Add decompiled Lua AI scripts + full datasheet findings report
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REGISTER_GOAL(GOAL_FourKnightD_m17_237001_Battle, "FourKnightD_m17_237001Battle")
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local Att3000_Dist_min = 0
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local Att3000_Dist_max = 3.1
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local Att3003_Dist_min = 0
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local Att3003_Dist_max = 3.5
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local Att3005_Dist_min = 2.5
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local Att3005_Dist_max = 4
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local Att3006_Dist_min = 4
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local Att3006_Dist_max = 6
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local Att3007_Dist_min = 6
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local Att3007_Dist_max = 7.5
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local Att3009_Dist_min = 0
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local Att3009_Dist_max = 4.1
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REGISTER_GOAL_NO_UPDATE(GOAL_FourKnightD_m17_237001_Battle, 1)
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Att3000_Dist_min = Att3000_Dist_max
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Att3000_Dist_min = Att3003_Dist_max
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function FourKnightD_m17_237001Battle_Activate(ai, goal)
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local actPerArr = {}
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local actFuncArr = {}
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local defFuncParamTbl = {}
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Common_Clear_Param(actPerArr, actFuncArr, defFuncParamTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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if ai:ChkNearLowHpFriend(1, 20) and not ai:HasSpecialEffectId(TARGET_SELF, 5470) then
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if 8 <= targetDist then
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actPerArr[5] = 900
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elseif 4 <= targetDist then
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actPerArr[5] = 50
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elseif 2.5 <= targetDist then
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actPerArr[5] = 45
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else
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actPerArr[5] = 20
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end
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end
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if 8 <= targetDist then
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actPerArr[1] = 40
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actPerArr[2] = 0
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actPerArr[3] = 60
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actPerArr[9] = 0
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elseif 4 <= targetDist then
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actPerArr[1] = 30
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actPerArr[2] = 15
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actPerArr[3] = 15
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actPerArr[7] = 15
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actPerArr[9] = 15
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elseif 2.5 <= targetDist then
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actPerArr[1] = 20
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actPerArr[2] = 25
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actPerArr[3] = 10
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actPerArr[7] = 20
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actPerArr[9] = 25
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else
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actPerArr[1] = 10
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actPerArr[2] = 30
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actPerArr[3] = 0
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actPerArr[7] = 30
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actPerArr[9] = 30
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end
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actFuncArr[1] = REGIST_FUNC(ai, goal, FourKnightD_m17_237001_Act01)
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local local0 = {}
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local local1, local2, local3, local4 = nil
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local0[1] = Att3000_Dist_max
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local0[2] = 0
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local0[3] = 20
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local0[4] = 40
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local0[5] = local1
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local0[6] = local2
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local0[7] = local3
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local0[8] = local4
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defFuncParamTbl[2] = local0
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actFuncArr[3] = REGIST_FUNC(ai, goal, FourKnightD_m17_237001_Act03)
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actFuncArr[5] = REGIST_FUNC(ai, goal, FourKnightD_m17_237001_Act05)
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actFuncArr[7] = REGIST_FUNC(ai, goal, FourKnightD_m17_237001_Act07)
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local0 = {}
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local3, local4 = nil
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local0[1] = Att3003_Dist_max
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local0[2] = 0
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local0[3] = 40
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local0[4] = 100
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local0[5] = 3003
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local0[6] = 3004
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local0[7] = local3
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local0[8] = local4
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defFuncParamTbl[9] = local0
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local atkAfterFunc = REGIST_FUNC(ai, goal, FourKnightD_m17_237001_ActAfter_AdjustSpace)
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Common_Battle_Activate(ai, goal, actPerArr, actFuncArr, atkAfterFunc, defFuncParamTbl)
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return
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end
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function FourKnightD_m17_237001_Act01(ai, goal, paramTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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goal:AddSubGoal(GOAL_COMMON_Attack, 5, 3005, TARGET_ENE_0, DIST_None, 0)
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GetWellSpace_Odds = 0
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return GetWellSpace_Odds
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end
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function FourKnightD_m17_237001_Act03(ai, goal, paramTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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goal:AddSubGoal(GOAL_COMMON_Attack, 5, 3006, TARGET_ENE_0, DIST_None, 0)
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GetWellSpace_Odds = 0
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return GetWellSpace_Odds
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end
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function FourKnightD_m17_237001_Act05(ai, goal, paramTbl)
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goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3007, TARGET_ENE_0, DIST_None, 0)
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GetWellSpace_Odds = 0
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return GetWellSpace_Odds
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end
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Att3000_Dist_min = Att3009_Dist_max
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function FourKnightD_m17_237001_Act07(ai, goal, paramTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, TARGET_ENE_0, Att3009_Dist_max, TARGET_SELF, false, -1)
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goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3009, TARGET_ENE_0, DIST_None, 0)
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GetWellSpace_Odds = 100
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return GetWellSpace_Odds
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end
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function FourKnightD_m17_237001_ActAfter_AdjustSpace(ai, goal)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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local fate2 = ai:GetRandam_Int(1, 100)
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local fate3 = ai:GetRandam_Int(1, 100)
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if fate > 10 then
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if fate <= 90 then
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goal:AddSubGoal(GOAL_COMMON_If, 10, 0)
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else
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goal:AddSubGoal(GOAL_COMMON_Wait, 2, TARGET_NONE, 0, 0, 0)
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return true
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end
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end
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return false
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end
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function OnIf_237001(ai, goal, codeNo)
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local fate = ai:GetRandam_Int(1, 100)
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local fate2 = ai:GetRandam_Int(1, 100)
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local fate3 = ai:GetRandam_Int(1, 100)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local canStep701 = 0
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local canStep702 = 0
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local canStep703 = 0
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local canStep711 = 0
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local canStep712 = 0
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local canStep713 = 0
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local canStep721 = 0
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local canStep722 = 0
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local canStep723 = 0
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if ai:IsOnNearMeshByPos(TARGET_SELF, AI_DIR_TYPE_B, 7.5) then
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canStep721 = 1
