Add decompiled Lua AI scripts + full datasheet findings report
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REGISTER_GOAL(GOAL_Heroine273000_Battle, "Heroine273000Battle")
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local Att3000_Dist_min = 0
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local Att3000_Dist_max = 3.1
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local Att3001_Dist_min = 0
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local Att3001_Dist_max = 1.3
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local Att3002_Dist_min = 0
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local Att3002_Dist_max = 3.9
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local Att3003_Dist_min = 0
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local Att3003_Dist_max = 1.8
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local Att3004_Dist_min = 4.7
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local Att3004_Dist_max = 5.7
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local Att3005_Dist_min = 4.3
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local Att3005_Dist_max = 5.3
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local Att3006_Dist_min = -0.2
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local Att3006_Dist_max = 0.8
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REGISTER_GOAL_NO_UPDATE(GOAL_Heroine273000_Battle, 1)
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function Heroine273000Battle_Activate(ai, goal)
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local actPerArr = {}
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local actFuncArr = {}
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local defFuncParamTbl = {}
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Common_Clear_Param(actPerArr, actFuncArr, defFuncParamTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local targetDistY = ai:GetDistYSigned(TARGET_ENE_0)
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local eventNo = ai:GetEventRequest()
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local hprate = ai:GetHpRate(TARGET_SELF)
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local flag = ai:GetNumber(0)
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ai:AddObserveRegion(2, TARGET_ENE_0, 1102700)
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ai:AddObserveRegion(3, TARGET_ENE_0, 1102701)
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ai:AddObserveRegion(4, TARGET_ENE_0, 1102702)
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ai:AddObserveRegion(5, TARGET_ENE_0, 1102703)
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ai:AddObserveRegion(6, TARGET_ENE_0, 1102704)
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ai:AddObserveRegion(7, TARGET_ENE_0, 1102705)
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ai:AddObserveRegion(8, TARGET_ENE_0, 1102706)
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ai:AddObserveRegion(9, TARGET_ENE_0, 1102707)
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ai:AddObserveRegion(10, TARGET_ENE_0, 1102708)
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local Bliz = 0
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if ai:IsFinishTimer(0) == true then
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Bliz = 1
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end
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if flag == 0 then
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actPerArr[7] = 100
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elseif targetDistY < -2 then
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actPerArr[8] = 100
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elseif not not ai:IsInsideTargetRegion(TARGET_ENE_0, 1102700) or not not ai:IsInsideTargetRegion(TARGET_ENE_0, 1102701) or not not ai:IsInsideTargetRegion(TARGET_ENE_0, 1102702) or not not ai:IsInsideTargetRegion(TARGET_ENE_0, 1102703) or not not ai:IsInsideTargetRegion(TARGET_ENE_0, 1102704) or not not ai:IsInsideTargetRegion(TARGET_ENE_0, 1102705) or not not ai:IsInsideTargetRegion(TARGET_ENE_0, 1102706) or not not ai:IsInsideTargetRegion(TARGET_ENE_0, 1102707) or ai:IsInsideTargetRegion(TARGET_ENE_0, 1102708) then
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actPerArr[8] = 100
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elseif ai:HasSpecialEffectId(TARGET_SELF, 5162) then
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if 3.6 <= targetDist then
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actPerArr[1] = 0
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actPerArr[2] = 50
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actPerArr[3] = 0
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actPerArr[4] = 0
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actPerArr[5] = 50
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actPerArr[6] = 0
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elseif 0.8 <= targetDist then
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actPerArr[1] = 0
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actPerArr[2] = 30
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actPerArr[3] = 0
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actPerArr[4] = 40
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actPerArr[5] = 30
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actPerArr[6] = 0
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else
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actPerArr[1] = 0
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actPerArr[2] = 0
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actPerArr[3] = 0
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actPerArr[4] = 35
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actPerArr[5] = 0
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actPerArr[6] = 65
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end
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elseif 4.4 <= targetDist then
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actPerArr[1] = 30
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actPerArr[2] = 20
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actPerArr[3] = 30
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actPerArr[4] = 0
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actPerArr[5] = 20
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actPerArr[6] = 0
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elseif 4 <= targetDist then
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actPerArr[1] = 10
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actPerArr[2] = 25
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actPerArr[3] = 40
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actPerArr[4] = 0
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actPerArr[5] = 25
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actPerArr[6] = 0
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elseif 3.6 <= targetDist then
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actPerArr[1] = 10
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actPerArr[2] = 30
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actPerArr[3] = 10
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actPerArr[4] = 0
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actPerArr[5] = 30
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actPerArr[6] = 0
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actPerArr[7] = 20 * Bliz
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elseif 0.8 <= targetDist then
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actPerArr[1] = 5
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actPerArr[2] = 35
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actPerArr[3] = 5
