Add decompiled Lua AI scripts + full datasheet findings report

This commit is contained in:
DSR Extractor
2026-09-23 20:57:16 -05:00
parent 587838dfcd
commit 32b8542ac9
290 changed files with 69055 additions and 0 deletions
+287
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REGISTER_GOAL(GOAL_Heroine273000_Battle, "Heroine273000Battle")
local Att3000_Dist_min = 0
local Att3000_Dist_max = 3.1
local Att3001_Dist_min = 0
local Att3001_Dist_max = 1.3
local Att3002_Dist_min = 0
local Att3002_Dist_max = 3.9
local Att3003_Dist_min = 0
local Att3003_Dist_max = 1.8
local Att3004_Dist_min = 4.7
local Att3004_Dist_max = 5.7
local Att3005_Dist_min = 4.3
local Att3005_Dist_max = 5.3
local Att3006_Dist_min = -0.2
local Att3006_Dist_max = 0.8
REGISTER_GOAL_NO_UPDATE(GOAL_Heroine273000_Battle, 1)
function Heroine273000Battle_Activate(ai, goal)
local actPerArr = {}
local actFuncArr = {}
local defFuncParamTbl = {}
Common_Clear_Param(actPerArr, actFuncArr, defFuncParamTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local targetDistY = ai:GetDistYSigned(TARGET_ENE_0)
local eventNo = ai:GetEventRequest()
local hprate = ai:GetHpRate(TARGET_SELF)
local flag = ai:GetNumber(0)
ai:AddObserveRegion(2, TARGET_ENE_0, 1102700)
ai:AddObserveRegion(3, TARGET_ENE_0, 1102701)
ai:AddObserveRegion(4, TARGET_ENE_0, 1102702)
ai:AddObserveRegion(5, TARGET_ENE_0, 1102703)
ai:AddObserveRegion(6, TARGET_ENE_0, 1102704)
ai:AddObserveRegion(7, TARGET_ENE_0, 1102705)
ai:AddObserveRegion(8, TARGET_ENE_0, 1102706)
ai:AddObserveRegion(9, TARGET_ENE_0, 1102707)
ai:AddObserveRegion(10, TARGET_ENE_0, 1102708)
local Bliz = 0
if ai:IsFinishTimer(0) == true then
Bliz = 1
end
if flag == 0 then
actPerArr[7] = 100
elseif targetDistY < -2 then
actPerArr[8] = 100
elseif not not ai:IsInsideTargetRegion(TARGET_ENE_0, 1102700) or not not ai:IsInsideTargetRegion(TARGET_ENE_0, 1102701) or not not ai:IsInsideTargetRegion(TARGET_ENE_0, 1102702) or not not ai:IsInsideTargetRegion(TARGET_ENE_0, 1102703) or not not ai:IsInsideTargetRegion(TARGET_ENE_0, 1102704) or not not ai:IsInsideTargetRegion(TARGET_ENE_0, 1102705) or not not ai:IsInsideTargetRegion(TARGET_ENE_0, 1102706) or not not ai:IsInsideTargetRegion(TARGET_ENE_0, 1102707) or ai:IsInsideTargetRegion(TARGET_ENE_0, 1102708) then
actPerArr[8] = 100
elseif ai:HasSpecialEffectId(TARGET_SELF, 5162) then
if 3.6 <= targetDist then
actPerArr[1] = 0
actPerArr[2] = 50
actPerArr[3] = 0
actPerArr[4] = 0
actPerArr[5] = 50
actPerArr[6] = 0
elseif 0.8 <= targetDist then
actPerArr[1] = 0
actPerArr[2] = 30
actPerArr[3] = 0
actPerArr[4] = 40
actPerArr[5] = 30
actPerArr[6] = 0
else
actPerArr[1] = 0
actPerArr[2] = 0
actPerArr[3] = 0
actPerArr[4] = 35
actPerArr[5] = 0
actPerArr[6] = 65
end
elseif 4.4 <= targetDist then
actPerArr[1] = 30
actPerArr[2] = 20
actPerArr[3] = 30
actPerArr[4] = 0
actPerArr[5] = 20
actPerArr[6] = 0
elseif 4 <= targetDist then
actPerArr[1] = 10
actPerArr[2] = 25
actPerArr[3] = 40
actPerArr[4] = 0
actPerArr[5] = 25
actPerArr[6] = 0
elseif 3.6 <= targetDist then
actPerArr[1] = 10
actPerArr[2] = 30
actPerArr[3] = 10
actPerArr[4] = 0
actPerArr[5] = 30
actPerArr[6] = 0
actPerArr[7] = 20 * Bliz
elseif 0.8 <= targetDist then
actPerArr[1] = 5
actPerArr[2] = 35
actPerArr[3] = 5
actPerArr[4] = 0
actPerArr[5] = 35
actPerArr[6] = 0
