Add decompiled Lua AI scripts + full datasheet findings report
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REGISTER_GOAL(GOAL_Husi_Haka265000_Battle, "Husi_Haka265000Battle")
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local Att3000_Dist_min = 0
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local Att3000_Dist_max = 6
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local Att3001_Dist_min = 0
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local Att3001_Dist_max = 1
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REGISTER_GOAL_NO_UPDATE(GOAL_Husi_Haka265000_Battle, 1)
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function Husi_Haka265000Battle_Activate(ai, goal)
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local actPerArr = {}
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local actFuncArr = {}
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local defFuncParamTbl = {}
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Common_Clear_Param(actPerArr, actFuncArr, defFuncParamTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local eventNo = ai:GetEventRequest()
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if eventNo == 10 and targetDist <= 11 and 2 <= targetDist then
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actPerArr[4] = 100
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elseif 11 <= targetDist then
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actPerArr[1] = 30
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actPerArr[2] = 0
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actPerArr[5] = 70
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elseif 6 <= targetDist then
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actPerArr[1] = 30
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actPerArr[2] = 20
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actPerArr[5] = 50
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else
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actPerArr[1] = 20
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actPerArr[2] = 80
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end
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actFuncArr[1] = REGIST_FUNC(ai, goal, Husi_Haka265000_Act01)
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actFuncArr[2] = REGIST_FUNC(ai, goal, Husi_Haka265000_Act02)
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actFuncArr[4] = REGIST_FUNC(ai, goal, Husi_Haka265000_Act04)
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actFuncArr[5] = REGIST_FUNC(ai, goal, Husi_Haka265000_Act05)
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local local0 = {0, 70, 0, 0, 30, 0}
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local atkAfterFunc = REGIST_FUNC(ai, goal, HumanCommon_ActAfter_AdjustSpace, local0)
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Common_Battle_Activate(ai, goal, actPerArr, actFuncArr, atkAfterFunc, defFuncParamTbl)
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return
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end
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function Husi_Haka265000_Act01(ai, goal, paramTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3000, TARGET_ENE_0, DIST_None, 0)
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GetWellSpace_Odds = 0
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return GetWellSpace_Odds
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end
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function Husi_Haka265000_Act02(ai, goal, paramTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3000, TARGET_ENE_0, DIST_None, 0)
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goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 2, TARGET_ENE_0, 20, TARGET_ENE_0, true, -1)
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GetWellSpace_Odds = 0
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return GetWellSpace_Odds
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end
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function Husi_Haka265000_Act04(ai, goal, paramTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, POINT_INITIAL, 0.5, TARGET_SELF, false, -1)
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GetWellSpace_Odds = 0
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return GetWellSpace_Odds
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end
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function Husi_Haka265000_Act05(ai, goal, paramTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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goal:AddSubGoal(GOAL_COMMON_Wait, ai:GetRandam_Float(1.5, 3), TARGET_ENE_0, 0, 0, 0)
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GetWellSpace_Odds = 0
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return GetWellSpace_Odds
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end
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function Husi_Haka265000Battle_Update(ai, goal)
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return GOAL_RESULT_Continue
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end
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function Husi_Haka265000Battle_Terminate(ai, goal)
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return
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end
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function Husi_Haka265000Battle_Interupt(ai, goal)
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return false
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end
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return
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