Add decompiled Lua AI scripts + full datasheet findings report

This commit is contained in:
DSR Extractor
2026-09-23 20:57:16 -05:00
parent 587838dfcd
commit 32b8542ac9
290 changed files with 69055 additions and 0 deletions
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REGISTER_GOAL(GOAL_HolySwordWolf452000_Battle, "HolySwordWolf452000Battle")
local Att3000_Dist_min = 0
local Att3000_Dist_max = 2.2
local Att3003_Dist_min = 2
local Att3003_Dist_max = 4
local Att3005_Dist_min = 0
local Att3005_Dist_max = 2
local Att3006_Dist_min = 0
local Att3006_Dist_max = 1.5
local Att3007_Dist_min = 0
local Att3007_Dist_max = 2
local Att3008_Dist_min = 0
local Att3008_Dist_max = 1.2
local Att3010_Dist_min = 0
local Att3010_Dist_max = 2
local Att3011_Dist_min = 2
local Att3011_Dist_max = 4.5
local Att13000_Dist_min = 0
local Att13000_Dist_max = 2
local Att13002_Dist_min = 0
local Att13002_Dist_max = 2
local Att13003_Dist_min = 0
local Att13003_Dist_max = 2
local Att13004_Dist_min = 0
local Att13004_Dist_max = 1.2
REGISTER_GOAL_NO_UPDATE(GOAL_HolySwordWolf452000_Battle, 1)
function OnIf_452000(ai, goal, codeNo)
if codeNo == 0 then
HolySwordWolf452000_ActAfter(ai, goal)
end
return
end
function HolySwordWolf452000Battle_Activate(ai, goal)
local actPerArr = {}
local actFuncArr = {}
local defFuncParamTbl = {}
Common_Clear_Param(actPerArr, actFuncArr, defFuncParamTbl)
local hprate = ai:GetHpRate(TARGET_SELF)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
local fate2 = ai:GetRandam_Int(1, 100)
local fate3 = ai:GetRandam_Int(1, 100)
local fate4 = ai:GetRandam_Int(1, 100)
local fate5 = 1
local hpratePC = ai:GetHpRate(TARGET_LOCALPLAYER)
if ai:GetNumber(0) < 10 then
if hpratePC <= 0.3 then
fate5 = 1
else
fate5 = 1
end
elseif ai:GetNumber(0) < 20 then
if hpratePC <= 0.3 then
fate5 = 1
else
fate5 = 3
end
elseif ai:GetNumber(0) < 30 then
if hpratePC <= 0.3 then
fate5 = 1
else
fate5 = 4
end
elseif hpratePC <= 0.3 then
fate5 = 1
else
fate5 = 5
end
if ai:HasSpecialEffectId(TARGET_SELF, 5401) then
if targetDist <= 1.5 and ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_B, 240) and ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_R, 180) and fate <= 60 then
actPerArr[10] = 100
elseif targetDist <= 1.5 and ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_B, 240) and ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_L, 180) and fate <= 60 then
actPerArr[11] = 100
elseif 2 <= targetDist then
actPerArr[8] = 20
actPerArr[9] = 20
actPerArr[14] = 20 * fate5
actPerArr[15] = 40 * fate5
else
actPerArr[8] = 20
actPerArr[9] = 20
actPerArr[14] = 20 * fate5
actPerArr[15] = 40 * fate5
end
elseif targetDist <= 1.5 and ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_B, 240) and ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_R, 180) and fate <= 60 then
actPerArr[5] = 100
elseif targetDist <= 1.5 and ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_B, 240) and ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_L, 180) and fate <= 60 then
actPerArr[6] = 100
elseif 10 <= targetDist then
actPerArr[1] = 15
actPerArr[2] = 15
actPerArr[3] = 0
actPerArr[12] = 10
actPerArr[13] = 20
actPerArr[4] = 0 * fate5
actPerArr[7] = 0 * fate5
actPerArr[14] = 30 * fate5
