Add decompiled Lua AI scripts + full datasheet findings report
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REGISTER_GOAL(GOAL_Bigjelly350000_Battle, "Bigjelly350000Battle")
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local Att3000_Dist_min = 0
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local Att3000_Dist_max = 4.5
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local Att3002_Dist_min = 0
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local Att3002_Dist_max = 12
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local Att3003_Dist_min = 0
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local Att3003_Dist_max = 5
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local Att3004_Dist_min = 4
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local Att3004_Dist_max = 8
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local Att3005_Dist_min = 0
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local Att3005_Dist_max = 100
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REGISTER_GOAL_NO_UPDATE(GOAL_Bigjelly350000_Battle, 1)
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Att3000_Dist_min = Att3002_Dist_max
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Att3000_Dist_min = Att3000_Dist_max
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function Bigjelly350000Battle_Activate(ai, goal)
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local actPerArr = {}
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local actFuncArr = {}
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local defFuncParamTbl = {}
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Common_Clear_Param(actPerArr, actFuncArr, defFuncParamTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local activeBreathChr = ai:GetEventRequest(0)
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local Wisp_Odds = 1
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if ai:IsFinishTimer(0) == false then
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Wisp_Odds = 0
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elseif activeBreathChr == 0 then
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Wisp_Odds = 5
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elseif activeBreathChr == 1 then
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Wisp_Odds = 1.5
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elseif activeBreathChr == 2 then
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Wisp_Odds = 0.8
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elseif activeBreathChr == 3 then
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Wisp_Odds = 0.4
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elseif activeBreathChr == 4 then
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Wisp_Odds = 0.2
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elseif activeBreathChr == 5 then
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Wisp_Odds = 0.1
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elseif activeBreathChr == 6 then
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Wisp_Odds = 0
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else
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Wisp_Odds = 5
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end
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if 12 <= targetDist then
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actPerArr[1] = 50
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actPerArr[2] = 0
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actPerArr[4] = 0
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actPerArr[5] = 30
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actPerArr[6] = 20 * Wisp_Odds
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elseif 8 <= targetDist then
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actPerArr[1] = 25
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actPerArr[2] = 0
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actPerArr[4] = 5
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actPerArr[5] = 50
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actPerArr[6] = 20 * Wisp_Odds
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elseif 4 <= targetDist then
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actPerArr[1] = 20
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actPerArr[2] = 20
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actPerArr[4] = 40
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actPerArr[5] = 0
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actPerArr[6] = 20 * Wisp_Odds
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else
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actPerArr[1] = 5
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actPerArr[2] = 45
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actPerArr[4] = 30
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actPerArr[5] = 0
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actPerArr[6] = 20 * Wisp_Odds
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end
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local local0 = {Att3002_Dist_max, 0, 3002, DIST_Middle}
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defFuncParamTbl[1] = local0
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local0 = {}
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local local1, local2, local3, local4 = nil
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local0[1] = Att3000_Dist_max
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local0[2] = 0
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local0[3] = 10
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local0[4] = 90
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local0[5] = local1
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local0[6] = local2
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local0[7] = local3
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local0[8] = local4
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defFuncParamTbl[2] = local0
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actFuncArr[4] = REGIST_FUNC(ai, goal, Bigjelly350000_Act04)
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actFuncArr[5] = REGIST_FUNC(ai, goal, Bigjelly350000_Act05)
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actFuncArr[6] = REGIST_FUNC(ai, goal, Bigjelly350000_Act06)
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local0 = {0, 90, 0, 5, 5, 0}
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local atkAfterFunc = REGIST_FUNC(ai, goal, HumanCommon_ActAfter_AdjustSpace, local0)
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Common_Battle_Activate(ai, goal, actPerArr, actFuncArr, atkAfterFunc, defFuncParamTbl)
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return
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end
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Att3000_Dist_min = Att3003_Dist_max
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function Bigjelly350000_Act04(ai, goal, paramTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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local AppDist = Att3003_Dist_max
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local DashDist = Att3003_Dist_max + 2
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local Odds_Guard = 0
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local AttID = 3003
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local AttDist = DIST_None
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local TurnTime = 1.5
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local TurnFaceAngle = 20
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Approach_and_Attack_Act(ai, goal, AppDist, DashDist, Odds_Guard, AttID, AttDist, TurnTime, TurnFaceAngle)
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GetWellSpace_Odds = 100
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return GetWellSpace_Odds
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end
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Att3000_Dist_min = Att3004_Dist_max
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function Bigjelly350000_Act05(ai, goal, paramTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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local AppDist = Att3004_Dist_max
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local DashDist = Att3004_Dist_max + 2
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local Odds_Guard = 0
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local AttID = 3004
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local AttDist = DIST_None
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local TurnTime = 1.5
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local TurnFaceAngle = 20
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Approach_and_Attack_Act(ai, goal, AppDist, DashDist, Odds_Guard, AttID, AttDist, TurnTime, TurnFaceAngle)
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GetWellSpace_Odds = 100
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return GetWellSpace_Odds
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end
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function Bigjelly350000_Act06(ai, goal, paramTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3005, TARGET_SELF, DIST_None, 0)
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GetWellSpace_Odds = 0
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return GetWellSpace_Odds
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end
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function Bigjelly350000Battle_Update(ai, goal)
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return GOAL_RESULT_Continue
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end
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function Bigjelly350000Battle_Terminate(ai, goal)
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return
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end
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function Bigjelly350000Battle_Interupt(ai, goal)
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return false
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end
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return
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