Add decompiled Lua AI scripts + full datasheet findings report
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@@ -0,0 +1,35 @@
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REGISTER_GOAL(GOAL_Wisp350100_Battle, "Wisp350100Battle")
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REGISTER_GOAL_NO_UPDATE(GOAL_Wisp350100_Battle, 1)
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function Wisp350100Battle_Activate(ai, goal)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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local fate2 = ai:GetRandam_Int(1, 100)
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if goal:GetNumber(0) == 1 then
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goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3000, TARGET_SELF, DIST_None, 0)
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elseif 20 <= targetDist then
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goal:AddSubGoal(GOAL_COMMON_Wait, ai:GetRandam_Float(0.5, 1), 0, 0, 0, 0)
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elseif 6 <= targetDist then
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goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 1, TARGET_ENE_0, 5.5, TARGET_SELF, true, -1)
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elseif 3.5 <= targetDist then
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goal:SetNumber(0, 1)
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goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 1, TARGET_ENE_0, 3.4, TARGET_SELF, false, -1)
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goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3000, TARGET_SELF, DIST_None, 0)
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else
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goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3000, TARGET_SELF, DIST_None, 0)
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end
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return
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end
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function Wisp350100Battle_Update(ai, goal)
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return GOAL_RESULT_Continue
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end
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function Wisp350100Battle_Terminate(ai, goal)
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return
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end
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function Wisp350100Battle_Interupt(ai, goal)
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return false
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end
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return
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