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actPerArr[4] = 0
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actPerArr[5] = 35
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actPerArr[6] = 0
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actPerArr[7] = 10 * Bliz
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else
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actPerArr[1] = 5
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actPerArr[2] = 25
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actPerArr[3] = 5
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actPerArr[4] = 0
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actPerArr[5] = 30
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actPerArr[6] = 25
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actPerArr[7] = 10 * Bliz
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end
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actFuncArr[1] = REGIST_FUNC(ai, goal, Heroine273000_Act01)
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actFuncArr[2] = REGIST_FUNC(ai, goal, Heroine273000_Act02)
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actFuncArr[3] = REGIST_FUNC(ai, goal, Heroine273000_Act03)
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actFuncArr[4] = REGIST_FUNC(ai, goal, Heroine273000_Act04)
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actFuncArr[5] = REGIST_FUNC(ai, goal, Heroine273000_Act05)
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actFuncArr[6] = REGIST_FUNC(ai, goal, Heroine273000_Act06)
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actFuncArr[7] = REGIST_FUNC(ai, goal, Heroine273000_Act07)
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actFuncArr[8] = REGIST_FUNC(ai, goal, Heroine273000_Act08)
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local local0 = {0, 70, 0, 30, 0, 0}
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local atkAfterFunc = REGIST_FUNC(ai, goal, HumanCommon_ActAfter_AdjustSpace, local0)
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Common_Battle_Activate(ai, goal, actPerArr, actFuncArr, atkAfterFunc, defFuncParamTbl)
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return
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end
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Att3000_Dist_min = Att3004_Dist_max
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function Heroine273000_Act01(ai, goal, paramTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local DashDist = Att3004_Dist_max + 100
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local AppDist = Att3004_Dist_max
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local Odds_Guard = 0
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Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
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goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3004, TARGET_ENE_0, DIST_Middle, 3, 30)
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GetWellSpace_Odds = 100
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return GetWellSpace_Odds
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end
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Att3000_Dist_min = Att3000_Dist_max
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function Heroine273000_Act02(ai, goal, paramTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local DashDist = Att3000_Dist_max + 100
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local AppDist = Att3000_Dist_max
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local Odds_Guard = 0
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local fate = ai:GetRandam_Int(30, 60)
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Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
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if fate <= 20 then
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goal:AddSubGoal(GOAL_COMMON_ComboAttack, 15, 3000, TARGET_ENE_0, DIST_Middle, 0)
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else
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goal:AddSubGoal(GOAL_COMMON_ComboAttack, 15, 3000, TARGET_ENE_0, DIST_Middle, 0)
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goal:AddSubGoal(GOAL_COMMON_ComboFinal, 15, 3001, TARGET_ENE_0, DIST_Middle, 0)
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end
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GetWellSpace_Odds = 100
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return GetWellSpace_Odds
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end
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Att3000_Dist_min = Att3005_Dist_max
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function Heroine273000_Act03(ai, goal, paramTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local DashDist = Att3005_Dist_max + 100
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local AppDist = Att3005_Dist_max
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local Odds_Guard = 0
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Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
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goal:AddSubGoal(GOAL_COMMON_Attack, 15, 3005, TARGET_ENE_0, DIST_Middle, 0)
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GetWellSpace_Odds = 100
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return GetWellSpace_Odds
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end
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Att3000_Dist_min = Att3005_Dist_max
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function Heroine273000_Act04(ai, goal, paramTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local DashDist = Att3005_Dist_max + 0
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local AppDist = Att3005_Dist_max
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local Odds_Guard = 0
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Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
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goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 4, TARGET_ENE_0, 3.6, TARGET_ENE_0, true, -1)
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GetWellSpace_Odds = 0
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return GetWellSpace_Odds
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end
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Att3000_Dist_min = Att3002_Dist_max
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function Heroine273000_Act05(ai, goal, paramTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local DashDist = Att3002_Dist_max + 100
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local AppDist = Att3002_Dist_max
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local Odds_Guard = 0
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local fate = ai:GetRandam_Int(30, 60)
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Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
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if fate <= 30 then
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goal:AddSubGoal(GOAL_COMMON_ComboAttack, 15, 3002, TARGET_ENE_0, DIST_Middle, 0)
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else
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goal:AddSubGoal(GOAL_COMMON_ComboAttack, 15, 3002, TARGET_ENE_0, DIST_Middle, 0)
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goal:AddSubGoal(GOAL_COMMON_ComboFinal, 15, 3003, TARGET_ENE_0, DIST_Near, 0)
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end
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GetWellSpace_Odds = 100
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return GetWellSpace_Odds
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end
