Add decompiled Lua AI scripts + full datasheet findings report

This commit is contained in:
DSR Extractor
2026-09-23 20:57:16 -05:00
parent 587838dfcd
commit 32b8542ac9
290 changed files with 69055 additions and 0 deletions
+154
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REGISTER_GOAL(GOAL_Skeleton_Beast295000_Battle, "Skeleton_Beast295000Battle")
local Att3000_Dist_min = 0
local Att3000_Dist_max = 2.2
local Att3001_Dist_min = 0
local Att3001_Dist_max = 2.9
local Att3002_Dist_min = 0
local Att3002_Dist_max = 2.7
local Att3003_Dist_min = 0
local Att3003_Dist_max = 6.1
local Att3004_Dist_min = 4.8
local Att3004_Dist_max = 6.1
local Att3005_Dist_min = 9
local Att3005_Dist_max = 10.7
local Att3006_Dist_min = 0
local Att3006_Dist_max = 5.8
REGISTER_GOAL_NO_UPDATE(GOAL_Skeleton_Beast295000_Battle, 1)
Att3000_Dist_min = Att3002_Dist_max
Att3000_Dist_min = Att3000_Dist_max
Att3000_Dist_min = Att3003_Dist_max
function Skeleton_Beast295000Battle_Activate(ai, goal)
local actPerArr = {}
local actFuncArr = {}
local defFuncParamTbl = {}
Common_Clear_Param(actPerArr, actFuncArr, defFuncParamTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
if 9 <= targetDist then
actPerArr[1] = 15
actPerArr[2] = 15
actPerArr[3] = 45
actPerArr[5] = 25
actPerArr[6] = 0
elseif 4 <= targetDist then
actPerArr[1] = 25
actPerArr[2] = 25
actPerArr[3] = 25
actPerArr[5] = 10
actPerArr[6] = 15
elseif 2.5 <= targetDist then
actPerArr[1] = 40
actPerArr[2] = 30
actPerArr[3] = 10
actPerArr[5] = 0
actPerArr[6] = 20
else
actPerArr[1] = 30
actPerArr[2] = 50
actPerArr[3] = 10
actPerArr[5] = 0
actPerArr[6] = 10
end
local local0 = {Att3002_Dist_max, 0, 3002, DIST_Near}
defFuncParamTbl[1] = local0
local0 = {Att3000_Dist_max, 0, 40, 60, 3000, 3001, 3000, nil}
defFuncParamTbl[2] = local0
local0 = {Att3003_Dist_max, 0, 3003, DIST_Middle}
defFuncParamTbl[3] = local0
actFuncArr[5] = REGIST_FUNC(ai, goal, Skeleton_Beast295000_Act05)
actFuncArr[6] = REGIST_FUNC(ai, goal, Skeleton_Beast295000_Act06)
local atkAfterFunc = REGIST_FUNC(ai, goal, Skeleton_Beast295000_ActAfter_AdjustSpace, atkAfterOddsTbl)
Common_Battle_Activate(ai, goal, actPerArr, actFuncArr, atkAfterFunc, defFuncParamTbl)
return
end
Att3000_Dist_min = Att3005_Dist_min
Att3000_Dist_min = Att3005_Dist_max
Att3000_Dist_min = Att3004_Dist_max
function Skeleton_Beast295000_Act05(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
local fate2 = ai:GetRandam_Int(1, 100)
if Att3005_Dist_min <= targetDist and fate <= 40 then
local AppDist = Att3005_Dist_max
local DashDist = Att3005_Dist_max + 2
local Odds_Guard = 0
local AttID = 3005
local AttDist = DIST_Middle
Approach_and_Attack_Act(ai, goal, AppDist, DashDist, Odds_Guard, AttID, AttDist)
else
local AppDist = Att3004_Dist_max
local DashDist = Att3004_Dist_max + 2
local Odds_Guard = 0
local AttID = 3004
local AttDist = DIST_Middle
Approach_and_Attack_Act(ai, goal, AppDist, DashDist, Odds_Guard, AttID, AttDist)
end
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
Att3000_Dist_min = Att3006_Dist_max
function Skeleton_Beast295000_Act06(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
local fate2 = ai:GetRandam_Int(1, 100)
local AppDist = Att3006_Dist_max
local DashDist = Att3006_Dist_max + 2
local Odds_Guard = 0
local AttID = 3006
local AttDist = DIST_Middle
Approach_and_Attack_Act(ai, goal, AppDist, DashDist, Odds_Guard, AttID, AttDist)
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
function Skeleton_Beast295000_ActAfter_AdjustSpace(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
local fate2 = ai:GetRandam_Int(1, 100)
local SpinTime = 0
local SafeDist = 4
if fate > 20 then
if fate <= 50 then
goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 10, TARGET_ENE_0, 3, TARGET_ENE_0, false, -1)
return true
elseif fate <= 80 then
goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 701, TARGET_ENE_0, SpinTime, AI_DIR_TYPE_B, SafeDist)
return true
elseif fate2 <= 50 then
goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 702, TARGET_ENE_0, SpinTime, AI_DIR_TYPE_L, SafeDist)
return true
else
goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 703, TARGET_ENE_0, SpinTime, AI_DIR_TYPE_R, SafeDist)
return true
end
else
return false
end
end
function Skeleton_Beast295000Battle_Update(ai, goal)
return GOAL_RESULT_Continue
end
function Skeleton_Beast295000Battle_Terminate(ai, goal)
return
end
function Skeleton_Beast295000Battle_Interupt(ai, goal)
local distGuardBreak_Act = 3
local oddsGuardBreak_Act = 25
local fate = ai:GetRandam_Int(1, 100)
if GuardBreak_Act(ai, goal, distGuardBreak_Act, oddsGuardBreak_Act) then
if fate <= 50 then
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3001, TARGET_ENE_0, DIST_Middle, 0)
else
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3002, TARGET_ENE_0, DIST_Middle, 0)
end
return true
else
return false
end
end
return