Add decompiled Lua AI scripts + full datasheet findings report
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REGISTER_GOAL(GOAL_ThreeHaori_nomal332002_Battle, "ThreeHaori_nomal332002Battle")
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local Att3000_Dist_min = 0
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local Att3000_Dist_max = 50
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local Att3001_Dist_min = 0
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local Att3001_Dist_max = 50
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local Att3003_Dist_min = 0
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local Att3003_Dist_max = 6.5
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local Att3006_Dist_min = 0
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local Att3006_Dist_max = 10
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local Att3007_Dist_min = 0
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local Att3007_Dist_max = 10
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REGISTER_GOAL_NO_UPDATE(GOAL_ThreeHaori_nomal332002_Battle, 1)
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function ThreeHaori_nomal332002Battle_Activate(ai, goal)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local hprate = ai:GetHpRate(TARGET_SELF)
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local fate = ai:GetRandam_Int(1, 100)
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local fate2 = ai:GetRandam_Int(1, 100)
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local fate3 = ai:GetRandam_Int(1, 100)
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local GetWellSpace_Odds = 0
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local Act01Per = 0
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local Act02Per = 0
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local Act03Per = 0
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local Act04Per = 0
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local Act05Per = 0
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if 8 <= targetDist then
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Act01Per = 60
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Act02Per = 40
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elseif 6.5 <= targetDist then
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Act01Per = 50
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Act02Per = 50
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elseif 4 <= targetDist then
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Act01Per = 20
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Act02Per = 40
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Act03Per = 40
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else
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Act01Per = 15
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Act02Per = 30
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Act03Per = 55
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end
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local myThinkId = ai:GetNpcThinkParamID()
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if myThinkId == 332003 then
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Act03Per = 0
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end
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local fateAct = ai:GetRandam_Int(1, Act01Per + Act02Per + Act03Per + Act04Per + Act05Per)
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if fateAct <= Act01Per then
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goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3000, TARGET_ENE_0, DIST_None, 0)
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GetWellSpace_Odds = 100
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elseif fateAct <= Act01Per + Act02Per then
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goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3001, TARGET_ENE_0, DIST_None, 0)
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GetWellSpace_Odds = 100
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elseif fateAct <= Act01Per + Act02Per + Act03Per then
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goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3003, TARGET_ENE_0, DIST_None, 0)
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GetWellSpace_Odds = 100
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elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per then
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goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3006, TARGET_ENE_0, DIST_None, 1, 90)
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GetWellSpace_Odds = 0
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else
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goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3007, TARGET_ENE_0, DIST_None, 1, 90)
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GetWellSpace_Odds = 0
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end
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local fateGWS = ai:GetRandam_Int(1, 100)
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if fateGWS <= GetWellSpace_Odds then
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ThreeHaori_nomal332002_ActAfter_AdjustSpace(ai, goal)
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end
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return
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end
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function ThreeHaori_nomal332002_ActAfter_AdjustSpace(ai, goal)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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local fate2 = ai:GetRandam_Int(1, 100)
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local fate3 = ai:GetRandam_Int(1, 100)
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if fate > 20 then
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if fate <= 100 then
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goal:AddSubGoal(GOAL_COMMON_Wait, ai:GetRandam_Float(0.5, 3), 0, 0, 0, 0)
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elseif fate2 <= 50 then
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goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, 701, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 4)
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elseif fate2 <= 75 then
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goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, 702, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 4)
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else
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goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, 703, TARGET_ENE_0, 0, AI_DIR_TYPE_R, 4)
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end
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end
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return
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end
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function ThreeHaori_nomal332002Battle_Update(ai, goal)
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return GOAL_RESULT_Continue
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end
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function ThreeHaori_nomal332002Battle_Terminate(ai, goal)
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return
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end
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function ThreeHaori_nomal332002Battle_Interupt(ai, goal)
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return false
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end
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return
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