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Att3000_Dist_min = Att3006_Dist_max
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function Heroine273000_Act06(ai, goal, paramTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local DashDist = Att3006_Dist_max + 100
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local AppDist = Att3006_Dist_max
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local Odds_Guard = 0
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goal:AddSubGoal(GOAL_COMMON_Attack, 15, 3006, TARGET_ENE_0, DIST_Middle, 0)
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GetWellSpace_Odds = 100
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return GetWellSpace_Odds
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end
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function Heroine273000_Act07(ai, goal, paramTbl)
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local flag = ai:GetNumber(0)
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goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 15, 3007, TARGET_ENE_0, DIST_Middle, 0, -1)
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ai:SetNumber(0, 1)
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ai:SetTimer(0, 60)
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GetWellSpace_Odds = 0
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return GetWellSpace_Odds
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end
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function Heroine273000_Act08(ai, goal, paramTbl)
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if ai:IsInsideTargetRegion(TARGET_SELF, 1102760) then
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ai:SetEventMoveTarget(1102750)
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goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 4, POINT_EVENT, 0, TARGET_ENE_0, True, -1)
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goal:AddSubGoal(GOAL_COMMON_Wait, 1, TARGET_ENE_0)
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elseif ai:IsInsideTargetRegion(TARGET_SELF, 1102761) then
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ai:SetEventMoveTarget(1102751)
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goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 4, POINT_EVENT, 0, TARGET_ENE_0, True, -1)
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goal:AddSubGoal(GOAL_COMMON_Wait, 1, TARGET_ENE_0)
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else
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ai:SetEventMoveTarget(1102752)
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goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 4, POINT_EVENT, 0, TARGET_ENE_0, True, -1)
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goal:AddSubGoal(GOAL_COMMON_Wait, 1, TARGET_ENE_0)
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end
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GetWellSpace_Odds = 0
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return GetWellSpace_Odds
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end
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function Heroine273000Battle_Update(ai, goal)
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return GOAL_RESULT_Continue
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end
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function Heroine273000Battle_Terminate(ai, goal)
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return
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end
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function Heroine273000Battle_Interupt(ai, goal)
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local fate = ai:GetRandam_Int(1, 100)
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local flag = ai:GetNumber(0)
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if ai:IsInterupt(INTERUPT_Inside_ObserveArea) and ai:IsFinishTimer(2) == true then
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if ai:IsInsideTargetRegion(TARGET_SELF, 1102760) then
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goal:ClearSubGoal()
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ai:SetTimer(2, 1)
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ai:SetEventMoveTarget(1102750)
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goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 4, POINT_EVENT, 0, TARGET_ENE_0, True, -1)
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goal:AddSubGoal(GOAL_COMMON_Wait, 1, TARGET_ENE_0)
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return true
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elseif ai:IsInsideTargetRegion(TARGET_SELF, 1102761) then
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goal:ClearSubGoal()
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ai:SetTimer(2, 1)
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ai:SetEventMoveTarget(1102751)
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goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 4, POINT_EVENT, 0, TARGET_ENE_0, True, -1)
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goal:AddSubGoal(GOAL_COMMON_Wait, 1, TARGET_ENE_0)
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return true
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else
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goal:ClearSubGoal()
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ai:SetTimer(2, 1)
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ai:SetEventMoveTarget(1102752)
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goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 4, POINT_EVENT, 0, TARGET_ENE_0, True, -1)
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goal:AddSubGoal(GOAL_COMMON_Wait, 1, TARGET_ENE_0)
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return true
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end
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elseif ai:IsInterupt(INTERUPT_Damaged) and ai:IsFinishTimer(0) == true then
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if fate <= 10 and not ai:HasSpecialEffectId(TARGET_SELF, 5162) then
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goal:AddSubGoal(GOAL_COMMON_Attack, 15, 3007, TARGET_ENE_0, DIST_Middle, 0)
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end
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return true
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end
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local distGuardBreak_Act = 3.6
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local oddsGuardBreak_Act = 40
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local targetDist = ai:GetDist(TARGET_ENE_0)
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if GuardBreak_Act(ai, goal, distGuardBreak_Act, oddsGuardBreak_Act) then
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goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3002, TARGET_ENE_0, DIST_Middle, 0)
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end
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local distUseItem_Act = 3.6
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local oddsUseItem_Act = 15
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local targetDist = ai:GetDist(TARGET_ENE_0)
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if UseItem_Act(ai, goal, distUseItem_Act, oddsUseItem_Act) then
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goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3002, TARGET_ENE_0, DIST_Middle, 0)
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end
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return false
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end
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return
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