Add decompiled Lua AI scripts + full datasheet findings report
This commit is contained in:
@@ -0,0 +1,251 @@
|
||||
REGISTER_GOAL(GOAL_Mimic278000_Battle, "Mimic278000Battle")
|
||||
local Att3000_Dist_min = 0
|
||||
local Att3000_Dist_max = 4.2
|
||||
local Att3001_Dist_min = 0
|
||||
local Att3001_Dist_max = 6.1
|
||||
local Att3002_Dist_min = 0
|
||||
local Att3002_Dist_max = 4.5
|
||||
local Att3003_Dist_min = 5
|
||||
local Att3003_Dist_max = 9.8
|
||||
local Att3004_Dist_min = 0
|
||||
local Att3004_Dist_max = 2.7
|
||||
REGISTER_GOAL_NO_UPDATE(GOAL_Mimic278000_Battle, 1)
|
||||
function Mimic278000Battle_Activate(ai, goal)
|
||||
local fate = ai:GetRandam_Int(1, 100)
|
||||
local fate2 = ai:GetRandam_Int(1, 100)
|
||||
local fate3 = ai:GetRandam_Int(1, 100)
|
||||
local targetDist = ai:GetDist(TARGET_ENE_0)
|
||||
local EventNo = ai:GetEventRequest()
|
||||
local Act00Per = 0
|
||||
local Act01Per = 0
|
||||
local Act02Per = 0
|
||||
local Act03Per = 0
|
||||
local Act04Per = 0
|
||||
local Act05Per = 0
|
||||
local Act06Per = 0
|
||||
local Act07Per = 0
|
||||
local Act08Per = 0
|
||||
local Act09Per = 0
|
||||
local Act10Per = 0
|
||||
local GetWellSpace_Odds = 0
|
||||
if ai:HasSpecialEffectId(TARGET_SELF, 5420) then
|
||||
if EventNo == 210 then
|
||||
Act05Per = 100
|
||||
elseif 10 <= targetDist then
|
||||
Act00Per = 10
|
||||
Act01Per = 10
|
||||
Act02Per = 20
|
||||
Act03Per = 50
|
||||
Act04Per = 10
|
||||
GetWellSpace_Odds = 100
|
||||
elseif 5 <= targetDist then
|
||||
Act00Per = 20
|
||||
Act01Per = 20
|
||||
Act02Per = 20
|
||||
Act03Per = 30
|
||||
Act04Per = 10
|
||||
GetWellSpace_Odds = 100
|
||||
elseif 2.5 <= targetDist then
|
||||
Act00Per = 20
|
||||
Act01Per = 40
|
||||
Act02Per = 20
|
||||
Act03Per = 0
|
||||
Act04Per = 20
|
||||
GetWellSpace_Odds = 100
|
||||
else
|
||||
Act00Per = 40
|
||||
Act01Per = 20
|
||||
Act02Per = 10
|
||||
Act03Per = 0
|
||||
Act04Per = 30
|
||||
GetWellSpace_Odds = 100
|
||||
end
|
||||
elseif ai:HasSpecialEffectId(TARGET_SELF, 5421) then
|
||||
if EventNo == 200 then
|
||||
Act09Per = 100
|
||||
elseif EventNo == 10 then
|
||||
Act06Per = 100
|
||||
elseif EventNo == 100 then
|
||||
Act10Per = 100
|
||||
else
|
||||
Act07Per = 100
|
||||
end
|
||||
elseif ai:HasSpecialEffectId(TARGET_SELF, 5422) then
|
||||
if EventNo == 100 then
|
||||
Act10Per = 100
|
||||
elseif EventNo == 201 then
|
||||
Act08Per = 100
|
||||
else
|
||||
Act07Per = 100
|
||||
end
|
||||
elseif ai:HasSpecialEffectId(TARGET_SELF, 5423) then
|
||||
if EventNo == 100 then
|
||||
Act10Per = 100
|
||||
elseif EventNo == 211 then
|
||||
Act08Per = 100
|
||||
else
|
||||
Act07Per = 100
|
||||
end
|
||||
else
|
||||
goal:AddSubGoal(GOAL_COMMON_Wait, 10000, TARGET_SELF, 0, 0, 0)
|
||||
end
|
||||
local fateAct = ai:GetRandam_Int(1, Act00Per + Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per + Act08Per + Act09Per)
|
||||
