Add decompiled Lua AI scripts + full datasheet findings report
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REGISTER_GOAL(GOAL_MukadeUde520100_Battle, "mukadeude520100Battle")
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local Att3000_Dist_min = 0
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local Att3000_Dist_max = 1.8
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local Att3001_Dist_min = 0
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local Att3001_Dist_max = 1.9
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local Att3002_Dist_min = 4
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local Att3002_Dist_max = 6.8
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REGISTER_GOAL_NO_UPDATE(GOAL_MukadeUde520100_Battle, 1)
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Att3000_Dist_min = Att3000_Dist_max
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Att3000_Dist_min = Att3001_Dist_max
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function mukadeude520100Battle_Activate(ai, goal)
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local actPerArr = {}
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local actFuncArr = {}
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local defFuncParamTbl = {}
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Common_Clear_Param(actPerArr, actFuncArr, defFuncParamTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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if 5 <= targetDist then
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actPerArr[1] = 0
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actPerArr[3] = 0
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actPerArr[4] = 100
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else
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actPerArr[1] = 50
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actPerArr[3] = 50
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actPerArr[4] = 0
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end
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local local0 = {Att3000_Dist_max, 0, 3000, DIST_Middle}
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defFuncParamTbl[1] = local0
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local0 = {Att3001_Dist_max, 0, 3001, DIST_Middle}
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defFuncParamTbl[3] = local0
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actFuncArr[4] = REGIST_FUNC(ai, goal, MukadeUde520100_Act04)
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local atkAfterFunc = REGIST_FUNC(ai, goal, mukadeude520100_ActAfter_AdjustSpace, atkAfterOddsTbl)
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Common_Battle_Activate(ai, goal, actPerArr, actFuncArr, atkAfterFunc, defFuncParamTbl)
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return
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end
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Att3000_Dist_min = Att3002_Dist_max
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function MukadeUde520100_Act04(ai, goal, paramTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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local AppDist = Att3002_Dist_max
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local DashDist = Att3002_Dist_max + 2
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local Odds_Guard = 0
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Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
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goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3002, TARGET_ENE_0, DIST_Middle, 0)
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GetWellSpace_Odds = 100
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return GetWellSpace_Odds
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end
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function mukadeude520100_ActAfter_AdjustSpace(ai, goal, paramTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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if fate > 60 then
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if fate <= 75 then
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goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 701, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 4)
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else
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goal:AddSubGoal(GOAL_COMMON_Wait, 2, TARGET_NONE, 0, 0, 0)
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return true
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end
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end
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return false
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end
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function mukadeude520100Battle_Update(ai, goal)
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return GOAL_RESULT_Continue
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end
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function mukadeude520100Battle_Terminate(ai, goal)
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return
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end
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function mukadeude520100Battle_Interupt(ai, goal)
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local fate = ai:GetRandam_Int(1, 100)
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local fate2 = ai:GetRandam_Int(1, 100)
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local fate3 = ai:GetRandam_Int(1, 100)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local oddsResponse = 25
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local bkStepPer = 100
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local leftStepPer = 0
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local rightStepPer = 0
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local safetyDist = 4
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if RebByOpGuard_Step(ai, goal, oddsResponse, bkStepPer, leftStepPer, rightStepPer, safetyDist) then
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return true
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else
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return false
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end
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end
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return
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