Add decompiled Lua AI scripts + full datasheet findings report

This commit is contained in:
DSR Extractor
2026-09-23 20:57:16 -05:00
parent 587838dfcd
commit 32b8542ac9
290 changed files with 69055 additions and 0 deletions
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REGISTER_GOAL(GOAL_Hellkite343000_Battle, "Hellkite343000Battle")
local Att3000_Dist_min = 18
local Att3000_Dist_max = 34
local Att3001_Dist_min = 18
local Att3001_Dist_max = 38
local Att3002_Dist_min = 20
local Att3002_Dist_max = 40
local Att3003_Dist_min = 0
local Att3003_Dist_max = 5
local Att3004_Dist_min = 0
local Att3004_Dist_max = 5
local Att3005_Dist_min = 5.5
local Att3005_Dist_max = 13
local Att3006_Dist_min = 8
local Att3006_Dist_max = 13
local Att3007_Dist_min = 3
local Att3007_Dist_max = 16
local Att3008_Dist_min = 0
local Att3008_Dist_max = 0
local Att3009_Dist_min = 5
local Att3009_Dist_max = 25
local Att3010_Dist_min = 0
local Att3010_Dist_max = 5.5
REGISTER_GOAL_NO_UPDATE(GOAL_Hellkite343000_Battle, 1)
function OnIf_343000(ai, goal, codeNo)
local targetDist = ai:GetDist(TARGET_ENE_0)
ai:SetNumber(0, 0)
return
end
function Hellkite343000Battle_Activate(ai, goal)
local targetDist = ai:GetDist(TARGET_ENE_0)
local eventNo = ai:GetEventRequest(1)
local fate = ai:GetRandam_Int(1, 100)
local fate2 = ai:GetRandam_Int(1, 100)
local fate3 = ai:GetRandam_Int(1, 100)
local fate4 = ai:GetRandam_Int(1, 100)
local fate5 = ai:GetRandam_Int(1, 100)
local fate6 = ai:GetRandam_Int(1, 100)
local fate7 = ai:GetRandam_Int(1, 100)
local fate8 = ai:GetRandam_Int(1, 100)
local fate9 = ai:GetRandam_Int(1, 100)
local fate_Safety = ai:GetRandam_Int(1, 100)
local PARTS_IDX_TAIL = 0
local tailDmgLv = ai:GetPartsDmg(PARTS_IDX_TAIL)
local Approach30Timer = ai:GetTimer(0)
local Approach12Timer = ai:GetTimer(1)
local ApproachNearestTimer = ai:GetTimer(2)
local Act01Per = 0
local Act02Per = 0
local Act03Per = 0
local Act04Per = 0
local Act05Per = 0
local Act06Per = 0
local Act07Per = 0
local Act08Per = 0
local Act09Per = 0
local Act10Per = 0
local Act11Per = 0
local Act12Per = 0
local Act13Per = 0
local Act14Per = 0
local Act15Per = 0
local Act16Per = 0
local Act17Per = 0
ai:AddObserveChrDmySphere(0, TARGET_ENE_0, 100, 2.3)
ai:AddObserveChrDmySphere(1, TARGET_ENE_0, 101, 2.5)
ai:AddObserveChrDmySphere(2, TARGET_ENE_0, 102, 2.3)
ai:SetEventMoveTarget(1012710)
local Dist_Self_1012710 = ai:GetDistAtoB(POINT_EVENT, TARGET_SELF)
local Dist_ENE_1012710 = ai:GetDistAtoB(POINT_EVENT, TARGET_ENE_0)
ai:SetEventMoveTarget(1012711)
local Dist_Self_1012711 = ai:GetDistAtoB(POINT_EVENT, TARGET_SELF)
local Dist_ENE_1012711 = ai:GetDistAtoB(POINT_EVENT, TARGET_ENE_0)
local TailAttack = 1
if tailDmgLv == PARTS_DMG_FINAL then
TailAttack = 0
end
if 0 < Approach30Timer then
if targetDist <= 30 then
Act12Per = 100
else
Act09Per = 100
end
elseif 0 < Approach12Timer then
if targetDist <= 12 then
Act12Per = 100
else
Act09Per = 100
end
elseif 0 < ApproachNearestTimer then
local NearestPoint = Find_Nearest_Point(ai, goal)
ai:SetEventMoveTarget(NearestPoint)
local Dist_NearestPoint = ai:GetDistAtoB(POINT_EVENT, TARGET_SELF)
