Add decompiled Lua AI scripts + full datasheet findings report

This commit is contained in:
DSR Extractor
2026-09-23 20:57:16 -05:00
parent 587838dfcd
commit 32b8542ac9
290 changed files with 69055 additions and 0 deletions
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REGISTER_GOAL(GOAL_Kyu_DoguKishi412000_Battle, "Kyu_DoguKishi412000Battle")
local Att3000_Dist_min = 0
local Att3000_Dist_max = 1.6
local Att3003_Dist_min = 0
local Att3003_Dist_max = 3.5
local Att3005_Dist_min = 4
local Att3005_Dist_max = 5.5
local Att3006_Dist_min = 4
local Att3006_Dist_max = 6.2
local Att3007_Dist_min = 0
local Att3007_Dist_max = 2
REGISTER_GOAL_NO_UPDATE(GOAL_Kyu_DoguKishi412000_Battle, 1)
function Kyu_DoguKishi412000Battle_Activate(ai, goal)
local actPerArr = {}
local actFuncArr = {}
local defFuncParamTbl = {}
Common_Clear_Param(actPerArr, actFuncArr, defFuncParamTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local distY = ai:GetDistY(TARGET_ENE_0)
if 20 <= distY then
actPerArr[6] = 100
elseif 8 <= targetDist then
actPerArr[1] = 0
actPerArr[2] = 0
actPerArr[3] = 50
actPerArr[4] = 50
actPerArr[5] = 0
elseif 4 <= targetDist then
actPerArr[1] = 0
actPerArr[2] = 0
actPerArr[3] = 50
actPerArr[4] = 50
actPerArr[5] = 0
elseif 2.5 <= targetDist then
actPerArr[1] = 35
actPerArr[2] = 35
actPerArr[3] = 0
actPerArr[4] = 0
actPerArr[5] = 30
else
actPerArr[1] = 40
actPerArr[2] = 40
actPerArr[3] = 0
actPerArr[4] = 0
actPerArr[5] = 20
end
actFuncArr[1] = REGIST_FUNC(ai, goal, Kyu_DoguKishi412000_Act01)
actFuncArr[2] = REGIST_FUNC(ai, goal, Kyu_DoguKishi412000_Act02)
actFuncArr[3] = REGIST_FUNC(ai, goal, Kyu_DoguKishi412000_Act03)
actFuncArr[4] = REGIST_FUNC(ai, goal, Kyu_DoguKishi412000_Act04)
actFuncArr[5] = REGIST_FUNC(ai, goal, Kyu_DoguKishi412000_Act05)
actFuncArr[6] = REGIST_FUNC(ai, goal, Kyu_DoguKishi412000_Act06)
local local0 = {0, 20, 30, 35, 15, 0, 0}
local atkAfterFunc = REGIST_FUNC(ai, goal, HumanCommon_ActAfter_AdjustSpace_IncludeSidestep, local0)
Common_Battle_Activate(ai, goal, actPerArr, actFuncArr, atkAfterFunc, defFuncParamTbl)
return
end
Att3000_Dist_min = Att3000_Dist_max
function Kyu_DoguKishi412000_Act01(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
local AppDist = Att3000_Dist_max
local DashDist = Att3000_Dist_max + 30
local AttDist = Att3000_Dist_max + 2
local Odds_Guard = 0
if AppDist <= targetDist then
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard, 3)
end
if fate <= 20 then
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3000, TARGET_ENE_0, AttDist, 1, 90)
elseif fate <= 50 then
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3000, TARGET_ENE_0, AttDist, 1, 90)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3001, TARGET_ENE_0, AttDist, 0)
else
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3000, TARGET_ENE_0, AttDist, 1, 90)
goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, 3001, TARGET_ENE_0, AttDist, 0)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3002, TARGET_ENE_0, AttDist, 0)
end
GetWellSpace_Odds = 0
return GetWellSpace_Odds
end
Att3000_Dist_min = Att3003_Dist_max
function Kyu_DoguKishi412000_Act02(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
local AppDist = Att3003_Dist_max
local DashDist = Att3003_Dist_max + 30
local AttDist = Att3003_Dist_max - 0.2
local Odds_Guard = 0
if AppDist <= targetDist then
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard, 3)
end
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3003, TARGET_ENE_0, AttDist, 1, 90)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3004, TARGET_ENE_0, AttDist, 0)
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
Att3000_Dist_min = Att3005_Dist_max
function Kyu_DoguKishi412000_Act03(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
local AppDist = Att3005_Dist_max
local DashDist = Att3005_Dist_max + 30
local AttDist = Att3005_Dist_max - 2.2
local Odds_Guard = 0
if AppDist <= targetDist then
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard, 3)
end
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3005, TARGET_ENE_0, AttDist, 1, 90)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3004, TARGET_ENE_0, AttDist, 0)
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
