Add decompiled Lua AI scripts + full datasheet findings report
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REGISTER_GOAL(GOAL_CrystalAmber271100_Battle, "CrystalAmber271100Battle")
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local Att3000_Dist_min = 0
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local Att3000_Dist_max = 1.8
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local Att3002_Dist_min = 0
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local Att3002_Dist_max = 2
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local Att3003_Dist_min = 0.5
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local Att3003_Dist_max = 2.5
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local Att3004_Dist_min = 0
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local Att3004_Dist_max = 5
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local Att3005_Dist_min = 0.5
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local Att3005_Dist_max = 2.6
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local Att3006_Dist_min = 0
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local Att3006_Dist_max = 5.1
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local Att3007_Dist_min = 4.5
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local Att3007_Dist_max = 8.3
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local Att3008_Dist_min = 7.5
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local Att3008_Dist_max = 11.5
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REGISTER_GOAL_NO_UPDATE(GOAL_CrystalAmber271100_Battle, 1)
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Att3000_Dist_min = Att3000_Dist_max
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Att3000_Dist_min = Att3005_Dist_max
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function CrystalAmber271100Battle_Activate(ai, goal)
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local actPerArr = {}
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local actFuncArr = {}
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local defFuncParamTbl = {}
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Common_Clear_Param(actPerArr, actFuncArr, defFuncParamTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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if 11.5 <= targetDist then
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actPerArr[1] = 5
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actPerArr[2] = 5
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actPerArr[3] = 5
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actPerArr[4] = 5
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actPerArr[5] = 20
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actPerArr[6] = 0
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actPerArr[7] = 60
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elseif 8.3 <= targetDist then
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actPerArr[1] = 5
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actPerArr[2] = 5
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actPerArr[3] = 5
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actPerArr[4] = 5
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actPerArr[5] = 30
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actPerArr[6] = 0
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actPerArr[7] = 50
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elseif 5.1 <= targetDist then
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actPerArr[1] = 10
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actPerArr[2] = 10
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actPerArr[3] = 10
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actPerArr[4] = 10
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actPerArr[5] = 30
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actPerArr[6] = 10
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actPerArr[7] = 20
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else
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actPerArr[1] = 20
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actPerArr[2] = 20
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actPerArr[3] = 20
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actPerArr[4] = 20
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actPerArr[5] = 0
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actPerArr[6] = 20
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actPerArr[7] = 0
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end
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actFuncArr[1] = REGIST_FUNC(ai, goal, CrystalAmber271100_Act01)
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local local0 = {}
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local local1, local2, local3, local4 = nil
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local0[1] = Att3000_Dist_max
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local0[2] = 0
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local0[3] = 30
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local0[4] = 70
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local0[5] = local1
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local0[6] = local2
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local0[7] = local3
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local0[8] = local4
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defFuncParamTbl[2] = local0
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local0 = {Att3005_Dist_max, 0, 3005, DIST_Middle, nil}
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defFuncParamTbl[3] = local0
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actFuncArr[4] = REGIST_FUNC(ai, goal, CrystalAmber271100_Act04)
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actFuncArr[5] = REGIST_FUNC(ai, goal, CrystalAmber271100_Act05)
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actFuncArr[6] = REGIST_FUNC(ai, goal, CrystalAmber271100_Act06)
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actFuncArr[7] = REGIST_FUNC(ai, goal, CrystalAmber271100_Act07)
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local atkAfterFunc = REGIST_FUNC(ai, goal, CrystalAmber271100_ActAfter_AdjustSpace)
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Common_Battle_Activate(ai, goal, actPerArr, actFuncArr, atkAfterFunc, defFuncParamTbl)
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return
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end
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Att3000_Dist_min = Att3002_Dist_max
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function CrystalAmber271100_Act01(ai, goal, paramTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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local AppDist = Att3002_Dist_max
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local DashDist = Att3002_Dist_max + 2
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local Odds_Guard = 0
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local AttID = 3002
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local AttDist = DIST_Middle
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Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
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goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3002, TARGET_ENE_0, DIST_Middle, 2.5, 5)
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GetWellSpace_Odds = 100
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return GetWellSpace_Odds
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end
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Att3000_Dist_min = Att3003_Dist_max
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function CrystalAmber271100_Act04(ai, goal, paramTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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local AppDist = Att3003_Dist_max
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local DashDist = Att3003_Dist_max + 2
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local Odds_Guard = 0
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local AttID = 3003
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local AttDist = DIST_Middle
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Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
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goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3003, TARGET_ENE_0, DIST_Middle, 2.5, 22)
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GetWellSpace_Odds = 100
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return GetWellSpace_Odds
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end
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Att3000_Dist_min = Att3006_Dist_max
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function CrystalAmber271100_Act05(ai, goal, paramTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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local AppDist = Att3006_Dist_max
