Add decompiled Lua AI scripts + full datasheet findings report
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REGISTER_GOAL(GOAL_Burrower_B339002_Battle, "Burrower_B339002Battle")
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local Att3000_Dist_min = 0
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local Att3000_Dist_max = 0
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local Att3001_Dist_min = 0
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local Att3001_Dist_max = 0
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local Att3002_Dist_min = 0.5
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local Att3002_Dist_max = 2.7
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local Att3004_Dist_min = 0
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local Att3004_Dist_max = 0
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local Att3005_Dist_min = 0
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local Att3005_Dist_max = 4.3
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local Att3006_Dist_min = 0
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local Att3006_Dist_max = 4.4
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REGISTER_GOAL_NO_UPDATE(GOAL_Burrower_B339002_Battle, 1)
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function Burrower_B339002Battle_Activate(ai, goal)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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local fate2 = ai:GetRandam_Int(1, 100)
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local fate3 = ai:GetRandam_Int(1, 100)
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local fate4 = ai:GetRandam_Int(1, 100)
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local Act01Per = 0
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local Act02Per = 0
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local Act03Per = 0
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local Act04Per = 0
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local Act05Per = 0
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local Act06Per = 0
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local Act07Per = 0
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if ai:IsInsideTargetRegion(TARGET_ENE_0, 1412315) then
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Act01Per = 100
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end
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if not not ai:IsInsideTargetRegion(TARGET_ENE_0, 1412316) or ai:IsInsideTargetRegion(TARGET_ENE_0, 1412317) then
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Act02Per = 100
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end
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if ai:IsInsideTargetRegion(TARGET_ENE_0, 1412318) then
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Act04Per = 250
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end
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if ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_F, 100) and targetDist <= 2.7 and 0.3 <= targetDist then
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Act03Per = 250
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end
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if ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_R, 130) and targetDist <= 4.4 then
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Act05Per = 200
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end
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if ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_L, 100) and targetDist <= 4.4 then
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Act06Per = 200
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end
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if 2.7 <= targetDist then
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Act07Per = 100
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elseif 0.8 <= targetDist then
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Act02Per = 100
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Act03Per = 250
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else
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Act01Per = 100
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Act02Per = 100
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Act03Per = 250
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end
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local fateAct = ai:GetRandam_Int(1, Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per)
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if fateAct <= Act01Per then
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goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3000, TARGET_ENE_0, DIST_Middle, 0, -1)
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elseif fateAct <= Act01Per + Act02Per then
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goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3001, TARGET_ENE_0, DIST_Middle, 0, -1)
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elseif fateAct <= Act01Per + Act02Per + Act03Per then
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goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3002, TARGET_ENE_0, DIST_Middle, 0, -1)
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elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per then
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goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3004, TARGET_ENE_0, DIST_Middle, 0, -1)
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elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per then
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goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3005, TARGET_ENE_0, DIST_Middle, 0, -1)
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elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per then
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goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3006, TARGET_ENE_0, DIST_Middle, 0, -1)
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else
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goal:AddSubGoal(GOAL_COMMON_Wait, ai:GetRandam_Float(0.5, 1), TARGET_NONE, 0, 0, 0)
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end
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Burrower_B339002_ActAfter_AdjustSpace(ai, goal)
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return
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end
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function Burrower_B339002_ActAfter_AdjustSpace(ai, goal)
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local fate = ai:GetRandam_Int(1, 100)
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local fate2 = ai:GetRandam_Int(1, 100)
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if fate > 30 then
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goal:AddSubGoal(GOAL_COMMON_Wait, ai:GetRandam_Float(0.5, 1.5), TARGET_NONE, 0, 0, 0)
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end
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return
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end
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function Burrower_B339002Battle_Update(ai, goal)
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return GOAL_RESULT_Continue
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end
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function Burrower_B339002Battle_Terminate(ai, goal)
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return
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end
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function Burrower_B339002Battle_Interupt(ai, goal)
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return false
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end
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return
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