Add decompiled Lua AI scripts + full datasheet findings report
This commit is contained in:
@@ -0,0 +1,235 @@
|
||||
REGISTER_GOAL(GOAL_blackDog334000_Battle, "blackDog334000Battle")
|
||||
local Att3000_Dist_min = 0
|
||||
local Att3000_Dist_max = 1.1
|
||||
local Att3001_Dist_min = 1
|
||||
local Att3001_Dist_max = 3.5
|
||||
local Att3002_Dist_min = 1.5
|
||||
local Att3002_Dist_max = 3.6
|
||||
local Att3006_Dist_min = 1
|
||||
local Att3006_Dist_max = 2.3
|
||||
REGISTER_GOAL_NO_UPDATE(GOAL_blackDog334000_Battle, 1)
|
||||
function blackDog334000Battle_Activate(ai, goal)
|
||||
local actPerArr = {}
|
||||
local actFuncArr = {}
|
||||
local defFuncParamTbl = {}
|
||||
Common_Clear_Param(actPerArr, actFuncArr, defFuncParamTbl)
|
||||
local targetDist = ai:GetDist(TARGET_ENE_0)
|
||||
local fate = ai:GetRandam_Int(1, 100)
|
||||
local fate2 = ai:GetRandam_Int(1, 100)
|
||||
local fate3 = ai:GetRandam_Int(1, 100)
|
||||
local fate4 = ai:GetRandam_Int(1, 100)
|
||||
if 6 <= targetDist then
|
||||
actPerArr[1] = 40
|
||||
actPerArr[2] = 60
|
||||
actPerArr[3] = 0
|
||||
actPerArr[4] = 0
|
||||
elseif 1.5 <= targetDist then
|
||||
actPerArr[1] = 25
|
||||
actPerArr[2] = 35
|
||||
actPerArr[3] = 40
|
||||
actPerArr[4] = 0
|
||||
else
|
||||
actPerArr[1] = 20
|
||||
actPerArr[2] = 30
|
||||
actPerArr[3] = 40
|
||||
actPerArr[4] = 10
|
||||
end
|
||||
actFuncArr[1] = REGIST_FUNC(ai, goal, blackDog334000_Act01)
|
||||
actFuncArr[2] = REGIST_FUNC(ai, goal, blackDog334000_Act02)
|
||||
actFuncArr[3] = REGIST_FUNC(ai, goal, blackDog334000_Act03)
|
||||
actFuncArr[4] = REGIST_FUNC(ai, goal, blackDog334000_Act04)
|
||||
local atkAfterFunc = REGIST_FUNC(ai, goal, blackDog334000_ActAfter_AdjustSpace)
|
||||
Common_Battle_Activate(ai, goal, actPerArr, actFuncArr, atkAfterFunc, defFuncParamTbl)
|
||||
return
|
||||
end
|
||||
|
||||
Att3000_Dist_min = Att3006_Dist_max
|
||||
Att3000_Dist_min = Att3000_Dist_max
|
||||
function blackDog334000_Act01(ai, goal)
|
||||
local fate = ai:GetRandam_Int(1, 100)
|
||||
local fate2 = ai:GetRandam_Int(1, 100)
|
||||
local bRight = ai:GetRandam_Int(0, 1)
|
||||
local RTime = ai:GetRandam_Int(0.7, 1.7)
|
||||
local targetDist = ai:GetDist(TARGET_ENE_0)
|
||||
if Att3006_Dist_max + 0.5 <= targetDist then
|
||||
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, TARGET_ENE_0, Att3006_Dist_max, TARGET_SELF, false, -1)
|
||||
if fate <= 25 then
|
||||
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 5, 3006, TARGET_ENE_0, DIST_Middle, -1, 30)
|
||||
else
|
||||
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 5, 3006, TARGET_ENE_0, DIST_Middle, -1, 30)
|
||||
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 5, 3004, TARGET_ENE_0, DIST_Middle, 0)
|
||||
end
|
||||
else
|
||||
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 1.5, TARGET_ENE_0, Att3000_Dist_max, TARGET_SELF, true, -1)
|
||||
if fate <= 25 then
|
||||
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 5, 3000, TARGET_ENE_0, DIST_Middle, -1, 30)
|
||||
else
|
||||
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 5, 3000, TARGET_ENE_0, DIST_Middle, -1, 30)
|
||||
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 5, 3004, TARGET_ENE_0, DIST_Middle, 0)
|
||||
end
|
||||
end
|
||||
GetWellSpace_Odds = 100
|
||||
return GetWellSpace_Odds
|
||||
end
|
||||
|
||||
Att3000_Dist_min = Att3002_Dist_max
|
||||
Att3000_Dist_min = Att3001_Dist_max
|
||||
function blackDog334000_Act02(ai, goal)
|
||||
local fate = ai:GetRandam_Int(1, 100)
|
||||