if Dist_NearestPoint <= 1 or not ai:IsInsideTargetRegion(TARGET_ENE_0, 1012760) and not ai:IsInsideTargetRegion(TARGET_ENE_0, 1012761) and not ai:IsInsideTargetRegion(TARGET_ENE_0, 1012762) and not ai:IsInsideTargetRegion(TARGET_ENE_0, 1012763) then
Act12Per = 100
else
Act09Per = 100
end
elseif ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_B, 120) and 3 <= targetDist and targetDist <= 16 and fate <= 50 then
Act08Per = 100 * TailAttack
elseif (not not ai:IsInsideTargetRegion(TARGET_ENE_0, 1012760) or not not ai:IsInsideTargetRegion(TARGET_ENE_0, 1012761) or not not ai:IsInsideTargetRegion(TARGET_ENE_0, 1012762) or ai:IsInsideTargetRegion(TARGET_ENE_0, 1012763)) and fate_Safety <= 60 then
local NearestPoint = Find_Nearest_Point(ai, goal)
ai:SetEventMoveTarget(NearestPoint)
local Dist_NearestPoint = ai:GetDistAtoB(POINT_EVENT, TARGET_SELF)
if 3 <= Dist_NearestPoint then
Act16Per = 100
else
Act15Per = 100
end
elseif ai:IsInsideObserve(0) and fate2 <= 40 then
Act04Per = 100
elseif ai:IsInsideObserve(1) and fate3 <= 40 then
Act05Per = 100
elseif ai:IsInsideObserve(2) and fate4 <= 40 then
Act06Per = 100
elseif ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_F, 30) and 6 <= targetDist and targetDist <= 13 and fate5 <= 40 then
Act07Per = 100
elseif 40 <= targetDist then
Act10Per = 100
elseif 34 <= targetDist then
if not (not ai:IsInsideTargetRegion(TARGET_SELF, 1012716) or Dist_ENE_1012710 >= Dist_Self_1012710) or ai:IsInsideTargetRegion(TARGET_SELF, 1012717) and Dist_ENE_1012711 < Dist_Self_1012711 then
Act03Per = 75
end
Act10Per = 25
elseif 25 <= targetDist then
if not (not ai:IsInsideTargetRegion(TARGET_SELF, 1012716) or Dist_ENE_1012710 >= Dist_Self_1012710) or ai:IsInsideTargetRegion(TARGET_SELF, 1012717) and Dist_ENE_1012711 < Dist_Self_1012711 then
Act03Per = 60
end
Act01Per = 15
Act02Per = 15
Act10Per = 10
elseif 20 <= targetDist then
if not (not ai:IsInsideTargetRegion(TARGET_SELF, 1012716) or Dist_ENE_1012710 >= Dist_Self_1012710) or ai:IsInsideTargetRegion(TARGET_SELF, 1012717) and Dist_ENE_1012711 < Dist_Self_1012711 then
Act03Per = 30
end
if not (not ai:IsInsideTargetRegion(TARGET_SELF, 1012752) or Dist_ENE_1012710 >= Dist_Self_1012710) or ai:IsInsideTargetRegion(TARGET_SELF, 1012753) and Dist_ENE_1012711 < Dist_Self_1012711 then
Act14Per = 40
end
Act01Per = 14
Act02Per = 14
Act11Per = 2
elseif 18 <= targetDist then
if not (not ai:IsInsideTargetRegion(TARGET_SELF, 1012752) or Dist_ENE_1012710 >= Dist_Self_1012710) or ai:IsInsideTargetRegion(TARGET_SELF, 1012753) and Dist_ENE_1012711 < Dist_Self_1012711 then
Act14Per = 60
end
Act01Per = 19
Act02Per = 19
Act11Per = 2
elseif 13 <= targetDist then
if not (not ai:IsInsideTargetRegion(TARGET_SELF, 1012752) or Dist_ENE_1012710 >= Dist_Self_1012710) or ai:IsInsideTargetRegion(TARGET_SELF, 1012753) and Dist_ENE_1012711 < Dist_Self_1012711 then
Act14Per = 90
end
Act01Per = 2
Act02Per = 2
Act11Per = 6
elseif 8 <= targetDist then
if not (not ai:IsInsideTargetRegion(TARGET_SELF, 1012752) or Dist_ENE_1012710 >= Dist_Self_1012710) or ai:IsInsideTargetRegion(TARGET_SELF, 1012753) and Dist_ENE_1012711 < Dist_Self_1012711 then
