Add decompiled Lua AI scripts + full datasheet findings report

This commit is contained in:
DSR Extractor
2026-09-23 20:57:16 -05:00
parent 587838dfcd
commit 32b8542ac9
290 changed files with 69055 additions and 0 deletions
+193
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REGISTER_GOAL(GOAL_HonebutoSk_Senshi292001_Battle, "HonebutoSk_Senshi292001Battle")
local Att3000_Dist_min = 0
local Att3000_Dist_max = 2.7
local Att3001_Dist_min = 0
local Att3001_Dist_max = 1.6
local Att3002_Dist_min = 0
local Att3002_Dist_max = 2.2
local Att3003_Dist_min = 0
local Att3003_Dist_max = 2.2
local Att3004_Dist_min = 0
local Att3004_Dist_max = 5.5
local Att3005_Dist_min = 0
local Att3005_Dist_max = 2.5
local Att3006_Dist_min = 0
local Att3006_Dist_max = 6.5
local Att3007_Dist_min = 0
local Att3007_Dist_max = 0.7
REGISTER_GOAL_NO_UPDATE(GOAL_HonebutoSk_Senshi292001_Battle, 1)
Att3000_Dist_min = Att3000_Dist_max
Att3000_Dist_min = Att3004_Dist_max
function HonebutoSk_Senshi292001Battle_Activate(ai, goal)
local actPerArr = {}
local actFuncArr = {}
local defFuncParamTbl = {}
Common_Clear_Param(actPerArr, actFuncArr, defFuncParamTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
if 5.5 <= targetDist then
actPerArr[1] = 10
actPerArr[2] = 5
actPerArr[3] = 40
actPerArr[4] = 40
actPerArr[5] = 0
actPerArr[9] = 5
elseif 2.7 <= targetDist then
actPerArr[1] = 50
actPerArr[2] = 25
actPerArr[3] = 0
actPerArr[4] = 0
actPerArr[5] = 0
actPerArr[9] = 25
else
actPerArr[1] = 35
actPerArr[2] = 17
actPerArr[3] = 0
actPerArr[4] = 0
actPerArr[5] = 30
actPerArr[9] = 18
end
actFuncArr[1] = REGIST_FUNC(ai, goal, HonebutoSk_Senshi292001_Act01)
local local0 = {}
local local1, local2, local3, local4 = nil
local0[1] = Att3000_Dist_max
local0[2] = 75
local0[3] = 33
local0[4] = 33
local0[5] = local1
local0[6] = local2
local0[7] = local3
local0[8] = local4
defFuncParamTbl[2] = local0
local0 = {Att3004_Dist_max, 75, 3004, DIST_Middle}
defFuncParamTbl[3] = local0
actFuncArr[4] = REGIST_FUNC(ai, goal, HonebutoSk_Senshi292001_Act04)
actFuncArr[5] = REGIST_FUNC(ai, goal, HonebutoSk_Senshi292001_Act05)
local0 = {Att3000_Dist_max, 75, 33, 33, 3000, 3001, 3003, nil}
defFuncParamTbl[9] = local0
local0 = {100, 40, 15, 15, 0, 15, 15}
local atkAfterFunc = REGIST_FUNC(ai, goal, HumanCommon_ActAfter_AdjustSpace_IncludeSidestep, local0)
Common_Battle_Activate(ai, goal, actPerArr, actFuncArr, atkAfterFunc, defFuncParamTbl)
return
end
Att3000_Dist_min = Att3005_Dist_max
function HonebutoSk_Senshi292001_Act01(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
local AppDist = Att3005_Dist_max
local DashDist = Att3005_Dist_max + 2
local Odds_Guard = 0
local AttID = 3005
local AttDist = DIST_Middle
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3005, TARGET_ENE_0, DIST_Middle, 0, 180)
GetWellSpace_Odds = 75
return GetWellSpace_Odds
end
Att3000_Dist_min = Att3006_Dist_max
function HonebutoSk_Senshi292001_Act04(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local AppDist = Att3006_Dist_max
local DashDist = Att3006_Dist_max + 2
local Odds_Guard = 75
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3006, TARGET_ENE_0, DIST_Middle, 0)
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
Att3000_Dist_min = Att3007_Dist_max
function HonebutoSk_Senshi292001_Act05(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local AppDist = Att3007_Dist_max
local DashDist = Att3007_Dist_max + 2
local Odds_Guard = 75
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3007, TARGET_ENE_0, DIST_Middle, 0)
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
function HonebutoSk_Senshi292001Battle_Update(ai, goal)
return GOAL_RESULT_Continue
end
function HonebutoSk_Senshi292001Battle_Terminate(ai, goal)
return
end
function HonebutoSk_Senshi292001Battle_Interupt(ai, goal)
local fate = ai:GetRandam_Int(1, 100)
local fate2 = ai:GetRandam_Int(1, 100)
local fate3 = ai:GetRandam_Int(1, 100)
local targetDist = ai:GetDist(TARGET_ENE_0)
local distResponse = 3
local oddsResponse = 50
local oddsStep = 30
local bkStepPer = 30
local leftStepPer = 35
local rightStepPer = 35
local safetyDist = 4
local oddsLeaveAndSide = 50
local timeSide = 4.5
local distLeave = 2.5
if Damaged_Step_or_Guard(ai, goal, distResponse, oddsResponse, oddsStep, bkStepPer, leftStepPer, rightStepPer, safetyDist, oddsLeaveAndSide, timeSide, distLeave) then
return true
else
local distGuardBreak_Act = 2.2
local oddsGuardBreak_Act = 50
if GuardBreak_Act(ai, goal, distGuardBreak_Act, oddsGuardBreak_Act) then
if fate <= 50 then
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0)
else
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3003, TARGET_ENE_0, DIST_Middle, 0)
end
return true
else
local distMissSwing_Int = 2.2
local oddsMissSwing_Int = 30
if MissSwing_Int(ai, goal, distMissSwing_Int, oddsMissSwing_Int) then
if fate <= 50 then
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0)
else
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3003, TARGET_ENE_0, DIST_Middle, 0)
end
return true
else
local oddsResponse = 1
local bkStepPer = 40
local leftStepPer = 30
local rightStepPer = 30
local safetyDist = 4
if MissSwingSelf_Step(ai, goal, oddsResponse, bkStepPer, leftStepPer, rightStepPer, safetyDist) then
return true
else
local oddsResponse = 20
local bkStepPer = 30
local leftStepPer = 35
local rightStepPer = 35
local safetyDist = 4
if RebByOpGuard_Step(ai, goal, oddsResponse, bkStepPer, leftStepPer, rightStepPer, safetyDist) then
return true
else
local distSuccessGuard_Act = 2.2
local oddsSuccessGuard_Act = 50
if SuccessGuard_Act(ai, goal, distSuccessGuard_Act, oddsSuccessGuard_Act) then
if fate <= 50 then
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0)
else
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3003, TARGET_ENE_0, DIST_Middle, 0)
end
return true
else
return false
end
end
end
end
end
end
end
return