Add decompiled Lua AI scripts + full datasheet findings report

This commit is contained in:
DSR Extractor
2026-09-23 20:57:16 -05:00
parent 587838dfcd
commit 32b8542ac9
290 changed files with 69055 additions and 0 deletions
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REGISTER_GOAL(GOAL_IronGolem232000_Battle, "IronGolem232000Battle")
local Att3000_Dist_min = 1.4
local Att3000_Dist_max = 3.8
local Att3002_Dist_min = 1.1
local Att3002_Dist_max = 4.2
local Att3003_Dist_min = 1
local Att3003_Dist_max = 3.1
local Att3006_Dist_min = -1.5
local Att3006_Dist_max = 3.8
local Att3007_Dist_min = -1.5
local Att3007_Dist_max = 0.4
local Att3009_Dist_min = -1.5
local Att3009_Dist_max = -0.5
local Att3010_Dist_min = -1.5
local Att3010_Dist_max = 0
local Att3012_Dist_min = 12
local Att3012_Dist_max = 30
REGISTER_GOAL_NO_UPDATE(GOAL_IronGolem232000_Battle, 1)
function IronGolem232000Battle_Activate(ai, goal)
local fate = ai:GetRandam_Int(1, 100)
local fate2 = ai:GetRandam_Int(1, 100)
local fate3 = ai:GetRandam_Int(1, 100)
local fate4 = ai:GetRandam_Int(1, 100)
local fate5 = ai:GetRandam_Int(1, 100)
local fate6 = ai:GetRandam_Int(1, 100)
local targetDist = ai:GetDist(TARGET_ENE_0)
local EventNo = ai:GetEventRequest()
local GetWellSpace_Odds = 0
local Act00Per = 0
local Act01Per = 0
local Act02Per = 0
local Act03Per = 0
local Act04Per = 0
local Act05Per = 0
local Act06Per = 0
local Act07Per = 0
local Act08Per = 0
local Act09Per = 0
local Act10Per = 0
local Act11Per = 0
local Act12Per = 0
local Act13Per = 0
ai:AddObserveChrDmySphere(0, TARGET_ENE_0, 3, 1.4)
ai:AddObserveChrDmySphere(1, TARGET_ENE_0, 30, 1.4)
ai:AddObserveChrDmySphere(2, TARGET_ENE_0, 4, 1.4)
ai:AddObserveChrDmySphere(3, TARGET_ENE_0, 40, 1.4)
local FirstImpression = ai:GetNumber(0)
local RateThrow = 1
if ai:IsFinishTimer(0) == false then
RateThrow = 0.1
end
local RateRightCrush = 1
if ai:IsFinishTimer(1) == false then
RateRightCrush = 0.2
end
local RateLeftCrush = 1
if ai:IsFinishTimer(2) == false then
RateLeftCrush = 0.2
end
local RateStep = 1
if ai:IsFinishTimer(3) == false then
RateStep = 0
end
local RateNagi = 1
if ai:IsInsideTargetRegion(TARGET_ENE_0, 1502730) then
RateNagi = 0
end
if FirstImpression == 0 then
Act11Per = 100
elseif not not ai:IsInsideObserve(0) or ai:IsInsideObserve(1) and ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_F, 120) and ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_R, 180) and fate <= 75 * RateRightCrush then
Act03Per = 100
elseif not not ai:IsInsideObserve(2) or ai:IsInsideObserve(3) and fate2 <= 75 * RateLeftCrush then
Act04Per = 50
Act09Per = 50
elseif ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_F, 30) and 0 <= targetDist and targetDist <= 4 and fate3 <= 75 * RateThrow then
Act05Per = 100
elseif ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_F, 30) and -1.5 <= targetDist and targetDist <= 1.5 and fate4 <= 60 then
Act06Per = 100
elseif ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_R, 50) and -1.5 <= targetDist and targetDist <= 1.5 and fate5 <= 75 * RateThrow then
Act07Per = 100
elseif 12 <= targetDist then
Act00Per = 5
Act01Per = 10 * RateNagi
Act02Per = 5
Act10Per = 50
Act12Per = 30
elseif 6 <= targetDist then
Act00Per = 30
Act01Per = 45 * RateNagi
Act02Per = 15
Act05Per = 10 * RateThrow
elseif 3 <= targetDist then
Act00Per = 20
Act01Per = 35 * RateNagi
Act02Per = 10
Act05Per = 15 * RateThrow
Act13Per = 20 * RateStep
elseif 1.4 <= targetDist then
Act00Per = 5
Act01Per = 10 * RateNagi
Act02Per = 10
Act05Per = 25 * RateThrow
Act13Per = 50 * RateStep
elseif -0.5 <= targetDist then
if ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_B, 120) then
Act05Per = 20 * RateThrow
Act06Per = 15
Act07Per = 5 * RateThrow
Act08Per = 10
Act13Per = 300 * RateStep
else
Act05Per = 20 * RateThrow
Act06Per = 15
