Add decompiled Lua AI scripts + full datasheet findings report
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REGISTER_GOAL(GOAL_Husi250000_Battle, "Husi250000Battle")
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local Att3000_Dist_min = 0
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local Att3000_Dist_max = 1.7
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local Att3003_Dist_min = 0
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local Att3003_Dist_max = 1.8
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local Att3004_Dist_min = 2.5
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local Att3004_Dist_max = 4
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local Att3005_Dist_min = 4
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local Att3005_Dist_max = 6
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local Att3006_Dist_min = 6
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local Att3006_Dist_max = 7.5
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local Att3008_Dist_min = 0
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local Att3008_Dist_max = 1
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REGISTER_GOAL_NO_UPDATE(GOAL_Husi250000_Battle, 1)
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Att3000_Dist_min = Att3008_Dist_max
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Att3000_Dist_min = Att3003_Dist_max
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function Husi250000Battle_Activate(ai, goal)
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local actPerArr = {}
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local actFuncArr = {}
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local defFuncParamTbl = {}
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Common_Clear_Param(actPerArr, actFuncArr, defFuncParamTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local eventNo = ai:GetEventRequest()
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if eventNo == 10 then
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actPerArr[8] = 100
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elseif 8 <= targetDist then
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actPerArr[1] = 5
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actPerArr[2] = 5
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actPerArr[3] = 10
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actPerArr[7] = 80
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elseif 4 <= targetDist then
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actPerArr[1] = 20
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actPerArr[2] = 10
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actPerArr[3] = 10
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actPerArr[7] = 60
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elseif 2.5 <= targetDist then
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actPerArr[1] = 30
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actPerArr[2] = 30
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actPerArr[3] = 20
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actPerArr[7] = 20
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else
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actPerArr[1] = 35
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actPerArr[2] = 35
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actPerArr[3] = 30
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actPerArr[7] = 0
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end
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local local0 = {Att3008_Dist_max, 0, 3008, DIST_Middle}
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defFuncParamTbl[1] = local0
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actFuncArr[2] = REGIST_FUNC(ai, goal, Husi250000_Act02)
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local0 = {Att3003_Dist_max, 0, 3003, DIST_Middle}
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defFuncParamTbl[3] = local0
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actFuncArr[7] = REGIST_FUNC(ai, goal, Husi250000_Act07)
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actFuncArr[8] = REGIST_FUNC(ai, goal, Husi250000_Act08)
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local0 = {0, 60, 10, 10, 20, 0}
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local atkAfterFunc = REGIST_FUNC(ai, goal, HumanCommon_ActAfter_AdjustSpace, local0)
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Common_Battle_Activate(ai, goal, actPerArr, actFuncArr, atkAfterFunc, defFuncParamTbl)
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return
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end
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Att3000_Dist_min = Att3000_Dist_max
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function Husi250000_Act02(ai, goal, paramTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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local AppDist = Att3000_Dist_max
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local DashDist = Att3000_Dist_max + 2
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local Odds_Guard = 0
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Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
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if fate <= 10 then
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goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0)
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elseif fate <= 30 then
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goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0)
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goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3001, TARGET_ENE_0, DIST_Middle, 0)
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elseif fate <= 80 then
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goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0)
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goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, 3001, TARGET_ENE_0, DIST_Middle, 0)
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goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3002, TARGET_ENE_0, DIST_Middle, 0)
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else
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goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0)
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goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, 3001, TARGET_ENE_0, DIST_Middle, 0)
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goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3003, TARGET_ENE_0, DIST_Middle, 0)
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end
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GetWellSpace_Odds = 100
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return GetWellSpace_Odds
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end
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Att3000_Dist_min = Att3006_Dist_min
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Att3000_Dist_min = Att3006_Dist_max
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Att3000_Dist_min = Att3005_Dist_min
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Att3000_Dist_min = Att3005_Dist_max
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Att3000_Dist_min = Att3004_Dist_max
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function Husi250000_Act07(ai, goal, paramTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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local fate2 = ai:GetRandam_Int(1, 100)
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local fate3 = ai:GetRandam_Int(1, 100)
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if Att3006_Dist_min <= targetDist and fate <= 20 then
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local AppDist = Att3006_Dist_max
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local DashDist = Att3006_Dist_max + 2
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local Odds_Guard = 0
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Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
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if fate <= 50 then
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goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3006, TARGET_ENE_0, DIST_Middle, 0)
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else
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goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3006, TARGET_ENE_0, DIST_Middle, 0)
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goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3007, TARGET_ENE_0, DIST_Middle, 0)
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end
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elseif Att3005_Dist_min <= targetDist and fate2 <= 50 then
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local AppDist = Att3005_Dist_max
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local DashDist = Att3005_Dist_max + 2
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local Odds_Guard = 0
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Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
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if fate <= 50 then
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goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3005, TARGET_ENE_0, DIST_Middle, 0)
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else
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goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3005, TARGET_ENE_0, DIST_Middle, 0)
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goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3007, TARGET_ENE_0, DIST_Middle, 0)
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end
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else
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local AppDist = Att3004_Dist_max
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local DashDist = Att3004_Dist_max + 2
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local Odds_Guard = 0
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Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
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if fate <= 50 then
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goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3004, TARGET_ENE_0, DIST_Middle, 0)
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else
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goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3004, TARGET_ENE_0, DIST_Middle, 0)
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goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3007, TARGET_ENE_0, DIST_Middle, 0)
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end
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end
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GetWellSpace_Odds = 100
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return GetWellSpace_Odds
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end
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function Husi250000_Act08(ai, goal, paramTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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goal:AddSubGoal(GOAL_COMMON_Wait, ai:GetRandam_Float(0.5, 1), 0, 0, 0, 0)
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goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 30, POINT_INITIAL, 2, TARGET_SELF, false, -1)
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GetWellSpace_Odds = 0
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return GetWellSpace_Odds
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end
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function Husi250000Battle_Update(ai, goal)
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return GOAL_RESULT_Continue
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end
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function Husi250000Battle_Terminate(ai, goal)
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return
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end
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function Husi250000Battle_Interupt(ai, goal)
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if ai:IsLadderAct(TARGET_SELF) then
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return false
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else
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local fate = ai:GetRandam_Int(1, 100)
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local fate2 = ai:GetRandam_Int(1, 100)
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local fate3 = ai:GetRandam_Int(1, 100)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local distDamagedStep = 3
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local oddsDamagedStep = 15
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local bkStepPer = 30
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local leftStepPer = 35
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local rightStepPer = 35
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local safetyDist = 4
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if Damaged_Step(ai, goal, distDamagedStep, oddsDamagedStep, bkStepPer, leftStepPer, rightStepPer, safetyDist) then
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return true
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else
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local distMissSwing_Attack = 1.7
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local oddsMissSwing_Attack = 10
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local AttID = 3000
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if MissSwing_Attack(ai, goal, distMissSwing_Attack, oddsMissSwing_Attack, AttID) then
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return true
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else
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local oddsResponse = 10
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local bkStepPer = 30
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local leftStepPer = 35
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local rightStepPer = 35
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local safetyDist = 4
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if RebByOpGuard_Step(ai, goal, oddsResponse, bkStepPer, leftStepPer, rightStepPer, safetyDist) then
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return true
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else
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return false
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end
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end
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end
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end
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end
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return
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