local fate2 = ai:GetRandam_Int(1, 100)
|
||||
local bRight = ai:GetRandam_Int(0, 1)
|
||||
local RTime = ai:GetRandam_Int(0.7, 1.7)
|
||||
local targetDist = ai:GetDist(TARGET_ENE_0)
|
||||
if Att3002_Dist_max + 0.5 <= targetDist then
|
||||
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, TARGET_ENE_0, Att3002_Dist_max, TARGET_SELF, false, -1)
|
||||
if fate <= 25 then
|
||||
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 5, 3002, TARGET_ENE_0, DIST_Middle, -1, 30)
|
||||
else
|
||||
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 5, 3002, TARGET_ENE_0, DIST_Middle, -1, 30)
|
||||
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 5, 3005, TARGET_ENE_0, DIST_Middle, 0)
|
||||
end
|
||||
else
|
||||
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 1.5, TARGET_ENE_0, Att3001_Dist_max, TARGET_SELF, true, -1)
|
||||
if fate <= 25 then
|
||||
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 5, 3001, TARGET_ENE_0, DIST_Middle, -1, 30)
|
||||
else
|
||||
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 5, 3001, TARGET_ENE_0, DIST_Middle, -1, 30)
|
||||
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 5, 3005, TARGET_ENE_0, DIST_Middle, 0)
|
||||
end
|
||||
end
|
||||
GetWellSpace_Odds = 100
|
||||
return GetWellSpace_Odds
|
||||
end
|
||||
|
||||
Att3000_Dist_min = Att3002_Dist_max
|
||||
function blackDog334000_Act03(ai, goal)
|
||||
local fate = ai:GetRandam_Int(1, 100)
|
||||
local fate2 = ai:GetRandam_Int(1, 100)
|
||||
local bRight = ai:GetRandam_Int(0, 1)
|
||||
local targetDist = ai:GetDist(TARGET_ENE_0)
|
||||
if fate <= 50 then
|
||||
goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 702, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 2)
|
||||
else
|
||||
goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 703, TARGET_ENE_0, 0, AI_DIR_TYPE_R, 2)
|
||||
end
|
||||
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, TARGET_ENE_0, Att3002_Dist_max, TARGET_SELF, false, -1)
|
||||
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 5, 3002, TARGET_ENE_0, DIST_Middle, -1, 30)
|
||||
GetWellSpace_Odds = 100
|
||||
return GetWellSpace_Odds
|
||||
end
|
||||
|
||||
function blackDog334000_Act04(ai, goal)
|
||||
local fate = ai:GetRandam_Int(1, 100)
|
||||
local fate2 = ai:GetRandam_Int(1, 100)
|
||||
if fate <= 50 then
|
||||
goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 701, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 3)
|
||||
elseif fate <= 75 then
|
||||
goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 702, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 3)
|
||||
else
|
||||
goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 703, TARGET_ENE_0, 0, AI_DIR_TYPE_R, 3)
|
||||
end
|
||||
GetWellSpace_Odds = 0
|
||||
return GetWellSpace_Odds
|
||||
end
|
||||
|
||||
function blackDog334000_ActAfter_AdjustSpace(ai, goal)
|
||||
local targetDist = ai:GetDist(TARGET_ENE_0)
|
||||
local fate = ai:GetRandam_Int(1, 100)
|
||||
local fate2 = ai:GetRandam_Int(1, 100)
|
||||
if fate <= 30 then
|
||||
goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 3, TARGET_ENE_0, 10, TARGET_ENE_0, true, -1)
|
||||
goal:AddSubGoal(GOAL_COMMON_Wait, ai:GetRandam_Float(1.8, 3), TARGET_ENE_0, 0, 0, 0)
|
||||
elseif fate <= 70 then
|
||||
goal:AddSubGoal(GOAL_COMMON_Wait, ai:GetRandam_Float(2.4, 3.4), TARGET_ENE_0, 0, 0, 0)
|
||||
elseif fate <= 85 then
|
||||
goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 701, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 3)
|
||||
