Add decompiled Lua AI scripts + full datasheet findings report
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REGISTER_GOAL(GOAL_Skeleton_baby294000_Battle, "Skeleton_baby294000Battle")
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local Att3000_Dist_min = 0
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local Att3000_Dist_max = 3
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REGISTER_GOAL_NO_UPDATE(GOAL_Skeleton_baby294000_Battle, 1)
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function OnIf_294000(ai, goal, codeNo)
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if codeNo == 0 and ai:IsRideLargeSpaceFlag(TARGET_SELF) then
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goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3000, TARGET_ENE_0, DIST_None)
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end
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return
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end
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function Skeleton_baby294000Battle_Activate(ai, goal)
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if ai:HasSpecialEffectId(TARGET_SELF, 5111) then
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goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 2, TARGET_ENE_0, 2, TARGET_SELF, true, -1)
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goal:AddSubGoal(GOAL_COMMON_If, 10, 0)
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else
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goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 2, TARGET_ENE_0, 2, TARGET_SELF, false, -1)
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goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3000, TARGET_ENE_0, DIST_Middle)
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goal:AddSubGoal(GOAL_COMMON_Wait, ai:GetRandam_Float(0, 1.5), TARGET_SELF, 0, 0, 0)
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end
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return
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end
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function Skeleton_baby294000Battle_Update(ai, goal)
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return GOAL_RESULT_Continue
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end
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function Skeleton_baby294000Battle_Terminate(ai, goal)
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return
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end
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function Skeleton_baby294000Battle_Interupt(ai, goal)
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local fate = ai:GetRandam_Int(1, 100)
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local fate2 = ai:GetRandam_Int(1, 100)
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local fate3 = ai:GetRandam_Int(1, 100)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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return false
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end
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return
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