Add decompiled Lua AI scripts + full datasheet findings report
This commit is contained in:
@@ -0,0 +1,663 @@
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REGISTER_GOAL(GOAL_HumanityS417000_Battle, "HumanityS417000Battle")
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local Att3000_Dist_min = 0
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local Att3000_Dist_max = 5
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local Att3003_Dist_min = 7
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local Att3003_Dist_max = 9
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local Att3004_Dist_min = 4
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local Att3004_Dist_max = 6
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local Att3005_Dist_min = 10
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local Att3005_Dist_max = 14
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local Att3006_Dist_min = 0
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local Att3006_Dist_max = 20
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local Att3007_Dist_min = 4
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local Att3007_Dist_max = 5.5
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local Att3008_Dist_min = 0
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local Att3008_Dist_max = 2
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local Att3010_Dist_min = 0
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local Att3010_Dist_max = 2
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local Att3011_Dist_min = 0
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local Att3011_Dist_max = 2
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local Att3012_Dist_min = 0
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local Att3012_Dist_max = 2
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REGISTER_GOAL_NO_UPDATE(GOAL_HumanityS417000_Battle, 1)
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function OnIf_417000(ai, goal, codeNo)
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if codeNo == 0 then
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ai:SetTimer(0, 25)
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end
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if codeNo == 1 then
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ai:SetTimer(1, 10)
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end
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if codeNo == 2 then
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HumanityS417000_ActAfter(ai, goal)
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end
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if codeNo == 3 then
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ai:SetTimer(2, 7)
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end
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return
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end
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function HumanityS417000Battle_Activate(ai, goal)
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local actPerArr = {}
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local actFuncArr = {}
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local defFuncParamTbl = {}
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Common_Clear_Param(actPerArr, actFuncArr, defFuncParamTbl)
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ai:SetNumber(0, 0)
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local hprate = ai:GetHpRate(TARGET_SELF)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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local fate2 = ai:GetRandam_Int(1, 100)
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local fate3 = 1
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if ai:IsFinishTimer(1) == true then
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fate3 = 1
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else
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fate3 = 2
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end
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if targetDist <= 3 and ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_B, 120) and fate <= 70 then
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actPerArr[10] = 100
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elseif targetDist <= 2.8 and ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_L, 180) and fate <= 70 and ai:IsFinishTimer(2) == true then
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actPerArr[11] = 100
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elseif hprate <= 0.25 and 0.1 <= hprate and fate2 <= 10 and ai:IsFinishTimer(0) == true and 1 <= ai:GetNumber(1) then
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actPerArr[12] = 100
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elseif hprate <= 0.8 and 0.1 <= hprate and fate2 <= 10 and ai:IsFinishTimer(0) == true and 1 <= ai:GetNumber(1) then
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actPerArr[12] = 100
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elseif hprate <= 1 and 0.1 <= hprate and fate2 <= 0 and ai:IsFinishTimer(0) == true and 1 <= ai:GetNumber(1) then
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actPerArr[12] = 100
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elseif hprate <= 0.25 and fate2 <= 100 and ai:GetNumber(1) == 2 then
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actPerArr[12] = 100
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elseif hprate <= 0.5 and fate2 <= 80 and ai:GetNumber(1) == 1 then
