Add decompiled Lua AI scripts + full datasheet findings report
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REGISTER_GOAL(GOAL_Giant286000_Battle, "Giant286000Battle")
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local Att3000_Dist_min = 0.2
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local Att3000_Dist_max = 2.7
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local Att3001_Dist_min = -1.3
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local Att3001_Dist_max = 1
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local Att3002_Dist_min = -1.3
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local Att3002_Dist_max = 0.9
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local Att3003_Dist_min = 0
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local Att3003_Dist_max = 3.1
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local Att3004_Dist_min = 0
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local Att3004_Dist_max = 2.7
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local Att3005_Dist_min = 0
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local Att3005_Dist_max = 1.5
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local Att3006_Dist_min = 4.5
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local Att3006_Dist_max = 6.7
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local Att3007_Dist_min = 0
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local Att3007_Dist_max = 100
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local Att3010_Dist_min = 0
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local Att3010_Dist_max = 100
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local Att3011_Dist_min = 0
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local Att3011_Dist_max = 100
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local Att3012_Dist_min = 0
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local Att3012_Dist_max = 100
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REGISTER_GOAL_NO_UPDATE(GOAL_Giant286000_Battle, 1)
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Att3000_Dist_min = Att3000_Dist_max
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Att3000_Dist_min = Att3001_Dist_max
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Att3000_Dist_min = Att3002_Dist_max
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Att3000_Dist_min = Att3003_Dist_max
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Att3000_Dist_min = Att3004_Dist_max
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Att3000_Dist_min = Att3006_Dist_max
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function Giant286000Battle_Activate(ai, goal)
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local role = ai:GetTeamOrder(ORDER_TYPE_Role)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local hprate = ai:GetHpRate(TARGET_SELF)
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local fate = ai:GetRandam_Int(1, 100)
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local fate2 = ai:GetRandam_Int(1, 100)
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local fate3 = ai:GetRandam_Int(1, 100)
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local eventNo = ai:GetEventRequest(0)
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local objeventNo = ai:GetEventRequest(1)
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local FireEventNo = ai:GetEventRequest(2)
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local GetWellSpace_Odds = 0
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local Act01Per = 0
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local Act02Per = 0
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local Act03Per = 0
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local Act04Per = 0
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local Act05Per = 0
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local Act06Per = 0
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local Act07Per = 0
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local Act08Per = 0
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local Act09Per = 0
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local Act10Per = 0
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local Act11Per = 0
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local Act12Per = 0
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local Act13Per = 0
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local Act14Per = 0
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local Act15Per = 0
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ai:AddObserveChrDmySphere(0, TARGET_ENE_0, 3, 2)
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ai:AddObserveChrDmySphere(1, TARGET_ENE_0, 4, 2)
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if ai:IsInsideTargetRegion(TARGET_SELF, 1502710) and FireEventNo == 6 and eventNo ~= 10 and objeventNo ~= 20 then
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Act15Per = 100
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elseif ai:IsInsideTargetRegion(TARGET_SELF, 1502710) and FireEventNo == 5 and objeventNo ~= 20 then
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Act14Per = 100
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elseif ai:IsInsideTargetRegion(TARGET_SELF, 1502710) and FireEventNo == 4 and objeventNo ~= 20 then
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Act13Per = 100
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elseif ai:IsInsideTargetRegion(TARGET_SELF, 1502710) and FireEventNo == 3 and objeventNo ~= 20 then
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Act10Per = 100
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elseif ai:IsInsideTargetRegion(TARGET_SELF, 1502710) and FireEventNo == 2 and objeventNo ~= 20 then
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Act09Per = 100
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elseif ai:IsInsideTargetRegion(TARGET_SELF, 1502710) and FireEventNo == 1 and objeventNo ~= 20 then
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Act08Per = 100
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elseif ai:IsInsideTargetRegion(TARGET_ENE_0, 1502710) then
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if not not ai:IsInsideObserve(0) or ai:IsInsideObserve(1) then
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Act01Per = 5
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Act02Per = 15
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Act03Per = 15
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Act04Per = 0
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Act05Per = 5
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Act06Per = 50
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Act07Per = 10
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elseif 25 <= targetDist then
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Act11Per = 100
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elseif 18 <= targetDist then
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Act12Per = 100
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elseif 4 <= targetDist then
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Act01Per = 15
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Act02Per = 10
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Act03Per = 10
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Act04Per = 20
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Act05Per = 15
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Act06Per = 0
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Act07Per = 20
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else
