Add decompiled Lua AI scripts + full datasheet findings report

This commit is contained in:
DSR Extractor
2026-09-23 20:57:16 -05:00
parent 587838dfcd
commit 32b8542ac9
290 changed files with 69055 additions and 0 deletions
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REGISTER_LOGIC_FUNC(LOGIC_ID_Kyochojin231000, "Kyochojin231000_Logic", "Kyochojin231000_Interupt")
function OnIf_231000(ai, goal, codeNo)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
local fate2 = ai:GetRandam_Int(1, 100)
local eventNo = ai:GetEventRequest(0)
if codeNo == 1 then
ai:SetEventMoveTarget(1102714)
ai:AddTopGoal(GOAL_COMMON_Turn, 10, POINT_EVENT, 1)
ai:AddTopGoal(GOAL_COMMON_Attack, 20, 3014, POINT_EVENT, DIST_Middle, 0)
elseif codeNo == 2 then
ai:SetEventMoveTarget(1102715)
ai:AddTopGoal(GOAL_COMMON_Turn, 10, POINT_EVENT, 1)
ai:AddTopGoal(GOAL_COMMON_Attack, 20, 3015, POINT_EVENT, DIST_Middle, 0)
elseif codeNo == 3 then
ai:SetEventMoveTarget(1102711)
ai:AddTopGoal(GOAL_COMMON_Turn, 10, POINT_EVENT, 1)
ai:AddTopGoal(GOAL_COMMON_Attack, 20, 3016, POINT_EVENT, DIST_Middle, 0)
elseif codeNo == 4 then
ai:SetEventMoveTarget(1102710)
ai:AddTopGoal(GOAL_COMMON_Turn, 10, POINT_EVENT, 1)
ai:AddTopGoal(GOAL_COMMON_Attack, 20, 3017, POINT_EVENT, DIST_Middle, 0)
elseif codeNo == 5 then
ai:SetEventMoveTarget(1102713)
ai:AddTopGoal(GOAL_COMMON_Turn, 10, POINT_EVENT, 1)
ai:AddTopGoal(GOAL_COMMON_Attack, 20, 3018, POINT_EVENT, DIST_Middle, 0)
elseif codeNo == 6 then
ai:SetEventMoveTarget(1102712)
ai:AddTopGoal(GOAL_COMMON_Turn, 10, POINT_EVENT, 1)
ai:AddTopGoal(GOAL_COMMON_Attack, 20, 3019, POINT_EVENT, DIST_Middle, 0)
else
ai:AddTopGoal(GOAL_COMMON_Attack, 10, 3006, TARGET_ENE_0, DIST_Middle, 0)
end
return
end
function Kyochojin231000_Logic(ai)
local eventNo = ai:GetEventRequest(0)
local isFindTarget = ai:IsSearchTarget(TARGET_ENE_0)
local pointDist = ai:GetMovePointEffectRange()
local targetDist = ai:GetDist(TARGET_ENE_0)
if not (isFindTarget ~= false or 1 > eventNo) or 10 <= targetDist and 1 <= eventNo then
if eventNo == 1 then
ai:SetEventMoveTarget(1102710)
ai:AddTopGoal(GOAL_COMMON_ApproachTarget, 2, POINT_EVENT, 1, TARGET_SELF, false, -1)
ai:AddTopGoal(GOAL_COMMON_If, 30, 1)
elseif eventNo == 2 then
ai:SetEventMoveTarget(1102712)
ai:AddTopGoal(GOAL_COMMON_ApproachTarget, 2, POINT_EVENT, 1, TARGET_SELF, false, -1)
ai:AddTopGoal(GOAL_COMMON_If, 30, 2)
elseif eventNo == 3 then
ai:SetEventMoveTarget(1102710)
ai:AddTopGoal(GOAL_COMMON_ApproachTarget, 2, POINT_EVENT, 1, TARGET_SELF, false, -1)
ai:AddTopGoal(GOAL_COMMON_If, 30, 3)
elseif eventNo == 4 then
ai:SetEventMoveTarget(1102711)
ai:AddTopGoal(GOAL_COMMON_ApproachTarget, 2, POINT_EVENT, 1, TARGET_SELF, false, -1)
ai:AddTopGoal(GOAL_COMMON_If, 30, 4)
elseif eventNo == 5 then
ai:SetEventMoveTarget(1102712)
ai:AddTopGoal(GOAL_COMMON_ApproachTarget, 2, POINT_EVENT, 1, TARGET_SELF, false, -1)
ai:AddTopGoal(GOAL_COMMON_If, 30, 5)
elseif eventNo == 6 then
ai:SetEventMoveTarget(1102713)
ai:AddTopGoal(GOAL_COMMON_ApproachTarget, 2, POINT_EVENT, 1, TARGET_SELF, false, -1)
ai:AddTopGoal(GOAL_COMMON_If, 30, 6)
else
ai:AddTopGoal(GOAL_Kyochojin231000_Battle, -1, 0, 0, 0, 0)
end
elseif isFindTarget == false then
ai:AddTopGoal(GOAL_COMMON_ApproachTarget, 7, POINT_INITIAL, 0.1, TARGET_SELF, false, -1)
elseif 75 <= pointDist then
if 5 <= targetDist then
ai:AddTopGoal(GOAL_COMMON_ApproachTarget, 7, POINT_INITIAL, 0.1, TARGET_SELF, false, -1)
elseif 3 <= targetDist then
ai:AddTopGoal(GOAL_COMMON_ApproachTarget, 2, POINT_INITIAL, 0.1, TARGET_ENE_0, true, -1)
else
ai:AddTopGoal(GOAL_Kyochojin231000_Battle, -1, 0, 0, 0, 0)
end
elseif ai:IsBattleState() then
if 50 <= pointDist then
if 15 <= targetDist then
ai:AddTopGoal(GOAL_COMMON_ApproachTarget, 7, POINT_INITIAL, 0.1, TARGET_SELF, false, -1)
else
ai:AddTopGoal(GOAL_Kyochojin231000_Battle, -1, 0, 0, 0, 0)
end
elseif 25 <= pointDist then
if 20 <= targetDist then
ai:AddTopGoal(GOAL_COMMON_ApproachTarget, 7, POINT_INITIAL, 0.1, TARGET_SELF, false, -1)
else
ai:AddTopGoal(GOAL_Kyochojin231000_Battle, -1, 0, 0, 0, 0)
end
elseif 20 <= targetDist then
ai:AddTopGoal(GOAL_COMMON_ApproachTarget, 7, POINT_INITIAL, 0.1, TARGET_SELF, false, -1)
else
ai:AddTopGoal(GOAL_Kyochojin231000_Battle, -1, 0, 0, 0, 0)
end
elseif ai:IsCautionState() then
ai:AddTopGoal(GOAL_COMMON_Wait, 2, TARGET_ENE_0, 0, 0, 0)
elseif 30 <= targetDist then
ai:AddTopGoal(GOAL_COMMON_Wait, 2, TARGET_NONE, 0, 0, 0)
elseif 12 <= targetDist then
ai:AddTopGoal(GOAL_COMMON_Wait, 2, TARGET_ENE_0, 0, 0, 0)
else
ai:AddTopGoal(GOAL_Kyochojin231000_Battle, -1, 0, 0, 0, 0)
end
return
end
function Kyochojin231000_Interupt(ai, goal)
if ai:IsInterupt(INTERUPT_Damaged) then
ai:AddTopGoal(GOAL_Kyochojin231000_Battle, -1, 0, 0, 0, 0)
end
return
end
return