Add decompiled Lua AI scripts + full datasheet findings report
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REGISTER_GOAL(GOAL_wyvern352005_Battle, "wyvern352005Battle")
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REGISTER_GOAL_NO_UPDATE(GOAL_wyvern352005_Battle, 1)
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function OnIf_352005(ai, goal, codeNo)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local targetDistY = ai:GetDistYSigned(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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local fate2 = ai:GetRandam_Int(1, 100)
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if codeNo == 0 then
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local NearestPoint = Find_Nearest_Point(ai, goal)
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ai:SetEventMoveTarget(NearestPoint)
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goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, POINT_EVENT, 5, TARGET_SELF, false, -1)
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end
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return
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end
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function wyvern352005Battle_Activate(ai, goal)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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goal:AddSubGoal(GOAL_COMMON_MoveToSomewhere, 10, TARGET_ENE_0, AI_DIR_TYPE_Top, 23, TARGET_SELF, false, 17)
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if fate <= 50 then
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goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3000, TARGET_ENE_0, DIST_None, 0, 180)
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else
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goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3001, TARGET_ENE_0, DIST_None, 0, 180)
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end
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goal:AddSubGoal(GOAL_COMMON_If, 10, 0)
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goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3005, TARGET_ENE_0, DIST_None, 0, 180)
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return
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end
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function Find_Nearest_Point(ai, goal)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local idParam = ai:GetNpcThinkParamID()
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if idParam == 352005 then
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ai:SetEventMoveTarget(1602720)
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local A = ai:GetDistAtoB(POINT_EVENT, TARGET_ENE_0)
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ai:SetEventMoveTarget(1602721)
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local B = ai:GetDistAtoB(POINT_EVENT, TARGET_ENE_0)
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ai:SetEventMoveTarget(1602722)
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local C = ai:GetDistAtoB(POINT_EVENT, TARGET_ENE_0)
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local minDist = math.min(A, B, C)
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if minDist == A then
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NearPoint = 1602720
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elseif minDist == B then
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NearPoint = 1602721
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elseif minDist == C then
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NearPoint = 1602722
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end
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else
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ai:SetEventMoveTarget(1602730)
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local A = ai:GetDistAtoB(POINT_EVENT, TARGET_ENE_0)
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ai:SetEventMoveTarget(1602731)
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local B = ai:GetDistAtoB(POINT_EVENT, TARGET_ENE_0)
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ai:SetEventMoveTarget(1602732)
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local C = ai:GetDistAtoB(POINT_EVENT, TARGET_ENE_0)
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local minDist = math.min(A, B, C)
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if minDist == A then
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NearPoint = 1602730
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elseif minDist == B then
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NearPoint = 1602731
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elseif minDist == C then
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NearPoint = 1602732
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end
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end
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return NearPoint
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end
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function wyvern352005Battle_Update(ai, goal)
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return GOAL_RESULT_Continue
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end
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function wyvern352005Battle_Terminate(ai, goal)
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return
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end
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function wyvern352005Battle_Interupt(ai, goal)
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return false
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end
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return
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