Add decompiled Lua AI scripts + full datasheet findings report
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REGISTER_GOAL(GOAL_MovingStatue243000_Battle, "MovingStatue243000Battle")
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local Att3000_Dist_min = 0
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local Att3000_Dist_max = 2.5
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local Att3001_Dist_min = 0
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local Att3001_Dist_max = 2.2
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REGISTER_GOAL_NO_UPDATE(GOAL_MovingStatue243000_Battle, 1)
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function MovingStatue243000Battle_Activate(ai, goal)
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local actPerArr = {}
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local actFuncArr = {}
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local defFuncParamTbl = {}
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Common_Clear_Param(actPerArr, actFuncArr, defFuncParamTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local eventNo = ai:GetEventRequest()
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if 8 <= targetDist then
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actPerArr[1] = 100
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actPerArr[2] = 0
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elseif 2.5 <= targetDist then
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actPerArr[1] = 60
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actPerArr[2] = 40
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else
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actPerArr[1] = 30
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actPerArr[2] = 70
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end
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actFuncArr[1] = REGIST_FUNC(ai, goal, MovingStatue243000_Act01)
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actFuncArr[2] = REGIST_FUNC(ai, goal, MovingStatue243000_Act02)
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local local0 = {0, 70, 0, 0, 30, 0}
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local atkAfterFunc = REGIST_FUNC(ai, goal, HumanCommon_ActAfter_AdjustSpace, local0)
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Common_Battle_Activate(ai, goal, actPerArr, actFuncArr, atkAfterFunc, defFuncParamTbl)
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return
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end
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Att3000_Dist_min = Att3000_Dist_max
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function MovingStatue243000_Act01(ai, goal, paramTbl)
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local AppDist = Att3000_Dist_max
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local DashDist = Att3000_Dist_max + 2
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local Odds_Guard = 0
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local AttID = 3000
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local AttDist = DIST_Middle
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Approach_and_Attack_Act(ai, goal, AppDist, DashDist, Odds_Guard, AttID, AttDist)
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GetWellSpace_Odds = 100
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return GetWellSpace_Odds
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end
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Att3000_Dist_min = Att3001_Dist_max
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function MovingStatue243000_Act02(ai, goal, paramTbl)
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local AppDist = Att3001_Dist_max
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local DashDist = Att3001_Dist_max + 2
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local Odds_Guard = 0
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local AttID = 3001
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local AttDist = DIST_Middle
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Approach_and_Attack_Act(ai, goal, AppDist, DashDist, Odds_Guard, AttID, AttDist)
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GetWellSpace_Odds = 100
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return GetWellSpace_Odds
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end
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function MovingStatue243000Battle_Update(ai, goal)
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return GOAL_RESULT_Continue
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end
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function MovingStatue243000Battle_Terminate(ai, goal)
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return
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end
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function MovingStatue243000Battle_Interupt(ai, goal)
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return false
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end
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return
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