Add decompiled Lua AI scripts + full datasheet findings report

This commit is contained in:
DSR Extractor
2026-09-23 20:57:16 -05:00
parent 587838dfcd
commit 32b8542ac9
290 changed files with 69055 additions and 0 deletions
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REGISTER_GOAL(GOAL_wyvern_on_earth352003_Battle, "wyvern_on_earth352003Battle")
local Att3000_Dist_min = 0
local Att3000_Dist_max = 2.3
local Att3001_Dist_min = 0
local Att3001_Dist_max = 2.5
local Att3002_Dist_min = 0
local Att3002_Dist_max = 4.3
local Att3003_Dist_min = 0
local Att3003_Dist_max = 8
local Att3004_Dist_min = 0
local Att3004_Dist_max = 8
local Att3005_Dist_min = 0.5
local Att3005_Dist_max = 7.3
local Att3006_Dist_min = 4.5
local Att3006_Dist_max = 13
REGISTER_GOAL_NO_UPDATE(GOAL_wyvern_on_earth352003_Battle, 1)
Att3000_Dist_min = Att3000_Dist_max
Att3000_Dist_min = Att3001_Dist_max
Att3000_Dist_min = Att3003_Dist_max
Att3000_Dist_min = Att3004_Dist_max
function wyvern_on_earth352003Battle_Activate(ai, goal)
local fate = ai:GetRandam_Int(1, 100)
local fate2 = ai:GetRandam_Int(1, 100)
local fate3 = ai:GetRandam_Int(1, 100)
local fate4 = ai:GetRandam_Int(1, 100)
local fate5 = ai:GetRandam_Int(1, 100)
local GetWellSpace_Odds = 0
local targetDist = ai:GetDist(TARGET_ENE_0)
local canAct12 = 0
local canAct08 = 0
local canAct11 = 0
local canAct07 = 0
if ai:IsOnNearMeshByPos(TARGET_SELF, AI_DIR_TYPE_F, 17.5) then
canAct12 = 1
end
if ai:IsOnNearMeshByPos(TARGET_SELF, AI_DIR_TYPE_F, 12.8) then
canAct08 = 1
end
if ai:IsOnNearMeshByPos(TARGET_SELF, AI_DIR_TYPE_F, 12.5) then
canAct11 = 1
end
if ai:IsOnNearMeshByPos(TARGET_SELF, AI_DIR_TYPE_B, 11.6) then
canAct07 = 1
end
local Act01Per = 0
local Act02Per = 0
local Act03Per = 0
local Act04Per = 0
local Act05Per = 0
local Act06Per = 0
local Act07Per = 0
local Act08Per = 0
local Act09Per = 0
local Act10Per = 0
local Act11Per = 0
local Act12Per = 0
local Act13Per = 0
local Act14Per = 0
if 8.5 <= targetDist and targetDist <= 14.5 and canAct12 == 1 then
Act12Per = 150
end
if 4 <= targetDist and targetDist <= 8.2 and canAct08 == 1 then
Act08Per = 150
end
if 0 <= targetDist and targetDist <= 6 and canAct11 == 1 then
Act11Per = 150
end
if 0 <= targetDist and targetDist <= 1.5 and canAct07 == 1 then
Act07Per = 150
end
if 6 <= targetDist then
Act04Per = 50
Act05Per = 50
Act01Per = 0
elseif 2.5 <= targetDist then
if ai:IsFinishTimer(0) == true then
Act14Per = 10
end
Act04Per = 20
Act05Per = 40
Act01Per = 40
else
if ai:IsFinishTimer(0) == true then
Act14Per = 40
end
Act04Per = 10
Act05Per = 15
Act01Per = 45
end
local fateAct = ai:GetRandam_Int(1, Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per + Act08Per + Act09Per + Act10Per + Act11Per + Act12Per + Act13Per + Act14Per)
if fateAct <= Act01Per then
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 2, TARGET_ENE_0, Att3000_Dist_max, TARGET_SELF, false, -1)
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0)
GetWellSpace_Odds = 100
elseif fateAct <= Act01Per + Act02Per then
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, TARGET_ENE_0, Att3001_Dist_max, TARGET_SELF, false, -1)
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3001, TARGET_ENE_0, DIST_Middle, 0)
GetWellSpace_Odds = 100
elseif fateAct <= Act01Per + Act02Per + Act03Per then
goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 10, 3002, TARGET_ENE_0, DIST_Middle, 0)
GetWellSpace_Odds = 0
elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per then
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 2, TARGET_ENE_0, Att3003_Dist_max, TARGET_SELF, false, -1)
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3003, TARGET_ENE_0, DIST_Middle, 0)
GetWellSpace_Odds = 0
elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per then
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 2, TARGET_ENE_0, Att3004_Dist_max, TARGET_SELF, false, -1)
