Add decompiled Lua AI scripts + full datasheet findings report
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@@ -0,0 +1,100 @@
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REGISTER_GOAL(GOAL_Burrower_A339001_Battle, "Burrower_A339001Battle")
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local Att3000_Dist_min = 0
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local Att3000_Dist_max = 3.7
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local Att3001_Dist_min = 1.2
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local Att3001_Dist_max = 5.2
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local Att3002_Dist_min = 1.3
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local Att3002_Dist_max = 3.4
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local Att3003_Dist_min = 4.5
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local Att3003_Dist_max = 7.8
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local Att3004_Dist_min = 2.8
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local Att3004_Dist_max = 6.4
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local Att3005_Dist_min = 0
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local Att3005_Dist_max = 5
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REGISTER_GOAL_NO_UPDATE(GOAL_Burrower_A339001_Battle, 1)
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function Burrower_A339001Battle_Activate(ai, goal)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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local fate2 = ai:GetRandam_Int(1, 100)
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local fate3 = ai:GetRandam_Int(1, 100)
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local fate4 = ai:GetRandam_Int(1, 100)
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local Act01Per = 0
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local Act02Per = 0
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local Act03Per = 0
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local Act04Per = 0
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local Act05Per = 0
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local Act06Per = 0
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local Act07Per = 0
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if 7.9 <= targetDist then
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Act06Per = 100
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elseif 6.5 <= targetDist then
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Act04Per = 75
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Act06Per = 25
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elseif 5.1 <= targetDist then
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Act04Per = 50
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Act05Per = 50
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elseif 4.5 <= targetDist then
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Act02Per = 25
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Act04Per = 25
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Act05Per = 25
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Act07Per = 25
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elseif 3.4 <= targetDist then
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Act02Per = 40
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Act05Per = 30
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Act07Per = 30
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elseif 2.8 <= targetDist then
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Act01Per = 20
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Act02Per = 20
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Act03Per = 20
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Act05Per = 20
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Act07Per = 20
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elseif 1.3 <= targetDist then
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Act01Per = 25
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Act02Per = 25
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Act03Per = 25
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Act07Per = 25
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else
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Act01Per = 50
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Act07Per = 50
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end
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if fate2 <= Act01Per then
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goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3000, TARGET_ENE_0, DIST_Middle)
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elseif fate2 <= Act01Per + Act02Per then
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goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3001, TARGET_ENE_0, DIST_Middle)
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elseif fate2 <= Act01Per + Act02Per + Act03Per then
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goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3002, TARGET_ENE_0, DIST_Middle)
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elseif fate2 <= Act01Per + Act02Per + Act03Per + Act04Per then
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goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3003, TARGET_ENE_0, DIST_Middle)
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elseif fate2 <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per then
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goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3004, TARGET_ENE_0, DIST_Middle)
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elseif fate2 <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per then
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goal:AddSubGoal(GOAL_COMMON_Wait, ai:GetRandam_Float(0.5, 1), TARGET_NONE, 0, 0, 0)
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else
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goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3005, TARGET_ENE_0, DIST_Middle)
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end
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Burrower_A339001_ActAfter_AdjustSpace(ai, goal)
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return
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end
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function Burrower_A339001_ActAfter_AdjustSpace(ai, goal)
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local fate = ai:GetRandam_Int(1, 100)
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local fate2 = ai:GetRandam_Int(1, 100)
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if fate > 30 then
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goal:AddSubGoal(GOAL_COMMON_Wait, ai:GetRandam_Float(0.5, 1.5), TARGET_NONE, 0, 0, 0)
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end
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return
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end
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function Burrower_A339001Battle_Update(ai, goal)
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return GOAL_RESULT_Continue
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end
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function Burrower_A339001Battle_Terminate(ai, goal)
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return
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end
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function Burrower_A339001Battle_Interupt(ai, goal)
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return false
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end
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return
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