Add decompiled Lua AI scripts + full datasheet findings report
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REGISTER_GOAL(GOAL_DriftItemGood349000_Battle, "DriftItemGood349000Battle")
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REGISTER_GOAL_NO_UPDATE(GOAL_DriftItemGood349000_Battle, 1)
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function DriftItemGood349000Battle_Activate(ai, goal)
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local RUNAWAY_LIFETIME = 6
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if 0 == ai:GetNumber(0) then
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goal:AddSubGoal(GOAL_DriftItemGood349000_Runaway, RUNAWAY_LIFETIME)
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end
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goal:AddSubGoal(GOAL_DriftItemGood349000_Hide, 10)
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return
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end
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function DriftItemGood349000Battle_Update(ai, goal)
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return GOAL_RESULT_Continue
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end
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function DriftItemGood349000Battle_Terminate(ai, goal)
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return
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end
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function DriftItemGood349000Battle_Interupt(ai, goal)
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local fate = ai:GetRandam_Int(1, 100)
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local jumptimer = ai:GetRandam_Int(4, 8)
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if not not ai:IsInterupt(INTERUPT_Damaged) or ai:IsInterupt(INTERUPT_Damaged_Stranger) then
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ai:Replaning()
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ai:SetNumber(0, 0)
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end
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if ai:IsFinishTimer(2) == true and fate <= 30 then
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goal:ClearSubGoal()
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ai:SetTimer(2, jumptimer)
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goal:AddSubGoal(GOAL_COMMON_Attack, 5, 3000, TARGET_SELF, DIST_NONE, 0)
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return true
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else
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return false
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end
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end
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REGISTER_GOAL(GOAL_DriftItemGood349000_Runaway, "DriftItemGood349000Runaway")
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REGISTER_GOAL_NO_INTERUPT(GOAL_DriftItemGood349000_Runaway, true)
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function DriftItemGood349000Runaway_Activate(ai, goal)
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local life_time = goal:GetLife()
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goal:AddSubGoal(GOAL_COMMON_LeaveTarget, life_time, TARGET_ENE_0, 100, TARGET_SELF, false, -1)
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return
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end
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function DriftItemGood349000Runaway_Update(ai, goal)
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if goal:GetLastSubGoalResult() == GOAL_RESULT_Failed then
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return GOAL_RESULT_Success
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else
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return GOAL_RESULT_Continue
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end
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end
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function DriftItemGood349000Runaway_Terminate(ai, goal)
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return
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end
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function DriftItemGood349000Runaway_Interupt(ai, goal)
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return false
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end
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REGISTER_GOAL(GOAL_DriftItemGood349000_Hide, "DriftItemGood349000Hide")
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REGISTER_GOAL_NO_UPDATE(GOAL_DriftItemGood349000_Hide, true)
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REGISTER_GOAL_NO_INTERUPT(GOAL_DriftItemGood349000_Hide, true)
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function DriftItemGood349000Hide_Activate(ai, goal)
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goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 10, 3001, TARGET_ENE_0, DIST_None, 0)
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local life_time = goal:GetLife()
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goal:AddSubGoal(GOAL_COMMON_Wait, life_time, TARGET_ENE_0)
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ai:SetNumber(0, 1)
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return
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end
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function DriftItemGood349000Hide_Update(ai, goal)
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return GOAL_RESULT_Continue
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end
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function DriftItemGood349000Hide_Terminate(ai, goal)
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return
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end
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function DriftItemGood349000Hide_Interupt(ai, goal)
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return false
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end
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return
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