Add decompiled Lua AI scripts + full datasheet findings report

This commit is contained in:
DSR Extractor
2026-09-23 20:57:16 -05:00
parent 587838dfcd
commit 32b8542ac9
290 changed files with 69055 additions and 0 deletions
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REGISTER_GOAL(GOAL_Darkwraith239000_Battle, "Darkwraith239000Battle")
local Att3000_Dist_min = 0
local Att3000_Dist_max = 2
local Att3004_Dist_min = 4
local Att3004_Dist_max = 5.6
local Att3005_Dist_min = 0
local Att3005_Dist_max = 2.1
local Att3007_Dist_min = 0
local Att3007_Dist_max = 1.6
local Att3008_Dist_min = 0
local Att3008_Dist_max = 1.2
REGISTER_GOAL_NO_UPDATE(GOAL_Darkwraith239000_Battle, 1)
Att3000_Dist_min = Att3008_Dist_max
Att3000_Dist_min = Att3004_Dist_max
Att3000_Dist_min = Att3005_Dist_max
function Darkwraith239000Battle_Activate(ai, goal)
local actPerArr = {}
local actFuncArr = {}
local defFuncParamTbl = {}
Common_Clear_Param(actPerArr, actFuncArr, defFuncParamTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
if 8 <= targetDist then
actPerArr[1] = 0
actPerArr[2] = 10
actPerArr[4] = 0
actPerArr[7] = 85
actPerArr[9] = 5
elseif 5 <= targetDist then
if ai:IsTargetGuard(TARGET_ENE_0) == true then
actPerArr[1] = 10
actPerArr[2] = 15
actPerArr[4] = 35
actPerArr[7] = 20
actPerArr[9] = 20
else
actPerArr[1] = 5
actPerArr[2] = 30
actPerArr[4] = 0
actPerArr[7] = 35
actPerArr[9] = 25
end
elseif 3.5 <= targetDist then
if ai:IsTargetGuard(TARGET_ENE_0) == true then
actPerArr[1] = 15
actPerArr[2] = 10
actPerArr[4] = 40
actPerArr[7] = 5
actPerArr[9] = 30
else
actPerArr[1] = 15
actPerArr[2] = 35
actPerArr[4] = 0
actPerArr[7] = 15
actPerArr[9] = 35
end
elseif ai:IsTargetGuard(TARGET_ENE_0) == true then
actPerArr[1] = 20
actPerArr[2] = 10
actPerArr[4] = 50
actPerArr[7] = 0
actPerArr[9] = 20
else
actPerArr[1] = 20
actPerArr[2] = 35
actPerArr[4] = 10
actPerArr[7] = 0
actPerArr[9] = 35
end
local local0 = {Att3008_Dist_max, 100, 3008, DIST_Middle}
defFuncParamTbl[1] = local0
actFuncArr[2] = REGIST_FUNC(ai, goal, Darkwraith239000_Act02)
actFuncArr[4] = REGIST_FUNC(ai, goal, Darkwraith239000_Act04)
local0 = {Att3004_Dist_max, 30, 3004, DIST_Middle}
defFuncParamTbl[7] = local0
local0 = {Att3005_Dist_max, 30, 30, 70, 3005, 3006, nil}
defFuncParamTbl[9] = local0
local0 = {100, 60, 5, 5, 0, 15, 15}
local atkAfterFunc = REGIST_FUNC(ai, goal, HumanCommon_ActAfter_AdjustSpace_IncludeSidestep, local0)
Common_Battle_Activate(ai, goal, actPerArr, actFuncArr, atkAfterFunc, defFuncParamTbl)
return
end
Att3000_Dist_min = Att3000_Dist_max
function Darkwraith239000_Act02(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
local AppDist = Att3000_Dist_max
local DashDist = Att3000_Dist_max + 2
local Odds_Guard = 30
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
if fate <= 5 then
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0)
elseif fate <= 15 then
goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3001, TARGET_ENE_0, DIST_Middle, 0)
elseif fate <= 40 then
goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0)
goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, 3001, TARGET_ENE_0, DIST_Middle, 0)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3002, TARGET_ENE_0, DIST_Middle, 0)
else
goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0)
goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, 3001, TARGET_ENE_0, DIST_Middle, 0)
goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, 3002, TARGET_ENE_0, DIST_Middle, 0)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3003, TARGET_ENE_0, DIST_Middle, 0)
end
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
Att3000_Dist_min = Att3007_Dist_max
function Darkwraith239000_Act04(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
local AppDist = Att3007_Dist_max
local DashDist = Att3007_Dist_max + 2
local Odds_Guard = 30
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
if fate <= 80 then
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3007, TARGET_ENE_0, DIST_Middle, 0)
else
goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3007, TARGET_ENE_0, DIST_Middle, 0)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3005, TARGET_ENE_0, DIST_Middle, 0)
