Add decompiled Lua AI scripts + full datasheet findings report

This commit is contained in:
DSR Extractor
2026-09-23 20:57:16 -05:00
parent 587838dfcd
commit 32b8542ac9
290 changed files with 69055 additions and 0 deletions
+189
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REGISTER_GOAL(GOAL_Husi250000_Battle, "Husi250000Battle")
local Att3000_Dist_min = 0
local Att3000_Dist_max = 1.7
local Att3003_Dist_min = 0
local Att3003_Dist_max = 1.8
local Att3004_Dist_min = 2.5
local Att3004_Dist_max = 4
local Att3005_Dist_min = 4
local Att3005_Dist_max = 6
local Att3006_Dist_min = 6
local Att3006_Dist_max = 7.5
local Att3008_Dist_min = 0
local Att3008_Dist_max = 1
REGISTER_GOAL_NO_UPDATE(GOAL_Husi250000_Battle, 1)
Att3000_Dist_min = Att3008_Dist_max
Att3000_Dist_min = Att3003_Dist_max
function Husi250000Battle_Activate(ai, goal)
local actPerArr = {}
local actFuncArr = {}
local defFuncParamTbl = {}
Common_Clear_Param(actPerArr, actFuncArr, defFuncParamTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local eventNo = ai:GetEventRequest()
if eventNo == 10 then
actPerArr[8] = 100
elseif 8 <= targetDist then
actPerArr[1] = 5
actPerArr[2] = 5
actPerArr[3] = 10
actPerArr[7] = 80
elseif 4 <= targetDist then
actPerArr[1] = 20
actPerArr[2] = 10
actPerArr[3] = 10
actPerArr[7] = 60
elseif 2.5 <= targetDist then
actPerArr[1] = 30
actPerArr[2] = 30
actPerArr[3] = 20
actPerArr[7] = 20
else
actPerArr[1] = 35
actPerArr[2] = 35
actPerArr[3] = 30
actPerArr[7] = 0
end
local local0 = {Att3008_Dist_max, 0, 3008, DIST_Middle}
defFuncParamTbl[1] = local0
actFuncArr[2] = REGIST_FUNC(ai, goal, Husi250000_Act02)
local0 = {Att3003_Dist_max, 0, 3003, DIST_Middle}
defFuncParamTbl[3] = local0
actFuncArr[7] = REGIST_FUNC(ai, goal, Husi250000_Act07)
actFuncArr[8] = REGIST_FUNC(ai, goal, Husi250000_Act08)
local0 = {0, 60, 10, 10, 20, 0}
local atkAfterFunc = REGIST_FUNC(ai, goal, HumanCommon_ActAfter_AdjustSpace, local0)
Common_Battle_Activate(ai, goal, actPerArr, actFuncArr, atkAfterFunc, defFuncParamTbl)
return
end
Att3000_Dist_min = Att3000_Dist_max
function Husi250000_Act02(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
local AppDist = Att3000_Dist_max
local DashDist = Att3000_Dist_max + 2
local Odds_Guard = 0
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
if fate <= 10 then
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0)
elseif fate <= 30 then
goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3001, TARGET_ENE_0, DIST_Middle, 0)
elseif fate <= 80 then
goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0)
goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, 3001, TARGET_ENE_0, DIST_Middle, 0)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3002, TARGET_ENE_0, DIST_Middle, 0)
else
goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0)
goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, 3001, TARGET_ENE_0, DIST_Middle, 0)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3003, TARGET_ENE_0, DIST_Middle, 0)
end
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
Att3000_Dist_min = Att3006_Dist_min
Att3000_Dist_min = Att3006_Dist_max
Att3000_Dist_min = Att3005_Dist_min
Att3000_Dist_min = Att3005_Dist_max
Att3000_Dist_min = Att3004_Dist_max
function Husi250000_Act07(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
local fate2 = ai:GetRandam_Int(1, 100)
local fate3 = ai:GetRandam_Int(1, 100)
if Att3006_Dist_min <= targetDist and fate <= 20 then
local AppDist = Att3006_Dist_max
local DashDist = Att3006_Dist_max + 2
local Odds_Guard = 0
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
if fate <= 50 then
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3006, TARGET_ENE_0, DIST_Middle, 0)
else
goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3006, TARGET_ENE_0, DIST_Middle, 0)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3007, TARGET_ENE_0, DIST_Middle, 0)
end
elseif Att3005_Dist_min <= targetDist and fate2 <= 50 then
local AppDist = Att3005_Dist_max
local DashDist = Att3005_Dist_max + 2
local Odds_Guard = 0
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
if fate <= 50 then
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3005, TARGET_ENE_0, DIST_Middle, 0)
else
goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3005, TARGET_ENE_0, DIST_Middle, 0)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3007, TARGET_ENE_0, DIST_Middle, 0)
end
else
local AppDist = Att3004_Dist_max
local DashDist = Att3004_Dist_max + 2
local Odds_Guard = 0
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
if fate <= 50 then
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3004, TARGET_ENE_0, DIST_Middle, 0)
else
goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3004, TARGET_ENE_0, DIST_Middle, 0)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3007, TARGET_ENE_0, DIST_Middle, 0)
end
end
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
function Husi250000_Act08(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
goal:AddSubGoal(GOAL_COMMON_Wait, ai:GetRandam_Float(0.5, 1), 0, 0, 0, 0)
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 30, POINT_INITIAL, 2, TARGET_SELF, false, -1)
GetWellSpace_Odds = 0
return GetWellSpace_Odds
end
function Husi250000Battle_Update(ai, goal)
return GOAL_RESULT_Continue
end
function Husi250000Battle_Terminate(ai, goal)
return
end
function Husi250000Battle_Interupt(ai, goal)
if ai:IsLadderAct(TARGET_SELF) then
return false
else
local fate = ai:GetRandam_Int(1, 100)
local fate2 = ai:GetRandam_Int(1, 100)
local fate3 = ai:GetRandam_Int(1, 100)
local targetDist = ai:GetDist(TARGET_ENE_0)
local distDamagedStep = 3
local oddsDamagedStep = 15
local bkStepPer = 30
local leftStepPer = 35
local rightStepPer = 35
local safetyDist = 4
if Damaged_Step(ai, goal, distDamagedStep, oddsDamagedStep, bkStepPer, leftStepPer, rightStepPer, safetyDist) then
return true
else
local distMissSwing_Attack = 1.7
local oddsMissSwing_Attack = 10
local AttID = 3000
if MissSwing_Attack(ai, goal, distMissSwing_Attack, oddsMissSwing_Attack, AttID) then
return true
else
local oddsResponse = 10
local bkStepPer = 30
local leftStepPer = 35
local rightStepPer = 35
local safetyDist = 4
if RebByOpGuard_Step(ai, goal, oddsResponse, bkStepPer, leftStepPer, rightStepPer, safetyDist) then
return true
else
return false
end
end
end
end
end
return