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end
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if ai:IsOnNearMeshByPos(TARGET_SELF, AI_DIR_TYPE_L, 7.5) then
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canStep722 = 1
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end
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if ai:IsOnNearMeshByPos(TARGET_SELF, AI_DIR_TYPE_R, 7.5) then
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canStep723 = 1
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end
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if ai:IsOnNearMeshByPos(TARGET_SELF, AI_DIR_TYPE_B, 4.5) then
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canStep711 = 1
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end
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if ai:IsOnNearMeshByPos(TARGET_SELF, AI_DIR_TYPE_L, 4.5) then
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canStep712 = 1
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end
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if ai:IsOnNearMeshByPos(TARGET_SELF, AI_DIR_TYPE_R, 4.5) then
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canStep713 = 1
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end
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if ai:IsOnNearMeshByPos(TARGET_SELF, AI_DIR_TYPE_B, 3.5) then
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canStep701 = 1
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end
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if ai:IsOnNearMeshByPos(TARGET_SELF, AI_DIR_TYPE_L, 3.5) then
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canStep702 = 1
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end
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if ai:IsOnNearMeshByPos(TARGET_SELF, AI_DIR_TYPE_R, 3.5) then
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canStep703 = 1
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end
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if canStep723 == 1 or canStep722 == 1 or canStep721 == 1 then
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if canStep721 == 1 or canStep723 == 0 and canStep722 == 0 then
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goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, 721, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 3)
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elseif fate3 <= 50 or canStep722 == 0 then
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goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, 723, TARGET_ENE_0, 0, AI_DIR_TYPE_R, 3)
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else
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goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, 722, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 3)
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end
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return true
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elseif canStep713 == 1 or canStep712 == 1 or canStep711 == 1 then
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if canStep711 == 1 or canStep713 == 0 and canStep712 == 0 then
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goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, 711, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 2)
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elseif fate3 <= 50 or canStep712 == 0 then
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goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, 713, TARGET_ENE_0, 0, AI_DIR_TYPE_R, 2)
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else
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goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, 712, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 2)
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end
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return true
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elseif canStep701 == 1 or canStep703 == 0 and canStep702 == 0 then
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goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, 701, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 1)
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elseif fate3 <= 50 or canStep702 == 0 then
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goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, 703, TARGET_ENE_0, 0, AI_DIR_TYPE_R, 1)
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else
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goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, 702, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 1)
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end
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return true
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end
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function FourKnightD_m17_237001Battle_Update(ai, goal)
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return GOAL_RESULT_Continue
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end
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function FourKnightD_m17_237001Battle_Terminate(ai, goal)
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return
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end
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Att3000_Dist_min = Att3005_Dist_max
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function FourKnightD_m17_237001Battle_Interupt(ai, goal)
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local fate = ai:GetRandam_Int(1, 100)
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local fate2 = ai:GetRandam_Int(1, 100)
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local fate3 = ai:GetRandam_Int(1, 100)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local eventNo = ai:GetEventRequest(0)
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local distNearRes = 3.5
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local oddsNearRes = 100
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local myThinkId = ai:GetNpcThinkParamID()
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if ai:IsInterupt(INTERUPT_Damaged) then
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if myThinkId == 237001 then
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if eventNo ~= 1 and targetDist <= 3.5 then
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goal:ClearSubGoal()
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goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 3008, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 0)
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elseif targetDist <= 3.5 and fate <= 50 then
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goal:ClearSubGoal()
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goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, 701, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 3)
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end
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elseif myThinkId == 237001 and targetDist <= 3.5 and fate <= 50 then
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goal:ClearSubGoal()
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goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, 701, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 3)
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end
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end
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local distGuardBreak_Act = 3.1
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local oddsGuardBreak_Act = 50
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if GuardBreak_Act(ai, goal, distGuardBreak_Act, oddsGuardBreak_Act) then
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if fate <= 50 then
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goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0)
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else
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goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3003, TARGET_ENE_0, DIST_Middle, 0)
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end
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return true
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else
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local distMissSwing_Int = 6.5
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local oddsMissSwing_Int = 50
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if MissSwing_Int(ai, goal, distMissSwing_Int, oddsMissSwing_Int) then
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if fate <= 50 then
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goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0)
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else
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goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3003, TARGET_ENE_0, DIST_Middle, 0)
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end
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return true
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else
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local distUseItem_Act = 8
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local oddsUseItem_Act = 15
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if UseItem_Act(ai, goal, distUseItem_Act, oddsUseItem_Act) then
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if targetDist <= 3.1 then
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if fate <= 50 then
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goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0)
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else
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goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3003, TARGET_ENE_0, DIST_Middle, 0)
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end
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else
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goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, TARGET_ENE_0, Att3005_Dist_max, TARGET_SELF, false, -1)
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goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3005, TARGET_ENE_0, DIST_Middle, 0)
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end
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return true
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elseif ai:IsInterupt(INTERUPT_ReboundByOpponentGuard) and fate <= 20 then
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goal:ClearSubGoal()
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goal:AddSubGoal(GOAL_COMMON_If, 10, 0)
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return true
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else
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return false
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end
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end
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end
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end
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return
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