Add decompiled Lua AI scripts + full datasheet findings report
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REGISTER_GOAL(GOAL_Pisaca333000_Battle, "Pisaca333000Battle")
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local Att3000_Dist_min = 0
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local Att3000_Dist_max = 4
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local Att3002_Dist_min = 0
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local Att3002_Dist_max = 4.5
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local Att3003_Dist_min = 0
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local Att3003_Dist_max = 5
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local Att3004_Dist_min = 0
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local Att3004_Dist_max = 7
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local Att3005_Dist_min = 0
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local Att3005_Dist_max = 10
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REGISTER_GOAL_NO_UPDATE(GOAL_Pisaca333000_Battle, 1)
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Att3000_Dist_min = Att3005_Dist_min
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Att3000_Dist_min = Att3005_Dist_max
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Att3000_Dist_min = Att3004_Dist_max
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Att3000_Dist_min = Att3002_Dist_max
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Att3000_Dist_min = Att3003_Dist_max
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Att3000_Dist_min = Att3000_Dist_max
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function Pisaca333000Battle_Activate(ai, goal)
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local role = ai:GetTeamOrder(ORDER_TYPE_Role)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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local fate2 = ai:GetRandam_Int(1, 100)
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local fate3 = ai:GetRandam_Int(1, 100)
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local eventNo = ai:GetEventRequest(0)
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local doAdmirer = ai:GetExcelParam(AI_EXCEL_THINK_PARAM_TYPE__thinkAttr_doAdmirer)
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local role = ai:GetTeamOrder(ORDER_TYPE_Role)
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local Odds_Guard = 0
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local GetWellSpace_Odds = 0
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local Act01Per = 0
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local Act02Per = 0
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local Act03Per = 0
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local Act04Per = 0
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local Act05Per = 0
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local Act06Per = 0
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local Act07Per = 0
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if eventNo == 1 then
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local ThinkID = ai:GetNpcThinkParamID()
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if ThinkID == 333000 or ThinkID == 333001 then
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if doAdmirer == 1 and role == ROLE_TYPE_Torimaki then
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Torimaki_Act(ai, goal, Odds_Guard)
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elseif doAdmirer == 1 and role == ROLE_TYPE_Kankyaku then
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Kankyaku_Act(ai, goal, Odds_Guard)
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elseif 10 <= targetDist then
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Act01Per = 30
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Act02Per = 0
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Act03Per = 70
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Act04Per = 0
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elseif 6 <= targetDist then
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Act01Per = 20
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Act02Per = 20
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Act03Per = 60
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Act04Per = 0
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elseif 3 <= targetDist then
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Act01Per = 0
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Act02Per = 30
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Act03Per = 35
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Act04Per = 35
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else
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Act01Per = 0
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Act02Per = 10
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Act03Per = 35
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Act04Per = 55
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end
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elseif 10 <= targetDist then
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Act05Per = 100
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elseif doAdmirer == 1 and role == ROLE_TYPE_Torimaki then
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Torimaki_Act(ai, goal, Odds_Guard)
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elseif doAdmirer == 1 and role == ROLE_TYPE_Kankyaku then
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Kankyaku_Act(ai, goal, Odds_Guard)
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elseif 6 <= targetDist then
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Act01Per = 20
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Act02Per = 20
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Act03Per = 60
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Act04Per = 0
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elseif 3 <= targetDist then
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Act01Per = 0
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Act02Per = 30
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Act03Per = 35
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Act04Per = 35
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else
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Act01Per = 0
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Act02Per = 10
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Act03Per = 35
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Act04Per = 55
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end
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elseif eventNo == 2 then
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Act05Per = 100
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elseif eventNo == 3 then
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if targetDist <= 5 then
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Act01Per = 0
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Act02Per = 10
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Act03Per = 35
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Act04Per = 55
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else
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Act06Per = 100
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end
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else
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Act07Per = 100
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end
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local fateAct = ai:GetRandam_Int(1, Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per)
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if fateAct <= Act01Per then
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if Att3005_Dist_min <= targetDist and fate <= 40 then
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local AppDist = Att3005_Dist_max
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local DashDist = Att3005_Dist_max + 2
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local Odds_Guard = 0
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local AttID = 3005
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local AttDist = DIST_Middle
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Approach_and_Attack_Act(ai, goal, AppDist, DashDist, Odds_Guard, AttID, AttDist)
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else
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local AppDist = Att3004_Dist_max
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local DashDist = Att3004_Dist_max + 2
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local Odds_Guard = 0
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local AttID = 3004
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local AttDist = DIST_Middle
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Approach_and_Attack_Act(ai, goal, AppDist, DashDist, Odds_Guard, AttID, AttDist)
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end
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GetWellSpace_Odds = 100
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elseif fateAct <= Act01Per + Act02Per then
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local AppDist = Att3002_Dist_max
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local DashDist = Att3002_Dist_max + 100
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local Odds_Guard = 0
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local AttID = 3002
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local AttDist = DIST_Middle
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Approach_and_Attack_Act(ai, goal, AppDist, DashDist, Odds_Guard, AttID, AttDist)
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GetWellSpace_Odds = 100
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elseif fateAct <= Act01Per + Act02Per + Act03Per then
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local AppDist = Att3003_Dist_max
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local DashDist = Att3003_Dist_max + 2
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local Odds_Guard = 0
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local AttID = 3003
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local AttDist = DIST_Middle
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Approach_and_Attack_Act(ai, goal, AppDist, DashDist, Odds_Guard, AttID, AttDist)
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GetWellSpace_Odds = 100
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elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per then
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local AppDist = Att3000_Dist_max
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local DashDist = Att3000_Dist_max + 1
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local Odds_Guard = 0
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Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
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if fate <= 50 then
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goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0)
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else
