Add decompiled Lua AI scripts + full datasheet findings report

This commit is contained in:
DSR Extractor
2026-09-23 20:57:16 -05:00
parent 587838dfcd
commit 32b8542ac9
290 changed files with 69055 additions and 0 deletions
+251
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REGISTER_GOAL(GOAL_Mimic278000_Battle, "Mimic278000Battle")
local Att3000_Dist_min = 0
local Att3000_Dist_max = 4.2
local Att3001_Dist_min = 0
local Att3001_Dist_max = 6.1
local Att3002_Dist_min = 0
local Att3002_Dist_max = 4.5
local Att3003_Dist_min = 5
local Att3003_Dist_max = 9.8
local Att3004_Dist_min = 0
local Att3004_Dist_max = 2.7
REGISTER_GOAL_NO_UPDATE(GOAL_Mimic278000_Battle, 1)
function Mimic278000Battle_Activate(ai, goal)
local fate = ai:GetRandam_Int(1, 100)
local fate2 = ai:GetRandam_Int(1, 100)
local fate3 = ai:GetRandam_Int(1, 100)
local targetDist = ai:GetDist(TARGET_ENE_0)
local EventNo = ai:GetEventRequest()
local Act00Per = 0
local Act01Per = 0
local Act02Per = 0
local Act03Per = 0
local Act04Per = 0
local Act05Per = 0
local Act06Per = 0
local Act07Per = 0
local Act08Per = 0
local Act09Per = 0
local Act10Per = 0
local GetWellSpace_Odds = 0
if ai:HasSpecialEffectId(TARGET_SELF, 5420) then
if EventNo == 210 then
Act05Per = 100
elseif 10 <= targetDist then
Act00Per = 10
Act01Per = 10
Act02Per = 20
Act03Per = 50
Act04Per = 10
GetWellSpace_Odds = 100
elseif 5 <= targetDist then
Act00Per = 20
Act01Per = 20
Act02Per = 20
Act03Per = 30
Act04Per = 10
GetWellSpace_Odds = 100
elseif 2.5 <= targetDist then
Act00Per = 20
Act01Per = 40
Act02Per = 20
Act03Per = 0
Act04Per = 20
GetWellSpace_Odds = 100
else
Act00Per = 40
Act01Per = 20
Act02Per = 10
Act03Per = 0
Act04Per = 30
GetWellSpace_Odds = 100
end
elseif ai:HasSpecialEffectId(TARGET_SELF, 5421) then
if EventNo == 200 then
Act09Per = 100
elseif EventNo == 10 then
Act06Per = 100
elseif EventNo == 100 then
Act10Per = 100
else
Act07Per = 100
end
elseif ai:HasSpecialEffectId(TARGET_SELF, 5422) then
if EventNo == 100 then
Act10Per = 100
elseif EventNo == 201 then
Act08Per = 100
else
Act07Per = 100
end
elseif ai:HasSpecialEffectId(TARGET_SELF, 5423) then
if EventNo == 100 then
Act10Per = 100
elseif EventNo == 211 then
Act08Per = 100
else
Act07Per = 100
end
else
goal:AddSubGoal(GOAL_COMMON_Wait, 10000, TARGET_SELF, 0, 0, 0)
end
local fateAct = ai:GetRandam_Int(1, Act00Per + Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per + Act08Per + Act09Per)
if fateAct <= Act00Per then
Mimic278000_Act00(ai, goal)
elseif fateAct <= Act00Per + Act01Per then
Mimic278000_Act01(ai, goal)
elseif fateAct <= Act00Per + Act01Per + Act02Per then
Mimic278000_Act02(ai, goal)
elseif fateAct <= Act00Per + Act01Per + Act02Per + Act03Per then
Mimic278000_Act03(ai, goal)
elseif fateAct <= Act00Per + Act01Per + Act02Per + Act03Per + Act04Per then
Mimic278000_Act04(ai, goal)
elseif fateAct <= Act00Per + Act01Per + Act02Per + Act03Per + Act04Per + Act05Per then
Mimic278000_Act05(ai, goal)
elseif fateAct <= Act00Per + Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per then
Mimic278000_Act06(ai, goal)
elseif fateAct <= Act00Per + Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per then
Mimic278000_Act07(ai, goal)
elseif fateAct <= Act00Per + Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per + Act08Per then
Mimic278000_Act08(ai, goal)
elseif fateAct <= Act00Per + Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per + Act08Per + Act09Per then
Mimic278000_Act09(ai, goal)
else
Mimic278000_Act10(ai, goal)
end
local fateGWS = ai:GetRandam_Int(1, 100)
if fateGWS <= GetWellSpace_Odds then