if fateAct <= Act00Per then
|
||||
Mimic278000_Act00(ai, goal)
|
||||
elseif fateAct <= Act00Per + Act01Per then
|
||||
Mimic278000_Act01(ai, goal)
|
||||
elseif fateAct <= Act00Per + Act01Per + Act02Per then
|
||||
Mimic278000_Act02(ai, goal)
|
||||
elseif fateAct <= Act00Per + Act01Per + Act02Per + Act03Per then
|
||||
Mimic278000_Act03(ai, goal)
|
||||
elseif fateAct <= Act00Per + Act01Per + Act02Per + Act03Per + Act04Per then
|
||||
Mimic278000_Act04(ai, goal)
|
||||
elseif fateAct <= Act00Per + Act01Per + Act02Per + Act03Per + Act04Per + Act05Per then
|
||||
Mimic278000_Act05(ai, goal)
|
||||
elseif fateAct <= Act00Per + Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per then
|
||||
Mimic278000_Act06(ai, goal)
|
||||
elseif fateAct <= Act00Per + Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per then
|
||||
Mimic278000_Act07(ai, goal)
|
||||
elseif fateAct <= Act00Per + Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per + Act08Per then
|
||||
Mimic278000_Act08(ai, goal)
|
||||
elseif fateAct <= Act00Per + Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per + Act08Per + Act09Per then
|
||||
Mimic278000_Act09(ai, goal)
|
||||
else
|
||||
Mimic278000_Act10(ai, goal)
|
||||
end
|
||||
local fateGWS = ai:GetRandam_Int(1, 100)
|
||||
if fateGWS <= GetWellSpace_Odds then
|
||||
local Odds_Guard = 0
|
||||
local Odds_NoAct = 60
|
||||
local Odds_BackAndSide = 5
|
||||
local Odds_Back = 5
|
||||
local Odds_BitWait = 0
|
||||
local Odds_Backstep = 30
|
||||
GetWellSpace_Act(ai, goal, Odds_Guard, Odds_NoAct, Odds_BackAndSide, Odds_Back, Odds_BitWait, Odds_Backstep)
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
Att3000_Dist_min = Att3000_Dist_max
|
||||
function Mimic278000_Act00(ai, goal)
|
||||
local AppDist = Att3000_Dist_max
|
||||
local DashDist = Att3000_Dist_max + 2
|
||||
local Odds_Guard = 0
|
||||
local AttID = 3000
|
||||
local AttDist = DIST_Middle
|
||||
Approach_and_Attack_Act(ai, goal, AppDist, DashDist, Odds_Guard, AttID, AttDist)
|
||||
return
|
||||
end
|
||||
|
||||
Att3000_Dist_min = Att3001_Dist_max
|
||||
function Mimic278000_Act01(ai, goal)
|
||||
local AppDist = Att3001_Dist_max
|
||||
local DashDist = Att3001_Dist_max + 2
|
||||
local Odds_Guard = 0
|
||||
local AttID = 3001
|
||||
local AttDist = DIST_Middle
|
||||
Approach_and_Attack_Act(ai, goal, AppDist, DashDist, Odds_Guard, AttID, AttDist)
|
||||
return
|
||||
end
|
||||
|
||||
Att3000_Dist_min = Att3002_Dist_max
|
||||
function Mimic278000_Act02(ai, goal)
|
||||
local AppDist = Att3002_Dist_max
|
||||
local DashDist = Att3002_Dist_max + 2
|
||||
local Odds_Guard = 0
|
||||
local AttID = 3002
|
||||
local AttDist = DIST_Middle
|
||||
Approach_and_Attack_Act(ai, goal, AppDist, DashDist, Odds_Guard, AttID, AttDist)
|
||||
return
|
||||
end
|
||||
|
||||
Att3000_Dist_min = Att3003_Dist_max
|
||||
function Mimic278000_Act03(ai, goal)
|
||||
local AppDist = Att3003_Dist_max
|
||||
