Add decompiled Lua AI scripts + full datasheet findings report
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REGISTER_GOAL(GOAL_HusiHeavy_Bow255003_Battle, "HusiHeavy_Bow255003Battle")
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REGISTER_GOAL_NO_UPDATE(GOAL_HusiHeavy_Bow255003_Battle, 1)
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function HusiHeavy_Bow255003Battle_Activate(ai, goal)
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local role = ai:GetTeamOrder(ORDER_TYPE_Role)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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local fate2 = ai:GetRandam_Int(1, 100)
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local fate3 = ai:GetRandam_Int(1, 100)
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ai:AddObserveRegion(0, TARGET_ENE_0, 1812101)
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local FirstAttID = 3000
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local ComAttID = 3001
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local ShootNum = ai:GetRandam_Int(2, 5)
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Shoot_Act(ai, goal, FirstAttID, ComAttID, ShootNum)
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return
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end
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function HusiHeavy_Bow255003Battle_Update(ai, goal)
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return GOAL_RESULT_Continue
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end
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function HusiHeavy_Bow255003Battle_Terminate(ai, goal)
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return
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end
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function HusiHeavy_Bow255003Battle_Interupt(ai, goal)
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local fate = ai:GetRandam_Int(1, 100)
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local fate2 = ai:GetRandam_Int(1, 100)
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local fate3 = ai:GetRandam_Int(1, 100)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local playerRegion = 1812101
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local newhome = 1812102
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if ai:IsInterupt(INTERUPT_Inside_ObserveArea) and ai:IsInsideTargetRegion(TARGET_ENE_0, playerRegion) then
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goal:ClearSubGoal()
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ai:SetEventMoveTarget(newhome)
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goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 30, POINT_EVENT, 1, TARGET_SELF, false, -1)
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return true
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else
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local superStepDist = 3
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local superStepPer = 10
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local bkStepPer = 50
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local leftStepPer = 25
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local rightStepPer = 25
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if FindAttack_Step(ai, goal, superStepDist, superStepPer, bkStepPer, leftStepPer, rightStepPer) then
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return true
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else
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local distDamagedStep = 3
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local oddsDamagedStep = 15
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local bkStepPer = 50
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local leftStepPer = 25
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local rightStepPer = 25
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local safetyDist = 4
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if Damaged_Step(ai, goal, distDamagedStep, oddsDamagedStep, bkStepPer, leftStepPer, rightStepPer, safetyDist) then
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return true
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else
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return false
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end
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end
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end
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end
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return
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