actPerArr[15] = 10 * fate5
elseif 5 <= targetDist then
actPerArr[1] = 20
actPerArr[2] = 10
actPerArr[3] = 0
actPerArr[12] = 15
actPerArr[13] = 15
actPerArr[4] = 0 * fate5
actPerArr[7] = 15 * fate5
actPerArr[14] = 10 * fate5
actPerArr[15] = 15 * fate5
elseif 2 <= targetDist then
actPerArr[1] = 20
actPerArr[2] = 10
actPerArr[3] = 10
actPerArr[12] = 10
actPerArr[13] = 10
actPerArr[4] = 20 * fate5
actPerArr[7] = 20 * fate5
actPerArr[14] = 0 * fate5
actPerArr[15] = 0 * fate5
else
actPerArr[1] = 30
actPerArr[2] = 0
actPerArr[3] = 20
actPerArr[12] = 20
actPerArr[13] = 0
actPerArr[4] = 20 * fate5
actPerArr[7] = 10 * fate5
actPerArr[14] = 0 * fate5
actPerArr[15] = 0 * fate5
end
actFuncArr[1] = REGIST_FUNC(ai, goal, HolySwordWolf452000_Act01)
actFuncArr[2] = REGIST_FUNC(ai, goal, HolySwordWolf452000_Act02)
actFuncArr[3] = REGIST_FUNC(ai, goal, HolySwordWolf452000_Act03)
actFuncArr[4] = REGIST_FUNC(ai, goal, HolySwordWolf452000_Act04)
actFuncArr[5] = REGIST_FUNC(ai, goal, HolySwordWolf452000_Act05)
actFuncArr[6] = REGIST_FUNC(ai, goal, HolySwordWolf452000_Act06)
actFuncArr[7] = REGIST_FUNC(ai, goal, HolySwordWolf452000_Act07)
actFuncArr[8] = REGIST_FUNC(ai, goal, HolySwordWolf452000_Act08)
actFuncArr[9] = REGIST_FUNC(ai, goal, HolySwordWolf452000_Act09)
actFuncArr[10] = REGIST_FUNC(ai, goal, HolySwordWolf452000_Act10)
actFuncArr[11] = REGIST_FUNC(ai, goal, HolySwordWolf452000_Act11)
actFuncArr[12] = REGIST_FUNC(ai, goal, HolySwordWolf452000_Act12)
actFuncArr[13] = REGIST_FUNC(ai, goal, HolySwordWolf452000_Act13)
actFuncArr[14] = REGIST_FUNC(ai, goal, HolySwordWolf452000_Act14)
actFuncArr[15] = REGIST_FUNC(ai, goal, HolySwordWolf452000_Act15)
local atkAfterFunc = REGIST_FUNC(ai, goal, HolySwordWolf452000_ActAfter_AdjustSpace)
Common_Battle_Activate(ai, goal, actPerArr, actFuncArr, atkAfterFunc, defFuncParamTbl)
return
end
Att3000_Dist_min = Att3000_Dist_max
function HolySwordWolf452000_Act01(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local AppDist = Att3000_Dist_max
local DashDist = Att3000_Dist_max + 0
local Odds_Guard = 0
local AttDist = Att3000_Dist_max + 0
local fate = ai:GetRandam_Int(1, 100)
local hpratePC = ai:GetHpRate(TARGET_LOCALPLAYER)
if AppDist <= targetDist then
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard, 3)
end
if fate <= 20 then
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3000, TARGET_ENE_0, AttDist, -1, 20)
elseif fate <= 60 then
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3000, TARGET_ENE_0, AttDist, -1, 20)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3001, TARGET_ENE_0, AttDist, 0)
else
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3000, TARGET_ENE_0, AttDist, -1, 20)
goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, 3001, TARGET_ENE_0, AttDist, 0)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3002, TARGET_ENE_0, AttDist, 0)
end
ai:SetNumber(0, ai:GetNumber(0) + 10)
if hpratePC <= 0.3 then
GetWellSpace_Odds = 50
else
GetWellSpace_Odds = 100
end
return GetWellSpace_Odds
end
Att3000_Dist_min = Att3003_Dist_max
function HolySwordWolf452000_Act02(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local AppDist = Att3003_Dist_max
local DashDist = Att3003_Dist_max + 0
local Odds_Guard = 0
