Add decompiled Lua AI scripts + full datasheet findings report
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REGISTER_GOAL(GOAL_Leech338000_Battle, "Leech338000Battle")
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local Att3000_Dist_min = 0
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local Att3000_Dist_max = 0.8
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local Att3001_Dist_min = 0
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local Att3001_Dist_max = 0.8
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local Att3002_Dist_min = 0
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local Att3002_Dist_max = 4.4
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local Att3003_Dist_min = 0
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local Att3003_Dist_max = 2.7
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REGISTER_GOAL_NO_UPDATE(GOAL_Leech338000_Battle, 1)
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function Leech338000Battle_Activate(ai, goal)
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local actPerArr = {}
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local actFuncArr = {}
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local defFuncParamTbl = {}
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Common_Clear_Param(actPerArr, actFuncArr, defFuncParamTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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if 8 <= targetDist then
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actPerArr[1] = 5
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actPerArr[2] = 5
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actPerArr[3] = 60
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actPerArr[5] = 30
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elseif 4 <= targetDist then
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actPerArr[1] = 10
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actPerArr[2] = 10
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actPerArr[3] = 60
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actPerArr[5] = 20
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elseif 2.5 <= targetDist then
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actPerArr[1] = 15
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actPerArr[2] = 15
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actPerArr[3] = 30
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actPerArr[5] = 40
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else
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actPerArr[1] = 40
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actPerArr[2] = 40
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actPerArr[3] = 5
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actPerArr[5] = 15
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end
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actFuncArr[1] = REGIST_FUNC(ai, goal, Leech338000_Act01)
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actFuncArr[2] = REGIST_FUNC(ai, goal, Leech338000_Act02)
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actFuncArr[3] = REGIST_FUNC(ai, goal, Leech338000_Act03)
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actFuncArr[5] = REGIST_FUNC(ai, goal, Leech338000_Act05)
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local atkAfterFunc = REGIST_FUNC(ai, goal, Leech338000_ActAfter_AdjustSpace, atkAfterOddsTbl)
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Common_Battle_Activate(ai, goal, actPerArr, actFuncArr, atkAfterFunc, defFuncParamTbl)
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return
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end
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Att3000_Dist_min = Att3000_Dist_max
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function Leech338000_Act01(ai, goal, paramTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local AppDist = Att3000_Dist_max
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local DashDist = Att3000_Dist_max + 2
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local Odds_Guard = 0
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Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
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goal:AddSubGoal(GOAL_COMMON_Attack, 5, 3000, TARGET_ENE_0, DIST_Near, 0)
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GetWellSpace_Odds = 100
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return GetWellSpace_Odds
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end
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Att3000_Dist_min = Att3001_Dist_max
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function Leech338000_Act02(ai, goal, paramTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local AppDist = Att3001_Dist_max
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local DashDist = Att3001_Dist_max + 2
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local Odds_Guard = 0
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Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
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goal:AddSubGoal(GOAL_COMMON_Attack, 5, 3001, TARGET_ENE_0, DIST_Near, 0)
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GetWellSpace_Odds = 100
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return GetWellSpace_Odds
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end
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Att3000_Dist_min = Att3002_Dist_max
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function Leech338000_Act03(ai, goal, paramTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local AppDist = Att3002_Dist_max
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local DashDist = Att3002_Dist_max + 2
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local Odds_Guard = 0
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Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
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goal:AddSubGoal(GOAL_COMMON_Attack, 5, 3002, TARGET_ENE_0, DIST_Near, 0)
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GetWellSpace_Odds = 100
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return GetWellSpace_Odds
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end
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Att3000_Dist_min = Att3003_Dist_max
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function Leech338000_Act05(ai, goal, paramTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local AppDist = Att3003_Dist_max
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local DashDist = Att3003_Dist_max + 2
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local Odds_Guard = 0
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Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
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goal:AddSubGoal(GOAL_COMMON_Attack, 5, 3003, TARGET_ENE_0, DIST_None, 0)
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GetWellSpace_Odds = 100
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return GetWellSpace_Odds
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end
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function Leech338000_ActAfter_AdjustSpace(ai, goal, paramTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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if fate > 30 then
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goal:AddSubGoal(GOAL_COMMON_Wait, 2, TARGET_NONE, 0, 0, 0)
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return true
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else
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return false
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end
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end
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function Leech338000Battle_Update(ai, goal)
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return GOAL_RESULT_Continue
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end
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function Leech338000Battle_Terminate(ai, goal)
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return
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end
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function Leech338000Battle_Interupt(ai, goal)
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return false
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end
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return
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