Add decompiled Lua AI scripts + full datasheet findings report

This commit is contained in:
DSR Extractor
2026-09-23 20:57:16 -05:00
parent 587838dfcd
commit 32b8542ac9
290 changed files with 69055 additions and 0 deletions
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REGISTER_GOAL(GOAL_HaikaiDemon230000_Battle, "HaikaiDemon230000Battle")
local Att3000_Dist_min = 0
local Att3000_Dist_max = 3.8
local Att3002_Dist_min = 0
local Att3002_Dist_max = 4
local Att3003_Dist_min = 0
local Att3003_Dist_max = 8
local Att3005_Dist_min = 0
local Att3005_Dist_max = 7.5
local Att3006_Dist_min = -1.3
local Att3006_Dist_max = 0
local Att3007_Dist_min = 6.5
local Att3007_Dist_max = 8.7
local Att3008_Dist_min = 11.8
local Att3008_Dist_max = 13.5
local Att3009_Dist_min = 5.5
local Att3009_Dist_max = 25
REGISTER_GOAL_NO_UPDATE(GOAL_HaikaiDemon230000_Battle, 1)
Att3000_Dist_min = Att3000_Dist_max
Att3000_Dist_min = Att3003_Dist_max
Att3000_Dist_min = Att3006_Dist_max
Att3000_Dist_min = Att3008_Dist_min
Att3000_Dist_min = Att3008_Dist_max
Att3000_Dist_min = Att3007_Dist_max
function HaikaiDemon230000Battle_Activate(ai, goal)
local role = ai:GetTeamOrder(ORDER_TYPE_Role)
local targetDist = ai:GetDist(TARGET_ENE_0)
local hprate = ai:GetHpRate(TARGET_SELF)
local myThinkId = ai:GetNpcThinkParamID()
local fate = ai:GetRandam_Int(1, 100)
local fate2 = ai:GetRandam_Int(1, 100)
local fate3 = ai:GetRandam_Int(1, 100)
local GetWellSpace_Odds = 0
local Act01Per = 0
local Act02Per = 0
local Act03Per = 0
local Act04Per = 0
local Act05Per = 0
local Act06Per = 0
local Act07Per = 0
local BattleArea01 = 0
local BattleArea02 = 0
local BattleArea03 = 0
local BattleArea04 = 0
local BattleArea05 = 0
local ShootBattleArea01 = 0
local ShootBattleArea02 = 0
local CanStep = 1
local LJump = 1
if myThinkId == 230000 then
BattleArea01 = 1302750
BattleArea02 = 1302750
BattleArea03 = 1302750
BattleArea04 = 1302750
BattleArea05 = 1302751
ShootBattleArea01 = 1302752
ShootBattleArea02 = 1302752
elseif myThinkId == 230001 then
BattleArea01 = 1502734
BattleArea02 = 1502734
BattleArea03 = 1502734
BattleArea04 = 1502734
BattleArea05 = 1502735
ShootBattleArea01 = 1502731
ShootBattleArea02 = 1502732
elseif myThinkId == 230002 then
BattleArea01 = 1502733
BattleArea02 = 1502733
BattleArea03 = 1502733
BattleArea04 = 1502733
BattleArea05 = 1502733
ShootBattleArea01 = 1502731
ShootBattleArea02 = 1502731
elseif myThinkId == 230003 then
BattleArea01 = 1012795
BattleArea02 = 1012795
BattleArea03 = 1012795
BattleArea04 = 1012795
BattleArea05 = 1012795
ShootBattleArea01 = 1012796
ShootBattleArea02 = 1012797
LJump = 0
if not ai:IsInsideTargetRegion(TARGET_SELF, BattleArea01) then
CanStep = 0
end
elseif myThinkId == 230004 then
BattleArea01 = 1512760
BattleArea02 = 1512760
BattleArea03 = 1512760
BattleArea04 = 1512760
BattleArea05 = 1512760
ShootBattleArea01 = 1512761
ShootBattleArea02 = 1512762
if not ai:IsInsideTargetRegion(TARGET_SELF, BattleArea01) then
CanStep = 0
LJump = 0
end
elseif myThinkId == 230005 then
BattleArea01 = 1412740
BattleArea02 = 1412740
BattleArea03 = 1412740
BattleArea04 = 1412740
BattleArea05 = 1412740
ShootBattleArea01 = 1412741
ShootBattleArea02 = 1412742
end
if not not ai:IsInsideTargetRegion(TARGET_ENE_0, BattleArea01) or not not ai:IsInsideTargetRegion(TARGET_ENE_0, BattleArea02) or not not ai:IsInsideTargetRegion(TARGET_ENE_0, BattleArea03) or not not ai:IsInsideTargetRegion(TARGET_ENE_0, BattleArea04) or ai:IsInsideTargetRegion(TARGET_ENE_0, BattleArea05) then
if ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_B, 160) and targetDist <= 0.8 then
Act04Per = 85
Act05Per = 15
elseif 12.3 <= targetDist then
Act01Per = 5
Act02Per = 10
Act04Per = 75
Act06Per = 10
elseif 7 <= targetDist then
Act02Per = 40
Act03Per = 5
Act04Per = 40
Act06Per = 15
elseif 4 <= targetDist then
Act01Per = 55
Act02Per = 25
Act03Per = 20
elseif 2.2 <= targetDist then
Act01Per = 70
Act03Per = 20
Act05Per = 10
else
Act01Per = 55
Act03Per = 15
Act05Per = 30
end
elseif not not ai:IsInsideTargetRegion(TARGET_ENE_0, ShootBattleArea01) or ai:IsInsideTargetRegion(TARGET_ENE_0, ShootBattleArea02) then
if ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_B, 160) and targetDist <= 0.8 then
Act04Per = 85
Act05Per = 15
elseif 8 <= targetDist then
Act06Per = 75
Act07Per = 25
elseif 5.5 <= targetDist then
Act02Per = 40
Act06Per = 45
Act07Per = 15
elseif 3.8 <= targetDist then
Act02Per = 85
Act07Per = 15
else
Act01Per = 50
Act02Per = 45
Act07Per = 5
end
else
Act07Per = 100
end
local fateAct = ai:GetRandam_Int(1, Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per)
if fateAct <= Act01Per then
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 2, TARGET_ENE_0, Att3000_Dist_max, TARGET_SELF, false, -1)
if fate <= 10 then