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actPerArr[12] = 100
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elseif hprate <= 0.8 and fate2 <= 70 and ai:GetNumber(1) == 0 then
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actPerArr[12] = 100
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elseif hprate == 1 and ai:GetNumber(2) == 0 then
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actPerArr[7] = 100
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elseif hprate < 1 and fate2 <= 10 and 7 <= targetDist and ai:GetNumber(1) == 1 then
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actPerArr[7] = 100
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elseif hprate < 1 and fate2 <= 20 and 15 <= targetDist and ai:GetNumber(1) == 1 then
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actPerArr[7] = 100
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elseif 15 <= targetDist then
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actPerArr[1] = 0
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actPerArr[3] = 20
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actPerArr[4] = 15
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actPerArr[5] = 40
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actPerArr[6] = 0
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actPerArr[8] = 5
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actPerArr[9] = 0
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elseif 10 <= targetDist then
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actPerArr[1] = 5
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actPerArr[3] = 20
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actPerArr[4] = 20
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actPerArr[5] = 20 * fate3
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actPerArr[6] = 0
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actPerArr[8] = 35
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actPerArr[9] = 0
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elseif 7 <= targetDist then
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actPerArr[1] = 5
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actPerArr[3] = 30
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actPerArr[4] = 30
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actPerArr[5] = 15 * fate3
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actPerArr[6] = 0
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actPerArr[8] = 20 * fate3
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actPerArr[9] = 0
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elseif 5 <= targetDist then
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actPerArr[1] = 45
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actPerArr[3] = 20 * fate3
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actPerArr[4] = 20 * fate3
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actPerArr[5] = 0
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actPerArr[6] = 0
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actPerArr[8] = 15 * fate3
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actPerArr[9] = 0
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elseif 3 <= targetDist then
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actPerArr[1] = 55
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actPerArr[3] = 0
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actPerArr[4] = 0
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actPerArr[5] = 0
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actPerArr[6] = 15
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actPerArr[8] = 15 * fate3
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actPerArr[9] = 15
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else
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actPerArr[1] = 55
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actPerArr[3] = 0
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actPerArr[4] = 0
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actPerArr[5] = 0
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actPerArr[6] = 25
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actPerArr[8] = 0
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actPerArr[9] = 20
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end
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actFuncArr[1] = REGIST_FUNC(ai, goal, HumanityS417000_Act01)
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actFuncArr[3] = REGIST_FUNC(ai, goal, HumanityS417000_Act03)
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actFuncArr[4] = REGIST_FUNC(ai, goal, HumanityS4170000_Act04)
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actFuncArr[5] = REGIST_FUNC(ai, goal, HumanityS417000_Act05)
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actFuncArr[6] = REGIST_FUNC(ai, goal, HumanityS417000_Act06)
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actFuncArr[7] = REGIST_FUNC(ai, goal, HumanityS417000_Act07)
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actFuncArr[8] = REGIST_FUNC(ai, goal, HumanityS417000_Act08)
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actFuncArr[9] = REGIST_FUNC(ai, goal, HumanityS417000_Act09)
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actFuncArr[10] = REGIST_FUNC(ai, goal, HumanityS417000_Act10)
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actFuncArr[11] = REGIST_FUNC(ai, goal, HumanityS417000_Act11)
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actFuncArr[12] = REGIST_FUNC(ai, goal, HumanityS417000_Act12)