Act14Per = 60
end
if not (not ai:IsInsideTargetRegion(TARGET_SELF, 1012751) or Dist_ENE_1012710 >= Dist_Self_1012710) or ai:IsInsideTargetRegion(TARGET_SELF, 1012750) and Dist_ENE_1012711 < Dist_Self_1012711 then
Act13Per = 60
end
Act06Per = 20
Act07Per = 20
elseif 5.5 <= targetDist then
if not (not ai:IsInsideTargetRegion(TARGET_SELF, 1012752) or Dist_ENE_1012710 >= Dist_Self_1012710) or ai:IsInsideTargetRegion(TARGET_SELF, 1012753) and Dist_ENE_1012711 < Dist_Self_1012711 then
Act14Per = 70
end
if not (not ai:IsInsideTargetRegion(TARGET_SELF, 1012751) or Dist_ENE_1012710 >= Dist_Self_1012710) or ai:IsInsideTargetRegion(TARGET_SELF, 1012750) and Dist_ENE_1012711 < Dist_Self_1012711 then
Act13Per = 70
end
Act06Per = 30
else
if not (not ai:IsInsideTargetRegion(TARGET_SELF, 1012752) or Dist_ENE_1012710 >= Dist_Self_1012710) or ai:IsInsideTargetRegion(TARGET_SELF, 1012753) and Dist_ENE_1012711 < Dist_Self_1012711 then
Act14Per = 5
end
Act15Per = 55
Act17Per = 40
end
local fateAct = ai:GetRandam_Int(1, Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per + Act08Per + Act09Per + Act10Per + Act11Per + Act12Per + Act13Per + Act14Per + Act15Per + Act16Per + Act17Per)
if 1 <= eventNo then
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 5, POINT_INITIAL, 0.1, POINT_INITIAL, true, -1)
ai:SetEventMoveTarget(1012711)
goal:AddSubGoal(GOAL_COMMON_Turn, 10, POINT_EVENT, 2, 0, 0)
goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 30, 3011, TARGET_ENE_0, DIST_None, 0)
elseif fateAct <= Act01Per then
Hellkite343000_Act1(ai, goal)
elseif fateAct <= Act01Per + Act02Per then
Hellkite343000_Act2(ai, goal)
elseif fateAct <= Act01Per + Act02Per + Act03Per then
Hellkite343000_Act3(ai, goal)
elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per then
Hellkite343000_Act4(ai, goal)
elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per then
Hellkite343000_Act5(ai, goal)
elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per then
Hellkite343000_Act6(ai, goal)
elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per then
Hellkite343000_Act7(ai, goal)
elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per + Act08Per then
Hellkite343000_Act8(ai, goal)
elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per + Act08Per + Act09Per then
Hellkite343000_Act9(ai, goal)
elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per + Act08Per + Act09Per + Act10Per then
ai:SetTimer(0, 10)
Hellkite343000_Turn(ai, goal)
Hellkite343000_Act9(ai, goal)
elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per + Act08Per + Act09Per + Act10Per + Act11Per then
ai:SetTimer(1, 10)
Hellkite343000_Turn(ai, goal)
Hellkite343000_Act9(ai, goal)
elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per + Act08Per + Act09Per + Act10Per + Act11Per + Act12Per then
ai:SetTimer(0, 0)
ai:SetTimer(1, 0)
ai:SetTimer(2, 0)
goal:AddSubGoal(GOAL_COMMON_Wait, 0.1, TARGET_SELF)
elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per + Act08Per + Act09Per + Act10Per + Act11Per + Act12Per + Act13Per then
Hellkite343000_Act13(ai, goal)
elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per + Act08Per + Act09Per + Act10Per + Act11Per + Act12Per + Act13Per + Act14Per then
Hellkite343000_Act14(ai, goal)
elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per + Act08Per + Act09Per + Act10Per + Act11Per + Act12Per + Act13Per + Act14Per + Act15Per then
Hellkite343000_Act15(ai, goal)
elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per + Act08Per + Act09Per + Act10Per + Act11Per + Act12Per + Act13Per + Act14Per + Act15Per + Act16Per then
ai:SetTimer(2, 10)
Hellkite343000_Turn(ai, goal)
Hellkite343000_Act9(ai, goal)
else
Hellkite343000_Act17(ai, goal)
end
return
end
function Hellkite343000_Turn(ai, goal)
ai:SetEventMoveTarget(1012710)
local Dist_Self_1012710 = ai:GetDistAtoB(POINT_EVENT, TARGET_SELF)
local Dist_ENE_1012710 = ai:GetDistAtoB(POINT_EVENT, TARGET_ENE_0)
if Dist_ENE_1012710 <= Dist_Self_1012710 then
ai:SetEventMoveTarget(1012710)
goal:AddSubGoal(GOAL_COMMON_Turn, 10, POINT_EVENT, 2, 0, 0)
else
ai:SetEventMoveTarget(1012711)
goal:AddSubGoal(GOAL_COMMON_Turn, 10, POINT_EVENT, 2, 0, 0)
end
return
end
function Hellkite343000_Act1(ai, goal)
Hellkite343000_Turn(ai, goal)
goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 30, 3000, TARGET_ENE_0, DIST_None, 0)
return
end
function Hellkite343000_Act2(ai, goal)
Hellkite343000_Turn(ai, goal)
goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 30, 3001, TARGET_ENE_0, DIST_None, 0)
return
end
function Hellkite343000_Act3(ai, goal)
Hellkite343000_Turn(ai, goal)
goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 30, 3002, TARGET_ENE_0, DIST_None, 0)
return
end
function Hellkite343000_Act4(ai, goal)
Hellkite343000_Turn(ai, goal)
goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 30, 3003, TARGET_ENE_0, DIST_None, 0)
return
end
function Hellkite343000_Act5(ai, goal)
Hellkite343000_Turn(ai, goal)
goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 30, 3004, TARGET_ENE_0, DIST_None, 0)
return
end
function Hellkite343000_Act6(ai, goal)
Hellkite343000_Turn(ai, goal)
goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 30, 3005, TARGET_ENE_0, DIST_None, 0)
return
end
function Hellkite343000_Act7(ai, goal)
Hellkite343000_Turn(ai, goal)
goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 30, 3006, TARGET_ENE_0, DIST_None, 0)
return
end
function Hellkite343000_Act8(ai, goal)
goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 30, 3007, TARGET_ENE_0, DIST_None, 0)
return
end
function Hellkite343000_Act9(ai, goal)
local NearestPoint = Find_Nearest_Point(ai, goal)
ai:SetEventMoveTarget(NearestPoint)
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 1, POINT_EVENT, 1, POINT_EVENT, true, -1)
return
end
function Find_Nearest_Point(ai, goal)
local targetDist = ai:GetDist(TARGET_ENE_0)
ai:SetEventMoveTarget(1012721)
local B = ai:GetDistAtoB(POINT_EVENT, TARGET_ENE_0)
ai:SetEventMoveTarget(1012722)
local C = ai:GetDistAtoB(POINT_EVENT, TARGET_ENE_0)
ai:SetEventMoveTarget(1012723)
local D = ai:GetDistAtoB(POINT_EVENT, TARGET_ENE_0)
ai:SetEventMoveTarget(1012724)
local E = ai:GetDistAtoB(POINT_EVENT, TARGET_ENE_0)
ai:SetEventMoveTarget(1012725)
