Add decompiled Lua AI scripts + full datasheet findings report
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REGISTER_GOAL(GOAL_DraZonbiLegs342100_Battle, "DraZonbiLegs342100Battle")
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local Att3000_Dist_min = 7
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local Att3000_Dist_max = 12
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local Att3002_Dist_min = 0
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local Att3002_Dist_max = 5
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local Att3003_Dist_min = -5
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local Att3003_Dist_max = 0.5
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local Att3006_Dist_min = 0
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local Att3006_Dist_max = 3.8
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local Att3007_Dist_min = 8
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local Att3007_Dist_max = 16
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REGISTER_GOAL_NO_UPDATE(GOAL_DraZonbiLegs342100_Battle, 1)
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function DraZonbiLegs342100Battle_Activate(ai, goal)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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local fate2 = ai:GetRandam_Int(1, 100)
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local fate3 = ai:GetRandam_Int(1, 100)
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local Act00Per = 0
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local Act01Per = 0
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local Act02Per = 0
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local Act03Per = 0
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local Act04Per = 0
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local Act05Per = 0
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local Act06Per = 0
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local Act07Per = 0
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local Act08Per = 0
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local Act09Per = 0
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local GetWellSpace_Odds = 100
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ai:AddObserveChrDmySphere(0, TARGET_ENE_0, 3, 2.7)
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ai:AddObserveChrDmySphere(1, TARGET_ENE_0, 4, 2.7)
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if ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_F, 50) and ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_R, 180) and fate <= 75 and targetDist <= 7 then
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Act01Per = 100
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elseif not (fate > 80 or not ai:IsInsideObserve(0)) or ai:IsInsideObserve(1) then
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Act02Per = 50
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Act05Per = 50
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elseif ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_R, 85) and fate <= 75 and targetDist <= 2.5 and 0.1 <= targetDist then
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Act03Per = 100
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elseif ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_L, 60) and fate <= 80 and targetDist <= 2.3 and 0.1 <= targetDist then
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Act04Per = 100
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elseif 10 <= targetDist then
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Act00Per = 25
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Act02Per = 0
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Act05Per = 0
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Act06Per = 60
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Act07Per = 10
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Act08Per = 5
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Act09Per = 0
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elseif 7 <= targetDist then
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Act00Per = 55
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Act02Per = 0
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Act05Per = 0
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Act06Per = 0
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Act07Per = 30
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Act08Per = 10
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Act09Per = 5
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elseif 4 <= targetDist then
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Act00Per = 5
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Act02Per = 0
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Act05Per = 0
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Act06Per = 0
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Act07Per = 50
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Act08Per = 25
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Act09Per = 20
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else
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Act00Per = 0
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Act02Per = 0
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Act05Per = 40
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Act06Per = 0
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Act07Per = 15
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Act08Per = 30
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Act09Per = 15
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end
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local fateAct = ai:GetRandam_Int(1, Act00Per + Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per + Act08Per + Act09Per)
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if fateAct <= Act00Per then
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DraZonbiLegs342100_Act00(ai, goal)
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elseif fateAct <= Act00Per + Act01Per then
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DraZonbiLegs342100_Act01(ai, goal)
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elseif fateAct <= Act00Per + Act01Per + Act02Per then
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DraZonbiLegs342100_Act02(ai, goal)
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elseif fateAct <= Act00Per + Act01Per + Act02Per + Act03Per then
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DraZonbiLegs342100_Act03(ai, goal)
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elseif fateAct <= Act00Per + Act01Per + Act02Per + Act03Per + Act04Per then
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DraZonbiLegs342100_Act04(ai, goal)
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elseif fateAct <= Act00Per + Act01Per + Act02Per + Act03Per + Act04Per + Act05Per then
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DraZonbiLegs342100_Act05(ai, goal)
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elseif fateAct <= Act00Per + Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per then
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DraZonbiLegs342100_Act06(ai, goal)
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elseif fateAct <= Act00Per + Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per then
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DraZonbiLegs342100_Act07(ai, goal)
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elseif fateAct <= Act00Per + Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per + Act08Per then
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DraZonbiLegs342100_Act08(ai, goal)
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else
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DraZonbiLegs342100_Act09(ai, goal)
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end
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local fateGWS = ai:GetRandam_Int(1, 100)
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if fateGWS <= GetWellSpace_Odds and fateGWS <= GetWellSpace_Odds then
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DraZonbiLegs342100_GetWellSpace_Act(ai, goal)
