Add decompiled Lua AI scripts + full datasheet findings report
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REGISTER_GOAL(GOAL_KuraguSpider_Child340000_Battle, "KuraguSpider_Child340000Battle")
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local Att3000_Dist_min = 0
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local Att3000_Dist_max = 2.2
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local Att3001_Dist_min = 0
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local Att3001_Dist_max = 1.5
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local Att3002_Dist_min = 0
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local Att3002_Dist_max = 1.6
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local Att3003_Dist_min = 0
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local Att3003_Dist_max = 1.5
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local Att3004_Dist_min = 0
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local Att3004_Dist_max = 4.5
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local Att3005_Dist_min = 0
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local Att3005_Dist_max = 4.5
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local Att3006_Dist_min = 0
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local Att3006_Dist_max = 3
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REGISTER_GOAL_NO_UPDATE(GOAL_KuraguSpider_Child340000_Battle, 1)
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function KuraguSpider_Child340000Battle_Activate(ai, goal)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local eventNo = ai:GetEventRequest()
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local fate = ai:GetRandam_Int(1, 100)
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local fate2 = ai:GetRandam_Int(1, 100)
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local Act01Per = 0
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local Act02Per = 0
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local Act03Per = 0
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local Act04Per = 0
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local Act05Per = 0
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local GetWellSpace_Odds = 0
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if 7.7 <= targetDist then
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Act01Per = 5
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Act02Per = 10
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Act03Per = 80
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Act04Per = 0
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Act05Per = 5
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elseif 5.6 <= targetDist then
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Act01Per = 10
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Act02Per = 0
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Act03Per = 80
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Act04Per = 0
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Act05Per = 10
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elseif 2.1 <= targetDist then
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Act01Per = 25
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Act02Per = 50
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Act03Per = 0
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Act04Per = 0
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Act05Per = 25
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elseif ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_B, 90) then
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Act01Per = 8
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Act02Per = 14
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Act03Per = 0
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Act04Per = 70
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Act05Per = 8
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else
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Act01Per = 25
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Act02Per = 50
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Act03Per = 0
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Act04Per = 0
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Act05Per = 25
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end
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local fateAct = ai:GetRandam_Int(1, Act01Per + Act02Per + Act03Per + Act04Per + Act05Per)
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if fateAct <= Act01Per then
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KuraguSpider_Child340000_Act01(ai, goal)
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GetWellSpace_Odds = 100
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elseif fateAct <= Act01Per + Act02Per then
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KuraguSpider_Child340000_Act02(ai, goal)
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GetWellSpace_Odds = 0
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elseif fateAct <= Act01Per + Act02Per + Act03Per then
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KuraguSpider_Child340000_Act03(ai, goal)
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GetWellSpace_Odds = 0
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elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per then
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KuraguSpider_Child340000_Act04(ai, goal)
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GetWellSpace_Odds = 0
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else
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KuraguSpider_Child340000_Act05(ai, goal)
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GetWellSpace_Odds = 100
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end
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local fateGWS = ai:GetRandam_Int(1, 100)
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if fateGWS <= GetWellSpace_Odds then
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KuraguSpider_Child340000_ActAfter_AdjustSpace(ai, goal, paramTbl)
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end
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return
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end
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Att3000_Dist_min = Att3000_Dist_max
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Att3000_Dist_min = Att3001_Dist_max
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function KuraguSpider_Child340000_Act01(ai, goal)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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local AppDist = Att3000_Dist_max
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local DashDist = Att3000_Dist_max + 2
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local Odds_Guard = 0
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if 3 <= targetDist then
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goal:AddSubGoal(GOAL_COMMON_ApproachStep, 5, 700, TARGET_ENE_0, Att3001_Dist_max, 0)
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Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
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goal:AddSubGoal(GOAL_COMMON_Attack, 3, 3000, TARGET_ENE_0, DIST_Middle, 0)
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else
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Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
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goal:AddSubGoal(GOAL_COMMON_Attack, 3, 3000, TARGET_ENE_0, DIST_Middle, 0)
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end
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GetWellSpace_Odds = 100
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return GetWellSpace_Odds
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end
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Att3000_Dist_min = Att3003_Dist_max
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function KuraguSpider_Child340000_Act02(ai, goal)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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local AppDist = Att3003_Dist_max
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local DashDist = Att3003_Dist_max + 2
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local Odds_Guard = 0
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if 3 <= targetDist then
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goal:AddSubGoal(GOAL_COMMON_ApproachStep, 5, 700, TARGET_ENE_0, Att3003_Dist_max, 0)
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if fate <= 50 then
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Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
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goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3002, TARGET_ENE_0, DIST_Middle, 0)
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else
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Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
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goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3003, TARGET_ENE_0, DIST_Middle, 0)
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end
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elseif fate <= 50 then
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Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
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goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3002, TARGET_ENE_0, DIST_Middle, 0)
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else
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Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
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goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3003, TARGET_ENE_0, DIST_Middle, 0)
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end
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GetWellSpace_Odds = 0
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return GetWellSpace_Odds
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end
