Add decompiled Lua AI scripts + full datasheet findings report

This commit is contained in:
DSR Extractor
2026-09-23 20:57:16 -05:00
parent 587838dfcd
commit 32b8542ac9
290 changed files with 69055 additions and 0 deletions
+246
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REGISTER_GOAL(GOAL_Crystal271000_Battle, "Crystal271000Battle")
local Att3000_Dist_min = 0
local Att3000_Dist_max = 1.3
local Att3002_Dist_min = 0
local Att3002_Dist_max = 1.8
local Att3003_Dist_min = 0.5
local Att3003_Dist_max = 1.5
local Att3004_Dist_min = 0
local Att3004_Dist_max = 2.8
local Att3005_Dist_min = 0
local Att3005_Dist_max = 0.6
local Att3006_Dist_min = 0
local Att3006_Dist_max = 4
local Att3007_Dist_min = 3.2
local Att3007_Dist_max = 6.1
local Att3008_Dist_min = 6.3
local Att3008_Dist_max = 9.2
REGISTER_GOAL_NO_UPDATE(GOAL_Crystal271000_Battle, 1)
Att3000_Dist_min = Att3000_Dist_max
Att3000_Dist_min = Att3005_Dist_max
function Crystal271000Battle_Activate(ai, goal)
local actPerArr = {}
local actFuncArr = {}
local defFuncParamTbl = {}
Common_Clear_Param(actPerArr, actFuncArr, defFuncParamTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
if 9.2 <= targetDist then
actPerArr[1] = 5
actPerArr[2] = 5
actPerArr[3] = 5
actPerArr[4] = 5
actPerArr[5] = 20
actPerArr[6] = 0
actPerArr[7] = 60
elseif 6.1 <= targetDist then
actPerArr[1] = 5
actPerArr[2] = 5
actPerArr[3] = 5
actPerArr[4] = 5
actPerArr[5] = 30
actPerArr[6] = 0
actPerArr[7] = 50
elseif 4 <= targetDist then
actPerArr[1] = 15
actPerArr[2] = 15
actPerArr[3] = 15
actPerArr[4] = 15
actPerArr[5] = 40
actPerArr[6] = 0
actPerArr[7] = 0
elseif 2.8 <= targetDist then
actPerArr[1] = 10
actPerArr[2] = 20
actPerArr[3] = 20
actPerArr[4] = 10
actPerArr[5] = 30
actPerArr[6] = 10
actPerArr[7] = 0
elseif 1.3 <= targetDist then
actPerArr[1] = 10
actPerArr[2] = 15
actPerArr[3] = 20
actPerArr[4] = 10
actPerArr[5] = 25
actPerArr[6] = 20
actPerArr[7] = 0
else
actPerArr[1] = 20
actPerArr[2] = 20
actPerArr[3] = 20
actPerArr[4] = 20
actPerArr[5] = 0
actPerArr[6] = 20
actPerArr[7] = 0
end
actFuncArr[1] = REGIST_FUNC(ai, goal, Crystal271000_Act01)
local local0 = {}
local local1, local2, local3, local4 = nil
local0[1] = Att3000_Dist_max
local0[2] = 0
local0[3] = 30
local0[4] = 70
local0[5] = local1
local0[6] = local2
local0[7] = local3
local0[8] = local4
defFuncParamTbl[2] = local0
local0 = {Att3005_Dist_max, 0, 3005, DIST_Middle, nil}
defFuncParamTbl[3] = local0
actFuncArr[4] = REGIST_FUNC(ai, goal, Crystal271000_Act04)
actFuncArr[5] = REGIST_FUNC(ai, goal, Crystal271000_Act05)
actFuncArr[6] = REGIST_FUNC(ai, goal, Crystal271000_Act06)
actFuncArr[7] = REGIST_FUNC(ai, goal, Crystal271000_Act07)
local atkAfterFunc = REGIST_FUNC(ai, goal, Crystal271000_ActAfter_AdjustSpace)
Common_Battle_Activate(ai, goal, actPerArr, actFuncArr, atkAfterFunc, defFuncParamTbl)
return
end
Att3000_Dist_min = Att3002_Dist_max
function Crystal271000_Act01(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
local AppDist = Att3002_Dist_max
local DashDist = Att3002_Dist_max + 2
local Odds_Guard = 0
local AttID = 3002
local AttDist = DIST_Middle
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3002, TARGET_ENE_0, DIST_Middle, 2.5, 5)
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
Att3000_Dist_min = Att3003_Dist_max
function Crystal271000_Act04(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
local AppDist = Att3003_Dist_max
local DashDist = Att3003_Dist_max + 2
local Odds_Guard = 0
local AttID = 3003
local AttDist = DIST_Middle
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3003, TARGET_ENE_0, DIST_Middle, 2.5, 24)
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
Att3000_Dist_min = Att3006_Dist_max
function Crystal271000_Act05(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
local AppDist = Att3006_Dist_max