end
GetWellSpace_Odds = 0
return GetWellSpace_Odds
end
function Darkwraith239000Battle_Update(ai, goal)
return GOAL_RESULT_Continue
end
function Darkwraith239000Battle_Terminate(ai, goal)
return
end
Att3000_Dist_min = Att3004_Dist_max
function Darkwraith239000Battle_Interupt(ai, goal)
if ai:IsLadderAct(TARGET_SELF) then
return false
else
local fate = ai:GetRandam_Int(1, 100)
local fate2 = ai:GetRandam_Int(1, 100)
local fate3 = ai:GetRandam_Int(1, 100)
local targetDist = ai:GetDist(TARGET_ENE_0)
local distResponse = 3
local oddsResponse = 15
local oddsStep = 20
local bkStepPer = 60
local leftStepPer = 20
local rightStepPer = 20
local safetyDist = 3.5
local oddsLeaveAndSide = 50
local oddsSideAndLeave = 25
local timeSide = 4.5
local distLeave = 2.5
if FindAttack_Step_or_Guard(ai, goal, distResponse, oddsResponse, oddsStep, bkStepPer, leftStepPer, rightStepPer, safetyDist, oddsLeaveAndSide, oddsSide, oddsSideAndLeave, timeSide, distLeave) then
return true
else
local distResponse = 3
local oddsResponse = 25
local oddsStep = 20
local bkStepPer = 60
local leftStepPer = 20
local rightStepPer = 20
local safetyDist = 3.5
local oddsLeaveAndSide = 50
local oddsSideAndLeave = 25
local timeSide = 4.5
local distLeave = 2.5
if Damaged_Step_or_Guard(ai, goal, distResponse, oddsResponse, oddsStep, bkStepPer, leftStepPer, rightStepPer, safetyDist, oddsLeaveAndSide, oddsSide, oddsSideAndLeave, timeSide, distLeave) then
return true
else
local distGuardBreak_Act = 5.6
local oddsGuardBreak_Act = 30
if GuardBreak_Act(ai, goal, distGuardBreak_Act, oddsGuardBreak_Act) then
if targetDist <= 1 then
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3008, TARGET_ENE_0, DIST_Middle, 0)
elseif targetDist <= 2 then
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0)
else
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3004, TARGET_ENE_0, DIST_Middle, 0)
end
return true
else
local distMissSwing_Int = 5.6
local oddsMissSwing_Int = 30
if MissSwing_Int(ai, goal, distMissSwing_Int, oddsMissSwing_Int) then
if targetDist <= 2 then
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0)
else
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3004, TARGET_ENE_0, DIST_Middle, 0)
end
return true
else
local distUseItem_Act = 5.6
local oddsUseItem_Act = 60
if UseItem_Act(ai, goal, distUseItem_Act, oddsUseItem_Act) then
if targetDist <= 1 then
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3008, TARGET_ENE_0, DIST_Middle, 0)
elseif targetDist <= 2 then
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0)
else
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, TARGET_ENE_0, Att3004_Dist_max, TARGET_SELF, false, 9910)
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3004, TARGET_ENE_0, DIST_Middle, 0)
end
return true
else
local distResNear = 5.6
local distResFar = 18
local oddsResNear = 0
local oddsResFar = 50
local ResBehavID = Shoot_2dist(ai, goal, distResNear, distResFar, oddsResNear, oddsResFar)
if ResBehavID == 1 then
goal:AddSubGoal(GOAL_COMMON_SidewayMove, 3, TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Int(30, 45), true, true, 9910)
return true
elseif ResBehavID == 2 then
if fate <= 50 then
goal:AddSubGoal(GOAL_COMMON_SidewayMove, 3, TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Int(30, 45), true, true, 9910)
return true
elseif fate <= 75 then
goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 702, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 4)
else
goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 703, TARGET_ENE_0, 0, AI_DIR_TYPE_R, 4)
end
return true
else
local oddsResponse = 50
local bkStepPer = 60
local leftStepPer = 20
local rightStepPer = 20
local safetyDist = 3.5
if RebByOpGuard_Step(ai, goal, oddsResponse, bkStepPer, leftStepPer, rightStepPer, safetyDist) then
return true
else
local distSuccessGuard_Act = 5.6
local oddsSuccessGuard_Act = 60
if SuccessGuard_Act(ai, goal, distSuccessGuard_Act, oddsSuccessGuard_Act) then
if targetDist <= 2 then
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0)
else
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3004, TARGET_ENE_0, DIST_Middle, 0)
end
return true
else
return false
end
end
end
end
end
end
end
end
end
end
return