local AttDist = Att3003_Dist_max + 0
local fate = ai:GetRandam_Int(1, 100)
local hpratePC = ai:GetHpRate(TARGET_LOCALPLAYER)
if AppDist <= targetDist then
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard, 3)
end
if fate <= 30 then
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3003, TARGET_ENE_0, AttDist, -1, 20)
else
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3003, TARGET_ENE_0, AttDist, -1, 20)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3004, TARGET_ENE_0, AttDist, 0)
end
ai:SetNumber(0, ai:GetNumber(0) + 10)
if hpratePC <= 0.3 then
GetWellSpace_Odds = 50
else
GetWellSpace_Odds = 100
end
return GetWellSpace_Odds
end
Att3000_Dist_min = Att3005_Dist_max
function HolySwordWolf452000_Act03(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local AppDist = Att3005_Dist_max
local DashDist = Att3005_Dist_max + 0
local Odds_Guard = 0
local AttDist = Att3005_Dist_max + 0
local hpratePC = ai:GetHpRate(TARGET_LOCALPLAYER)
if AppDist <= targetDist then
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard, 3)
end
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3005, TARGET_ENE_0, AttDist, 0, 90)
ai:SetNumber(0, ai:GetNumber(0) + 10)
if hpratePC <= 0.3 then
GetWellSpace_Odds = 50
else
GetWellSpace_Odds = 100
end
return GetWellSpace_Odds
end
Att3000_Dist_min = Att3006_Dist_max
function HolySwordWolf452000_Act04(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local AppDist = Att3006_Dist_max
local DashDist = Att3006_Dist_max + 0
local Odds_Guard = 0
local AttDist = Att3006_Dist_max + 0
local hpratePC = ai:GetHpRate(TARGET_LOCALPLAYER)
if AppDist <= targetDist then
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard, 3)
end
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3006, TARGET_ENE_0, AttDist, 0, 90)
if ai:GetNumber(0) < 20 then
ai:SetNumber(0, ai:GetNumber(0) - 3)
elseif ai:GetNumber(0) < 30 then
ai:SetNumber(0, ai:GetNumber(0) - 5)
else
ai:SetNumber(0, ai:GetNumber(0) - 8)
end
if hpratePC <= 0.3 then
GetWellSpace_Odds = 50
else
GetWellSpace_Odds = 100
end
return GetWellSpace_Odds
end
Att3000_Dist_min = Att3007_Dist_max
function HolySwordWolf452000_Act05(ai, goal, paramTbl)
local AttDist = Att3007_Dist_max + 0
local hpratePC = ai:GetHpRate(TARGET_LOCALPLAYER)
goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 10, 3007, TARGET_ENE_0, AttDist, 0)
ai:SetNumber(0, ai:GetNumber(0) + 10)
if hpratePC <= 0.3 then
GetWellSpace_Odds = 50
else
GetWellSpace_Odds = 100
end
return GetWellSpace_Odds
end
Att3000_Dist_min = Att3008_Dist_max
function HolySwordWolf452000_Act06(ai, goal, paramTbl)
local AttDist = Att3008_Dist_max + 0
local hpratePC = ai:GetHpRate(TARGET_LOCALPLAYER)
goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 10, 3008, TARGET_ENE_0, AttDist, 0)
ai:SetNumber(0, ai:GetNumber(0) + 10)
if hpratePC <= 0.3 then
GetWellSpace_Odds = 50
else
GetWellSpace_Odds = 100
end
return GetWellSpace_Odds
end
function HolySwordWolf452000_Act07(ai, goal, paramTbl)
local hpratePC = ai:GetHpRate(TARGET_LOCALPLAYER)
goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, 701, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 5)
if ai:GetNumber(0) < 20 then
ai:SetNumber(0, ai:GetNumber(0) - 3)
elseif ai:GetNumber(0) < 30 then
