Add decompiled Lua AI scripts + full datasheet findings report

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DSR Extractor
2026-09-23 20:57:16 -05:00
parent 587838dfcd
commit 32b8542ac9
290 changed files with 69055 additions and 0 deletions
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REGISTER_GOAL(GOAL_HusiHeavy_Spear255000_Battle, "HusiHeavy_Spear255000Battle")
local Att3000_Dist_min = 0
local Att3000_Dist_max = 2.8
local Att3003_Dist_min = 0
local Att3003_Dist_max = 2
local Att3005_Dist_min = 2.5
local Att3005_Dist_max = 4.4
local Att3007_Dist_min = 0
local Att3007_Dist_max = 3.15
local Att3008_Dist_min = 2.5
local Att3008_Dist_max = 4.5
local Att3009_Dist_min = 0
local Att3009_Dist_max = 1.8
REGISTER_GOAL_NO_UPDATE(GOAL_HusiHeavy_Spear255000_Battle, 1)
Att3000_Dist_min = Att3009_Dist_max
Att3000_Dist_min = Att3007_Dist_max
function OnIf_255000(ai, goal, codeNo)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
local fate2 = ai:GetRandam_Int(1, 100)
if codeNo == 0 then
if ai:IsTargetGuard(TARGET_ENE_0) == true then
if fate <= 20 and targetDist <= 2.8 then
local AppDist = Att3009_Dist_max
local DashDist = Att3009_Dist_max + 2
local Odds_Guard = 100
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
goal:AddSubGoal(GOAL_COMMON_GuardBreakAttack, 10, 3009, TARGET_ENE_0, DIST_Middle, 0)
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, TARGET_ENE_0, Att3007_Dist_max, TARGET_SELF, true, -1)
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3007, TARGET_ENE_0, DIST_Middle, 0)
else
goal:AddSubGoal(GOAL_COMMON_SidewayMove, ai:GetRandam_Float(3, 3.5), TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Float(30, 50), true, true, 9910)
end
elseif 4.4 <= targetDist then
goal:AddSubGoal(GOAL_COMMON_SidewayMove, ai:GetRandam_Float(3, 3.5), TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Float(30, 50), true, true, 9910)
elseif 2.8 <= targetDist then
if fate <= 30 then
if fate2 <= 50 then
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3005, TARGET_ENE_0, DIST_Middle, 0)
else
goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3005, TARGET_ENE_0, DIST_Middle, 0)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3006, TARGET_ENE_0, DIST_Middle, 0)
end
else
goal:AddSubGoal(GOAL_COMMON_SidewayMove, ai:GetRandam_Float(3, 3.5), TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Float(30, 50), true, true, 9910)
end
elseif 1.5 <= targetDist then
if fate <= 60 then
if fate2 <= 30 then
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0)
elseif fate2 <= 70 then
goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3001, TARGET_ENE_0, DIST_Middle, 0)
else
goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0)
goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, 3001, TARGET_ENE_0, DIST_Middle, 0)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3002, TARGET_ENE_0, DIST_Middle, 0)
end
else
goal:AddSubGoal(GOAL_COMMON_SidewayMove, ai:GetRandam_Float(3, 3.5), TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Float(30, 50), true, true, 9910)
end
elseif fate <= 95 then
if fate2 <= 20 then
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0)
elseif fate2 <= 50 then
goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3001, TARGET_ENE_0, DIST_Middle, 0)
else
goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0)
goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, 3001, TARGET_ENE_0, DIST_Middle, 0)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3002, TARGET_ENE_0, DIST_Middle, 0)
end
else
goal:AddSubGoal(GOAL_COMMON_SidewayMove, ai:GetRandam_Float(3, 3.5), TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Float(30, 50), true, true, 9910)
end
elseif codeNo == 1 then
if 2.5 <= targetDist then
if fate <= 50 then
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3005, TARGET_ENE_0, DIST_Middle, 0)
else
goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3005, TARGET_ENE_0, DIST_Middle, 0)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3006, TARGET_ENE_0, DIST_Middle, 0)
end
elseif fate <= 30 then
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0)
elseif fate <= 70 then
goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3001, TARGET_ENE_0, DIST_Middle, 0)
else
goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0)
goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, 3001, TARGET_ENE_0, DIST_Middle, 0)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3002, TARGET_ENE_0, DIST_Middle, 0)
