Add decompiled Lua AI scripts + full datasheet findings report
This commit is contained in:
@@ -0,0 +1,430 @@
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REGISTER_GOAL(GOAL_ShinenBito_Sorcerer416000_Battle, "ShinenBito_Sorcerer416000Battle")
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local Att3000_Dist_min = 0
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local Att3000_Dist_max = 1
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local Att3002_Dist_min = 0
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local Att3002_Dist_max = 2
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local Att3003_Dist_min = 0
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local Att3003_Dist_max = 30
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local Att3004_Dist_min = 0
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local Att3004_Dist_max = 10
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local Att3005_Dist_min = 0
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local Att3005_Dist_max = 10
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local Att3007_Dist_min = 0
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local Att3007_Dist_max = 1
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REGISTER_GOAL_NO_UPDATE(GOAL_ShinenBito_Sorcerer416000_Battle, 1)
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function OnIf_416000(ai, goal, codeNo)
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if codeNo == 0 then
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ShinenBito_Sorcerer416000_ActAfter_RealTime(ai, goal)
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end
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return
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end
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Att3000_Dist_min = Att3003_Dist_min
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Att3000_Dist_min = Att3003_Dist_max
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function ShinenBito_Sorcerer416000Battle_Activate(ai, goal)
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local actPerArr = {}
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local actFuncArr = {}
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local defFuncParamTbl = {}
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Common_Clear_Param(actPerArr, actFuncArr, defFuncParamTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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local fate2 = 1
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local fate3 = 1
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local fate4 = 1
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if ai:GetNpcThinkParamID() == 416022 then
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local local0 = 0
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SETUPVAL 10 0 0
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local0 = 20
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SETUPVAL 10 1 0
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end
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if ai:IsFinishTimer(0) == true then
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fate2 = 1
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else
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fate2 = 0.5
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end
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if ai:IsFinishTimer(1) == true then
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fate3 = 1
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else
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fate3 = 0
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end
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if ai:IsFinishTimer(2) == true then
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fate4 = 1
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else
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fate4 = 0.5
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end
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if ai:GetNumber(0) == 1 then
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fate2 = 4
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fate3 = 4
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fate4 = 4
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ai:SetNumber(0, 0)
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end
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if fate <= 50 and ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_B, 90) then
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actPerArr[20] = 100
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elseif ai:IsInsideTargetRegion(TARGET_ENE_0, 1212032) and ai:IsInsideTargetRegion(TARGET_SELF, 1212033) then
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actPerArr[1] = 33
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actPerArr[2] = 33
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actPerArr[3] = 34
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elseif 10 <= targetDist then
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actPerArr[1] = 0
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actPerArr[2] = 0
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actPerArr[3] = 0
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actPerArr[5] = 30
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actPerArr[10] = 70
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actPerArr[11] = 0
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actPerArr[12] = 0
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elseif 7 <= targetDist then
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actPerArr[1] = 0
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actPerArr[2] = 0
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actPerArr[3] = 0
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actPerArr[5] = 20
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actPerArr[10] = 30 * fate2
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actPerArr[11] = 30 * fate3
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actPerArr[12] = 20 * fate4
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if ai:GetNpcThinkParamID() <= 416019 then
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actPerArr[10] = 80 * fate2
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actPerArr[11] = 0
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actPerArr[12] = 0
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end
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elseif 4 <= targetDist then
