Add decompiled Lua AI scripts + full datasheet findings report

This commit is contained in:
DSR Extractor
2026-09-23 20:57:16 -05:00
parent 587838dfcd
commit 32b8542ac9
290 changed files with 69055 additions and 0 deletions
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REGISTER_GOAL(GOAL_ThreeHaori_nomal332002_Battle, "ThreeHaori_nomal332002Battle")
local Att3000_Dist_min = 0
local Att3000_Dist_max = 50
local Att3001_Dist_min = 0
local Att3001_Dist_max = 50
local Att3003_Dist_min = 0
local Att3003_Dist_max = 6.5
local Att3006_Dist_min = 0
local Att3006_Dist_max = 10
local Att3007_Dist_min = 0
local Att3007_Dist_max = 10
REGISTER_GOAL_NO_UPDATE(GOAL_ThreeHaori_nomal332002_Battle, 1)
function ThreeHaori_nomal332002Battle_Activate(ai, goal)
local targetDist = ai:GetDist(TARGET_ENE_0)
local hprate = ai:GetHpRate(TARGET_SELF)
local fate = ai:GetRandam_Int(1, 100)
local fate2 = ai:GetRandam_Int(1, 100)
local fate3 = ai:GetRandam_Int(1, 100)
local GetWellSpace_Odds = 0
local Act01Per = 0
local Act02Per = 0
local Act03Per = 0
local Act04Per = 0
local Act05Per = 0
if 8 <= targetDist then
Act01Per = 60
Act02Per = 40
elseif 6.5 <= targetDist then
Act01Per = 50
Act02Per = 50
elseif 4 <= targetDist then
Act01Per = 20
Act02Per = 40
Act03Per = 40
else
Act01Per = 15
Act02Per = 30
Act03Per = 55
end
local myThinkId = ai:GetNpcThinkParamID()
if myThinkId == 332003 then
Act03Per = 0
end
local fateAct = ai:GetRandam_Int(1, Act01Per + Act02Per + Act03Per + Act04Per + Act05Per)
if fateAct <= Act01Per then
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3000, TARGET_ENE_0, DIST_None, 0)
GetWellSpace_Odds = 100
elseif fateAct <= Act01Per + Act02Per then
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3001, TARGET_ENE_0, DIST_None, 0)
GetWellSpace_Odds = 100
elseif fateAct <= Act01Per + Act02Per + Act03Per then
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3003, TARGET_ENE_0, DIST_None, 0)
GetWellSpace_Odds = 100
elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per then
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3006, TARGET_ENE_0, DIST_None, 1, 90)
GetWellSpace_Odds = 0
else
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3007, TARGET_ENE_0, DIST_None, 1, 90)
GetWellSpace_Odds = 0
end
local fateGWS = ai:GetRandam_Int(1, 100)
if fateGWS <= GetWellSpace_Odds then
ThreeHaori_nomal332002_ActAfter_AdjustSpace(ai, goal)
end
return
end
function ThreeHaori_nomal332002_ActAfter_AdjustSpace(ai, goal)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
local fate2 = ai:GetRandam_Int(1, 100)
local fate3 = ai:GetRandam_Int(1, 100)
if fate > 20 then
if fate <= 100 then
goal:AddSubGoal(GOAL_COMMON_Wait, ai:GetRandam_Float(0.5, 3), 0, 0, 0, 0)
elseif fate2 <= 50 then
goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, 701, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 4)
elseif fate2 <= 75 then
goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, 702, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 4)
else
goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, 703, TARGET_ENE_0, 0, AI_DIR_TYPE_R, 4)
end
end
return
end
function ThreeHaori_nomal332002Battle_Update(ai, goal)
return GOAL_RESULT_Continue
end
function ThreeHaori_nomal332002Battle_Terminate(ai, goal)
return
end
function ThreeHaori_nomal332002Battle_Interupt(ai, goal)
return false
end
return