Add decompiled Lua AI scripts + full datasheet findings report

This commit is contained in:
DSR Extractor
2026-09-23 20:57:16 -05:00
parent 587838dfcd
commit 32b8542ac9
290 changed files with 69055 additions and 0 deletions
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REGISTER_GOAL(GOAL_HebibitoA269000_Battle, "HebibitoA269000Battle")
local Att3000_Dist_min = 0
local Att3000_Dist_max = 3.2
local Att3003_Dist_min = 0
local Att3003_Dist_max = 3.6
local Att3005_Dist_min = 0
local Att3005_Dist_max = 3.5
local Att3006_Dist_min = 10
local Att3006_Dist_max = 11.4
local Att3007_Dist_min = 0
local Att3007_Dist_max = 2.5
local Att3008_Dist_min = 0
local Att3008_Dist_max = 20
REGISTER_GOAL_NO_UPDATE(GOAL_HebibitoA269000_Battle, 1)
function HebibitoA269000Battle_Activate(ai, goal)
local actPerArr = {}
local actFuncArr = {}
local defFuncParamTbl = {}
Common_Clear_Param(actPerArr, actFuncArr, defFuncParamTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local eventNo = ai:GetEventRequest()
local fate = ai:GetRandam_Int(30, 60)
if ai:IsLadderAct(TARGET_SELF) then
actPerArr[3] = 100
elseif 12 <= targetDist then
if ai:IsFinishTimer(0) == true then
ai:SetTimer(0, fate)
actPerArr[1] = 0
actPerArr[2] = 0
actPerArr[3] = 0
actPerArr[4] = 100
actPerArr[9] = 0
actPerArr[7] = 0
else
actPerArr[1] = 0
actPerArr[2] = 10
actPerArr[3] = 20
actPerArr[4] = 0
actPerArr[9] = 20
actPerArr[7] = 50
end
elseif 10 <= targetDist then
actPerArr[1] = 0
actPerArr[2] = 25
actPerArr[3] = 20
actPerArr[4] = 0
actPerArr[9] = 30
actPerArr[7] = 25
elseif 3.5 <= targetDist then
actPerArr[1] = 15
actPerArr[2] = 25
actPerArr[3] = 30
actPerArr[4] = 0
actPerArr[9] = 30
actPerArr[7] = 0
else
actPerArr[1] = 20
actPerArr[2] = 20
actPerArr[3] = 20
actPerArr[4] = 0
actPerArr[9] = 30
actPerArr[7] = 0
end
actFuncArr[1] = REGIST_FUNC(ai, goal, HebibitoA269000_Act01)
actFuncArr[2] = REGIST_FUNC(ai, goal, HebibitoA269000_Act02)
actFuncArr[3] = REGIST_FUNC(ai, goal, HebibitoA269000_Act03)
actFuncArr[4] = REGIST_FUNC(ai, goal, HebibitoA269000_Act04)
actFuncArr[7] = REGIST_FUNC(ai, goal, HebibitoA269000_Act07)
actFuncArr[9] = REGIST_FUNC(ai, goal, HebibitoA269000_Act09)
local local0 = {100, 50, 10, 10, 0, 15, 15}
local atkAfterFunc = REGIST_FUNC(ai, goal, HumanCommon_ActAfter_AdjustSpace_IncludeSidestep, local0)
Common_Battle_Activate(ai, goal, actPerArr, actFuncArr, atkAfterFunc, defFuncParamTbl)
return
end
Att3000_Dist_min = Att3007_Dist_max
function HebibitoA269000_Act01(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
local AppDist = Att3007_Dist_max
local DashDist = Att3007_Dist_max + 2
local Odds_Guard = 100
if fate <= 20 then
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
goal:AddSubGoal(GOAL_COMMON_Attack, 3, 3007, TARGET_ENE_0, DIST_Near, 40)
else
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
goal:AddSubGoal(GOAL_COMMON_ComboAttack, 3, 3007, TARGET_ENE_0, DIST_Middle, 40)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 3, 3009, TARGET_ENE_0, DIST_Middle, 0)
end
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
Att3000_Dist_min = Att3000_Dist_max
function HebibitoA269000_Act02(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
local AppDist = Att3000_Dist_max
local DashDist = Att3000_Dist_max + 2
local Odds_Guard = 100
if fate <= 20 then
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
goal:AddSubGoal(GOAL_COMMON_Attack, 3, 3000, TARGET_ENE_0, DIST_Near, 0, 30)
elseif fate <= 60 then
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
goal:AddSubGoal(GOAL_COMMON_ComboAttack, 3, 3000, TARGET_ENE_0, DIST_Middle, 0, 30)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 3, 3001, TARGET_ENE_0, DIST_Middle, 0, 30)
else
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
goal:AddSubGoal(GOAL_COMMON_ComboAttack, 3, 3000, TARGET_ENE_0, DIST_Middle, 0, 30)
goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 3, 3001, TARGET_ENE_0, DIST_Middle, 0, 30)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 3, 3002, TARGET_ENE_0, DIST_Middle, 0)
end
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