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actPerArr[1] = 0
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actPerArr[2] = 0
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actPerArr[3] = 0
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actPerArr[5] = 10
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actPerArr[10] = 30 * fate2
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actPerArr[11] = 20 * fate3
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actPerArr[12] = 40 * fate4
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if ai:GetNpcThinkParamID() <= 416019 then
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actPerArr[10] = 90 * fate2
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actPerArr[11] = 0
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actPerArr[12] = 0
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end
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elseif 2 <= targetDist then
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actPerArr[1] = 20
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actPerArr[2] = 30
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actPerArr[3] = 30
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actPerArr[5] = 0
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actPerArr[10] = 20 * fate2
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actPerArr[11] = 0 * fate3
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actPerArr[12] = 0 * fate4
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else
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actPerArr[1] = 30
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actPerArr[2] = 30
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actPerArr[3] = 30
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actPerArr[5] = 0
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actPerArr[10] = 0 * fate2
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actPerArr[11] = 0 * fate3
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actPerArr[12] = 10 * fate4
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if ai:GetNpcThinkParamID() <= 416019 then
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actPerArr[12] = 0
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end
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end
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actFuncArr[1] = REGIST_FUNC(ai, goal, ShinenBito_Sorcerer416000_Act01)
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actFuncArr[2] = REGIST_FUNC(ai, goal, ShinenBito_Sorcerer416000_Act02)
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actFuncArr[3] = REGIST_FUNC(ai, goal, ShinenBito_Sorcerer416000_Act03)
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actFuncArr[5] = REGIST_FUNC(ai, goal, ShinenBito_Sorcerer416000_Act05)
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actFuncArr[10] = REGIST_FUNC(ai, goal, ShinenBito_Sorcerer416000_Act10)
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actFuncArr[11] = REGIST_FUNC(ai, goal, ShinenBito_Sorcerer416000_Act11)
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actFuncArr[12] = REGIST_FUNC(ai, goal, ShinenBito_Sorcerer416000_Act12)
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actFuncArr[20] = REGIST_FUNC(ai, goal, ShinenBito_Sorcerer416000_Act20)
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local atkAfterFunc = REGIST_FUNC(ai, goal, ShinenBito_Sorcerer416000_ActAfter_AdjustSpace)
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Common_Battle_Activate(ai, goal, actPerArr, actFuncArr, atkAfterFunc, defFuncParamTbl)
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return
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end
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Att3000_Dist_min = Att3000_Dist_max
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function ShinenBito_Sorcerer416000_Act01(ai, goal, paramTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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local AppDist = Att3000_Dist_max + 0
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local DashDist = Att3000_Dist_max + 2
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local Odds_Guard = 0
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local AttDist = Att3000_Dist_max + 1
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if ai:IsInsideTargetRegion(TARGET_ENE_0, 1212032) and ai:IsInsideTargetRegion(TARGET_SELF, 1212033) then
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DashDist = Att3000_Dist_max + 0
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end
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if AppDist <= targetDist and (ai:GetNpcThinkParamID() ~= 416001 or ai:GetNpcThinkParamID() == 416001 and ai:IsInsideTargetRegion(TARGET_ENE_0, 1212030)) then
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Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard, 3)
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end
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if fate <= 33 then
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goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3000, TARGET_ENE_0, AttDist, 0, 90)
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else
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goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3000, TARGET_ENE_0, AttDist, 0)
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goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3001, TARGET_ENE_0, AttDist, 0)
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end
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GetWellSpace_Odds = 80
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return GetWellSpace_Odds
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end
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Att3000_Dist_min = Att3007_Dist_max
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Att3000_Dist_min = Att3000_Dist_max
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function ShinenBito_Sorcerer416000_Act02(ai, goal, paramTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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local AppDist = Att3007_Dist_max + 0
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local DashDist = Att3007_Dist_max + 2
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local Odds_Guard = 0
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local AttDist = Att3007_Dist_max + 1
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if ai:IsInsideTargetRegion(TARGET_ENE_0, 1212032) and ai:IsInsideTargetRegion(TARGET_SELF, 1212033) then