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3004, TARGET_ENE_0, DIST_Middle, 0)
GetWellSpace_Odds = 0
elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per then
wyvern_on_earth352003_Turn(ai, goal)
goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 10, 3006, TARGET_ENE_0, DIST_Middle, 0)
GetWellSpace_Odds = 0
elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per then
wyvern_on_earth352003_Turn(ai, goal)
goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 10, 3005, TARGET_ENE_0, DIST_Middle, 0)
GetWellSpace_Odds = 0
elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per + Act08Per then
wyvern_on_earth352003_Turn(ai, goal)
goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 10, 3007, TARGET_ENE_0, DIST_Middle, 0)
GetWellSpace_Odds = 0
elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per + Act08Per + Act09Per then
goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 10, 3008, TARGET_ENE_0, DIST_Middle, 0)
GetWellSpace_Odds = 0
elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per + Act08Per + Act09Per + Act10Per then
wyvern_on_earth352003_Turn(ai, goal)
goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 10, 3009, TARGET_ENE_0, DIST_Middle, 0)
GetWellSpace_Odds = 0
elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per + Act08Per + Act09Per + Act10Per + Act11Per then
wyvern_on_earth352003_Turn(ai, goal)
goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 10, 3010, TARGET_ENE_0, DIST_Middle, 0)
GetWellSpace_Odds = 0
elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per + Act08Per + Act09Per + Act10Per + Act11Per + Act12Per then
wyvern_on_earth352003_Turn(ai, goal)
goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 10, 3011, TARGET_ENE_0, DIST_Middle, 0)
GetWellSpace_Odds = 0
elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per + Act08Per + Act09Per + Act10Per + Act11Per + Act12Per + Act13Per then
if 2 <= Sumade then
ai:SetEventMoveTarget(1602736)
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 2, POINT_EVENT, 3, TARGET_SELF, True, -1)
end
goal:AddSubGoal(GOAL_COMMON_If, 10, 0)
GetWellSpace_Odds = 0
else
if fate3 <= 50 then
goal:AddSubGoal(GOAL_COMMON_SpinStep, 0, 701, TARGET_NONE, -1, AI_DIR_TYPE_B, 4.2)
elseif fate3 <= 75 then
goal:AddSubGoal(GOAL_COMMON_SpinStep, 0, 702, TARGET_NONE, -1, AI_DIR_TYPE_L, 4.2)
else
goal:AddSubGoal(GOAL_COMMON_SpinStep, 0, 703, TARGET_NONE, -1, AI_DIR_TYPE_R, 4.2)
end
ai:SetTimer(0, 5)
end
local fateGWS = ai:GetRandam_Int(1, 100)
if fateGWS <= GetWellSpace_Odds then
wyvern_on_earth352003_ActAfter_AdjustSpace(ai, goal)
end
return
end
function wyvern_on_earth352003_Turn(ai, goal)
ai:SetEventMoveTarget(1602817)
local Dist_Self_1602817 = ai:GetDistAtoB(POINT_EVENT, TARGET_SELF)
local Dist_ENE_1602817 = ai:GetDistAtoB(POINT_EVENT, TARGET_ENE_0)
if Dist_ENE_1602817 <= Dist_Self_1602817 then
ai:SetEventMoveTarget(1602817)
goal:AddSubGoal(GOAL_COMMON_Turn, 10, POINT_EVENT, 2, 0, 0)
else
ai:SetEventMoveTarget(1602818)
goal:AddSubGoal(GOAL_COMMON_Turn, 10, POINT_EVENT, 2, 0, 0)
end
return
end
function wyvern_on_earth352003_ActAfter_AdjustSpace(ai, goal)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
local fate2 = ai:GetRandam_Int(1, 100)
local fate3 = ai:GetRandam_Int(1, 100)
return
end
function OnIf_352003(ai, goal, codeNo)
local fate = ai:GetRandam_Int(1, 100)
local fate2 = ai:GetRandam_Int(1, 100)
local fate3 = ai:GetRandam_Int(1, 100)
local targetDist = ai:GetDist(TARGET_ENE_0)
if codeNo == 0 then
goal:AddSubGoal(GOAL_COMMON_Wait, 1, TARGET_SELF)
goal:AddSubGoal(GOAL_COMMON_Turn, 2, TARGET_ENE_0, 0, 0, 0)
GetWellSpace_Odds = 0
end
return
end
function wyvern_on_earth352003Battle_Update(ai, goal)
return GOAL_RESULT_Continue
end
function wyvern_on_earth352003Battle_Terminate(ai, goal)
return
end
function wyvern_on_earth352003Battle_Interupt(ai, goal)
local fate = ai:GetRandam_Int(1, 100)
return false
end
return