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local DashDist = Att3006_Dist_max + 2
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local Odds_Guard = 0
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local AttID = 3006
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local AttDist = DIST_Middle
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Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
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goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3006, TARGET_ENE_0, DIST_Middle, 2.5, 37)
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GetWellSpace_Odds = 100
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return GetWellSpace_Odds
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end
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Att3000_Dist_min = Att3004_Dist_max
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function CrystalAmber271100_Act06(ai, goal, paramTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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local AppDist = Att3004_Dist_max
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local DashDist = Att3004_Dist_max + 2
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local Odds_Guard = 0
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local AttID = 3004
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local AttDist = DIST_Middle
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Approach_and_Attack_Act(ai, goal, AppDist, DashDist, Odds_Guard, AttID, AttDist)
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GetWellSpace_Odds = 100
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return GetWellSpace_Odds
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end
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Att3000_Dist_min = Att3008_Dist_min
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Att3000_Dist_min = Att3008_Dist_max
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Att3000_Dist_min = Att3007_Dist_max
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function CrystalAmber271100_Act07(ai, goal, paramTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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local fate2 = ai:GetRandam_Int(1, 100)
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if Att3008_Dist_min <= targetDist and fate <= 40 then
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local AppDist = Att3008_Dist_max
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local DashDist = Att3008_Dist_max + 2
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local Odds_Guard = 0
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local AttID = 3008
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local AttDist = DIST_Middle
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Approach_and_Attack_Act(ai, goal, AppDist, DashDist, Odds_Guard, AttID, AttDist)
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else
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local AppDist = Att3007_Dist_max
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local DashDist = Att3007_Dist_max + 2
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local Odds_Guard = 0
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local AttID = 3007
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local AttDist = DIST_Middle
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Approach_and_Attack_Act(ai, goal, AppDist, DashDist, Odds_Guard, AttID, AttDist)
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end
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GetWellSpace_Odds = 100
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return GetWellSpace_Odds
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end
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function CrystalAmber271100_ActAfter_AdjustSpace(ai, goal, paramTbl)
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local GW_fate = ai:GetRandam_Int(0, 100)
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local bRight = ai:GetRandam_Int(0, 1)
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local friendNum = ai:GetTeamRecordCount(COORDINATE_TYPE_SideWalk_L + bRight, TARGET_ENE_0, 2)
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if GW_fate > 60 then
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if GW_fate <= 65 and friendNum < 2 then
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goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 2.5, TARGET_ENE_0, 2, TARGET_ENE_0, true, -1)
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goal:AddSubGoal(GOAL_COMMON_SidewayMove, 3, TARGET_ENE_0, bRight, ai:GetRandam_Int(30, 45), true, true, -1)
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elseif GW_fate <= 70 then
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goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 2.5, TARGET_ENE_0, 3, TARGET_ENE_0, true, -1)
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elseif GW_fate <= 85 then
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goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 701, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 4)
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else
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local fate = ai:GetRandam_Int(1, 100)
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if fate <= 50 then
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goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 702, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 4)
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else
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goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 703, TARGET_ENE_0, 0, AI_DIR_TYPE_R, 4)
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end
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end
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end
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return
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end
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function CrystalAmber271100Battle_Update(ai, goal)
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return GOAL_RESULT_Continue
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end
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function CrystalAmber271100Battle_Terminate(ai, goal)
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return
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end
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Att3000_Dist_min = Att3002_Dist_max
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Att3000_Dist_min = Att3007_Dist_max
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function CrystalAmber271100Battle_Interupt(ai, goal)
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local fate = ai:GetRandam_Int(1, 100)
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local fate2 = ai:GetRandam_Int(1, 100)
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local fate3 = ai:GetRandam_Int(1, 100)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local distGuardBreak_Act = 2
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local oddsGuardBreak_Act = 30
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if GuardBreak_Act(ai, goal, distGuardBreak_Act, oddsGuardBreak_Act) then
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goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3002, TARGET_ENE_0, DIST_Middle, 0)
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return true
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else
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local distUseItem_Act = 8
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local oddsUseItem_Act = 25
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if UseItem_Act(ai, goal, distUseItem_Act, oddsUseItem_Act) then
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if targetDist <= 4.4 then
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goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, TARGET_ENE_0, Att3002_Dist_max, TARGET_SELF, false, -1)
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goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3002, TARGET_ENE_0, DIST_Middle, 0)
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else
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goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, TARGET_ENE_0, Att3007_Dist_max, TARGET_SELF, false, -1)
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goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3007, TARGET_ENE_0, DIST_Middle, 0)
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end
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return true
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else
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return false
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end
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end
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end
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return
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