ai:SetNumber(0, ai:GetNumber(0) - 5)
else
ai:SetNumber(0, ai:GetNumber(0) - 8)
end
if hpratePC <= 0.3 then
GetWellSpace_Odds = 50
else
GetWellSpace_Odds = 100
end
return GetWellSpace_Odds
end
Att3000_Dist_min = Att13000_Dist_max
function HolySwordWolf452000_Act08(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local AppDist = Att13000_Dist_max
local DashDist = Att13000_Dist_max + 200
local Odds_Guard = 0
local AttDist = Att13000_Dist_max + 0
local fate = ai:GetRandam_Int(1, 100)
local hpratePC = ai:GetHpRate(TARGET_LOCALPLAYER)
if AppDist <= targetDist then
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard, 10)
end
if fate <= 20 then
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3000, TARGET_ENE_0, AttDist, -1, 20)
else
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3000, TARGET_ENE_0, AttDist, -1, 20)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3001, TARGET_ENE_0, AttDist, 0)
end
ai:SetNumber(0, ai:GetNumber(0) + 20)
if hpratePC <= 0.3 then
GetWellSpace_Odds = 50
else
GetWellSpace_Odds = 100
end
return GetWellSpace_Odds
end
Att3000_Dist_min = Att13002_Dist_max
function HolySwordWolf452000_Act09(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local AppDist = Att13002_Dist_max
local DashDist = Att13002_Dist_max + 200
local Odds_Guard = 0
local AttDist = Att13002_Dist_max + 0
local hpratePC = ai:GetHpRate(TARGET_LOCALPLAYER)
if AppDist <= targetDist then
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard, 10)
end
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3002, TARGET_ENE_0, AttDist, 0, 90)
ai:SetNumber(0, ai:GetNumber(0) + 20)
if hpratePC <= 0.3 then
GetWellSpace_Odds = 50
else
GetWellSpace_Odds = 100
end
return GetWellSpace_Odds
end
Att3000_Dist_min = Att13003_Dist_max
function HolySwordWolf452000_Act10(ai, goal, paramTbl)
local AttDist = Att13003_Dist_max + 0
local hpratePC = ai:GetHpRate(TARGET_LOCALPLAYER)
goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 10, 3003, TARGET_ENE_0, AttDist, 0)
ai:SetNumber(0, ai:GetNumber(0) + 20)
if hpratePC <= 0.3 then
GetWellSpace_Odds = 50
else
GetWellSpace_Odds = 100
end
return GetWellSpace_Odds
end
Att3000_Dist_min = Att13004_Dist_max
function HolySwordWolf452000_Act11(ai, goal, paramTbl)
local AttDist = Att13004_Dist_max + 0
local hpratePC = ai:GetHpRate(TARGET_LOCALPLAYER)
goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 10, 3004, TARGET_ENE_0, AttDist, 0)
ai:SetNumber(0, ai:GetNumber(0) + 20)
if hpratePC <= 0.3 then
GetWellSpace_Odds = 50
else
GetWellSpace_Odds = 100
end
return GetWellSpace_Odds
end
Att3000_Dist_min = Att3010_Dist_max
function HolySwordWolf452000_Act12(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local AppDist = Att3010_Dist_max
local DashDist = Att3010_Dist_max + 0
local Odds_Guard = 0
local AttDist = Att3010_Dist_max + 0
local hpratePC = ai:GetHpRate(TARGET_LOCALPLAYER)
if AppDist <= targetDist then
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard, 3)
end
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3010, TARGET_ENE_0, AttDist, 0, 90)
ai:SetNumber(0, ai:GetNumber(0) + 10)
if hpratePC <= 0.3 then
GetWellSpace_Odds = 50
else
GetWellSpace_Odds = 100
end
return GetWellSpace_Odds
end
Att3000_Dist_min = Att3011_Dist_max