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Act01Per = 15
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Act02Per = 15
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Act03Per = 15
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Act04Per = 10
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Act05Per = 15
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Act06Per = 0
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Act07Per = 30
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end
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elseif 20 <= targetDist then
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Act11Per = 100
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else
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Act12Per = 100
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end
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local doAdmirer = ai:GetExcelParam(AI_EXCEL_THINK_PARAM_TYPE__thinkAttr_doAdmirer)
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local role = ai:GetTeamOrder(ORDER_TYPE_Role)
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local Odds_Guard = 0
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if doAdmirer == 1 and role == ROLE_TYPE_Torimaki then
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Torimaki_Act(ai, goal, Odds_Guard)
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elseif doAdmirer == 1 and role == ROLE_TYPE_Kankyaku then
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Kankyaku_Act(ai, goal, Odds_Guard)
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else
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local fateAct = ai:GetRandam_Int(1, Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per + Act08Per + Act09Per + Act10Per + Act11Per + Act12Per + Act13Per + Act14Per + Act15Per)
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if fateAct <= Act01Per then
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local AppDist = Att3000_Dist_max
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local DashDist = Att3000_Dist_max + 2
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local Odds_Guard = 0
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local AttID = 3000
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local AttDist = DIST_Middle
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Approach_and_Attack_Act(ai, goal, AppDist, DashDist, Odds_Guard, AttID, AttDist)
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GetWellSpace_Odds = 100
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elseif fateAct <= Act01Per + Act02Per then
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local AppDist = Att3001_Dist_max
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local DashDist = Att3001_Dist_max + 2
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local Odds_Guard = 0
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local AttID = 3001
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local AttDist = DIST_Middle
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Approach_and_Attack_Act(ai, goal, AppDist, DashDist, Odds_Guard, AttID, AttDist)
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GetWellSpace_Odds = 100
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elseif fateAct <= Act01Per + Act02Per + Act03Per then
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local AppDist = Att3002_Dist_max
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local DashDist = Att3002_Dist_max + 2
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local Odds_Guard = 0
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local AttID = 3002
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local AttDist = DIST_Middle
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Approach_and_Attack_Act(ai, goal, AppDist, DashDist, Odds_Guard, AttID, AttDist)
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GetWellSpace_Odds = 100
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elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per then
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local AppDist = Att3003_Dist_max
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local DashDist = Att3003_Dist_max + 2
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local Odds_Guard = 0
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local AttID = 3003
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local AttDist = DIST_Middle
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Approach_and_Attack_Act(ai, goal, AppDist, DashDist, Odds_Guard, AttID, AttDist)
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GetWellSpace_Odds = 100
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elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per then
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local AppDist = Att3004_Dist_max
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local DashDist = Att3004_Dist_max + 2
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local Odds_Guard = 0
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local AttID = 3004
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local AttDist = DIST_Middle
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Approach_and_Attack_Act(ai, goal, AppDist, DashDist, Odds_Guard, AttID, AttDist)
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GetWellSpace_Odds = 100
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elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per then
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goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3005, TARGET_ENE_0, DIST_Middle, 0)
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GetWellSpace_Odds = 100
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elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per then
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local AppDist = Att3006_Dist_max
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local DashDist = Att3006_Dist_max + 2
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local Odds_Guard = 0
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local AttID = 3006
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local AttDist = DIST_Middle
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Approach_and_Attack_Act(ai, goal, AppDist, DashDist, Odds_Guard, AttID, AttDist)
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GetWellSpace_Odds = 100
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elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per + Act08Per then
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goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, POINT_INITIAL, -1.8, TARGET_SELF, true, -1)
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ai:SetEventFlag(11505105, true)
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ai:SetEventMoveTarget(1502700)
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goal:AddSubGoal(GOAL_COMMON_Turn, 10, POINT_EVENT, 2, 0, 0)
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goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 20, 3010, TARGET_ENE_0, DIST_None)
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goal:AddSubGoal(GOAL_COMMON_If, 15, 0)
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GetWellSpace_Odds = 0
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elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per + Act08Per + Act09Per then
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goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, POINT_INITIAL, -1.8, TARGET_SELF, true, -1)
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ai:SetEventFlag(11505105, true)
