Add decompiled Lua AI scripts + full datasheet findings report
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REGISTER_GOAL(GOAL_Syarin293000_Battle, "Syarin293000Battle")
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REGISTER_GOAL_NO_UPDATE(GOAL_Syarin293000_Battle, 1)
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function Syarin293000Battle_Activate(ai, goal)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local targetDistY = ai:GetDistY(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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local fate2 = ai:GetRandam_Int(1, 100)
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local fate3 = ai:GetRandam_Int(1, 100)
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local fate4 = ai:GetRandam_Int(1, 100)
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if ai:HasSpecialEffectId(TARGET_SELF, 5401) then
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goal:AddSubGoal(GOAL_COMMON_ApproachStep, 5, 700, TARGET_ENE_0, 2, 0)
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goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 700, TARGET_SELF, 0, AI_DIR_TYPE_F, 0)
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goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 700, TARGET_SELF, 0, AI_DIR_TYPE_F, 0)
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goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 700, TARGET_SELF, 0, AI_DIR_TYPE_F, 0)
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goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3000, TARGET_SELF, DIST_None)
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elseif 5 <= targetDist then
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goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, TARGET_ENE_0, 10, TARGET_SELF, false, -1)
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goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3001, TARGET_ENE_0, DIST_Middle, 0)
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elseif fate <= 75 then
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goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 2.5, TARGET_ENE_0, 5, TARGET_ENE_0, true, -1)
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goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 701, TARGET_ENE_0, -1, AI_DIR_TYPE_F, 3)
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goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, TARGET_ENE_0, 10, TARGET_SELF, false, -1)
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goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3001, TARGET_ENE_0, DIST_Middle, 0)
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elseif fate <= 90 then
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goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, TARGET_ENE_0, 10, TARGET_SELF, false, -1)
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goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3001, TARGET_ENE_0, DIST_Middle, 0)
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else
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goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, TARGET_ENE_0, 1.5, TARGET_SELF, true, -1)
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goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0)
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if fate2 <= 50 then
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goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 2.5, TARGET_ENE_0, 2, TARGET_ENE_0, true, -1)
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goal:AddSubGoal(GOAL_COMMON_SidewayMove, 3, TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Int(30, 45), true, true, -1)
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end
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end
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return
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end
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function Syarin293000Battle_Update(ai, goal)
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return GOAL_RESULT_Continue
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end
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function Syarin293000Battle_Terminate(ai, goal)
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return
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end
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function Syarin293000Battle_Interupt(ai, goal)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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local fate2 = ai:GetRandam_Int(1, 100)
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if ai:IsInterupt(INTERUPT_ChangedAnimIdOffset) then
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return true
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else
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return false
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end
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end
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return
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