Add decompiled Lua AI scripts + full datasheet findings report
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REGISTER_GOAL(GOAL_Husi250004_Battle, "Husi250004Battle")
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local Att3000_Dist_min = 0
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local Att3000_Dist_max = 1.7
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local Att3003_Dist_min = 0
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local Att3003_Dist_max = 1.8
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local Att3004_Dist_min = 2.5
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local Att3004_Dist_max = 4
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local Att3005_Dist_min = 4
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local Att3005_Dist_max = 6
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local Att3006_Dist_min = 6
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local Att3006_Dist_max = 7.5
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local Att3008_Dist_min = 0
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local Att3008_Dist_max = 1
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REGISTER_GOAL_NO_UPDATE(GOAL_Husi250004_Battle, 1)
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function Husi250004Battle_Activate(ai, goal)
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local actPerArr = {}
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local actFuncArr = {}
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local defFuncParamTbl = {}
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Common_Clear_Param(actPerArr, actFuncArr, defFuncParamTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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if 8 <= targetDist then
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actPerArr[1] = 100
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elseif 4 <= targetDist then
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actPerArr[1] = 80
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actPerArr[2] = 20
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elseif 2.5 <= targetDist then
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actPerArr[1] = 60
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actPerArr[2] = 30
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actPerArr[3] = 10
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else
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actPerArr[1] = 20
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actPerArr[2] = 10
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actPerArr[3] = 70
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end
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actFuncArr[1] = REGIST_FUNC(ai, goal, Husi250004_Act01)
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actFuncArr[2] = REGIST_FUNC(ai, goal, Husi250004_Act02)
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actFuncArr[3] = REGIST_FUNC(ai, goal, Husi250004_Act03)
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local local0 = {0, 60, 10, 10, 20, 0}
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local atkAfterFunc = REGIST_FUNC(ai, goal, HumanCommon_ActAfter_AdjustSpace, local0)
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Common_Battle_Activate(ai, goal, actPerArr, actFuncArr, atkAfterFunc, defFuncParamTbl)
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return
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end
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function Husi250004_Act01(ai, goal, paramTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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goal:AddSubGoal(GOAL_COMMON_Wait, ai:GetRandam_Float(1, 3), TARGET_ENE_0, 0, 0, 0)
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GetWellSpace_Odds = 0
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return GetWellSpace_Odds
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end
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function Husi250004_Act02(ai, goal, paramTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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goal:AddSubGoal(GOAL_COMMON_SidewayMove, ai:GetRandam_Float(1, 3), TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Int(30, 45), true, true, -1)
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GetWellSpace_Odds = 0
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return GetWellSpace_Odds
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end
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function Husi250004_Act03(ai, goal, paramTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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goal:AddSubGoal(GOAL_COMMON_LeaveTarget, ai:GetRandam_Float(1, 3), TARGET_ENE_0, 5, TARGET_ENE_0, true, -1)
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GetWellSpace_Odds = 0
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return GetWellSpace_Odds
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end
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function Husi250004Battle_Update(ai, goal)
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return GOAL_RESULT_Continue
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end
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function Husi250004Battle_Terminate(ai, goal)
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return
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end
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function Husi250004Battle_Interupt(ai, goal)
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local fate = ai:GetRandam_Int(1, 100)
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local fate2 = ai:GetRandam_Int(1, 100)
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local fate3 = ai:GetRandam_Int(1, 100)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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return false
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end
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return
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