Att3000_Dist_min = Att3006_Dist_max
function Kyu_DoguKishi412000_Act04(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
local AppDist = Att3006_Dist_max
local DashDist = Att3006_Dist_max + 30
local AttDist = Att3006_Dist_max + 1
local Odds_Guard = 0
if AppDist <= targetDist then
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard, 3)
end
if ai:IsFinishTimer(0) == false then
goal:AddSubGoal(GOAL_COMMON_Wait, 0.35, TARGET_ENE_0, 0, 0, 0)
end
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3006, TARGET_ENE_0, AttDist, 1, 90)
GetWellSpace_Odds = 0
return GetWellSpace_Odds
end
Att3000_Dist_min = Att3007_Dist_max
function Kyu_DoguKishi412000_Act05(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local AppDist = Att3007_Dist_max
local DashDist = Att3007_Dist_max + 30
local AttDist = Att3007_Dist_max + 0.5
local Odds_Guard = 0
if AppDist <= targetDist then
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard, 3)
end
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3007, TARGET_ENE_0, AttDist, 1, 90)
ai:SetTimer(0, 7)
GetWellSpace_Odds = 0
return GetWellSpace_Odds
end
function Kyu_DoguKishi412000_Act06(ai, goal, paramTbl)
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 3, POINT_INITIAL, 2, TARGET_ENE_0, false, -1)
return
end
function Kyu_DoguKishi412000Battle_Update(ai, goal)
return GOAL_RESULT_Continue
end
function Kyu_DoguKishi412000Battle_Terminate(ai, goal)
return
end
Att3000_Dist_min = Att3005_Dist_max
Att3000_Dist_min = Att3006_Dist_max
Att3000_Dist_min = Att3000_Dist_max
Att3000_Dist_min = Att3003_Dist_max
function Kyu_DoguKishi412000Battle_Interupt(ai, goal)
local distGuardBreak_Act = 6.5
local oddsGuardBreak_Act = 35
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
local Odds_Guard = 0
if GuardBreak_Act(ai, goal, distGuardBreak_Act, oddsGuardBreak_Act) then
if 4 <= targetDist then
if fate <= 50 then
local AttDist = Att3005_Dist_max + 0.8
local DashDist = Att3005_Dist_max + 30
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 1, 3005, TARGET_ENE_0, AttDist, 1, 90)
else
local AttDist = Att3006_Dist_max + 1
local DashDist = Att3006_Dist_max + 30
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 1, 3006, TARGET_ENE_0, AttDist, 1, 90)
end
elseif fate <= 50 then
local AttDist = Att3000_Dist_max + 0.5
local DashDist = Att3000_Dist_max + 30
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard, 3)
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 1, 3000, TARGET_ENE_0, AttDist, 1, 90)
else
local AttDist = Att3003_Dist_max + 0.8
local DashDist = Att3003_Dist_max + 30
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard, 3)
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 1, 3003, TARGET_ENE_0, AttDist, 1, 90)
end
return true
else
local distResNear = 6.5
local distResFar = 20
local oddsResNear = 60
local oddsResFar = 85
local fate = ai:GetRandam_Int(1, 100)
local fate2 = ai:GetRandam_Int(1, 100)
local targetDist = ai:GetDist(TARGET_ENE_0)
local ResBehavID = Shoot_2dist(ai, goal, distResNear, distResFar, oddsResNear, oddsResFar)
if ResBehavID == 1 then
if 4 <= targetDist then
if fate <= 50 then
local AttDist = Att3005_Dist_max + 0.8
local DashDist = Att3005_Dist_max + 30
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 1, 3005, TARGET_ENE_0, AttDist, 1, 90)
else
local AttDist = Att3006_Dist_max + 1
local DashDist = Att3006_Dist_max + 30
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 1, 3006, TARGET_ENE_0, AttDist, 1, 90)
end
elseif fate <= 50 then
local AppDist = Att3000_Dist_max
local AttDist = Att3000_Dist_max + 0.5
local DashDist = Att3000_Dist_max + 30
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard, 3)
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 1, 3000, TARGET_ENE_0, AttDist, 1, 90)
else
local AppDist = Att3003_Dist_max
local AttDist = Att3003_Dist_max + 0.8
local DashDist = Att3003_Dist_max + 30
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard, 3)
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 1, 3003, TARGET_ENE_0, AttDist, 1, 90)
end
return true
elseif ResBehavID == 2 then
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 3, TARGET_ENE_0, 4, TARGET_SELF, false, -1)
return true
else
return false
end
end
end
return