Add decompiled Lua AI scripts + full datasheet findings report

This commit is contained in:
DSR Extractor
2026-09-23 20:57:16 -05:00
parent 587838dfcd
commit 32b8542ac9
290 changed files with 69055 additions and 0 deletions
+143
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REGISTER_GOAL(GOAL_HonebutoSk_Kouhu292000_Battle, "HonebutoSk_Kouhu292000Battle")
local Att3000_Dist_min = 0
local Att3000_Dist_max = 3.2
local Att3001_Dist_min = 0
local Att3001_Dist_max = 2.1
local Att3002_Dist_min = 0
local Att3002_Dist_max = 2.1
local Att3003_Dist_min = 0
local Att3003_Dist_max = 1.4
local Att3004_Dist_min = 0
local Att3004_Dist_max = 5.6
local Att3005_Dist_min = 0
local Att3005_Dist_max = 2.5
REGISTER_GOAL_NO_UPDATE(GOAL_HonebutoSk_Kouhu292000_Battle, 1)
Att3000_Dist_min = Att3000_Dist_max
Att3000_Dist_min = Att3004_Dist_max
Att3000_Dist_min = Att3002_Dist_max
function HonebutoSk_Kouhu292000Battle_Activate(ai, goal)
local actPerArr = {}
local actFuncArr = {}
local defFuncParamTbl = {}
Common_Clear_Param(actPerArr, actFuncArr, defFuncParamTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
if not ai:HasSpecialEffectId(TARGET_SELF, 5401) then
actPerArr[4] = 100
elseif 6.6 <= targetDist then
actPerArr[1] = 10
actPerArr[2] = 0
actPerArr[3] = 80
actPerArr[9] = 10
elseif 3.2 <= targetDist then
actPerArr[1] = 30
actPerArr[2] = 40
actPerArr[3] = 0
actPerArr[9] = 30
else
actPerArr[1] = 50
actPerArr[2] = 25
actPerArr[3] = 0
actPerArr[9] = 25
end
actFuncArr[1] = REGIST_FUNC(ai, goal, HonebutoSk_Kouhu292000_Act01)
local local0 = {}
local local1, local2, local3, local4 = nil
local0[1] = Att3000_Dist_max
local0[2] = 0
local0[3] = 50
local0[4] = 50
local0[5] = local1
local0[6] = local2
local0[7] = local3
local0[8] = local4
defFuncParamTbl[2] = local0
local0 = {Att3004_Dist_max, 0, 3004, DIST_Middle}
defFuncParamTbl[3] = local0
actFuncArr[4] = REGIST_FUNC(ai, goal, HonebutoSk_Kouhu292000_Act04)
local0 = {Att3002_Dist_max, 0, 50, 50, 3002, 3003, nil, 100}
defFuncParamTbl[9] = local0
local0 = {0, 35, 5, 30, 0, 15, 15}
local atkAfterFunc = REGIST_FUNC(ai, goal, HumanCommon_ActAfter_AdjustSpace_IncludeSidestep, local0)
Common_Battle_Activate(ai, goal, actPerArr, actFuncArr, atkAfterFunc, defFuncParamTbl)
return
end
Att3000_Dist_min = Att3005_Dist_max
function HonebutoSk_Kouhu292000_Act01(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
local AppDist = Att3005_Dist_max
local DashDist = Att3005_Dist_max + 2
local Odds_Guard = 0
local AttID = 3005
local AttDist = DIST_Middle
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3005, TARGET_ENE_0, DIST_Middle, 0, 180)
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
function HonebutoSk_Kouhu292000_Act04(ai, goal, paramTbl)
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3008, TARGET_SELF, DIST_None)
GetWellSpace_Odds = 0
return GetWellSpace_Odds
end
function HonebutoSk_Kouhu292000Battle_Update(ai, goal)
return GOAL_RESULT_Continue
end
function HonebutoSk_Kouhu292000Battle_Terminate(ai, goal)
return
end
function HonebutoSk_Kouhu292000Battle_Interupt(ai, goal)
local fate = ai:GetRandam_Int(1, 100)
local fate2 = ai:GetRandam_Int(1, 100)
local fate3 = ai:GetRandam_Int(1, 100)
local targetDist = ai:GetDist(TARGET_ENE_0)
local distDamagedStep = 3
local oddsDamagedStep = 25
local bkStepPer = 30
local leftStepPer = 35
local rightStepPer = 35
local safetyDist = 4
if Damaged_Step(ai, goal, distDamagedStep, oddsDamagedStep, bkStepPer, leftStepPer, rightStepPer, safetyDist) then
return true
else
local distGuardBreak_Act = 3.2
local oddsGuardBreak_Act = 50
if GuardBreak_Act(ai, goal, distGuardBreak_Act, oddsGuardBreak_Act) then
if 1.5 <= targetDist then
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0)
else
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3003, TARGET_ENE_0, DIST_Middle, 0)
end
return true
else
local distMissSwing_Int = 5.6
local oddsMissSwing_Int = 30
if MissSwing_Int(ai, goal, distMissSwing_Int, oddsMissSwing_Int) then
if 3.2 <= targetDist then
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0)
else
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3003, TARGET_ENE_0, DIST_Middle, 0)
end
return true
else
local oddsResponse = 20
local bkStepPer = 30
local leftStepPer = 35
local rightStepPer = 35
local safetyDist = 4
if RebByOpGuard_Step(ai, goal, oddsResponse, bkStepPer, leftStepPer, rightStepPer, safetyDist) then
return true
else
return false
end
end
end
end
end
return