Act07Per = 5 * RateThrow
Act08Per = 10
Act13Per = 50 * RateStep
end
elseif ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_B, 120) then
Act06Per = 10
Act07Per = 10 * RateThrow
Act08Per = 10
Act13Per = 300 * RateStep
Act03Per = 5 * RateRightCrush
Act04Per = 5 * RateLeftCrush
else
Act06Per = 10
Act07Per = 10 * RateThrow
Act08Per = 10
Act13Per = 70 * RateStep
Act03Per = 5 * RateRightCrush
Act04Per = 5 * RateLeftCrush
end
if not not ai:IsInsideObserve(0) or ai:IsInsideObserve(1) then
Act07Per = 200
end
local fateAct = ai:GetRandam_Int(1, Act00Per + Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per + Act08Per + Act09Per + Act10Per + Act11Per + Act12Per + Act13Per)
if fateAct <= Act00Per then
IronGolem232000_Act00(ai, goal)
elseif fateAct <= Act00Per + Act01Per then
IronGolem232000_Act01(ai, goal)
elseif fateAct <= Act00Per + Act01Per + Act02Per then
IronGolem232000_Act02(ai, goal)
elseif fateAct <= Act00Per + Act01Per + Act02Per + Act03Per then
IronGolem232000_Act03(ai, goal)
elseif fateAct <= Act00Per + Act01Per + Act02Per + Act03Per + Act04Per then
IronGolem232000_Act04(ai, goal)
elseif fateAct <= Act00Per + Act01Per + Act02Per + Act03Per + Act04Per + Act05Per then
IronGolem232000_Act05(ai, goal)
elseif fateAct <= Act00Per + Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per then
IronGolem232000_Act06(ai, goal)
elseif fateAct <= Act00Per + Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per then
IronGolem232000_Act07(ai, goal)
elseif fateAct <= Act00Per + Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per + Act08Per then
IronGolem232000_Act08(ai, goal)
elseif fateAct <= Act00Per + Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per + Act08Per + Act09Per then
IronGolem232000_Act09(ai, goal)
elseif fateAct <= Act00Per + Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per + Act08Per + Act09Per + Act10Per then
IronGolem232000_Act10(ai, goal)
elseif fateAct <= Act00Per + Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per + Act08Per + Act09Per + Act10Per + Act11Per then
IronGolem232000_Act11(ai, goal)
elseif fateAct <= Act00Per + Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per + Act08Per + Act09Per + Act10Per + Act11Per + Act12Per then
IronGolem232000_Act12(ai, goal)
else
IronGolem232000_Act13(ai, goal)
end
return
end
Att3000_Dist_min = Att3000_Dist_max
function IronGolem232000_Act00(ai, goal)
local fate = ai:GetRandam_Int(1, 100)
local AppDist = Att3000_Dist_max
local DashDist = Att3000_Dist_max + 0
local Odds_Guard = 0
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
if fate <= 70 then
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3000, TARGET_ENE_0, DIST_Middle, 2, 45)
else
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3000, TARGET_ENE_0, DIST_Middle, 2, 45)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3001, TARGET_ENE_0, DIST_Middle, 0)
end
return
end
Att3000_Dist_min = Att3002_Dist_max
function IronGolem232000_Act01(ai, goal)
local fate = ai:GetRandam_Int(1, 100)
local AppDist = Att3002_Dist_max
local DashDist = Att3002_Dist_max + 0
local Odds_Guard = 0
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
if fate <= 75 then
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3002, TARGET_ENE_0, DIST_Far, 2, 90)
else
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3002, TARGET_ENE_0, DIST_Far, 2, 90)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3008, TARGET_ENE_0, DIST_Middle, 0)
end
return
end
Att3000_Dist_min = Att3003_Dist_max
function IronGolem232000_Act02(ai, goal)
local AppDist = Att3003_Dist_max
local DashDist = Att3003_Dist_max + 0
local Odds_Guard = 0
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3003, TARGET_ENE_0, DIST_Middle, 2, 30)
return
end
function IronGolem232000_Act03(ai, goal)
ai:SetTimer(1, 15)