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end
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return
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end
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Att3000_Dist_min = Att3000_Dist_max
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function DraZonbiLegs342100_Act00(ai, goal)
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local fate = ai:GetRandam_Int(1, 100)
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local AppDist = Att3000_Dist_max
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local DashDist = Att3000_Dist_max + 2
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local Odds_Guard = 0
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Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
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if fate <= 60 then
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goal:AddSubGoal(GOAL_COMMON_Attack, 5, 3000, TARGET_ENE_0, DIST_Middle)
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else
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goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0)
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goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3001, TARGET_ENE_0, DIST_Middle, 0)
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end
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return GetWellSpace_Odds
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end
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function DraZonbiLegs342100_Act01(ai, goal)
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goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 10, 3002, TARGET_ENE_0, DIST_Middle, 0)
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return GetWellSpace_Odds
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end
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function DraZonbiLegs342100_Act02(ai, goal)
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goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 10, 3003, TARGET_ENE_0, DIST_Middle, 0)
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return GetWellSpace_Odds
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end
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function DraZonbiLegs342100_Act03(ai, goal)
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goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 10, 3004, TARGET_ENE_0, DIST_Middle, 0)
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return GetWellSpace_Odds
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end
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function DraZonbiLegs342100_Act04(ai, goal)
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goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 10, 3005, TARGET_ENE_0, DIST_Middle, 0)
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return GetWellSpace_Odds
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end
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function DraZonbiLegs342100_Act05(ai, goal)
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goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 10, 3006, TARGET_ENE_0, DIST_Middle)
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return GetWellSpace_Odds
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end
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Att3000_Dist_min = Att3007_Dist_max
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function DraZonbiLegs342100_Act06(ai, goal)
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local AppDist = Att3007_Dist_max
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local DashDist = Att3007_Dist_max + 2
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local Odds_Guard = 0
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Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
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goal:AddSubGoal(GOAL_COMMON_Attack, 5, 3007, TARGET_ENE_0, DIST_Middle)
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return GetWellSpace_Odds
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end
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Att3000_Dist_min = Att3002_Dist_max
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function DraZonbiLegs342100_Act07(ai, goal)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local AppDist = Att3002_Dist_max
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local DashDist = Att3002_Dist_max + 2
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local Odds_Guard = 0
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Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
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goal:AddSubGoal(GOAL_COMMON_Attack, 5, 3002, TARGET_ENE_0, DIST_Middle)
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return GetWellSpace_Odds
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end
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Att3000_Dist_min = Att3003_Dist_max
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function DraZonbiLegs342100_Act08(ai, goal)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local AppDist = Att3003_Dist_max
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local DashDist = Att3003_Dist_max + 2
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local Odds_Guard = 0
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Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
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goal:AddSubGoal(GOAL_COMMON_Attack, 5, 3003, TARGET_ENE_0, DIST_Middle)
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return GetWellSpace_Odds
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end
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Att3000_Dist_min = Att3006_Dist_max
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function DraZonbiLegs342100_Act09(ai, goal)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local AppDist = Att3006_Dist_max
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local DashDist = Att3006_Dist_max + 2
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local Odds_Guard = 0
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Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
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goal:AddSubGoal(GOAL_COMMON_Attack, 5, 3006, TARGET_ENE_0, DIST_Middle)
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return GetWellSpace_Odds
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end
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function DraZonbiLegs342100_GetWellSpace_Act(ai, goal)
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local fate = ai:GetRandam_Int(1, 100)
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local waittime = ai:GetRandam_Int(2, 3)
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if fate <= 70 then
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goal:AddSubGoal(GOAL_COMMON_Wait, 0.5, TARGET_SELF, 0, 0, 0)
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else
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goal:AddSubGoal(GOAL_COMMON_Wait, waittime, TARGET_SELF, 0, 0, 0)
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end
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return
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end
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function DraZonbiLegs342100Battle_Update(ai, goal)
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return GOAL_RESULT_Continue
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end
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function DraZonbiLegs342100Battle_Terminate(ai, goal)
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return
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end
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function DraZonbiLegs342100Battle_Interupt(ai, goal)
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return false
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end
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return
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