Add decompiled Lua AI scripts + full datasheet findings report

This commit is contained in:
DSR Extractor
2026-09-23 20:57:16 -05:00
parent 587838dfcd
commit 32b8542ac9
290 changed files with 69055 additions and 0 deletions
+100
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REGISTER_GOAL(GOAL_Burrower_A339001_Battle, "Burrower_A339001Battle")
local Att3000_Dist_min = 0
local Att3000_Dist_max = 3.7
local Att3001_Dist_min = 1.2
local Att3001_Dist_max = 5.2
local Att3002_Dist_min = 1.3
local Att3002_Dist_max = 3.4
local Att3003_Dist_min = 4.5
local Att3003_Dist_max = 7.8
local Att3004_Dist_min = 2.8
local Att3004_Dist_max = 6.4
local Att3005_Dist_min = 0
local Att3005_Dist_max = 5
REGISTER_GOAL_NO_UPDATE(GOAL_Burrower_A339001_Battle, 1)
function Burrower_A339001Battle_Activate(ai, goal)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
local fate2 = ai:GetRandam_Int(1, 100)
local fate3 = ai:GetRandam_Int(1, 100)
local fate4 = ai:GetRandam_Int(1, 100)
local Act01Per = 0
local Act02Per = 0
local Act03Per = 0
local Act04Per = 0
local Act05Per = 0
local Act06Per = 0
local Act07Per = 0
if 7.9 <= targetDist then
Act06Per = 100
elseif 6.5 <= targetDist then
Act04Per = 75
Act06Per = 25
elseif 5.1 <= targetDist then
Act04Per = 50
Act05Per = 50
elseif 4.5 <= targetDist then
Act02Per = 25
Act04Per = 25
Act05Per = 25
Act07Per = 25
elseif 3.4 <= targetDist then
Act02Per = 40
Act05Per = 30
Act07Per = 30
elseif 2.8 <= targetDist then
Act01Per = 20
Act02Per = 20
Act03Per = 20
Act05Per = 20
Act07Per = 20
elseif 1.3 <= targetDist then
Act01Per = 25
Act02Per = 25
Act03Per = 25
Act07Per = 25
else
Act01Per = 50
Act07Per = 50
end
if fate2 <= Act01Per then
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3000, TARGET_ENE_0, DIST_Middle)
elseif fate2 <= Act01Per + Act02Per then
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3001, TARGET_ENE_0, DIST_Middle)
elseif fate2 <= Act01Per + Act02Per + Act03Per then
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3002, TARGET_ENE_0, DIST_Middle)
elseif fate2 <= Act01Per + Act02Per + Act03Per + Act04Per then
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3003, TARGET_ENE_0, DIST_Middle)
elseif fate2 <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per then
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3004, TARGET_ENE_0, DIST_Middle)
elseif fate2 <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per then
goal:AddSubGoal(GOAL_COMMON_Wait, ai:GetRandam_Float(0.5, 1), TARGET_NONE, 0, 0, 0)
else
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3005, TARGET_ENE_0, DIST_Middle)
end
Burrower_A339001_ActAfter_AdjustSpace(ai, goal)
return
end
function Burrower_A339001_ActAfter_AdjustSpace(ai, goal)
local fate = ai:GetRandam_Int(1, 100)
local fate2 = ai:GetRandam_Int(1, 100)
if fate > 30 then
goal:AddSubGoal(GOAL_COMMON_Wait, ai:GetRandam_Float(0.5, 1.5), TARGET_NONE, 0, 0, 0)
end
return
end
function Burrower_A339001Battle_Update(ai, goal)
return GOAL_RESULT_Continue
end
function Burrower_A339001Battle_Terminate(ai, goal)
return
end
function Burrower_A339001Battle_Interupt(ai, goal)
return false
end
return