Add decompiled Lua AI scripts + full datasheet findings report

This commit is contained in:
DSR Extractor
2026-09-23 20:57:16 -05:00
parent 587838dfcd
commit 32b8542ac9
290 changed files with 69055 additions and 0 deletions
+159
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REGISTER_GOAL(GOAL_HusiBanIwa281100_Battle, "HusiBanIwa281100Battle")
local Att3000_Dist_min = 0
local Att3000_Dist_max = 2.4
local Att3001_Dist_min = 0
local Att3001_Dist_max = 2.4
local Att3002_Dist_min = 0
local Att3002_Dist_max = 1.5
local Att3003_Dist_min = 0
local Att3003_Dist_max = 7.4
local Att3004_Dist_min = 0
local Att3004_Dist_max = 3
local Att3005_Dist_min = 0
local Att3005_Dist_max = 20.1
local Att3006_Dist_min = 0
local Att3006_Dist_max = 20
local Att3007_Dist_min = 0
local Att3007_Dist_max = 10
REGISTER_GOAL_NO_UPDATE(GOAL_HusiBanIwa281100_Battle, 1)
Att3000_Dist_min = Att3002_Dist_max
Att3000_Dist_min = Att3000_Dist_max
Att3000_Dist_min = Att3004_Dist_max
function HusiBanIwa281100Battle_Activate(ai, goal)
local actPerArr = {}
local actFuncArr = {}
local defFuncParamTbl = {}
Common_Clear_Param(actPerArr, actFuncArr, defFuncParamTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local eventNo = ai:GetEventRequest()
if 8.1 <= targetDist then
actPerArr[1] = 0
actPerArr[2] = 0
actPerArr[3] = 0
actPerArr[4] = 40
actPerArr[6] = 60
actPerArr[9] = 0
elseif 6.1 <= targetDist then
actPerArr[1] = 0
actPerArr[2] = 0
actPerArr[3] = 0
actPerArr[4] = 0
actPerArr[6] = 20
actPerArr[9] = 80
elseif 4.1 <= targetDist then
actPerArr[1] = 10
actPerArr[2] = 10
actPerArr[3] = 10
actPerArr[4] = 0
actPerArr[6] = 0
actPerArr[9] = 70
elseif 2.1 <= targetDist then
actPerArr[1] = 20
actPerArr[2] = 20
actPerArr[3] = 10
actPerArr[4] = 0
actPerArr[6] = 0
actPerArr[9] = 50
else
actPerArr[1] = 25
actPerArr[2] = 20
actPerArr[3] = 5
actPerArr[4] = 0
actPerArr[6] = 0
actPerArr[9] = 50
end
local local0 = {Att3002_Dist_max, 0, 3002, DIST_Middle}
defFuncParamTbl[1] = local0
local0 = {}
local local1, local2, local3, local4 = nil
local0[1] = Att3000_Dist_max
local0[2] = 0
local0[3] = 30
local0[4] = 70
local0[5] = local1
local0[6] = local2
local0[7] = local3
local0[8] = local4
defFuncParamTbl[2] = local0
local0 = {Att3004_Dist_max, 0, 3004, DIST_Middle}
defFuncParamTbl[3] = local0
actFuncArr[4] = REGIST_FUNC(ai, goal, HusiBanIwa281100_Act04)
local0 = {3007, DIST_Far, nil}
defFuncParamTbl[6] = local0
actFuncArr[9] = REGIST_FUNC(ai, goal, HusiBanIwa281100_Act09)
local0 = {0, 90, 5, 5, 0, 0}
local atkAfterFunc = REGIST_FUNC(ai, goal, HumanCommon_ActAfter_AdjustSpace, local0)
Common_Battle_Activate(ai, goal, actPerArr, actFuncArr, atkAfterFunc, defFuncParamTbl)
return
end
Att3000_Dist_min = Att3003_Dist_max
function HusiBanIwa281100_Act04(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local AppDist = Att3003_Dist_max
local DashDist = Att3003_Dist_max + 2
local Odds_Guard = 0
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3003, TARGET_ENE_0, DIST_None, 0)
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
function HusiBanIwa281100_Act06(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3007, TARGET_ENE_0, DIST_None, 0)
GetWellSpace_Odds = 0
return GetWellSpace_Odds
end
function HusiBanIwa281100_Act09(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
if 6.1 <= targetDist then
goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3005, TARGET_ENE_0, DIST_None, 0)
goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, 3006, TARGET_ENE_0, DIST_None, 0)
goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, 3006, TARGET_ENE_0, DIST_None, 0)
goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, 3006, TARGET_ENE_0, DIST_None, 0)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3006, TARGET_ENE_0, DIST_None, 0)
elseif 4.1 <= targetDist then
goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3005, TARGET_ENE_0, DIST_None, 0)
goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, 3006, TARGET_ENE_0, DIST_None, 0)
goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, 3006, TARGET_ENE_0, DIST_None, 0)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3006, TARGET_ENE_0, DIST_None, 0)
elseif 2.1 <= targetDist then
goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3005, TARGET_ENE_0, DIST_None, 0)
goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, 3006, TARGET_ENE_0, DIST_None, 0)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3006, TARGET_ENE_0, DIST_None, 0)
else
goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3005, TARGET_ENE_0, DIST_None, 0)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3006, TARGET_ENE_0, DIST_None, 0)
end
GetWellSpace_Odds = 0
return GetWellSpace_Odds
end
function HusiBanIwa281100Battle_Update(ai, goal)
return GOAL_RESULT_Continue
end
function HusiBanIwa281100Battle_Terminate(ai, goal)
return
end
function HusiBanIwa281100Battle_Interupt(ai, goal)
local distGuardBreak_Act = 7.4
local oddsGuardBreak_Act = 30
local targetDist = ai:GetDist(TARGET_ENE_0)
if GuardBreak_Act(ai, goal, distGuardBreak_Act, oddsGuardBreak_Act) then
if 2.3 <= targetDist then
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3003, TARGET_ENE_0, DIST_Middle, 0)
else
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3002, TARGET_ENE_0, DIST_Middle, 0)
end
return true
else
return false
end
end
return