local Odds_Guard = 0
local Odds_NoAct = 60
local Odds_BackAndSide = 5
local Odds_Back = 5
local Odds_BitWait = 0
local Odds_Backstep = 30
GetWellSpace_Act(ai, goal, Odds_Guard, Odds_NoAct, Odds_BackAndSide, Odds_Back, Odds_BitWait, Odds_Backstep)
end
return
end
Att3000_Dist_min = Att3000_Dist_max
function Mimic278000_Act00(ai, goal)
local AppDist = Att3000_Dist_max
local DashDist = Att3000_Dist_max + 2
local Odds_Guard = 0
local AttID = 3000
local AttDist = DIST_Middle
Approach_and_Attack_Act(ai, goal, AppDist, DashDist, Odds_Guard, AttID, AttDist)
return
end
Att3000_Dist_min = Att3001_Dist_max
function Mimic278000_Act01(ai, goal)
local AppDist = Att3001_Dist_max
local DashDist = Att3001_Dist_max + 2
local Odds_Guard = 0
local AttID = 3001
local AttDist = DIST_Middle
Approach_and_Attack_Act(ai, goal, AppDist, DashDist, Odds_Guard, AttID, AttDist)
return
end
Att3000_Dist_min = Att3002_Dist_max
function Mimic278000_Act02(ai, goal)
local AppDist = Att3002_Dist_max
local DashDist = Att3002_Dist_max + 2
local Odds_Guard = 0
local AttID = 3002
local AttDist = DIST_Middle
Approach_and_Attack_Act(ai, goal, AppDist, DashDist, Odds_Guard, AttID, AttDist)
return
end
Att3000_Dist_min = Att3003_Dist_max
function Mimic278000_Act03(ai, goal)
local AppDist = Att3003_Dist_max
local DashDist = Att3003_Dist_max + 2
local Odds_Guard = 0
local AttID = 3003
local AttDist = DIST_Middle
Approach_and_Attack_Act(ai, goal, AppDist, DashDist, Odds_Guard, AttID, AttDist)
return
end
Att3000_Dist_min = Att3004_Dist_max
function Mimic278000_Act04(ai, goal)
local AppDist = Att3004_Dist_max
local DashDist = Att3004_Dist_max + 2
local Odds_Guard = 0
local AttID = 3004
local AttDist = DIST_Middle
Approach_and_Attack_Act(ai, goal, AppDist, DashDist, Odds_Guard, AttID, AttDist)
return
end
function Mimic278000_Act05(ai, goal)
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3005, TARGET_SELF, DIST_None, 0)
return
end
function Mimic278000_Act06(ai, goal)
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3002, TARGET_ENE_0, DIST_None, 0, -1)
return
end
function Mimic278000_Act07(ai, goal)
goal:AddSubGoal(GOAL_COMMON_Wait, 300, TARGET_SELF, 0, 0, 0)
return
end
function Mimic278000_Act08(ai, goal)
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3000, TARGET_SELF, DIST_None, 0)
return
end
function Mimic278000_Act09(ai, goal)
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3000, TARGET_SELF, DIST_None, 0)
return
end
function Mimic278000_Act10(ai, goal)
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3001, TARGET_SELF, DIST_None, 0)
return
end
function Mimic278000Battle_Update(ai, goal)
return GOAL_RESULT_Continue
end
function Mimic278000Battle_Terminate(ai, goal)
return
end
function Mimic278000Battle_Interupt(ai, goal)
local fate = ai:GetRandam_Int(1, 100)
local fate2 = ai:GetRandam_Int(1, 100)
local fate3 = ai:GetRandam_Int(1, 100)
local targetDist = ai:GetDist(TARGET_ENE_0)
if ai:HasSpecialEffectId(TARGET_SELF, 5420) then
local distDamagedStep = 3
local oddsDamagedStep = 10
local bkStepPer = 50
local leftStepPer = 25
local rightStepPer = 25
local safetyDist = 3
if Damaged_Step(ai, goal, distDamagedStep, oddsDamagedStep, bkStepPer, leftStepPer, rightStepPer, safetyDist) then
return true
end
local distGuardBreak_Act = 4.2
local oddsGuardBreak_Act = 50
if GuardBreak_Act(ai, goal, distGuardBreak_Act, oddsGuardBreak_Act) then
if fate <= 50 then
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0)
else
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3002, TARGET_ENE_0, DIST_Middle, 0)
end
return true
end
end
return false
end
return