Add decompiled Lua AI scripts + full datasheet findings report
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REGISTER_GOAL(GOAL_Kagerou_m17_323001_Battle, "Kagerou_m17_323001Battle")
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local Att3000_Dist_min = 0
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local Att3000_Dist_max = 100
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REGISTER_GOAL_NO_UPDATE(GOAL_Kagerou_m17_323001_Battle, 1)
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function Kagerou_m17_323001Battle_Activate(ai, goal)
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local role = ai:GetTeamOrder(ORDER_TYPE_Role)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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local fate2 = ai:GetRandam_Int(1, 100)
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local fate3 = ai:GetRandam_Int(1, 100)
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if targetDist <= 25 then
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goal:AddSubGoal(GOAL_COMMON_Turn, 3, TARGET_ENE_0, 0, 0, 0)
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if fate <= 33 then
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goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3000, TARGET_ENE_0, DIST_None)
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elseif fate <= 66 then
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goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3014, TARGET_ENE_0, DIST_None)
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else
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goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3007, TARGET_ENE_0, DIST_None)
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end
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goal:AddSubGoal(GOAL_COMMON_MoveToSomewhere, 100, POINT_MOVE_POINT, AI_DIR_TYPE_CENTER, 10, TARGET_SELF, true)
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else
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goal:AddSubGoal(GOAL_COMMON_MoveToSomewhere, 100, POINT_MOVE_POINT, AI_DIR_TYPE_CENTER, 10, TARGET_SELF, true)
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end
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return
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end
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function Kagerou_m17_323001Battle_Update(ai, goal)
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return GOAL_RESULT_Continue
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end
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function Kagerou_m17_323001Battle_Terminate(ai, goal)
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return
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end
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function Kagerou_m17_323001Battle_Interupt(ai, goal)
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return false
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end
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return
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