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local atkAfterFunc = REGIST_FUNC(ai, goal, HumanityS417000_ActAfter_AdjustSpace)
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Common_Battle_Activate(ai, goal, actPerArr, actFuncArr, atkAfterFunc, defFuncParamTbl)
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return
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end
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Att3000_Dist_min = Att3000_Dist_max
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function HumanityS417000_Act01(ai, goal, paramTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local AppDist = Att3000_Dist_max
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local DashDist = Att3000_Dist_max + 1
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local Odds_Guard = 0
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local fate = ai:GetRandam_Int(1, 100)
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local fate2 = ai:GetRandam_Int(1, 100)
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if fate2 <= 10 then
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if fate <= 70 then
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Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard, 5)
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goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3000, TARGET_ENE_0, AppDist, -1, 50)
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else
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Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard, 5)
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goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3002, TARGET_ENE_0, AppDist, -1, 50)
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end
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elseif fate2 <= 50 then
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if fate <= 50 then
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Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard, 5)
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goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3000, TARGET_ENE_0, AppDist, -1, 50)
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goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3001, TARGET_ENE_0, AppDist, 0)
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elseif fate <= 70 then
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Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard, 5)
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goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3002, TARGET_ENE_0, AppDist, -1, 50)
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goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3001, TARGET_ENE_0, AppDist, 0)
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elseif fate <= 90 then
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Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard, 5)
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goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3002, TARGET_ENE_0, AppDist, -1, 50)
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goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3002, TARGET_ENE_0, AppDist, 0)
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else
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Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard, 5)
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goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3002, TARGET_ENE_0, AppDist, -1, 50)
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goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3011, TARGET_ENE_0, AppDist, 0)
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end
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elseif fate <= 75 then
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Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard, 5)
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goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3000, TARGET_ENE_0, AppDist, -1, 50)
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goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, 3001, TARGET_ENE_0, AppDist, 0)
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goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3014, TARGET_ENE_0, AppDist, 0)
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else
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Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard, 5)
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goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3002, TARGET_ENE_0, AppDist, -1, 50)
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goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3002, TARGET_ENE_0, AppDist, 0, -1)
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goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3011, TARGET_ENE_0, AppDist, 0)
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end
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if ai:HasSpecialEffectId(TARGET_SELF, 5510) then
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GetWellSpace_Odds = 50
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else
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GetWellSpace_Odds = 70
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end
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return GetWellSpace_Odds
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end
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Att3000_Dist_min = Att3004_Dist_max