local DashDist = Att3006_Dist_max + 2
local Odds_Guard = 0
local AttID = 3006
local AttDist = DIST_Middle
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3006, TARGET_ENE_0, DIST_Middle, 2.5, 33)
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
Att3000_Dist_min = Att3004_Dist_max
function Crystal271000_Act06(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
local AppDist = Att3004_Dist_max
local DashDist = Att3004_Dist_max + 2
local Odds_Guard = 0
local AttID = 3004
local AttDist = DIST_Middle
Approach_and_Attack_Act(ai, goal, AppDist, DashDist, Odds_Guard, AttID, AttDist)
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
Att3000_Dist_min = Att3008_Dist_min
Att3000_Dist_min = Att3008_Dist_max
Att3000_Dist_min = Att3007_Dist_max
function Crystal271000_Act07(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
local fate2 = ai:GetRandam_Int(1, 100)
if Att3008_Dist_min <= targetDist and fate <= 40 then
local AppDist = Att3008_Dist_max
local DashDist = Att3008_Dist_max + 2
local Odds_Guard = 0
local AttID = 3008
local AttDist = DIST_Middle
Approach_and_Attack_Act(ai, goal, AppDist, DashDist, Odds_Guard, AttID, AttDist)
else
local AppDist = Att3007_Dist_max
local DashDist = Att3007_Dist_max + 2
local Odds_Guard = 0
local AttID = 3007
local AttDist = DIST_Middle
Approach_and_Attack_Act(ai, goal, AppDist, DashDist, Odds_Guard, AttID, AttDist)
end
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
function Crystal271000_ActAfter_AdjustSpace(ai, goal, paramTbl)
local GW_fate = ai:GetRandam_Int(0, 100)
local bRight = ai:GetRandam_Int(0, 1)
local friendNum = ai:GetTeamRecordCount(COORDINATE_TYPE_SideWalk_L + bRight, TARGET_ENE_0, 2)
if GW_fate > 60 then
if GW_fate <= 65 and friendNum < 2 then
goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 2.5, TARGET_ENE_0, 2, TARGET_ENE_0, true, -1)
goal:AddSubGoal(GOAL_COMMON_SidewayMove, 3, TARGET_ENE_0, bRight, ai:GetRandam_Int(30, 45), true, true, -1)
elseif GW_fate <= 70 then
goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 2.5, TARGET_ENE_0, 3, TARGET_ENE_0, true, -1)
elseif GW_fate <= 85 then
goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 701, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 4)
else
local fate = ai:GetRandam_Int(1, 100)
if fate <= 50 then
goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 702, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 4)
else
goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 703, TARGET_ENE_0, 0, AI_DIR_TYPE_R, 4)
end
end
end
return
end
function Crystal271000Battle_Update(ai, goal)
return GOAL_RESULT_Continue
end
function Crystal271000Battle_Terminate(ai, goal)
return
end
Att3000_Dist_min = Att3002_Dist_max
Att3000_Dist_min = Att3007_Dist_max
function Crystal271000Battle_Interupt(ai, goal)
local fate = ai:GetRandam_Int(1, 100)
local fate2 = ai:GetRandam_Int(1, 100)
local fate3 = ai:GetRandam_Int(1, 100)
local targetDist = ai:GetDist(TARGET_ENE_0)
local distGuardBreak_Act = 1.8
local oddsGuardBreak_Act = 20
if GuardBreak_Act(ai, goal, distGuardBreak_Act, oddsGuardBreak_Act) then
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3002, TARGET_ENE_0, DIST_Middle, 0)
return true
else
local distUseItem_Act = 7
local oddsUseItem_Act = 10
if UseItem_Act(ai, goal, distUseItem_Act, oddsUseItem_Act) then
if targetDist <= 3.1 then
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, TARGET_ENE_0, Att3002_Dist_max, TARGET_SELF, false, -1)
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3002, TARGET_ENE_0, DIST_Middle, 0)
else
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, TARGET_ENE_0, Att3007_Dist_max, TARGET_SELF, false, -1)
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3007, TARGET_ENE_0, DIST_Middle, 0)
end
return true
else
return false
end
end
end
return