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DashDist = Att3000_Dist_max + 0
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end
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if AppDist <= targetDist and (ai:GetNpcThinkParamID() ~= 416001 or ai:GetNpcThinkParamID() == 416001 and ai:IsInsideTargetRegion(TARGET_ENE_0, 1212030)) then
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Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard, 3)
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end
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goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3007, TARGET_ENE_0, AttDist, 0, 90)
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GetWellSpace_Odds = 80
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return GetWellSpace_Odds
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end
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Att3000_Dist_min = Att3002_Dist_max
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Att3000_Dist_min = Att3000_Dist_max
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function ShinenBito_Sorcerer416000_Act03(ai, goal, paramTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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local AppDist = Att3002_Dist_max + 0
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local DashDist = Att3002_Dist_max + 2
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local Odds_Guard = 0
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local AttDist = Att3002_Dist_max
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if ai:IsInsideTargetRegion(TARGET_ENE_0, 1212032) and ai:IsInsideTargetRegion(TARGET_SELF, 1212033) then
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DashDist = Att3000_Dist_max + 0
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end
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if AppDist <= targetDist and (ai:GetNpcThinkParamID() ~= 416001 or ai:GetNpcThinkParamID() == 416001 and ai:IsInsideTargetRegion(TARGET_ENE_0, 1212030)) then
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Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard, 3)
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end
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goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3002, TARGET_ENE_0, AttDist, 0, 90)
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GetWellSpace_Odds = 80
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return GetWellSpace_Odds
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end
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function ShinenBito_Sorcerer416000_Act05(ai, goal, paramTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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goal:AddSubGoal(GOAL_COMMON_SidewayMove, ai:GetRandam_Float(1.8, 3), TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Int(120, 120), true, true, -1)
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GetWellSpace_Odds = 0
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return GetWellSpace_Odds
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end
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Att3000_Dist_min = Att3003_Dist_max
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function ShinenBito_Sorcerer416000_Act10(ai, goal, paramTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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local AppDist = Att3003_Dist_max
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local DashDist = Att3003_Dist_max + 5
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local Odds_Guard = 0
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local AttDist = Att3003_Dist_max
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if ai:GetNpcThinkParamID() ~= 416001 or ai:GetNpcThinkParamID() == 416001 and ai:IsInsideTargetRegion(TARGET_ENE_0, 1212030) then
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if AppDist <= targetDist then
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Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard, 3)
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elseif targetDist < 6 then
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if ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_F, 140) and ai:IsOnNearMeshByPos(TARGET_SELF, AI_DIR_TYPE_B, 5) then
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goal:AddSubGoal(GOAL_COMMON_SpinStep, 3, 701, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 5)
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elseif ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_R, 180) and ai:IsOnNearMeshByPos(TARGET_SELF, AI_DIR_TYPE_L, 5) then
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goal:AddSubGoal(GOAL_COMMON_SpinStep, 3, 702, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 5)
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elseif ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_L, 180) and ai:IsOnNearMeshByPos(TARGET_SELF, AI_DIR_TYPE_R, 5) then
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goal:AddSubGoal(GOAL_COMMON_SpinStep, 3, 703, TARGET_ENE_0, 0, AI_DIR_TYPE_R, 5)
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end
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end
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end
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goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3003, TARGET_ENE_0, DIST_None, 0, 180)
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ai:SetTimer(0, 5)
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GetWellSpace_Odds = 100
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return GetWellSpace_Odds
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end
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Att3000_Dist_min = Att3004_Dist_max
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function ShinenBito_Sorcerer416000_Act11(ai, goal, paramTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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local AppDist = Att3004_Dist_max
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local DashDist = Att3004_Dist_max + 4
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local Odds_Guard = 0
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local AttDist = Att3004_Dist_max
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if ai:GetNpcThinkParamID() ~= 416001 or ai:GetNpcThinkParamID() == 416001 and ai:IsInsideTargetRegion(TARGET_ENE_0, 1212030) then
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if AppDist <= targetDist then
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Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard, 3)