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function HumanityS417000_Act03(ai, goal, paramTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local AppDist = Att3004_Dist_max
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local DashDist = Att3004_Dist_max + 2
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local Odds_Guard = 0
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local AttID = 3004
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local AttDist = Att3004_Dist_max
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ai:SetTimer(1, 0)
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Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard, 5)
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goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3004, TARGET_ENE_0, AttDist, 0)
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if ai:HasSpecialEffectId(TARGET_SELF, 5510) then
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GetWellSpace_Odds = 30
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else
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GetWellSpace_Odds = 70
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end
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return GetWellSpace_Odds
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end
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Att3000_Dist_min = Att3007_Dist_max
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function HumanityS417000_Act04(ai, goal, paramTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local AppDist = Att3007_Dist_max
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local DashDist = Att3007_Dist_max + 2
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local Odds_Guard = 0
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local fate = ai:GetRandam_Int(1, 100)
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ai:SetTimer(1, 0)
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if fate <= 70 then
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Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard, 5)
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goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3007, TARGET_ENE_0, DashDist, 0)
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else
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Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard, 5)
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goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3007, TARGET_ENE_0, AppDist, -1, 25)
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goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3011, TARGET_ENE_0, AppDist, 0)
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end
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if ai:HasSpecialEffectId(TARGET_SELF, 5510) then
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GetWellSpace_Odds = 30
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else
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GetWellSpace_Odds = 70
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end
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return GetWellSpace_Odds
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end
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Att3000_Dist_min = Att3005_Dist_max
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Att3000_Dist_min = Att3005_Dist_min
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function HumanityS417000_Act05(ai, goal, paramTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local AppDist = Att3005_Dist_max
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local DashDist = Att3005_Dist_max + 2
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local Odds_Guard = 0
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local AttID = 3005
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local AttDist = Att3005_Dist_max + 2
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local Distmin = Att3005_Dist_min - 2
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local Distmax = Att3005_Dist_max
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ai:SetTimer(1, 0)
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if Distmin <= targetDist and targetDist <= Distmax then
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goal:AddSubGoal(GOAL_COMMON_Attack, 5, 3005, TARGET_ENE_0, AttDist, 0)
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elseif targetDist <= Distmin then
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goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 701, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 5)
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goal:AddSubGoal(GOAL_COMMON_ComboFinal, 5, 3005, TARGET_ENE_0, AttDist, 0)
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else
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Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard, 5)
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goal:AddSubGoal(GOAL_COMMON_ComboFinal, 5, 3005, TARGET_ENE_0, AttDist, 0)
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end
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if ai:HasSpecialEffectId(TARGET_SELF, 5510) then
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GetWellSpace_Odds = 20
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else
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GetWellSpace_Odds = 100
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end
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return GetWellSpace_Odds