Att3000_Dist_min = Att3005_Dist_max
function HebibitoA269000_Act03(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
local AppDist = Att3005_Dist_max
local DashDist = Att3005_Dist_max + 2
local Odds_Guard = 100
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
goal:AddSubGoal(GOAL_COMMON_Attack, 3, 3005, TARGET_ENE_0, DIST_Middle, 0, 10)
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
function HebibitoA269000_Act04(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3008, TARGET_ENE_0, DIST_None, 0)
GetWellSpace_Odds = 0
return GetWellSpace_Odds
end
Att3000_Dist_min = Att3006_Dist_max
function HebibitoA269000_Act07(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local AppDist = Att3006_Dist_max
local DashDist = Att3006_Dist_max + 2
local Odds_Guard = 100
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
goal:AddSubGoal(GOAL_COMMON_Attack, 5, 3006, TARGET_ENE_0, DIST_None, 0)
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
Att3000_Dist_min = Att3003_Dist_max
function HebibitoA269000_Act09(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
local AppDist = Att3003_Dist_max
local DashDist = Att3003_Dist_max + 2
local Odds_Guard = 100
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
if fate <= 20 then
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3003, TARGET_ENE_0, DIST_Middle, -1, 30, 0, 10)
else
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3003, TARGET_ENE_0, DIST_Middle, -1, 30, 0, 10)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3004, TARGET_ENE_0, DIST_Middle, 0)
end
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
function HebibitoA269000Battle_Update(ai, goal)
return GOAL_RESULT_Continue
end
function HebibitoA269000Battle_Terminate(ai, goal)
return
end
function HebibitoA269000Battle_Interupt(ai, goal)
if ai:IsLadderAct(TARGET_SELF) then
return false
else
local fate = ai:GetRandam_Int(1, 100)
local fate2 = ai:GetRandam_Int(1, 100)
local distResponse = 3.5
local oddsResponse = 15
local oddsStep = 50
local bkStepPer = 40
local leftStepPer = 30
local rightStepPer = 30
local safetyDist = 3.5
local oddsLeaveAndSide = 50
local timeSide = 4
local distLeave = 3.5
if FindAttack_Step_or_Guard(ai, goal, distResponse, oddsResponse, oddsStep, bkStepPer, leftStepPer, rightStepPer, safetyDist, oddsLeaveAndSide, timeSide, distLeave) then
return true
else
local distResponse = 3.5
local oddsResponse = 15
local oddsStep = 50
local bkStepPer = 40
local leftStepPer = 30
local rightStepPer = 30
local safetyDist = 3.5
local oddsLeaveAndSide = 50
local timeSide = 4.5
local distLeave = 3.5
if Damaged_Step_or_Guard(ai, goal, distResponse, oddsResponse, oddsStep, bkStepPer, leftStepPer, rightStepPer, safetyDist, oddsLeaveAndSide, timeSide, distLeave) then
return true
else
local distResNear = 6.5
local distResFar = 18
local oddsResNear = 0
local oddsResFar = 25
local fate = ai:GetRandam_Int(1, 100)
local fate2 = ai:GetRandam_Int(1, 100)
local ResBehavID = Shoot_2dist(ai, goal, distResNear, distResFar, oddsResNear, oddsResFar)
if ResBehavID == 1 then
goal:AddSubGoal(GOAL_COMMON_SidewayMove, 3, TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Int(30, 45), true, true, 9910)
return true
elseif ResBehavID == 2 then
goal:AddSubGoal(GOAL_COMMON_SidewayMove, 3, TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Int(30, 45), true, true, 9910)
return true
else
local oddsResponse = 20
local bkStepPer = 40
local leftStepPer = 30
local rightStepPer = 30
local safetyDist = 3.5
if RebByOpGuard_Step(ai, goal, oddsResponse, bkStepPer, leftStepPer, rightStepPer, safetyDist) then
return true
else
local distSuccessGuard_Act = 3.5
local oddsSuccessGuard_Act = 100
local fate = ai:GetRandam_Int(1, 100)
if SuccessGuard_Act(ai, goal, distSuccessGuard_Act, oddsSuccessGuard_Act) then
if fate <= 50 then
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3003, TARGET_ENE_0, DIST_Middle, 0)
else
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3005, TARGET_ENE_0, DIST_Middle, 0)
end
return true
else
return false
end
end
end
end
end
end
end
return