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elseif targetDist < 6 then
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if ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_F, 140) and ai:IsOnNearMeshByPos(TARGET_SELF, AI_DIR_TYPE_B, 5) then
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goal:AddSubGoal(GOAL_COMMON_SpinStep, 3, 701, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 5)
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elseif ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_R, 180) and ai:IsOnNearMeshByPos(TARGET_SELF, AI_DIR_TYPE_L, 5) then
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goal:AddSubGoal(GOAL_COMMON_SpinStep, 3, 702, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 5)
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elseif ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_L, 180) and ai:IsOnNearMeshByPos(TARGET_SELF, AI_DIR_TYPE_R, 5) then
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goal:AddSubGoal(GOAL_COMMON_SpinStep, 3, 703, TARGET_ENE_0, 0, AI_DIR_TYPE_R, 5)
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end
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end
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end
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goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3004, TARGET_ENE_0, DIST_None, 0, 70)
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ai:SetTimer(1, 30)
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GetWellSpace_Odds = 50
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return GetWellSpace_Odds
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end
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Att3000_Dist_min = Att3005_Dist_max
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function ShinenBito_Sorcerer416000_Act12(ai, goal, paramTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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local AppDist = Att3005_Dist_max
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local DashDist = Att3005_Dist_max + 2
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local Odds_Guard = 0
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local AttDist = Att3005_Dist_max
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if AppDist <= targetDist and (ai:GetNpcThinkParamID() ~= 416001 or ai:GetNpcThinkParamID() == 416001 and ai:IsInsideTargetRegion(TARGET_ENE_0, 1212030)) then
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Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard, 3)
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end
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if ai:GetNpcThinkParamID() == 416001 and not ai:IsInsideTargetRegion(TARGET_ENE_0, 1212031) then
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goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 2, TARGET_ENE_0, 2, TARGET_ENE_0, true, -1)
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end
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if ai:GetNpcThinkParamID() ~= 416001 or ai:GetNpcThinkParamID() == 416001 and ai:IsInsideTargetRegion(TARGET_ENE_0, 1212031) then
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goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3005, TARGET_ENE_0, DIST_None, 0, 90, 10, 10)
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end
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ai:SetTimer(2, 5)
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GetWellSpace_Odds = 50
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return GetWellSpace_Odds
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end
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function ShinenBito_Sorcerer416000_Act20(ai, goal, paramTbl)
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if ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_R, 180) then
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goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3009, TARGET_ENE_0, DIST_None, 0, 90)
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else
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goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3008, TARGET_ENE_0, DIST_None, 0, 90)
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end
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return
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end
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function ShinenBito_Sorcerer416000_ActAfter_RealTime(ai, goal)
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local GW_fate = ai:GetRandam_Int(1, 100)
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local fate = ai:GetRandam_Int(1, 100)
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local bRight = ai:GetRandam_Int(0, 1)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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if targetDist <= 3 then
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if GW_fate <= 100 then
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if ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_F, 140) then
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goal:AddSubGoal(GOAL_COMMON_SpinStep, 3, 701, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 5)
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ai:SetNumber(0, 1)
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elseif ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_R, 180) then
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goal:AddSubGoal(GOAL_COMMON_SpinStep, 3, 702, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 5)
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else
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goal:AddSubGoal(GOAL_COMMON_SpinStep, 3, 703, TARGET_ENE_0, 0, AI_DIR_TYPE_R, 5)
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end
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elseif fate <= 0 then
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goal:AddSubGoal(GOAL_COMMON_SidewayMove, 2, TARGET_ENE_0, bRight, ai:GetRandam_Int(120, 120), true, true, -1)
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else
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goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 2, TARGET_ENE_0, 4, TARGET_ENE_0, true, -1)
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end
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elseif targetDist <= 5 then
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if GW_fate <= 80 then
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if ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_F, 140) then