end
elseif codeNo == 2 then
if ai:HasSpecialEffectId(TARGET_SELF, 3151) then
ai:SetTimer(1, 120)
else
ai:SetTimer(1, 30)
end
end
return
end
Att3000_Dist_min = Att3003_Dist_max
Att3000_Dist_min = Att3007_Dist_max
Att3000_Dist_min = Att3009_Dist_max
function HusiHeavy_Spear255000Battle_Activate(ai, goal)
local hprate = ai:GetHpRate(TARGET_SELF)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
local fate2 = ai:GetRandam_Int(1, 100)
local fate3 = ai:GetRandam_Int(1, 100)
local fate4 = ai:GetRandam_Int(1, 100)
local Berserk = ai:GetTimer(0)
local est = ai:GetTimer(1)
local Act01Per = 0
local Act02Per = 0
local Act03Per = 0
local Act04Per = 0
local Act05Per = 0
local Act06Per = 0
if hprate <= 0.4 and ai:IsFinishTimer(1) == true then
if 8 <= targetDist then
Act06Per = 200
elseif 2.5 <= targetDist then
Act06Per = 100
else
Act06Per = 50
end
end
if Berserk <= 0 then
Act01Per = 100
elseif ai:IsTargetGuard(TARGET_ENE_0) == true then
if 8 <= targetDist then
Act02Per = 30
Act03Per = 30
Act04Per = 40
Act05Per = 0
elseif 2.5 <= targetDist then
Act02Per = 35
Act03Per = 35
Act04Per = 20
Act05Per = 10
else
Act02Per = 40
Act03Per = 40
Act04Per = 0
Act05Per = 20
end
elseif 8 <= targetDist then
Act02Per = 25
Act03Per = 15
Act04Per = 60
Act05Per = 0
elseif 2.5 <= targetDist then
Act02Per = 30
Act03Per = 50
Act04Per = 20
Act05Per = 0
else
Act02Per = 40
Act03Per = 60
Act04Per = 0
Act05Per = 0
end
local doAdmirer = ai:GetExcelParam(AI_EXCEL_THINK_PARAM_TYPE__thinkAttr_doAdmirer)
local role = ai:GetTeamOrder(ORDER_TYPE_Role)
local Odds_Guard = 100
if doAdmirer == 1 and role == ROLE_TYPE_Torimaki then
Torimaki_Act(ai, goal, Odds_Guard)
elseif doAdmirer == 1 and role == ROLE_TYPE_Kankyaku then
Kankyaku_Act(ai, goal, Odds_Guard)
else
local fateAct = ai:GetRandam_Int(1, Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per)
if fateAct <= Act01Per then
local fateLeave = ai:GetRandam_Int(1, 100)
if 4.5 <= targetDist then
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 5, TARGET_ENE_0, ai:GetRandam_Float(3, 4), TARGET_SELF, true, 9910)
elseif targetDist <= 1.5 and fateLeave <= 50 then
goal:AddSubGoal(GOAL_COMMON_LeaveTarget, ai:GetRandam_Float(3, 3.5), TARGET_ENE_0, ai:GetRandam_Float(2.5, 3.5), TARGET_ENE_0, true, 9910)
elseif targetDist <= 0.5 and fateLeave <= 90 then
goal:AddSubGoal(GOAL_COMMON_LeaveTarget, ai:GetRandam_Float(3, 3.5), TARGET_ENE_0, ai:GetRandam_Float(2.5, 3.5), TARGET_ENE_0, true, 9910)
end
goal:AddSubGoal(GOAL_COMMON_SidewayMove, ai:GetRandam_Float(3, 3.5), TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Float(30, 50), true, true, 9910)
goal:AddSubGoal(GOAL_COMMON_SidewayMove, ai:GetRandam_Float(3, 3.5), TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Float(30, 50), true, true, 9910)
goal:AddSubGoal(GOAL_COMMON_If, 10, 0)
elseif fateAct <= Act01Per + Act02Per then
local AppDist = Att3003_Dist_max
local DashDist = Att3003_Dist_max + 0
local Odds_Guard = 0
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
if fate <= 25 then
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3003, TARGET_ENE_0, DIST_Middle, -1, 60)
else
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3003, TARGET_ENE_0, DIST_Middle, -1, 60)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3004, TARGET_ENE_0, DIST_Middle, 0)
end
HusiHeavy_Spear255000_AfterAttackAct01(ai, goal)
elseif fateAct <= Act01Per + Act02Per + Act03Per then
local AppDist = Att3007_Dist_max
local DashDist = Att3007_Dist_max + 0
local Odds_Guard = 0
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3007, TARGET_ENE_0, DIST_Middle, -1, 15)
HusiHeavy_Spear255000_AfterAttackAct01(ai, goal)
elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per then
local AppDist = Att3007_Dist_max
local DashDist = Att3007_Dist_max + 0
local Odds_Guard = 0
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3008, TARGET_ENE_0, DIST_Middle, -1, 30)
HusiHeavy_Spear255000_AfterAttackAct01(ai, goal)
elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per then
local AppDist = Att3009_Dist_max
local DashDist = Att3009_Dist_max + 0
local Odds_Guard = 0
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
goal:AddSubGoal(GOAL_COMMON_GuardBreakAttack, 10, 3009, TARGET_ENE_0, DIST_Middle, 0)
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, TARGET_ENE_0, Att3007_Dist_max, TARGET_SELF, true, -1)
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3007, TARGET_ENE_0, DIST_Middle, 0)