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end
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Att3000_Dist_min = Att3011_Dist_max
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function HumanityS417000_Act06(ai, goal, paramTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local AppDist = Att3011_Dist_max
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local DashDist = Att3011_Dist_max + 2
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local Odds_Guard = 0
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local AttID = 3011
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local AttDist = DIST_Middle
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Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard, 5)
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goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 6, 3011, TARGET_ENE_0, AppDist, 0, 50)
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if ai:HasSpecialEffectId(TARGET_SELF, 5510) then
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GetWellSpace_Odds = 30
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else
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GetWellSpace_Odds = 70
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end
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return GetWellSpace_Odds
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end
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Att3000_Dist_min = Att3006_Dist_max
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function HumanityS417000_Act07(ai, goal, paramTbl)
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local AppDist = Att3006_Dist_max
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ai:SetNumber(2, 1)
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goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 5, 3006, TARGET_ENE_0, AppDist, -1, 50)
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if ai:HasSpecialEffectId(TARGET_SELF, 5510) then
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GetWellSpace_Odds = 30
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else
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GetWellSpace_Odds = 50
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end
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return GetWellSpace_Odds
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end
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Att3000_Dist_min = Att3003_Dist_max
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function HumanityS417000_Act08(ai, goal, paramTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local AppDist = Att3003_Dist_max
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local DashDist = Att3003_Dist_max + 2
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local Odds_Guard = 0
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local AttID = 3003
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local AttDist = Att3003_Dist_max + 2
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local fate = ai:GetRandam_Int(1, 100)
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ai:SetTimer(1, 0)
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Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard, 5)
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if fate <= 40 then
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goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3003, TARGET_ENE_0, AppDist, -1, 50)
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if ai:HasSpecialEffectId(TARGET_SELF, 5510) then
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GetWellSpace_Odds = 20
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else
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GetWellSpace_Odds = 60
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end
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elseif fate <= 70 then
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goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3003, TARGET_ENE_0, AppDist, -1, 50)
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goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3009, TARGET_ENE_0, AppDist, 0)
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if ai:HasSpecialEffectId(TARGET_SELF, 5510) then
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GetWellSpace_Odds = 10
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else
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GetWellSpace_Odds = 80
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end
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else
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goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3003, TARGET_ENE_0, AppDist, -1, 50)
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goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, 3009, TARGET_ENE_0, AppDist, 0)
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goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3009, TARGET_ENE_0, AppDist, 0)
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if ai:HasSpecialEffectId(TARGET_SELF, 5510) then
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GetWellSpace_Odds = 50
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else
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GetWellSpace_Odds = 100
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end
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end
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return GetWellSpace_Odds