local F = ai:GetDistAtoB(POINT_EVENT, TARGET_ENE_0)
ai:SetEventMoveTarget(1012726)
local G = ai:GetDistAtoB(POINT_EVENT, TARGET_ENE_0)
ai:SetEventMoveTarget(1012727)
local H = ai:GetDistAtoB(POINT_EVENT, TARGET_ENE_0)
ai:SetEventMoveTarget(1012728)
local I = ai:GetDistAtoB(POINT_EVENT, TARGET_ENE_0)
ai:SetEventMoveTarget(1012729)
local J = ai:GetDistAtoB(POINT_EVENT, TARGET_ENE_0)
ai:SetEventMoveTarget(1012730)
local K = ai:GetDistAtoB(POINT_EVENT, TARGET_ENE_0)
ai:SetEventMoveTarget(1012731)
local L = ai:GetDistAtoB(POINT_EVENT, TARGET_ENE_0)
ai:SetEventMoveTarget(1012732)
local M = ai:GetDistAtoB(POINT_EVENT, TARGET_ENE_0)
ai:SetEventMoveTarget(1012733)
local N = ai:GetDistAtoB(POINT_EVENT, TARGET_ENE_0)
ai:SetEventMoveTarget(1012734)
local O = ai:GetDistAtoB(POINT_EVENT, TARGET_ENE_0)
ai:SetEventMoveTarget(1012735)
local P = ai:GetDistAtoB(POINT_EVENT, TARGET_ENE_0)
local minDist = math.min(B, C, D, E, F, G, H, I, J, K, L, M, N, O, P)
if minDist == B then
NearPoint = 1012721
elseif minDist == C then
NearPoint = 1012722
elseif minDist == D then
NearPoint = 1012723
elseif minDist == E then
NearPoint = 1012724
elseif minDist == F then
NearPoint = 1012725
elseif minDist == G then
NearPoint = 1012726
elseif minDist == H then
NearPoint = 1012727
elseif minDist == I then
NearPoint = 1012728
elseif minDist == J then
NearPoint = 1012729
elseif minDist == K then
NearPoint = 1012730
elseif minDist == L then
NearPoint = 1012731
elseif minDist == M then
NearPoint = 1012732
elseif minDist == N then
NearPoint = 1012733
elseif minDist == O then
NearPoint = 1012734
elseif minDist == P then
NearPoint = 1012735
end
return NearPoint
end
function Hellkite343000_Act13(ai, goal)
Hellkite343000_Turn(ai, goal)
goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 30, 3008, TARGET_ENE_0, DIST_None, 0)
return
end
function Hellkite343000_Act14(ai, goal)
Hellkite343000_Turn(ai, goal)
goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 30, 3009, TARGET_ENE_0, DIST_None, 0)
return
end
function Hellkite343000_Act15(ai, goal)
goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 30, 3010, TARGET_ENE_0, DIST_None, 0)
return
end
function Hellkite343000_Act17(ai, goal)
if ai:IsInsideTargetRegion(TARGET_SELF, 1012751) and ai:IsInsideTargetRegion(TARGET_SELF, 1012750) then
ai:SetEventMoveTarget(1012711)
if ai:IsInsideTarget(POINT_EVENT, AI_DIR_TYPE_F, 180) then
goal:AddSubGoal(GOAL_COMMON_Turn, 10, POINT_EVENT, 2, 0, 0)
else
ai:SetEventMoveTarget(1012710)
goal:AddSubGoal(GOAL_COMMON_Turn, 10, POINT_EVENT, 2, 0, 0)
end
elseif ai:IsInsideTargetRegion(TARGET_SELF, 1012750) then
ai:SetEventMoveTarget(1012711)
goal:AddSubGoal(GOAL_COMMON_Turn, 10, POINT_EVENT, 2, 0, 0)
else
ai:SetEventMoveTarget(1012710)
goal:AddSubGoal(GOAL_COMMON_Turn, 10, POINT_EVENT, 2, 0, 0)
end
goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 30, 3008, TARGET_ENE_0, DIST_None, 0)
return
end
function Hellkite343000Battle_Update(ai, goal)
return GOAL_RESULT_Continue
end
function Hellkite343000Battle_Terminate(ai, goal)
return
end
function Hellkite343000Battle_Interupt(ai, goal)
return false
end
return