function HolySwordWolf452000_Act13(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local AppDist = Att3011_Dist_max
local DashDist = Att3011_Dist_max + 0
local Odds_Guard = 0
local AttDist = Att3011_Dist_max + 0
local hpratePC = ai:GetHpRate(TARGET_LOCALPLAYER)
if AppDist <= targetDist then
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard, 3)
end
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3011, TARGET_ENE_0, AttDist, -1, 20)
ai:SetNumber(0, ai:GetNumber(0) + 10)
if hpratePC <= 0.3 then
GetWellSpace_Odds = 50
else
GetWellSpace_Odds = 100
end
return GetWellSpace_Odds
end
function HolySwordWolf452000_Act14(ai, goal, paramTbl)
local bRight = ai:GetRandam_Int(0, 1)
local hpratePC = ai:GetHpRate(TARGET_LOCALPLAYER)
goal:AddSubGoal(GOAL_COMMON_SidewayMove, 4, TARGET_ENE_0, bRight, ai:GetRandam_Int(120, 120), true, true, -1)
if ai:GetNumber(0) < 20 then
ai:SetNumber(0, ai:GetNumber(0) - 3)
elseif ai:GetNumber(0) < 30 then
ai:SetNumber(0, ai:GetNumber(0) - 5)
else
ai:SetNumber(0, ai:GetNumber(0) - 8)
end
if hpratePC <= 0.3 then
GetWellSpace_Odds = 50
else
GetWellSpace_Odds = 100
end
return GetWellSpace_Odds
end
function HolySwordWolf452000_Act15(ai, goal, paramTbl)
local hpratePC = ai:GetHpRate(TARGET_LOCALPLAYER)
goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 4, TARGET_ENE_0, 15, TARGET_ENE_0, true, -1)
if ai:GetNumber(0) < 20 then
ai:SetNumber(0, ai:GetNumber(0) - 3)
elseif ai:GetNumber(0) < 30 then
ai:SetNumber(0, ai:GetNumber(0) - 5)
else
ai:SetNumber(0, ai:GetNumber(0) - 8)
end
if hpratePC <= 0.3 then
GetWellSpace_Odds = 50
else
GetWellSpace_Odds = 100
end
return GetWellSpace_Odds
end
function HolySwordWolf452000_ActAfter(ai, goal)
local targetDist = ai:GetDist(TARGET_ENE_0)
local KN_fate = ai:GetRandam_Int(1, 100)
local KN_fate2 = ai:GetRandam_Int(1, 100)
local bRight = ai:GetRandam_Int(0, 1)
local hpratePC = ai:GetHpRate(TARGET_LOCALPLAYER)
if ai:GetNumber(0) < 20 then
ai:SetNumber(0, ai:GetNumber(0) - 3)
elseif ai:GetNumber(0) < 30 then
ai:SetNumber(0, ai:GetNumber(0) - 5)
else
ai:SetNumber(0, ai:GetNumber(0) - 8)
end
if ai:HasSpecialEffectId(TARGET_SELF, 5401) then
if targetDist <= 5 then
goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 4, TARGET_ENE_0, 6, TARGET_ENE_0, true, -1)
elseif targetDist <= 8 then
goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 4, TARGET_ENE_0, 15, TARGET_ENE_0, true, -1)
elseif KN_fate <= 80 then
goal:AddSubGoal(GOAL_COMMON_SidewayMove, 4, TARGET_ENE_0, bRight, ai:GetRandam_Int(120, 120), true, true, -1)
elseif KN_fate <= 20 then
goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 4, TARGET_ENE_0, 20, TARGET_ENE_0, true, -1)
end
elseif targetDist <= 5 then
goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 701, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 5)
elseif targetDist <= 8 then
if KN_fate <= 10 then
goal:AddSubGoal(GOAL_COMMON_SidewayMove, 4, TARGET_ENE_0, bRight, ai:GetRandam_Int(120, 120), true, true, -1)
elseif KN_fate <= 20 then
goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 4, TARGET_ENE_0, 10, TARGET_ENE_0, true, -1)
elseif KN_fate <= 50 then
goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 701, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 5)