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ai:SetEventMoveTarget(1502701)
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goal:AddSubGoal(GOAL_COMMON_Turn, 10, POINT_EVENT, 2, 0, 0)
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goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 20, 3010, TARGET_ENE_0, DIST_None)
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goal:AddSubGoal(GOAL_COMMON_If, 15, 0)
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GetWellSpace_Odds = 0
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elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per + Act08Per + Act09Per + Act10Per then
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goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, POINT_INITIAL, -1.8, TARGET_SELF, true, -1)
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ai:SetEventFlag(11505105, true)
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ai:SetEventMoveTarget(1502702)
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goal:AddSubGoal(GOAL_COMMON_Turn, 10, POINT_EVENT, 2, 0, 0)
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goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 20, 3011, TARGET_ENE_0, DIST_None)
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goal:AddSubGoal(GOAL_COMMON_If, 15, 0)
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GetWellSpace_Odds = 0
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elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per + Act08Per + Act09Per + Act10Per + Act11Per then
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goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 3, POINT_INITIAL, 2, TARGET_SELF, true, -1)
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goal:AddSubGoal(GOAL_COMMON_Wait, 3, TARGET_SELF, 0, 0, 0)
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GetWellSpace_Odds = 0
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elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per + Act08Per + Act09Per + Act10Per + Act11Per + Act12Per then
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goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 3, POINT_INITIAL, 2, TARGET_ENE_0, true, -1)
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goal:AddSubGoal(GOAL_COMMON_Wait, 3, TARGET_ENE_0)
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GetWellSpace_Odds = 0
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elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per + Act08Per + Act09Per + Act10Per + Act11Per + Act12Per + Act13Per then
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goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, POINT_INITIAL, -1.8, TARGET_SELF, true, -1)
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ai:SetEventFlag(11505105, true)
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ai:SetEventMoveTarget(1502703)
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goal:AddSubGoal(GOAL_COMMON_Turn, 10, POINT_EVENT, 2, 0, 0)
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goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 20, 3011, TARGET_ENE_0, DIST_None)
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goal:AddSubGoal(GOAL_COMMON_If, 15, 0)
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GetWellSpace_Odds = 0
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elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per + Act08Per + Act09Per + Act10Per + Act11Per + Act12Per + Act13Per + Act14Per then
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goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, POINT_INITIAL, -1.8, TARGET_SELF, true, -1)
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ai:SetEventFlag(11505105, true)
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ai:SetEventMoveTarget(1502704)
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goal:AddSubGoal(GOAL_COMMON_Turn, 10, POINT_EVENT, 2, 0, 0)
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goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 20, 3012, TARGET_ENE_0, DIST_None)
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goal:AddSubGoal(GOAL_COMMON_If, 15, 0)
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GetWellSpace_Odds = 0
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else
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goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, POINT_INITIAL, -1.8, TARGET_SELF, true, -1)
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ai:SetEventFlag(11505105, true)
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ai:SetEventMoveTarget(1502705)
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goal:AddSubGoal(GOAL_COMMON_Turn, 10, POINT_EVENT, 2, 0, 0)
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goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 20, 3010, TARGET_ENE_0, DIST_None)
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goal:AddSubGoal(GOAL_COMMON_If, 15, 0)
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GetWellSpace_Odds = 0
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end
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end
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local fateGWS = ai:GetRandam_Int(1, 100)
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if fateGWS <= GetWellSpace_Odds then
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local Odds_Guard = 0
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local Odds_NoAct = 50
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local Odds_BackAndSide = 0
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local Odds_Back = 20
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local Odds_BitWait = 30
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local Odds_Backstep = 0
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GetWellSpace_Act(ai, goal, Odds_Guard, Odds_NoAct, Odds_BackAndSide, Odds_Back, Odds_BitWait, Odds_Backstep)
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end
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return
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end
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function OnIf_286000(ai, goal, codeNo)
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ai:SetEventFlag(11505105, false)
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goal:AddSubGoal(GOAL_COMMON_Wait, 0.5, TARGET_SELF, 0, 0, 0)
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return
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end
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function Giant286000Battle_Update(ai, goal)
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return GOAL_RESULT_Continue
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end
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function Giant286000Battle_Terminate(ai, goal)
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return
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end
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function Giant286000Battle_Interupt(ai, goal)
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local fate = ai:GetRandam_Int(1, 100)
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local fate2 = ai:GetRandam_Int(1, 100)
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local fate3 = ai:GetRandam_Int(1, 100)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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return false
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end
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return
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