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end
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Att3000_Dist_min = Att3010_Dist_max
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function HumanityS417000_Act09(ai, goal, paramTbl)
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local AppDist = Att3010_Dist_max
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local fate = ai:GetRandam_Int(1, 100)
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local fate2 = ai:GetRandam_Int(1, 100)
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if fate <= 50 then
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goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 5, 3010, TARGET_ENE_0, AppDist, -1, 50)
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goal:AddSubGoal(GOAL_COMMON_If, 10, 1)
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elseif fate2 <= 35 then
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goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 5, 3010, TARGET_ENE_0, AppDist, -1, 50)
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goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3006, TARGET_ENE_0, AppDist, 0)
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elseif fate2 <= 65 then
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goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 5, 3010, TARGET_ENE_0, AppDist, -1, 50)
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goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3007, TARGET_ENE_0, AppDist, 0)
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else
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goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 5, 3010, TARGET_ENE_0, AppDist, -1, 50)
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goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3003, TARGET_ENE_0, AppDist, 0)
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end
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if ai:HasSpecialEffectId(TARGET_SELF, 5510) then
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GetWellSpace_Odds = 30
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else
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GetWellSpace_Odds = 80
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end
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return GetWellSpace_Odds
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end
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function HumanityS417000_Act10(ai, goal, paramTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local AttDist = 3
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local fate = ai:GetRandam_Int(1, 100)
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local fate2 = ai:GetRandam_Int(1, 100)
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if fate <= 40 then
|
||||
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 3, 3008, TARGET_ENE_0, AttDist, 0, -1)
|
||||
goal:AddSubGoal(GOAL_COMMON_If, 10, 1)
|
||||
elseif fate2 <= 30 then
|
||||
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 3, 3008, TARGET_ENE_0, AttDist, 0, -1)
|
||||
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3004, TARGET_ENE_0, AttDist, 0)
|
||||
elseif fate2 <= 45 then
|
||||
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 3, 3008, TARGET_ENE_0, AttDist, 0, -1)
|
||||
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3007, TARGET_ENE_0, AttDist, 0)
|
||||
elseif fate2 <= 70 then
|
||||
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 3, 3008, TARGET_ENE_0, AttDist, 0, -1)
|
||||
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3003, TARGET_ENE_0, AttDist, 0)
|
||||
else
|
||||
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 3, 3008, TARGET_ENE_0, AttDist, 0, -1)
|
||||
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3005, TARGET_ENE_0, AttDist, 0)
|
||||
end
|
||||
if ai:HasSpecialEffectId(TARGET_SELF, 5510) then
|
||||
GetWellSpace_Odds = 30
|
||||
else
|
||||
GetWellSpace_Odds = 80
|
||||
end
|
||||
return GetWellSpace_Odds
|
||||
end
|
||||
|
||||
function HumanityS417000_Act11(ai, goal, paramTbl)
|
||||
local targetDist = ai:GetDist(TARGET_ENE_0)
|
||||
local AttDist = 8
|
||||
local fate = ai:GetRandam_Int(1, 100)
|
||||
goal:AddSubGoal(GOAL_COMMON_If, 10, 3)
|
||||
if fate <= 90 then
|
||||
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 3, 3012, TARGET_ENE_0, AttDist, 0, -1)
|
||||
ai:SetNumber(0, 1)
|
||||
goal:AddSubGoal(GOAL_COMMON_SidewayMove, 2.5, TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Int(30, 45), true, true, -1)
|
||||
else
|
||||
goal:AddSubGoal(GOAL_COMMON_SpinStep, 3, 701, TARGET_ENE_0, 0, AI_DIR_TYPE_R, 5)
|
||||
end
|
||||
goal:AddSubGoal(GOAL_COMMON_If, 10, 1)
|
||||
if ai:HasSpecialEffectId(TARGET_SELF, 5510) then
|
||||
GetWellSpace_Odds = 10
|
||||
else
|
||||
GetWellSpace_Odds = 70
|
||||
end
|
||||
return GetWellSpace_Odds
|
||||
end
|
||||
|
||||
function HumanityS417000_Act12(ai, goal, paramTbl)
|
||||
local targetDist = ai:GetDist(TARGET_ENE_0)
|
||||
local hprate = ai:GetHpRate(TARGET_SELF)
|
||||
local AttDist = 20
|
||||
local fate = ai:GetRandam_Int(1, 100)
|
||||
if targetDist <= 4 then
|
||||
if ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_F, 120) then
|
||||
goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 701, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 5)
|
||||
elseif ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_B, 120) then
|
||||
goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 700, TARGET_ENE_0, 0, AI_DIR_TYPE_F, 5)
|
||||
elseif ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_R, 60) then
