Add decompiled Lua AI scripts + full datasheet findings report

This commit is contained in:
DSR Extractor
2026-09-23 20:57:16 -05:00
parent 587838dfcd
commit 32b8542ac9
290 changed files with 69055 additions and 0 deletions
+141
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REGISTER_GOAL(GOAL_Bigjelly350000_Battle, "Bigjelly350000Battle")
local Att3000_Dist_min = 0
local Att3000_Dist_max = 4.5
local Att3002_Dist_min = 0
local Att3002_Dist_max = 12
local Att3003_Dist_min = 0
local Att3003_Dist_max = 5
local Att3004_Dist_min = 4
local Att3004_Dist_max = 8
local Att3005_Dist_min = 0
local Att3005_Dist_max = 100
REGISTER_GOAL_NO_UPDATE(GOAL_Bigjelly350000_Battle, 1)
Att3000_Dist_min = Att3002_Dist_max
Att3000_Dist_min = Att3000_Dist_max
function Bigjelly350000Battle_Activate(ai, goal)
local actPerArr = {}
local actFuncArr = {}
local defFuncParamTbl = {}
Common_Clear_Param(actPerArr, actFuncArr, defFuncParamTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local activeBreathChr = ai:GetEventRequest(0)
local Wisp_Odds = 1
if ai:IsFinishTimer(0) == false then
Wisp_Odds = 0
elseif activeBreathChr == 0 then
Wisp_Odds = 5
elseif activeBreathChr == 1 then
Wisp_Odds = 1.5
elseif activeBreathChr == 2 then
Wisp_Odds = 0.8
elseif activeBreathChr == 3 then
Wisp_Odds = 0.4
elseif activeBreathChr == 4 then
Wisp_Odds = 0.2
elseif activeBreathChr == 5 then
Wisp_Odds = 0.1
elseif activeBreathChr == 6 then
Wisp_Odds = 0
else
Wisp_Odds = 5
end
if 12 <= targetDist then
actPerArr[1] = 50
actPerArr[2] = 0
actPerArr[4] = 0
actPerArr[5] = 30
actPerArr[6] = 20 * Wisp_Odds
elseif 8 <= targetDist then
actPerArr[1] = 25
actPerArr[2] = 0
actPerArr[4] = 5
actPerArr[5] = 50
actPerArr[6] = 20 * Wisp_Odds
elseif 4 <= targetDist then
actPerArr[1] = 20
actPerArr[2] = 20
actPerArr[4] = 40
actPerArr[5] = 0
actPerArr[6] = 20 * Wisp_Odds
else
actPerArr[1] = 5
actPerArr[2] = 45
actPerArr[4] = 30
actPerArr[5] = 0
actPerArr[6] = 20 * Wisp_Odds
end
local local0 = {Att3002_Dist_max, 0, 3002, DIST_Middle}
defFuncParamTbl[1] = local0
local0 = {}
local local1, local2, local3, local4 = nil
local0[1] = Att3000_Dist_max
local0[2] = 0
local0[3] = 10
local0[4] = 90
local0[5] = local1
local0[6] = local2
local0[7] = local3
local0[8] = local4
defFuncParamTbl[2] = local0
actFuncArr[4] = REGIST_FUNC(ai, goal, Bigjelly350000_Act04)
actFuncArr[5] = REGIST_FUNC(ai, goal, Bigjelly350000_Act05)
actFuncArr[6] = REGIST_FUNC(ai, goal, Bigjelly350000_Act06)
local0 = {0, 90, 0, 5, 5, 0}
local atkAfterFunc = REGIST_FUNC(ai, goal, HumanCommon_ActAfter_AdjustSpace, local0)
Common_Battle_Activate(ai, goal, actPerArr, actFuncArr, atkAfterFunc, defFuncParamTbl)
return
end
Att3000_Dist_min = Att3003_Dist_max
function Bigjelly350000_Act04(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
local AppDist = Att3003_Dist_max
local DashDist = Att3003_Dist_max + 2
local Odds_Guard = 0
local AttID = 3003
local AttDist = DIST_None
local TurnTime = 1.5
local TurnFaceAngle = 20
Approach_and_Attack_Act(ai, goal, AppDist, DashDist, Odds_Guard, AttID, AttDist, TurnTime, TurnFaceAngle)
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
Att3000_Dist_min = Att3004_Dist_max
function Bigjelly350000_Act05(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
local AppDist = Att3004_Dist_max
local DashDist = Att3004_Dist_max + 2
local Odds_Guard = 0
local AttID = 3004
local AttDist = DIST_None
local TurnTime = 1.5
local TurnFaceAngle = 20
Approach_and_Attack_Act(ai, goal, AppDist, DashDist, Odds_Guard, AttID, AttDist, TurnTime, TurnFaceAngle)
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
function Bigjelly350000_Act06(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3005, TARGET_SELF, DIST_None, 0)
GetWellSpace_Odds = 0
return GetWellSpace_Odds
end
function Bigjelly350000Battle_Update(ai, goal)
return GOAL_RESULT_Continue
end
function Bigjelly350000Battle_Terminate(ai, goal)
return
end
function Bigjelly350000Battle_Interupt(ai, goal)
return false
end
return