Add decompiled Lua AI scripts + full datasheet findings report
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REGISTER_GOAL(GOAL_BigCrow351000_Battle, "BigCrow351000Battle")
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REGISTER_GOAL_NO_UPDATE(GOAL_BigCrow351000_Battle, 1)
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function BigCrow351000Battle_Activate(ai, goal)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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local fate2 = ai:GetRandam_Int(1, 100)
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local fate3 = ai:GetRandam_Int(1, 100)
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if fate <= 33 then
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goal:AddSubGoal(GOAL_COMMON_Wait, ai:GetRandam_Int(30, 100), TARGET_NONE, 0, 0, 0)
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goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 10, 3000, TARGET_SELF, DIST_None)
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elseif fate <= 66 then
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goal:AddSubGoal(GOAL_COMMON_Wait, ai:GetRandam_Int(30, 100), TARGET_NONE, 0, 0, 0)
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goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 10, 3001, TARGET_SELF, DIST_None)
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else
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goal:AddSubGoal(GOAL_COMMON_Wait, ai:GetRandam_Int(30, 100), TARGET_NONE, 0, 0, 0)
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goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 10, 3002, TARGET_SELF, DIST_None)
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end
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return
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end
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function BigCrow351000Battle_Update(ai, goal)
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return GOAL_RESULT_Continue
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end
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function BigCrow351000Battle_Terminate(ai, goal)
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return
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end
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function BigCrow351000Battle_Interupt(ai, goal)
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return false
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end
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return
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