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Att3000_Dist_min = Att3005_Dist_max
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function KuraguSpider_Child340000_Act03(ai, goal)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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local AppDist = Att3005_Dist_max
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local DashDist = Att3005_Dist_max + 2
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local Odds_Guard = 0
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if 3 <= targetDist then
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goal:AddSubGoal(GOAL_COMMON_ApproachStep, 5, 700, TARGET_ENE_0, Att3005_Dist_max, 0)
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if fate <= 50 then
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Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
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goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3004, TARGET_ENE_0, DIST_Middle, 0)
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else
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Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
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goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3005, TARGET_ENE_0, DIST_Middle, 0)
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end
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elseif fate <= 50 then
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Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
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goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3004, TARGET_ENE_0, DIST_Middle, 0)
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else
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Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
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goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3005, TARGET_ENE_0, DIST_Middle, 0)
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end
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GetWellSpace_Odds = 0
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return GetWellSpace_Odds
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end
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function KuraguSpider_Child340000_Act04(ai, goal)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 10, 3006, TARGET_ENE_0, 0, 0)
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GetWellSpace_Odds = 0
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return GetWellSpace_Odds
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end
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Att3000_Dist_min = Att3001_Dist_max
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function KuraguSpider_Child340000_Act05(ai, goal)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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local AppDist = Att3001_Dist_max
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local DashDist = Att3001_Dist_max + 2
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local Odds_Guard = 0
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if 3 <= targetDist then
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goal:AddSubGoal(GOAL_COMMON_ApproachStep, 5, 700, TARGET_ENE_0, Att3001_Dist_max, 0)
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Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
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goal:AddSubGoal(GOAL_COMMON_Attack, 3, 3001, TARGET_ENE_0, DIST_Middle, 0)
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else
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Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
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goal:AddSubGoal(GOAL_COMMON_Attack, 3, 3001, TARGET_ENE_0, DIST_Middle, 0)
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end
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GetWellSpace_Odds = 100
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return GetWellSpace_Odds
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end
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function KuraguSpider_Child340000_ActAfter_AdjustSpace(ai, goal, paramTbl)
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local fate = ai:GetRandam_Int(1, 100)
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local fate2 = ai:GetRandam_Int(1, 100)
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if fate <= 20 then
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if fate2 <= 33 then
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goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, 701, TARGET_ENE_0, -1, AI_DIR_TYPE_B, 1.8)
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elseif fate2 <= 66 then
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goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, 701, TARGET_ENE_0, -1, AI_DIR_TYPE_B, 3.6)
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goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, 701, TARGET_ENE_0, -1, AI_DIR_TYPE_B, 3.6)
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else
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goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, 701, TARGET_ENE_0, -1, AI_DIR_TYPE_B, 5.4)
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goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, 701, TARGET_ENE_0, -1, AI_DIR_TYPE_B, 5.4)
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goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, 701, TARGET_ENE_0, -1, AI_DIR_TYPE_B, 5.4)
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end
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elseif fate <= 30 then
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if fate2 <= 33 then
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goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, 702, TARGET_ENE_0, -1, AI_DIR_TYPE_L, 1.8)
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elseif fate2 <= 66 then
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goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, 702, TARGET_ENE_0, -1, AI_DIR_TYPE_L, 3.6)
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goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, 702, TARGET_ENE_0, -1, AI_DIR_TYPE_L, 3.6)
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else
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goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, 702, TARGET_ENE_0, -1, AI_DIR_TYPE_L, 5.4)
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goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, 702, TARGET_ENE_0, -1, AI_DIR_TYPE_L, 5.4)
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goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, 702, TARGET_ENE_0, -1, AI_DIR_TYPE_L, 5.4)
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end
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elseif fate <= 40 then
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if fate2 <= 33 then
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goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, 703, TARGET_ENE_0, -1, AI_DIR_TYPE_R, 1.8)
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elseif fate2 <= 66 then
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goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, 703, TARGET_ENE_0, -1, AI_DIR_TYPE_R, 3.6)
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goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, 703, TARGET_ENE_0, -1, AI_DIR_TYPE_R, 3.6)
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else
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goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, 703, TARGET_ENE_0, -1, AI_DIR_TYPE_R, 5.4)
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goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, 703, TARGET_ENE_0, -1, AI_DIR_TYPE_R, 5.4)
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goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, 703, TARGET_ENE_0, -1, AI_DIR_TYPE_R, 5.4)
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end
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end
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return
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end
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function KuraguSpider_Child340000Battle_Update(ai, goal)
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return GOAL_RESULT_Continue
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end
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function KuraguSpider_Child340000Battle_Terminate(ai, goal)
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return
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end
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function KuraguSpider_Child340000Battle_Interupt(ai, goal)
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local fate = ai:GetRandam_Int(1, 100)
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local fate2 = ai:GetRandam_Int(1, 100)
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local fate3 = ai:GetRandam_Int(1, 100)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local oddsResponse = 20
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local bkStepPer = 100
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local leftStepPer = 0
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local rightStepPer = 0
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local safetyDist = 3.5
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if RebByOpGuard_Step(ai, goal, oddsResponse, bkStepPer, leftStepPer, rightStepPer, safetyDist) then
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return true
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else
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return false
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end
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end
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return
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