Add decompiled Lua AI scripts + full datasheet findings report

This commit is contained in:
DSR Extractor
2026-09-23 20:57:16 -05:00
parent 587838dfcd
commit 32b8542ac9
290 changed files with 69055 additions and 0 deletions
+160
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REGISTER_GOAL(GOAL_Izalis324000_Battle, "Izalis324000Battle")
local Att3000_Dist_min = 0
local Att3000_Dist_max = 3
local Att3001_Dist_min = 0
local Att3001_Dist_max = 3
local Att3002_Dist_min = 0
local Att3002_Dist_max = 5.6
local Att3003_Dist_min = 0
local Att3003_Dist_max = 2.6
local Att3004_Dist_min = 4
local Att3004_Dist_max = 6
REGISTER_GOAL_NO_UPDATE(GOAL_Izalis324000_Battle, 1)
function Izalis324000Battle_Activate(ai, goal)
local myThinkId = ai:GetNpcThinkParamID()
local BattleArea = 1412820
if myThinkId == 324001 then
BattleArea = 1412820
elseif myThinkId == 324002 then
BattleArea = 1412830
elseif myThinkId == 324000 then
BattleArea = 1412840
end
local actPerArr = {}
local actFuncArr = {}
local defFuncParamTbl = {}
Common_Clear_Param(actPerArr, actFuncArr, defFuncParamTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
if not ai:IsInsideTargetRegion(TARGET_ENE_0, BattleArea) then
if targetDist <= 6 then
actPerArr[4] = 20
actPerArr[5] = 20
actPerArr[6] = 60
else
actPerArr[6] = 100
end
elseif 8 <= targetDist then
actPerArr[1] = 15
actPerArr[2] = 15
actPerArr[3] = 0
actPerArr[4] = 10
actPerArr[5] = 60
elseif 3 <= targetDist then
actPerArr[1] = 20
actPerArr[2] = 20
actPerArr[3] = 0
actPerArr[4] = 30
actPerArr[5] = 30
elseif 1.2 <= targetDist then
actPerArr[1] = 20
actPerArr[2] = 20
actPerArr[3] = 30
actPerArr[4] = 30
actPerArr[5] = 0
else
actPerArr[1] = 15
actPerArr[2] = 15
actPerArr[3] = 50
actPerArr[4] = 20
actPerArr[5] = 0
end
actFuncArr[1] = REGIST_FUNC(ai, goal, HusiFight_Izalis324000_Act01)
actFuncArr[2] = REGIST_FUNC(ai, goal, HusiFight_Izalis324000_Act02)
actFuncArr[3] = REGIST_FUNC(ai, goal, HusiFight_Izalis324000_Act03)
actFuncArr[4] = REGIST_FUNC(ai, goal, HusiFight_Izalis324000_Act04)
actFuncArr[5] = REGIST_FUNC(ai, goal, HusiFight_Izalis324000_Act05)
actFuncArr[6] = REGIST_FUNC(ai, goal, HusiFight_Izalis324000_Act06)
local atkAfterFunc = REGIST_FUNC(ai, goal, Izalis324000_ActAfter_AdjustSpace)
Common_Battle_Activate(ai, goal, actPerArr, actFuncArr, atkAfterFunc, defFuncParamTbl)
return
end
Att3000_Dist_min = Att3001_Dist_max
function HusiFight_Izalis324000_Act01(ai, goal)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
local AppDist = Att3001_Dist_max
local DashDist = Att3001_Dist_max + 2
local Odds_Guard = 0
BusyApproach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3001, TARGET_ENE_0, DIST_Middle, 20, -1)
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
Att3000_Dist_min = Att3002_Dist_max
function HusiFight_Izalis324000_Act02(ai, goal)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
local AppDist = Att3002_Dist_max
local DashDist = Att3002_Dist_max + 2
local Odds_Guard = 0
BusyApproach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3002, TARGET_ENE_0, DIST_Middle, 20, -1)
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
Att3000_Dist_min = Att3003_Dist_max
function HusiFight_Izalis324000_Act03(ai, goal)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
local AppDist = Att3003_Dist_max
local DashDist = Att3003_Dist_max + 2
local Odds_Guard = 0
BusyApproach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3003, TARGET_ENE_0, DIST_Middle, 20, -1)
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
Att3000_Dist_min = Att3000_Dist_max
function HusiFight_Izalis324000_Act04(ai, goal)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
local AppDist = Att3000_Dist_max
local DashDist = Att3000_Dist_max + 2
local Odds_Guard = 0
BusyApproach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3000, TARGET_ENE_0, DIST_Middle, 20, -1)
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
Att3000_Dist_min = Att3004_Dist_max
function HusiFight_Izalis324000_Act05(ai, goal)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
local AppDist = Att3004_Dist_max
local DashDist = Att3004_Dist_max + 2
local Odds_Guard = 0
BusyApproach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3004, TARGET_ENE_0, DIST_Middle, 20, -1)
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
function HusiFight_Izalis324000_Act06(ai, goal)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 2, POINT_INITIAL, 1, TARGET_ENE_0, True, -1)
goal:AddSubGoal(GOAL_COMMON_Wait, 1, TARGET_SELF)
goal:AddSubGoal(GOAL_COMMON_Turn, 2, TARGET_ENE_0, 0, 0, 0)
GetWellSpace_Odds = 0
return GetWellSpace_Odds
end
function Izalis324000Battle_Update(ai, goal)
return GOAL_RESULT_Continue
end
function Izalis324000Battle_Terminate(ai, goal)
ai:ChangeMoveAnimParam(0)
return
end
function Izalis324000Battle_Interupt(ai, goal)
return false
end
return