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3000, TARGET_ENE_0, DIST_Middle, 2, 70)
elseif fate <= 50 then
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3000, TARGET_ENE_0, DIST_Middle, 2, 70)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3001, TARGET_ENE_0, DIST_Middle, 0)
else
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3000, TARGET_ENE_0, DIST_Middle, 2, 70)
goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, 3001, TARGET_ENE_0, DIST_Middle, 0)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3002, TARGET_ENE_0, DIST_Middle, 0)
end
GetWellSpace_Odds = 100
elseif fateAct <= Act01Per + Act02Per then
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 2, TARGET_ENE_0, Att3003_Dist_max, TARGET_SELF, false, -1)
if fate <= 10 then
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3003, TARGET_ENE_0, DIST_Middle, 2, 70)
elseif fate <= 50 then
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3003, TARGET_ENE_0, DIST_Middle, 2, 70)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3004, TARGET_ENE_0, DIST_Middle, 0)
else
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3003, TARGET_ENE_0, DIST_Middle, 2, 70)
goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, 3004, TARGET_ENE_0, DIST_Middle, 0)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3005, TARGET_ENE_0, DIST_Middle, 0)
end
GetWellSpace_Odds = 100
elseif fateAct <= Act01Per + Act02Per + Act03Per then
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 2, TARGET_ENE_0, Att3006_Dist_max, TARGET_SELF, false, -1)
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3006, TARGET_ENE_0, DIST_Middle, 0)
GetWellSpace_Odds = 100
elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per then
if Att3008_Dist_min <= targetDist and fate <= 40 and LJump == 1 then
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 2, TARGET_ENE_0, Att3008_Dist_max, TARGET_SELF, false, -1)
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3008, TARGET_ENE_0, DIST_Middle, 0)
GetWellSpace_Odds = 100
else
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 2, TARGET_ENE_0, Att3007_Dist_max, TARGET_SELF, false, -1)
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3007, TARGET_ENE_0, DIST_Middle, 0)
GetWellSpace_Odds = 100
end
elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per then
goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 701, TARGET_ENE_0, 0)
GetWellSpace_Odds = 0
elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per then
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3009, TARGET_ENE_0, DIST_Middle, 0)
if myThinkId == 230003 then
goal:AddSubGoal(GOAL_COMMON_SidewayMove, 10, TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Int(15, 30), true, true, -1)
end
GetWellSpace_Odds = 0
elseif myThinkId == 230003 then
ai:SetEventMoveTarget(1012798)
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 2, POINT_EVENT, 1, TARGET_ENE_0, True, -1)
else
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 2, POINT_INITIAL, 1, TARGET_ENE_0, True, -1)
end
local fateGWS = ai:GetRandam_Int(1, 100)
if fateGWS <= GetWellSpace_Odds and CanStep == 1 then
local Odds_Guard = 0
local Odds_NoAct = 70
local Odds_BackAndSide = 0
local Odds_Back = 0
local Odds_BitWait = 0
local Odds_Backstep = 30
GetWellSpace_Act(ai, goal, Odds_Guard, Odds_NoAct, Odds_BackAndSide, Odds_Back, Odds_BitWait, Odds_Backstep)
end
return
end
function HaikaiDemon230000Battle_Update(ai, goal)
return GOAL_RESULT_Continue
end
function HaikaiDemon230000Battle_Terminate(ai, goal)
return
end
function HaikaiDemon230000Battle_Interupt(ai, goal)
local fate = ai:GetRandam_Int(1, 100)
local fate2 = ai:GetRandam_Int(1, 100)
local fate3 = ai:GetRandam_Int(1, 100)
local targetDist = ai:GetDist(TARGET_ENE_0)
local distDamagedStep = 3
local oddsDamagedStep = 15
local bkStepPer = 100
local leftStepPer = 0
local rightStepPer = 0
local safetyDist = 6
if Damaged_Step(ai, goal, distDamagedStep, oddsDamagedStep, bkStepPer, leftStepPer, rightStepPer, safetyDist) then
return true
else
local distGuardBreak_Attack = 4.3
local oddsGuardBreak_Attack = 60
local AttID = 3000
if GuardBreak_Attack(ai, goal, distGuardBreak_Attack, oddsGuardBreak_Attack, AttID) then
return true
else
local distUseItem_Act = 9.5
local oddsUseItem_Act = 15
if UseItem_Act(ai, goal, distUseItem_Act, oddsUseItem_Act) then
if 4.4 <= targetDist then
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3006, TARGET_ENE_0, DIST_Middle, 0)
else
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0)
end
return true
else
local oddsResponse = 20
local bkStepPer = 100
local leftStepPer = 0
local rightStepPer = 0
local safetyDist = 6
if RebByOpGuard_Step(ai, goal, oddsResponse, bkStepPer, leftStepPer, rightStepPer, safetyDist) then
return true
else
return false
end
end
end
end
end
return