HusiHeavy_Spear255000_AfterAttackAct01(ai, goal)
else
if fate <= 40 then
goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 5, TARGET_ENE_0, 4.5, TARGET_ENE_0, true, 9910)
goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 10, 3200, TARGET_ENE_0, DIST_None)
else
goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 701, TARGET_ENE_0, -1, AI_DIR_TYPE_B, 3.6)
goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 10, 3200, TARGET_ENE_0, DIST_None)
end
goal:AddSubGoal(GOAL_COMMON_If, 15, 2)
end
end
return
end
function HusiHeavy_Spear255000_AfterAttackAct01(ai, goal)
local Odds_Guard = 0
local Odds_NoAct = 85
local Odds_BackAndSide = 0
local Odds_Back = 0
local Odds_BitWait = 0
local Odds_Backstep = 5
local Odds_Sidestep = 10
GetWellSpace_Act_IncludeSidestep(ai, goal, Odds_Guard, Odds_NoAct, Odds_BackAndSide, Odds_Back, Odds_BitWait, Odds_Backstep, Odds_Sidestep)
return
end
function HusiHeavy_Spear255000Battle_Update(ai, goal)
return GOAL_RESULT_Continue
end
function HusiHeavy_Spear255000Battle_Terminate(ai, goal)
return
end
function HusiHeavy_Spear255000Battle_Interupt(ai, goal)
if ai:IsLadderAct(TARGET_SELF) then
return false
end
local fate = ai:GetRandam_Int(1, 100)
local fate2 = ai:GetRandam_Int(1, 100)
local fate3 = ai:GetRandam_Int(1, 100)
local targetDist = ai:GetDist(TARGET_ENE_0)
local hprate = ai:GetHpRate(TARGET_SELF)
if ai:IsInterupt(INTERUPT_Damaged) then
local Berserk = ai:GetTimer(0)
if 0.15 <= hprate and hprate <= 0.9 then
goal:ClearSubGoal()
ai:SetTimer(0, 11)
goal:AddSubGoal(GOAL_COMMON_Wait, 0.1, TARGET_SELF)
return true
elseif targetDist <= 3 and fate <= 40 then
goal:ClearSubGoal()
local Odds_Guard = 100
local Odds_NoAct = 0
local Odds_BackAndSide = 30
local Odds_Back = 40
local Odds_BitWait = 0
local Odds_Backstep = 15
local Odds_Sidestep = 15
GetWellSpace_Act_IncludeSidestep(ai, goal, Odds_Guard, Odds_NoAct, Odds_BackAndSide, Odds_Back, Odds_BitWait, Odds_Backstep, Odds_Sidestep)
return true
end
end
if ai:IsInterupt(INTERUPT_SuccessGuard) then
local Berserk = ai:GetTimer(0)
if Berserk <= 0 and targetDist <= 4.4 and fate <= 50 then
goal:ClearSubGoal()
if 2.5 <= targetDist then
goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3005, TARGET_ENE_0, DIST_Middle, 0)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3006, TARGET_ENE_0, DIST_Middle, 0)
elseif fate <= 30 then
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0)
elseif fate <= 70 then
goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3001, TARGET_ENE_0, DIST_Middle, 0)
else
goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0)
goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, 3001, TARGET_ENE_0, DIST_Middle, 0)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3002, TARGET_ENE_0, DIST_Middle, 0)
end
return true
end
end
local distResponse = 3
local oddsResponse = 15
local oddsStep = 30
local bkStepPer = 40
local leftStepPer = 30
local rightStepPer = 30
local safetyDist = 3.5
local oddsLeaveAndSide = 50
local timeSide = 3.5
local distLeave = 2.5
if FindAttack_Step_or_Guard(ai, goal, distResponse, oddsResponse, oddsStep, bkStepPer, leftStepPer, rightStepPer, safetyDist, oddsLeaveAndSide, timeSide, distLeave) then
return true
else
local distMissSwing_Int = 4.4
local oddsMissSwing_Int = 30
if MissSwing_Int(ai, goal, distMissSwing_Int, oddsMissSwing_Int) then
if targetDist <= 2 then
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3003, TARGET_ENE_0, DIST_Middle, 0)
else
goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3005, TARGET_ENE_0, DIST_Middle, 0)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3006, TARGET_ENE_0, DIST_Middle, 0)
end
return true
else
local distResNear = 12
local distResFar = 20
local oddsResNear = 0
local oddsResFar = 30
local ResBehavID = Shoot_2dist(ai, goal, distResNear, distResFar, oddsResNear, oddsResFar)
if ResBehavID == 1 then
goal:AddSubGoal(GOAL_COMMON_SidewayMove, 3, TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Int(30, 45), true, true, 9910)
return true
elseif ResBehavID == 2 then
goal:AddSubGoal(GOAL_COMMON_SidewayMove, 3, TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Int(30, 45), true, true, 9910)
return true
else
local oddsResponse = 20
local bkStepPer = 40
local leftStepPer = 30
local rightStepPer = 30
local safetyDist = 3.5
if RebByOpGuard_Step(ai, goal, oddsResponse, bkStepPer, leftStepPer, rightStepPer, safetyDist) then
return true
else
return false
end
end
end
end
end
return