local DashDist = Att3003_Dist_max + 2
|
||||
local Odds_Guard = 0
|
||||
local AttID = 3003
|
||||
local AttDist = DIST_Middle
|
||||
Approach_and_Attack_Act(ai, goal, AppDist, DashDist, Odds_Guard, AttID, AttDist)
|
||||
return
|
||||
end
|
||||
|
||||
Att3000_Dist_min = Att3004_Dist_max
|
||||
function Mimic278000_Act04(ai, goal)
|
||||
local AppDist = Att3004_Dist_max
|
||||
local DashDist = Att3004_Dist_max + 2
|
||||
local Odds_Guard = 0
|
||||
local AttID = 3004
|
||||
local AttDist = DIST_Middle
|
||||
Approach_and_Attack_Act(ai, goal, AppDist, DashDist, Odds_Guard, AttID, AttDist)
|
||||
return
|
||||
end
|
||||
|
||||
function Mimic278000_Act05(ai, goal)
|
||||
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3005, TARGET_SELF, DIST_None, 0)
|
||||
return
|
||||
end
|
||||
|
||||
function Mimic278000_Act06(ai, goal)
|
||||
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3002, TARGET_ENE_0, DIST_None, 0, -1)
|
||||
return
|
||||
end
|
||||
|
||||
function Mimic278000_Act07(ai, goal)
|
||||
goal:AddSubGoal(GOAL_COMMON_Wait, 300, TARGET_SELF, 0, 0, 0)
|
||||
return
|
||||
end
|
||||
|
||||
function Mimic278000_Act08(ai, goal)
|
||||
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3000, TARGET_SELF, DIST_None, 0)
|
||||
return
|
||||
end
|
||||
|
||||
function Mimic278000_Act09(ai, goal)
|
||||
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3000, TARGET_SELF, DIST_None, 0)
|
||||
return
|
||||
end
|
||||
|
||||
function Mimic278000_Act10(ai, goal)
|
||||
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3001, TARGET_SELF, DIST_None, 0)
|
||||
return
|
||||
end
|
||||
|
||||
function Mimic278000Battle_Update(ai, goal)
|
||||
return GOAL_RESULT_Continue
|
||||
end
|
||||
|
||||
function Mimic278000Battle_Terminate(ai, goal)
|
||||
return
|
||||
end
|
||||
|
||||
function Mimic278000Battle_Interupt(ai, goal)
|
||||
local fate = ai:GetRandam_Int(1, 100)
|
||||
local fate2 = ai:GetRandam_Int(1, 100)
|
||||
local fate3 = ai:GetRandam_Int(1, 100)
|
||||
local targetDist = ai:GetDist(TARGET_ENE_0)
|
||||
if ai:HasSpecialEffectId(TARGET_SELF, 5420) then
|
||||
local distDamagedStep = 3
|
||||
local oddsDamagedStep = 10
|
||||
local bkStepPer = 50
|
||||
local leftStepPer = 25
|
||||
local rightStepPer = 25
|
||||
local safetyDist = 3
|
||||
if Damaged_Step(ai, goal, distDamagedStep, oddsDamagedStep, bkStepPer, leftStepPer, rightStepPer, safetyDist) then
|
||||
return true
|
||||
end
|
||||
local distGuardBreak_Act = 4.2
|
||||
local oddsGuardBreak_Act = 50
|
||||
if GuardBreak_Act(ai, goal, distGuardBreak_Act, oddsGuardBreak_Act) then
|
||||
if fate <= 50 then
|
||||
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0)
|
||||
else
|
||||
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3002, TARGET_ENE_0, DIST_Middle, 0)
|
||||
end
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
return
|
||||
Reference in New Issue
Block a user