actPerArr[7] = 10 * Bliz
else
actPerArr[1] = 5
actPerArr[2] = 25
actPerArr[3] = 5
actPerArr[4] = 0
actPerArr[5] = 30
actPerArr[6] = 25
actPerArr[7] = 10 * Bliz
end
actFuncArr[1] = REGIST_FUNC(ai, goal, Heroine273000_Act01)
actFuncArr[2] = REGIST_FUNC(ai, goal, Heroine273000_Act02)
actFuncArr[3] = REGIST_FUNC(ai, goal, Heroine273000_Act03)
actFuncArr[4] = REGIST_FUNC(ai, goal, Heroine273000_Act04)
actFuncArr[5] = REGIST_FUNC(ai, goal, Heroine273000_Act05)
actFuncArr[6] = REGIST_FUNC(ai, goal, Heroine273000_Act06)
actFuncArr[7] = REGIST_FUNC(ai, goal, Heroine273000_Act07)
actFuncArr[8] = REGIST_FUNC(ai, goal, Heroine273000_Act08)
local local0 = {0, 70, 0, 30, 0, 0}
local atkAfterFunc = REGIST_FUNC(ai, goal, HumanCommon_ActAfter_AdjustSpace, local0)
Common_Battle_Activate(ai, goal, actPerArr, actFuncArr, atkAfterFunc, defFuncParamTbl)
return
end
Att3000_Dist_min = Att3004_Dist_max
function Heroine273000_Act01(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local DashDist = Att3004_Dist_max + 100
local AppDist = Att3004_Dist_max
local Odds_Guard = 0
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3004, TARGET_ENE_0, DIST_Middle, 3, 30)
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
Att3000_Dist_min = Att3000_Dist_max
function Heroine273000_Act02(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local DashDist = Att3000_Dist_max + 100
local AppDist = Att3000_Dist_max
local Odds_Guard = 0
local fate = ai:GetRandam_Int(30, 60)
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
if fate <= 20 then
goal:AddSubGoal(GOAL_COMMON_ComboAttack, 15, 3000, TARGET_ENE_0, DIST_Middle, 0)
else
goal:AddSubGoal(GOAL_COMMON_ComboAttack, 15, 3000, TARGET_ENE_0, DIST_Middle, 0)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 15, 3001, TARGET_ENE_0, DIST_Middle, 0)
end
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
Att3000_Dist_min = Att3005_Dist_max
function Heroine273000_Act03(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local DashDist = Att3005_Dist_max + 100
local AppDist = Att3005_Dist_max
local Odds_Guard = 0
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
goal:AddSubGoal(GOAL_COMMON_Attack, 15, 3005, TARGET_ENE_0, DIST_Middle, 0)
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
Att3000_Dist_min = Att3005_Dist_max
function Heroine273000_Act04(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local DashDist = Att3005_Dist_max + 0
local AppDist = Att3005_Dist_max
local Odds_Guard = 0
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 4, TARGET_ENE_0, 3.6, TARGET_ENE_0, true, -1)
GetWellSpace_Odds = 0
return GetWellSpace_Odds
end
Att3000_Dist_min = Att3002_Dist_max
function Heroine273000_Act05(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local DashDist = Att3002_Dist_max + 100
local AppDist = Att3002_Dist_max
local Odds_Guard = 0
local fate = ai:GetRandam_Int(30, 60)
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
if fate <= 30 then
goal:AddSubGoal(GOAL_COMMON_ComboAttack, 15, 3002, TARGET_ENE_0, DIST_Middle, 0)
else
goal:AddSubGoal(GOAL_COMMON_ComboAttack, 15, 3002, TARGET_ENE_0, DIST_Middle, 0)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 15, 3003, TARGET_ENE_0, DIST_Near, 0)
end
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
Att3000_Dist_min = Att3006_Dist_max
