3000_Dist_min = 4
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local Att3000_Dist_max = 6
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local Att3001_Dist_min = 2
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local Att3001_Dist_max = 5
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local Att3002_Dist_min = 2
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local Att3002_Dist_max = 7
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local Att3003_Dist_min = 4
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local Att3003_Dist_max = 7
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local Att3004_Dist_min = 3
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local Att3004_Dist_max = 9.3
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local Att3005_Dist_min = 4
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local Att3005_Dist_max = 5
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local Att3006_Dist_min = -4
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local Att3006_Dist_max = 20
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local Att3007_Dist_min = -4
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local Att3007_Dist_max = 3
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local Act01Per = 0
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local Act02Per = 0
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local Act03Per = 0
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local Act04Per = 0
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local Act05Per = 0
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local Act06Per = 0
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local Act07Per = 0
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local Act08Per = 0
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if 10 <= targetDist then
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Act01Per = 10
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Act02Per = 5
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Act03Per = 20
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Act04Per = 20
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Act05Per = 5
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Act06Per = 5
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Act07Per = 35
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Act08Per = 0
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elseif 6 <= targetDist then
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Act01Per = 10
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Act02Per = 5
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Act03Per = 5
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Act04Per = 20
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Act05Per = 20
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Act06Per = 20
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Act07Per = 20
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Act08Per = 0
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elseif 3.5 <= targetDist then
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Act01Per = 10
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Act02Per = 25
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Act03Per = 25
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Act04Per = 10
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Act05Per = 10
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Act06Per = 10
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Act07Per = 10
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Act08Per = 0
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else
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Act01Per = 0
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Act02Per = 20
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Act03Per = 20
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Act04Per = 10
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Act05Per = 0
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Act06Per = 0
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Act07Per = 0
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Act08Per = 50
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end
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if fate2 <= Act01Per then
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goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, TARGET_ENE_0, Att3000_Dist_max, TARGET_SELF, true, -1)
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goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0)
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elseif fate2 <= Act01Per + Act02Per then
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goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, TARGET_ENE_0, Att3001_Dist_max, TARGET_SELF, true, -1)
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goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3001, TARGET_ENE_0, DIST_Middle, 0)
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elseif fate2 <= Act01Per + Act02Per + Act03Per then
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goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, TARGET_ENE_0, Att3002_Dist_max, TARGET_SELF, true, -1)
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goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3002, TARGET_ENE_0, DIST_Middle, 0)
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elseif fate2 <= Act01Per + Act02Per + Act03Per + Act04Per then
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goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, TARGET_ENE_0, Att3003_Dist_max, TARGET_SELF, true, -1)
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goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3003, TARGET_ENE_0, DIST_Middle, 0)
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elseif fate2 <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per then
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goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, TARGET_ENE_0, Att3004_Dist_max, TARGET_SELF, true, -1)
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goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3004, TARGET_ENE_0, DIST_Middle, 0)
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elseif fate2 <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per then
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goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, TARGET_ENE_0, Att3005_Dist_max, TARGET_SELF, true, -1)
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goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3005, TARGET_ENE_0, DIST_Middle, 0)
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elseif fate2 <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per then
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local AppDist = Att3006_Dist_max
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local DashDist = Att3006_Dist_max + 2
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local Odds_Guard = 0
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goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3006, TARGET_ENE_0, DIST_Middle, 0)
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else
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local AppDist = Att3007_Dist_max
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local DashDist = Att3007_Dist_max + 2
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local Odds_Guard = 0
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goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3007, TARGET_ENE_0, DIST_Middle, 0)
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end
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Hakaoh522000Battle_Kougeki_Noato(ai, goal)
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return
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end
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function Hakaoh522000Battle_Kougeki_Noato(ai, goal)
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local KN_fate = ai:GetRandam_Int(1, 100)
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local KN_fate2 = ai:GetRandam_Int(1, 100)
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if KN_fate > 70 then
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if KN_fate <= 100 then
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goal:AddSubGoal(GOAL_COMMON_SidewayMove, 2.5, TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Int(15, 30), true, true, -1)
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return true
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elseif KN_fate <= 100 then
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if KN_fate2 <= 50 then
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goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, 702, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 4)
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else
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goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, 703, TARGET_ENE_0, 0, AI_DIR_TYPE_R, 4)
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end
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return true
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end
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end
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return
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end
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function Hakaoh522000Battle_Update(ai, goal)
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return GOAL_RESULT_Continue
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end
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function Hakaoh522000Battle_Terminate(ai, goal)
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return
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end
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function Hakaoh522000Battle_Interupt(ai, goal)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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local fate2 = ai:GetRandam_Int(1, 100)
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return false
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end
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return
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