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3004, TARGET_ENE_0, DIST_Near, 0, 180)
return
end
function IronGolem232000_Act04(ai, goal)
ai:SetTimer(2, 15)
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3005, TARGET_ENE_0, DIST_Near, 0, 180)
return
end
Att3000_Dist_min = Att3006_Dist_max
function IronGolem232000_Act05(ai, goal)
local AppDist = Att3006_Dist_max
local DashDist = Att3006_Dist_max + 0
local Odds_Guard = 0
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
ai:SetTimer(0, 25)
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3006, TARGET_ENE_0, DIST_Middle, 2, 30)
return
end
Att3000_Dist_min = Att3007_Dist_max
function IronGolem232000_Act06(ai, goal)
local AppDist = Att3007_Dist_max
local DashDist = Att3007_Dist_max + 0
local Odds_Guard = 0
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3007, TARGET_ENE_0, DIST_Middle, 2, 30)
return
end
function IronGolem232000_Act07(ai, goal)
ai:SetTimer(0, 25)
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3009, TARGET_ENE_0, DIST_Middle, 0, 180)
return
end
Att3000_Dist_min = Att3010_Dist_max
function IronGolem232000_Act08(ai, goal)
local AppDist = Att3010_Dist_max
local DashDist = Att3010_Dist_max + 0
local Odds_Guard = 0
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3010, TARGET_ENE_0, DIST_Near, 2, 90)
return
end
function IronGolem232000_Act09(ai, goal)
ai:SetTimer(2, 15)
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3011, TARGET_ENE_0, DIST_Near, 0, 180)
return
end
Att3000_Dist_min = Att3012_Dist_max
function IronGolem232000_Act10(ai, goal)
local AppDist = Att3012_Dist_max
local DashDist = Att3012_Dist_max + 0
local Odds_Guard = 0
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3012, TARGET_ENE_0, DIST_None, -1, 20)
return
end
Att3000_Dist_min = Att3012_Dist_max
Att3000_Dist_min = Att3002_Dist_max
function IronGolem232000_Act11(ai, goal)
ai:SetNumber(0, 1)
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 30, TARGET_ENE_0, Att3012_Dist_max, TARGET_SELF, false, -1)
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3012, TARGET_ENE_0, DIST_None, -1, 20)
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, TARGET_ENE_0, Att3002_Dist_max, TARGET_SELF, false, -1)
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3002, TARGET_ENE_0, DIST_Far, 2, 90)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3008, TARGET_ENE_0, DIST_Middle, 0)
return
end
function IronGolem232000_Act12(ai, goal)
local AppDist = 8.5
local DashDist = 8.5
local Odds_Guard = 0
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3002, TARGET_ENE_0, DIST_Far, 2, 90)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3008, TARGET_ENE_0, DIST_Middle, 0)
return
end
function IronGolem232000_Act13(ai, goal)
ai:SetTimer(3, 10)
goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 701, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 6)
return
end
function IronGolem232000Battle_Update(ai, goal)
return GOAL_RESULT_Continue
end
function IronGolem232000Battle_Terminate(ai, goal)
return
end
function IronGolem232000Battle_Interupt(ai, goal)
local fate = ai:GetRandam_Int(1, 100)
local fate2 = ai:GetRandam_Int(1, 100)
local fate3 = ai:GetRandam_Int(1, 100)
local targetDist = ai:GetDist(TARGET_ENE_0)
local distUseItem_Act = 20
local oddsUseItem_Act = 50
local targetDist = ai:GetDist(TARGET_ENE_0)
if UseItem_Act(ai, goal, distUseItem_Act, oddsUseItem_Act) then
if 12 <= targetDist then
IronGolem232000_Act10(ai, goal)
elseif 8.5 <= targetDist then
IronGolem232000_Act12(ai, goal)
elseif 4.1 <= targetDist then
IronGolem232000_Act01(ai, goal)
elseif 0 <= targetDist then
if ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_B, 120) then
IronGolem232000_Act13(ai, goal)
else
IronGolem232000_Act05(ai, goal)
end
else
IronGolem232000_Act13(ai, goal)
end
return true
else
return false
end
end
return