|
||||
goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 702, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 5)
|
||||
else
|
||||
goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 703, TARGET_ENE_0, 0, AI_DIR_TYPE_R, 5)
|
||||
end
|
||||
end
|
||||
if targetDist <= 8 then
|
||||
if ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_F, 240) then
|
||||
goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 701, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 5)
|
||||
else
|
||||
goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 700, TARGET_ENE_0, 0, AI_DIR_TYPE_F, 5)
|
||||
end
|
||||
end
|
||||
goal:AddSubGoal(GOAL_COMMON_If, 10, 0)
|
||||
if hprate <= 0.25 then
|
||||
ai:SetNumber(1, 3)
|
||||
elseif hprate <= 0.5 then
|
||||
ai:SetNumber(1, 2)
|
||||
elseif hprate <= 0.8 then
|
||||
ai:SetNumber(1, 1)
|
||||
else
|
||||
ai:SetNumber(1, 0)
|
||||
end
|
||||
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3013, TARGET_ENE_0, AttDist, 0, -1)
|
||||
goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 1.5, TARGET_ENE_0, 9, TARGET_ENE_0, true, -1)
|
||||
if ai:HasSpecialEffectId(TARGET_SELF, 5510) then
|
||||
GetWellSpace_Odds = 0
|
||||
else
|
||||
GetWellSpace_Odds = 0
|
||||
end
|
||||
return GetWellSpace_Odds
|
||||
end
|
||||
|
||||
function HumanityS417000_ActAfter(ai, goal)
|
||||
local GW_fate = ai:GetRandam_Int(1, 100)
|
||||
local fate = ai:GetRandam_Int(1, 100)
|
||||
local bRight = ai:GetRandam_Int(0, 1)
|
||||
local targetDist = ai:GetDist(TARGET_ENE_0)
|
||||
if targetDist <= 2 then
|
||||
if GW_fate <= 80 then
|
||||
if ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_F, 120) then
|
||||
goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 701, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 5)
|
||||
elseif ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_B, 120) then
|
||||
goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 700, TARGET_ENE_0, 0, AI_DIR_TYPE_F, 5)
|
||||
elseif ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_R, 60) then
|
||||
goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 702, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 5)
|
||||
else
|
||||
goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 703, TARGET_ENE_0, 0, AI_DIR_TYPE_R, 5)
|
||||
end
|
||||
goal:AddSubGoal(GOAL_COMMON_If, 10, 1)
|
||||
elseif GW_fate <= 100 then
|
||||
if fate <= 0 then
|
||||
goal:AddSubGoal(GOAL_COMMON_SidewayMove, 2.5, TARGET_ENE_0, bRight, ai:GetRandam_Int(30, 45), true, true, -1)
|
||||
else
|
||||
goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 2.5, TARGET_ENE_0, 3, TARGET_ENE_0, true, -1)
|
||||
end
|
||||
else
|
||||
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3006, TARGET_ENE_0, AppDist, -1, 50)
|
||||
end
|
||||
elseif targetDist <= 5 then
|
||||
if GW_fate <= 65 then
|
||||
if ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_F, 120) then
|
||||
goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 701, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 5)
|
||||
elseif ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_B, 120) then
|
||||
goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 700, TARGET_ENE_0, 0, AI_DIR_TYPE_F, 5)
|
||||
elseif ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_R, 60) then
|
||||
goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 702, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 5)
|
||||
else
|
||||
goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 703, TARGET_ENE_0, 0, AI_DIR_TYPE_R, 5)
|
||||
end
|
||||
goal:AddSubGoal(GOAL_COMMON_If, 10, 1)
|
||||
elseif GW_fate <= 90 then
|
||||
if fate <= 50 then
|
||||
goal:AddSubGoal(GOAL_COMMON_SidewayMove, 3.5, TARGET_ENE_0, bRight, ai:GetRandam_Int(30, 45), true, true, -1)
|
||||
else
|
||||
goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 3.5, TARGET_ENE_0, 3, TARGET_ENE_0, true, -1)
|
||||
end
|
||||
else
|
||||
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3006, TARGET_ENE_0, AppDist, -1, 50)
|
||||
end
|
||||
elseif targetDist <= 10 then
|
||||
if GW_fate <= 25 then
|
||||
if ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_F, 120) then
|
||||
goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 701, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 5)
|
||||
elseif ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_B, 120) then
|
||||
goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 700, TARGET_ENE_0, 0, AI_DIR_TYPE_F, 5)
|
||||
elseif ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_R, 60) then
|
||||
goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 702, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 5)
|
||||
else
|
||||
goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 703, TARGET_ENE_0, 0, AI_DIR_TYPE_R, 5)
|
||||
end
|
||||
goal:AddSubGoal(GOAL_COMMON_If, 10, 1)
|
||||
elseif GW_fate <= 80 then
|
||||
if fate <= 70 then
|
||||
goal:AddSubGoal(GOAL_COMMON_SidewayMove, 3.5, TARGET_ENE_0, bRight, ai:GetRandam_Int(30, 45), true, true, -1)
|
||||
else
|
||||
goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 3.5, TARGET_ENE_0, 3, TARGET_ENE_0, true, -1)
|
||||
end
|
||||
else
|
||||
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3006, TARGET_ENE_0, AppDist, -1, 50)
|
||||
end
|
||||
elseif GW_fate <= 0 then
|
||||
if ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_F, 120) then
|
||||
goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 701, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 5)
|
||||
elseif ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_B, 120) then
|
||||
goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 700, TARGET_ENE_0, 0, AI_DIR_TYPE_F, 5)
|
||||
elseif ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_R, 60) then
|
||||
goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 702, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 5)
|
||||
else
|
||||
goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 703, TARGET_ENE_0, 0, AI_DIR_TYPE_R, 5)
|
||||
end
|
||||
goal:AddSubGoal(GOAL_COMMON_If, 10, 1)
|
||||
elseif GW_fate <= 75 then
|
||||
if fate <= 100 then
|
||||
goal:AddSubGoal(GOAL_COMMON_SidewayMove, 5, TARGET_ENE_0, bRight, ai:GetRandam_Int(30, 45), true, true, -1)
|
||||
else
|
||||
goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 5, TARGET_ENE_0, 3, TARGET_ENE_0, true, -1)
|
||||
end
|
||||
else
|
||||
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3006, TARGET_ENE_0, AppDist, -1, 50)
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
function HumanityS417000_ActAfter_AdjustSpace(ai, goal, paramTbl)
|
||||
goal:AddSubGoal(GOAL_COMMON_If, 10, 2)
|
||||
return
|
||||
end
|
||||
|
||||
function HumanityS417000Battle_Update(ai, goal)
|
||||
return GOAL_RESULT_Continue
|
||||
end
|
||||
|
||||
function HumanityS417000Battle_Terminate(ai, goal)
|
||||
return
|
||||
end
|
||||
|
||||
Att3000_Dist_min = Att3000_Dist_max
|
||||
Att3000_Dist_min = Att3004_Dist_max
|
||||
Att3000_Dist_min = Att3003_Dist_max
|
||||
Att3000_Dist_min = Att3005_Dist_max
|
||||
function HumanityS417000Battle_Interupt(ai, goal)
|
||||
local fate = ai:GetRandam_Int(1, 100)
|
||||
local fate2 = ai:GetRandam_Int(1, 100)
|
||||
local fate3 = ai:GetRandam_Int(1, 100)
|
||||
local targetDist = ai:GetDist(TARGET_ENE_0)
|
||||
if ai:IsInterupt(INTERUPT_TargetIsGuard) and ai:GetNumber(0) == 1 then
|
||||
ai:SetNumber(0, 0)
|
||||
goal:ClearSubGoal()
|
||||
if fate <= 80 then
|
||||
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 2, 3000, TARGET_ENE_0, DIST_Middle, -1)
|
||||
else
|
||||
goal:AddSubGoal(GOAL_COMMON_SpinStep, 2, 701, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 5)
|
||||
end
|
||||
return true
|
||||
else
|
||||
local distDamagedStep = 3
|
||||
local oddsDamagedStep = 30
|
||||
local bkStepPer = 50
|
||||
local leftStepPer = 25
|
||||
local rightStepPer = 25
|
||||
local safetyDist = 5
|
||||
if Damaged_Step(ai, goal, distDamagedStep, oddsDamagedStep, bkStepPer, leftStepPer, rightStepPer, safetyDist) then
|
||||
return true
|
||||
else
|
||||
local distMissSwing_Int = 3
|
||||
local oddsMissSwing_Int = 30
|
||||
if MissSwing_Int(ai, goal, distMissSwing_Int, oddsMissSwing_Int) then
|
||||
goal:AddSubGoal(GOAL_COMMON_Attack, 2, 3000, TARGET_ENE_0, DIST_Middle, 0)
|
||||
return true
|
||||
else
|
||||
local distUseItem_Act = 20
|
||||
local oddsUseItem_Act = 30
|
||||
if UseItem_Act(ai, goal, distUseItem_Act, oddsUseItem_Act) then
|
||||
local AtkDist1 = Att3000_Dist_max
|
||||
local AtkDist2 = Att3004_Dist_max
|
||||
local AtkDist3 = Att3003_Dist_max
|
||||
local AtkDist4 = Att3005_Dist_max
|
||||
local AppDist = Att3005_Dist_max
|
||||
local DashDist = Att3005_Dist_max + 2
|
||||
local Odds_Guard = 0
|
||||
goal:ClearSubGoal()
|
||||
if targetDist <= 5 then
|
||||
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 2, 3000, TARGET_ENE_0, AtkDist1, -1, 50)
|
||||
elseif targetDist <= 7 then
|
||||
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 2, 3004, TARGET_ENE_0, AtkDist2, -1, 50)
|
||||
elseif targetDist <= 10 then
|
||||
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 2, 3003, TARGET_ENE_0, AtkDist3, -1, 50)
|
||||
else
|
||||
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard, 2)
|
||||
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 3, 3005, TARGET_ENE_0, AtkDist4, -1, 50)
|
||||
end
|
||||
return true
|
||||
else
|
||||
local distResNear = 6
|
||||
local distResFar = 20
|
||||
local oddsResNear = 60
|
||||
local oddsResFar = 80
|
||||
local ResBehavID = Shoot_2dist(ai, goal, distResNear, distResFar, oddsResNear, oddsResFar)
|
||||
local AppDist = Att3005_Dist_max
|
||||
local DashDist = Att3005_Dist_max + 2
|
||||
local Odds_Guard = 0
|
||||
if ResBehavID == 1 then
|
||||
if fate <= 80 then
|
||||
if targetDist <= 5 then
|
||||
goal:AddSubGoal(GOAL_COMMON_Attack, 5, 3000, TARGET_ENE_0, DIST_Middle, 0)
|
||||
elseif targetDist <= 7 then
|
||||
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 2, 3004, TARGET_ENE_0, AtkDist2, -1, 50)
|
||||
else
|
||||
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 2, 3003, TARGET_ENE_0, AtkDist3, -1, 50)
|
||||
end
|
||||
elseif fate2 <= 50 then
|
||||
goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 702, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 5)
|
||||
else
|
||||
goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 703, TARGET_ENE_0, 0, AI_DIR_TYPE_R, 5)
|
||||
end
|
||||
return true
|
||||
elseif ResBehavID == 2 then
|
||||
if fate <= 60 then
|
||||
if targetDist <= 11 then
|
||||
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 2, 3003, TARGET_ENE_0, AtkDist3, -1, 50)
|
||||
else
|
||||
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard, 2)
|
||||
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 3, 3005, TARGET_ENE_0, AtkDist4, -1, 50)
|
||||
end
|
||||
elseif fate2 <= 50 then
|
||||
goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 702, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 5)
|
||||
else
|
||||
goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 703, TARGET_ENE_0, 0, AI_DIR_TYPE_R, 5)
|
||||
end
|
||||
return true
|
||||
else
|
||||
return false
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return
|
||||
Reference in New Issue
Block a user