function Heroine273000_Act06(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local DashDist = Att3006_Dist_max + 100
local AppDist = Att3006_Dist_max
local Odds_Guard = 0
goal:AddSubGoal(GOAL_COMMON_Attack, 15, 3006, TARGET_ENE_0, DIST_Middle, 0)
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
function Heroine273000_Act07(ai, goal, paramTbl)
local flag = ai:GetNumber(0)
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 15, 3007, TARGET_ENE_0, DIST_Middle, 0, -1)
ai:SetNumber(0, 1)
ai:SetTimer(0, 60)
GetWellSpace_Odds = 0
return GetWellSpace_Odds
end
function Heroine273000_Act08(ai, goal, paramTbl)
if ai:IsInsideTargetRegion(TARGET_SELF, 1102760) then
ai:SetEventMoveTarget(1102750)
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 4, POINT_EVENT, 0, TARGET_ENE_0, True, -1)
goal:AddSubGoal(GOAL_COMMON_Wait, 1, TARGET_ENE_0)
elseif ai:IsInsideTargetRegion(TARGET_SELF, 1102761) then
ai:SetEventMoveTarget(1102751)
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 4, POINT_EVENT, 0, TARGET_ENE_0, True, -1)
goal:AddSubGoal(GOAL_COMMON_Wait, 1, TARGET_ENE_0)
else
ai:SetEventMoveTarget(1102752)
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 4, POINT_EVENT, 0, TARGET_ENE_0, True, -1)
goal:AddSubGoal(GOAL_COMMON_Wait, 1, TARGET_ENE_0)
end
GetWellSpace_Odds = 0
return GetWellSpace_Odds
end
function Heroine273000Battle_Update(ai, goal)
return GOAL_RESULT_Continue
end
function Heroine273000Battle_Terminate(ai, goal)
return
end
function Heroine273000Battle_Interupt(ai, goal)
local fate = ai:GetRandam_Int(1, 100)
local flag = ai:GetNumber(0)
if ai:IsInterupt(INTERUPT_Inside_ObserveArea) and ai:IsFinishTimer(2) == true then
if ai:IsInsideTargetRegion(TARGET_SELF, 1102760) then
goal:ClearSubGoal()
ai:SetTimer(2, 1)
ai:SetEventMoveTarget(1102750)
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 4, POINT_EVENT, 0, TARGET_ENE_0, True, -1)
goal:AddSubGoal(GOAL_COMMON_Wait, 1, TARGET_ENE_0)
return true
elseif ai:IsInsideTargetRegion(TARGET_SELF, 1102761) then
goal:ClearSubGoal()
ai:SetTimer(2, 1)
ai:SetEventMoveTarget(1102751)
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 4, POINT_EVENT, 0, TARGET_ENE_0, True, -1)
goal:AddSubGoal(GOAL_COMMON_Wait, 1, TARGET_ENE_0)
return true
else
goal:ClearSubGoal()
ai:SetTimer(2, 1)
ai:SetEventMoveTarget(1102752)
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 4, POINT_EVENT, 0, TARGET_ENE_0, True, -1)
goal:AddSubGoal(GOAL_COMMON_Wait, 1, TARGET_ENE_0)
return true
end
elseif ai:IsInterupt(INTERUPT_Damaged) and ai:IsFinishTimer(0) == true then
if fate <= 10 and not ai:HasSpecialEffectId(TARGET_SELF, 5162) then
goal:AddSubGoal(GOAL_COMMON_Attack, 15, 3007, TARGET_ENE_0, DIST_Middle, 0)
end
return true
end
local distGuardBreak_Act = 3.6
local oddsGuardBreak_Act = 40
local targetDist = ai:GetDist(TARGET_ENE_0)
if GuardBreak_Act(ai, goal, distGuardBreak_Act, oddsGuardBreak_Act) then
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3002, TARGET_ENE_0, DIST_Middle, 0)
end
local distUseItem_Act = 3.6
local oddsUseItem_Act = 15
local targetDist = ai:GetDist(TARGET_ENE_0)
if UseItem_Act(ai, goal, distUseItem_Act, oddsUseItem_Act) then
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3002, TARGET_ENE_0, DIST_Middle, 0)
end
return false
end
return