elseif KN_fate <= 80 then
goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 702, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 5)
else
goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 703, TARGET_ENE_0, 0, AI_DIR_TYPE_R, 5)
end
elseif KN_fate <= 80 then
goal:AddSubGoal(GOAL_COMMON_SidewayMove, 4, TARGET_ENE_0, bRight, ai:GetRandam_Int(120, 120), true, true, -1)
else
goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 4, TARGET_ENE_0, 15, TARGET_ENE_0, true, -1)
end
return
end
function HolySwordWolf452000_ActAfter_AdjustSpace(ai, goal)
goal:AddSubGoal(GOAL_COMMON_If, 10, 0)
return
end
function HolySwordWolf452000Battle_Update(ai, goal)
return GOAL_RESULT_Continue
end
function HolySwordWolf452000Battle_Terminate(ai, goal)
return
end
function HolySwordWolf452000Battle_Interupt(ai, goal)
local fate = ai:GetRandam_Int(1, 100)
local fate2 = ai:GetRandam_Int(1, 100)
local fate3 = ai:GetRandam_Int(1, 100)
local targetDist = ai:GetDist(TARGET_ENE_0)
if not ai:HasSpecialEffectId(TARGET_SELF, 5401) then
local superStepDist = 6
local superStepPer = 100
if FindAttack_Act(ai, goal, superStepDist, superStepPer) then
if targetDist <= 2 then
goal:AddSubGoal(GOAL_COMMON_SpinStep, 2, 701, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 5)
elseif targetDist <= 6 then
if fate <= 50 then
goal:AddSubGoal(GOAL_COMMON_SpinStep, 2, 701, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 5)
elseif fate <= 75 then
goal:AddSubGoal(GOAL_COMMON_SpinStep, 2, 702, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 5)
else
goal:AddSubGoal(GOAL_COMMON_SpinStep, 2, 703, TARGET_ENE_0, 0, AI_DIR_TYPE_R, 5)
end
else
goal:AddSubGoal(GOAL_COMMON_SpinStep, 2, 701, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 5)
end
end
local distNearRes = 8
local oddsNearRes = 100
if Damaged_Act(ai, goal, distNearRes, oddsNearRes) then
goal:ClearSubGoal()
if targetDist <= 2 then
goal:AddSubGoal(GOAL_COMMON_SpinStep, 2, 701, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 5)
elseif targetDist <= 6 then
if fate <= 50 then
goal:AddSubGoal(GOAL_COMMON_SpinStep, 2, 701, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 5)
elseif fate <= 75 then
goal:AddSubGoal(GOAL_COMMON_SpinStep, 2, 702, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 5)
else
goal:AddSubGoal(GOAL_COMMON_SpinStep, 2, 703, TARGET_ENE_0, 0, AI_DIR_TYPE_R, 5)
end
else
goal:AddSubGoal(GOAL_COMMON_SpinStep, 2, 701, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 5)
end
return true
end
local distResNear = 6
local distResFar = 25
local oddsResNear = 100
local oddsResFar = 100
local ResBehavID = Shoot_2dist(ai, goal, distResNear, distResFar, oddsResNear, oddsResFar)
if ResBehavID == 1 then
if fate <= 50 then
goal:AddSubGoal(GOAL_COMMON_SpinStep, 2, 702, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 5)
else
goal:AddSubGoal(GOAL_COMMON_SpinStep, 2, 703, TARGET_ENE_0, 0, AI_DIR_TYPE_R, 5)
end
return true
elseif ResBehavID == 2 then
if fate <= 50 then
goal:AddSubGoal(GOAL_COMMON_SpinStep, 2, 702, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 5)
else
goal:AddSubGoal(GOAL_COMMON_SpinStep, 2, 703, TARGET_ENE_0, 0, AI_DIR_TYPE_R, 5)
end
return true
end
end
return false
end
return