Add decompiled Lua AI scripts + full datasheet findings report
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REGISTER_GOAL(GOAL_HusiBan281000_Battle, "HusiBan281000Battle")
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local Att3000_Dist_min = 0
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local Att3000_Dist_max = 3.8
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local Att3002_Dist_min = 0
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local Att3002_Dist_max = 2.1
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local Att3003_Dist_min = 2.75
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local Att3003_Dist_max = 6.45
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local Att3004_Dist_min = 0
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local Att3004_Dist_max = 4.5
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local Att3006_Dist_min = 0
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local Att3006_Dist_max = 9.5
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REGISTER_GOAL_NO_UPDATE(GOAL_HusiBan281000_Battle, 1)
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Att3000_Dist_min = Att3000_Dist_max
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Att3000_Dist_min = Att3002_Dist_max
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Att3000_Dist_min = Att3003_Dist_max
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Att3000_Dist_min = Att3004_Dist_max
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function HusiBan281000Battle_Activate(ai, goal)
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local actPerArr = {}
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local actFuncArr = {}
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local defFuncParamTbl = {}
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Common_Clear_Param(actPerArr, actFuncArr, defFuncParamTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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if 8 <= targetDist then
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actPerArr[2] = 10
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actPerArr[3] = 5
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actPerArr[1] = 50
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actPerArr[9] = 10
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actPerArr[6] = 25
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elseif 4 <= targetDist then
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actPerArr[2] = 15
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actPerArr[3] = 10
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actPerArr[1] = 40
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actPerArr[9] = 10
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actPerArr[6] = 25
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elseif 2.5 <= targetDist then
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actPerArr[2] = 30
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actPerArr[3] = 20
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actPerArr[1] = 10
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actPerArr[9] = 30
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actPerArr[6] = 10
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else
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actPerArr[2] = 35
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actPerArr[3] = 20
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actPerArr[1] = 0
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actPerArr[9] = 35
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actPerArr[6] = 10
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end
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local local0 = {}
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local local1, local2, local3, local4 = nil
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local0[1] = Att3000_Dist_max
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local0[2] = 0
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local0[3] = 50
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local0[4] = 100
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local0[5] = local1
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local0[6] = local2
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local0[7] = local3
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local0[8] = local4
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defFuncParamTbl[2] = local0
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local0 = {Att3002_Dist_max, 0, 3002, DIST_Middle}
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defFuncParamTbl[3] = local0
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local0 = {Att3003_Dist_max, 0, 3003, DIST_Middle}
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defFuncParamTbl[1] = local0
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local0 = {}
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local3, local4 = nil
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local0[1] = Att3004_Dist_max
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local0[2] = 0
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local0[3] = 50
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local0[4] = 100
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local0[5] = 3004
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local0[6] = 3005
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local0[7] = local3
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local0[8] = local4
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defFuncParamTbl[9] = local0
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local0 = {3006, DIST_None, nil}
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defFuncParamTbl[6] = local0
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local0 = {0, 10, 40, 30, 20, 0}
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local atkAfterFunc = REGIST_FUNC(ai, goal, HumanCommon_ActAfter_AdjustSpace, local0)
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Common_Battle_Activate(ai, goal, actPerArr, actFuncArr, atkAfterFunc, defFuncParamTbl)
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return
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end
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function HusiBan281000Battle_Update(ai, goal)
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return GOAL_RESULT_Continue
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end
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function HusiBan281000Battle_Terminate(ai, goal)
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return
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end
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Att3000_Dist_min = Att3003_Dist_max
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function HusiBan281000Battle_Interupt(ai, goal)
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local fate = ai:GetRandam_Int(1, 100)
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local fate2 = ai:GetRandam_Int(1, 100)
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local fate3 = ai:GetRandam_Int(1, 100)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local guardBreakConutDist = 1.7
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local guardBreakConutPer = 25
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if FindGuardBreak_Act(ai, goal, guardBreakConutDist, guardBreakConutPer) then
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local AppDist = Att3003_Dist_max
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local DashDist = Att3003_Dist_max + 2
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local Odds_Guard = 0
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local AttID = 3003
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local AttDist = DIST_Middle
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Approach_and_Attack_Act(ai, goal, AppDist, DashDist, Odds_Guard, AttID, AttDist)
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return true
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else
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local distMissSwing_Attack = 4.5
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local oddsMissSwing_Attack = 25
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local AttID = 3004
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if MissSwing_Attack(ai, goal, distMissSwing_Attack, oddsMissSwing_Attack, AttID) then
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return true
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else
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return false
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end
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end
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end
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return
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