goal:AddSubGoal(GOAL_COMMON_Wait, ai:GetRandam_Float(1.8, 3), TARGET_ENE_0, 0, 0, 0)
|
||||
else
|
||||
if fate2 <= 50 then
|
||||
goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 702, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 3)
|
||||
else
|
||||
goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 703, TARGET_ENE_0, 0, AI_DIR_TYPE_R, 3)
|
||||
end
|
||||
goal:AddSubGoal(GOAL_COMMON_Wait, ai:GetRandam_Float(1.8, 3), TARGET_ENE_0, 0, 0, 0)
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
function blackDog334000Battle_Update(ai, goal)
|
||||
return GOAL_RESULT_Continue
|
||||
end
|
||||
|
||||
function blackDog334000Battle_Terminate(ai, goal)
|
||||
return
|
||||
end
|
||||
|
||||
Att3000_Dist_min = Att3006_Dist_max
|
||||
Att3000_Dist_min = Att3002_Dist_max
|
||||
function blackDog334000Battle_Interupt(ai, goal)
|
||||
local fate = ai:GetRandam_Int(1, 100)
|
||||
local fate2 = ai:GetRandam_Int(1, 100)
|
||||
local fate3 = ai:GetRandam_Int(1, 100)
|
||||
local targetDist = ai:GetDist(TARGET_ENE_0)
|
||||
local superStepDist = 4
|
||||
local superStepPer = 35
|
||||
local bkStepPer = 30
|
||||
local leftStepPer = 35
|
||||
local rightStepPer = 35
|
||||
local safetyDist = 3.5
|
||||
if FindAttack_Step(ai, goal, superStepDist, superStepPer, bkStepPer, leftStepPer, rightStepPer, safetyDist) then
|
||||
return true
|
||||
else
|
||||
local distDamagedStep = 4
|
||||
local oddsDamagedStep = 35
|
||||
local bkStepPer = 30
|
||||
local leftStepPer = 35
|
||||
local rightStepPer = 35
|
||||
local safetyDist = 3.5
|
||||
if Damaged_Step(ai, goal, distDamagedStep, oddsDamagedStep, bkStepPer, leftStepPer, rightStepPer, safetyDist) then
|
||||
return true
|
||||
else
|
||||
local distMissSwing_Int = 8
|
||||
local oddsMissSwing_Int = 50
|
||||
if MissSwing_Int(ai, goal, distMissSwing_Int, oddsMissSwing_Int) then
|
||||
if targetDist <= 3 then
|
||||
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, TARGET_ENE_0, Att3006_Dist_max, TARGET_SELF, false, -1)
|
||||
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3006, TARGET_ENE_0, DIST_Middle, 0)
|
||||
else
|
||||
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, TARGET_ENE_0, Att3002_Dist_max, TARGET_SELF, false, -1)
|
||||
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3002, TARGET_ENE_0, DIST_Middle, 0)
|
||||
end
|
||||
return true
|
||||
else
|
||||
local distResNear = 4
|
||||
local distResFar = 15
|
||||
local oddsResNear = 20
|
||||
local oddsResFar = 30
|
||||
local ResBehavID = Shoot_2dist(ai, goal, distResNear, distResFar, oddsResNear, oddsResFar)
|
||||
if ResBehavID == 1 then
|
||||
goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 702, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 4)
|
||||
return true
|
||||
elseif ResBehavID == 2 then
|
||||
if fate <= 50 then
|
||||
goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 702, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 4)
|
||||
else
|
||||
goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 703, TARGET_ENE_0, 0, AI_DIR_TYPE_R, 4)
|
||||
end
|
||||
return true
|
||||
else
|
||||
local oddsResponse = 20
|
||||
local bkStepPer = 30
|
||||
local leftStepPer = 35
|
||||
local rightStepPer = 35
|
||||
local safetyDist = 3.5
|
||||
if RebByOpGuard_Step(ai, goal, oddsResponse, bkStepPer, leftStepPer, rightStepPer, safetyDist) then
|
||||
return true
|
||||
else
|
||||
return false
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return
|
||||
Reference in New Issue
Block a user