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goal:AddSubGoal(GOAL_COMMON_SpinStep, 3, 701, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 5)
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ai:SetNumber(0, 1)
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elseif ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_R, 180) then
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local local0 = oal
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local0:AddSubGoal(GOAL_COMMON_SpinStep, 3, 702, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 5)
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else
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goal:AddSubGoal(GOAL_COMMON_SpinStep, 3, 703, TARGET_ENE_0, 0, AI_DIR_TYPE_R, 5)
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end
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elseif fate <= 0 then
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goal:AddSubGoal(GOAL_COMMON_SidewayMove, 2, TARGET_ENE_0, bRight, ai:GetRandam_Int(120, 120), true, true, -1)
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else
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goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 2, TARGET_ENE_0, 7, TARGET_ENE_0, true, -1)
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end
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elseif targetDist <= 10 then
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if GW_fate <= 40 then
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if ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_F, 140) then
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goal:AddSubGoal(GOAL_COMMON_SpinStep, 3, 701, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 5)
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ai:SetNumber(0, 1)
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elseif ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_R, 180) then
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goal:AddSubGoal(GOAL_COMMON_SpinStep, 3, 702, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 5)
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else
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goal:AddSubGoal(GOAL_COMMON_SpinStep, 3, 703, TARGET_ENE_0, 0, AI_DIR_TYPE_R, 5)
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end
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elseif fate <= 70 then
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goal:AddSubGoal(GOAL_COMMON_SidewayMove, 2, TARGET_ENE_0, bRight, ai:GetRandam_Int(120, 120), true, true, -1)
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else
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goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 2, TARGET_ENE_0, 10, TARGET_ENE_0, true, -1)
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end
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elseif targetDist <= 15 then
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if GW_fate <= 50 then
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if fate <= 100 then
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goal:AddSubGoal(GOAL_COMMON_SidewayMove, 2, TARGET_ENE_0, bRight, ai:GetRandam_Int(120, 120), true, true, -1)
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||||
else
|
||||
goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 2, TARGET_ENE_0, 12, TARGET_ENE_0, true, -1)
|
||||
end
|
||||
elseif ai:IsFinishTimer(3) == true then
|
||||
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3006, TARGET_ENE_0, DIST_None, 0, 90)
|
||||
ai:SetTimer(3, ai:GetRandam_Int(7, 11))
|
||||
end
|
||||
elseif GW_fate <= 25 then
|
||||
if fate <= 100 then
|
||||
goal:AddSubGoal(GOAL_COMMON_SidewayMove, 2, TARGET_ENE_0, bRight, ai:GetRandam_Int(120, 120), true, true, -1)
|
||||
else
|
||||
goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 2, TARGET_ENE_0, 12, TARGET_ENE_0, true, -1)
|
||||
end
|
||||
elseif ai:IsFinishTimer(3) == true then
|
||||
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3006, TARGET_ENE_0, DIST_None, 0, 90)
|
||||
ai:SetTimer(3, ai:GetRandam_Int(7, 11))
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
function ShinenBito_Sorcerer416000_ActAfter_AdjustSpace(ai, goal, paramTbl)
|
||||
goal:AddSubGoal(GOAL_COMMON_If, 10, 0)
|
||||
return
|
||||
end
|
||||
|
||||
function ShinenBito_Sorcerer416000Battle_Update(ai, goal)
|
||||
return GOAL_RESULT_Continue
|
||||
end
|
||||
|
||||
function ShinenBito_Sorcerer416000Battle_Terminate(ai, goal)
|
||||
return
|
||||
end
|
||||
|
||||
function ShinenBito_Sorcerer416000Battle_Interupt(ai, goal)
|
||||
local fate = ai:GetRandam_Int(1, 100)
|
||||
local fate2 = ai:GetRandam_Int(1, 100)
|
||||
local fate3 = ai:GetRandam_Int(1, 100)
|
||||
local targetDist = ai:GetDist(TARGET_ENE_0)
|
||||
local distNearRes = 5
|
||||
local oddsNearRes = 40
|
||||
if Damaged_Act(ai, goal, distNearRes, oddsNearRes) then
|
||||
goal:ClearSubGoal()
|
||||
if targetDist <= 3 then
|
||||
goal:AddSubGoal(GOAL_COMMON_SpinStep, 2, 701, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 5)
|
||||
ai:SetNumber(0, 1)
|
||||
elseif targetDist <= 6 then
|
||||
if fate <= 50 then
|
||||
goal:AddSubGoal(GOAL_COMMON_SpinStep, 2, 701, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 5)
|
||||
ai:SetNumber(0, 1)
|
||||
elseif fate <= 75 then
|
||||
goal:AddSubGoal(GOAL_COMMON_SpinStep, 2, 702, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 5)
|
||||
else
|
||||
goal:AddSubGoal(GOAL_COMMON_SpinStep, 2, 703, TARGET_ENE_0, 0, AI_DIR_TYPE_R, 5)
|
||||
end
|
||||
else
|
||||
goal:AddSubGoal(GOAL_COMMON_SpinStep, 2, 701, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 5)
|
||||
end
|
||||
return true
|
||||
else
|
||||
local distResNear = 10
|
||||
local distResFar = 20
|
||||
local oddsResNear = 30
|
||||
local oddsResFar = 50
|
||||
local ResBehavID = Shoot_2dist(ai, goal, distResNear, distResFar, oddsResNear, oddsResFar)
|
||||
if ResBehavID == 1 then
|
||||
if fate <= 50 then
|
||||
goal:AddSubGoal(GOAL_COMMON_SpinStep, 2, 702, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 5)
|
||||
else
|
||||
goal:AddSubGoal(GOAL_COMMON_SpinStep, 2, 703, TARGET_ENE_0, 0, AI_DIR_TYPE_R, 5)
|
||||
end
|
||||
return true
|
||||
elseif ResBehavID == 2 then
|
||||
if fate <= 50 then
|
||||
goal:AddSubGoal(GOAL_COMMON_SpinStep, 2, 702, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 5)
|
||||
else
|
||||
goal:AddSubGoal(GOAL_COMMON_SpinStep, 2, 703, TARGET_ENE_0, 0, AI_DIR_TYPE_R, 5)
|
||||
end
|
||||
return true
|
||||
else
|
||||
return false
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return
|
||||
Reference in New Issue
Block a user