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goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0)
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goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3001, TARGET_ENE_0, DIST_Middle, 0)
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end
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GetWellSpace_Odds = 100
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elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per then
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local ThinkID = ai:GetNpcThinkParamID()
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if ThinkID == 333000 then
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if fate <= 33 then
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ai:SetEventMoveTarget(1702710)
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elseif fate <= 33 then
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ai:SetEventMoveTarget(1702711)
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else
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ai:SetEventMoveTarget(1702712)
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end
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goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 3, POINT_EVENT, 1, TARGET_SELF, true, -1)
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elseif ThinkID == 333001 then
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if fate <= 33 then
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ai:SetEventMoveTarget(1702720)
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elseif fate <= 33 then
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ai:SetEventMoveTarget(1702721)
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else
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ai:SetEventMoveTarget(1702722)
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end
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goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 3, POINT_EVENT, 1, TARGET_SELF, true, -1)
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elseif ThinkID == 333002 then
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if fate <= 14 then
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ai:SetEventMoveTarget(1702730)
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elseif fate <= 28 then
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ai:SetEventMoveTarget(1702731)
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elseif fate <= 42 then
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ai:SetEventMoveTarget(1702732)
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elseif fate <= 56 then
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ai:SetEventMoveTarget(1702733)
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elseif fate <= 70 then
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ai:SetEventMoveTarget(1702734)
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elseif fate <= 85 then
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ai:SetEventMoveTarget(1702735)
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else
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ai:SetEventMoveTarget(1702736)
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end
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goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 3, POINT_EVENT, 1, TARGET_SELF, true, -1)
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elseif ThinkID == 333003 then
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if fate <= 20 then
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ai:SetEventMoveTarget(1702740)
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elseif fate <= 40 then
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ai:SetEventMoveTarget(1702741)
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elseif fate <= 60 then
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ai:SetEventMoveTarget(1702742)
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elseif fate <= 80 then
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ai:SetEventMoveTarget(1702743)
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else
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ai:SetEventMoveTarget(1702744)
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end
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goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 3, POINT_EVENT, 1, TARGET_SELF, true, -1)
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else
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if fate <= 50 then
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ai:SetEventMoveTarget(1702730)
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else
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ai:SetEventMoveTarget(1702731)
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end
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goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 3, POINT_EVENT, 1, TARGET_SELF, true, -1)
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end
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GetWellSpace_Odds = 0
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elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per then
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if ai:IsInsideTargetRegion(TARGET_SELF, 1702760) then
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ai:SetEventMoveTarget(1702770)
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goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 5, POINT_EVENT, 3, TARGET_SELF, false, -1)
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elseif ai:IsInsideTargetRegion(TARGET_SELF, 1702761) then
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ai:SetEventMoveTarget(1702771)
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goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 5, POINT_EVENT, 3, TARGET_SELF, false, -1)
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elseif ai:IsInsideTargetRegion(TARGET_SELF, 1702762) then
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ai:SetEventMoveTarget(1702772)
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goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 5, POINT_EVENT, 3, TARGET_SELF, false, -1)
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else
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goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 5, POINT_INITIAL, 3, TARGET_SELF, false, -1)
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end
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GetWellSpace_Odds = 0
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else
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goal:AddSubGoal(GOAL_COMMON_Wait, 5, TARGET_NONE, 0, 0, 0)
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GetWellSpace_Odds = 0
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end
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local fateGWS = ai:GetRandam_Int(1, 100)
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if fateGWS <= GetWellSpace_Odds then
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local Odds_Guard = 0
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local Odds_NoAct = 30
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local Odds_BackAndSide = 0
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local Odds_Back = 20
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local Odds_BitWait = 50
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local Odds_Backstep = 0
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GetWellSpace_Act(ai, goal, Odds_Guard, Odds_NoAct, Odds_BackAndSide, Odds_Back, Odds_BitWait, Odds_Backstep)
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end
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return
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end
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function Pisaca333000Battle_Update(ai, goal)
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return GOAL_RESULT_Continue
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end
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function Pisaca333000Battle_Terminate(ai, goal)
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return
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end
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Att3000_Dist_min = Att3004_Dist_max
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Att3000_Dist_min = Att3002_Dist_max
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function Pisaca333000Battle_Interupt(ai, goal)
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local fate = ai:GetRandam_Int(1, 100)
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local fate2 = ai:GetRandam_Int(1, 100)
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local fate3 = ai:GetRandam_Int(1, 100)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local eventNo = ai:GetEventRequest(0)
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local oddsResponse = 30
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local bkStepPer = 30
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local leftStepPer = 35
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local rightStepPer = 35
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local safetyDist = 3.5
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if RebByOpGuard_Step(ai, goal, oddsResponse, bkStepPer, leftStepPer, rightStepPer, safetyDist) then
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return true
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elseif eventNo == 3 and ai:IsInterupt(INTERUPT_Damaged) then
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if 10 <= targetDist then
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local AppDist = Att3004_Dist_max
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local DashDist = Att3004_Dist_max + 0
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local Odds_Guard = 0
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local AttID = 3004
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local AttDist = DIST_Middle
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Approach_and_Attack_Act(ai, goal, AppDist, DashDist, Odds_Guard, AttID, AttDist)
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return true
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elseif 5 <= targetDist then
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local AppDist = Att3002_Dist_max
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local DashDist = Att3002_Dist_max + 0
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local Odds_Guard = 0
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local AttID = 3002
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local AttDist = DIST_Middle
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Approach_and_Attack_Act(ai, goal, AppDist, DashDist, Odds_Guard, AttID, AttDist)
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return true
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end
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end
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return false
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end
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return
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