Add decompiled Lua AI scripts + full datasheet findings report

This commit is contained in:
DSR Extractor
2026-09-23 20:57:16 -05:00
parent 587838dfcd
commit 32b8542ac9
290 changed files with 69055 additions and 0 deletions
+275
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REGISTER_GOAL(GOAL_Hammer_m11_225001_Battle, "Hammer_m11_225001Battle")
local Att3000_Dist_min = -0.5
local Att3000_Dist_max = 3.4
local Att3001_Dist_min = 0
local Att3001_Dist_max = 2.6
local Att3002_Dist_min = 2.3
local Att3002_Dist_max = 4.5
local Att3003_Dist_min = -1.5
local Att3003_Dist_max = 4.5
local Att3004_Dist_min = 5.5
local Att3004_Dist_max = 9.2
local Att3005_Dist_min = -1
local Att3005_Dist_max = 3.5
local Att3006_Dist_min = -1.4
local Att3006_Dist_max = 1.1
REGISTER_GOAL_NO_UPDATE(GOAL_Hammer_m11_225001_Battle, 1)
function Hammer_m11_225001Battle_Activate(ai, goal)
local targetDist = ai:GetDist(TARGET_ENE_0)
local Act01Per = 0
local Act02Per = 0
local Act03Per = 0
local Act04Per = 0
local Act05Per = 0
local Act06Per = 0
local Act07Per = 0
local GetWellSpace_Odds = 0
if not ai:IsInsideTargetRegion(TARGET_ENE_0, 1812990) then
Act07Per = 100
elseif 15 <= targetDist then
Act01Per = 0
Act02Per = 0
Act03Per = 25
Act04Per = 75
Act05Per = 0
Act06Per = 0
elseif 7 <= targetDist then
Act01Per = 0
Act02Per = 0
Act03Per = 40
Act04Per = 60
Act05Per = 0
Act06Per = 0
elseif 3 <= targetDist then
Act01Per = 20
Act02Per = 15
Act03Per = 35
Act04Per = 0
Act05Per = 15
Act06Per = 15
else
Act01Per = 20
Act02Per = 20
Act03Per = 20
Act04Per = 0
Act05Per = 20
Act06Per = 20
end
local fateAct = ai:GetRandam_Int(1, Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per)
local flag = ai:GetNumber(0)
if ai:IsInsideTargetRegion(TARGET_ENE_0, 1812350) and flag == 0 then
Hammer225001_Act08(ai, goal)
ai:SetNumber(0, 1)
elseif ai:IsInsideTargetRegion(TARGET_ENE_0, 1812350) and flag == 1 and ai:GetNumber(1) <= 2 then
Hammer225001_Act09(ai, goal)
local StateNo = ai:GetNumber(1)
ai:SetNumber(1, StateNo + 1)
elseif ai:IsInsideTargetRegion(TARGET_ENE_0, 1812996) and flag == 1 then
Hammer225001_Act10(ai, goal)
ai:SetNumber(0, 0)
ai:SetNumber(1, 0)
elseif ai:IsInsideTargetRegion(TARGET_ENE_0, 1812350) and flag == 1 and ai:GetNumber(1) == 3 then
Hammer225001_Act11(ai, goal)
ai:SetNumber(0, 0)
ai:SetNumber(1, 0)
elseif ai:IsInsideTargetRegion(TARGET_ENE_0, 1812351) then
Hammer225001_Act12(ai, goal)
elseif ai:IsInsideTargetRegion(TARGET_ENE_0, 1812352) then
Hammer225001_Act12(ai, goal)
elseif fateAct <= Act01Per then
Hammer225001_Act01(ai, goal)
GetWellSpace_Odds = 100
elseif fateAct <= Act01Per + Act02Per then
Hammer225001_Act02(ai, goal)
GetWellSpace_Odds = 100
elseif fateAct <= Act01Per + Act02Per + Act03Per then
Hammer225001_Act03(ai, goal)
GetWellSpace_Odds = 100
elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per then
Hammer225001_Act04(ai, goal)
GetWellSpace_Odds = 100
elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per then
Hammer225001_Act05(ai, goal)
GetWellSpace_Odds = 100
elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per then
Hammer225001_Act06(ai, goal)
GetWellSpace_Odds = 100
else
Hammer225001_Act07(ai, goal)
GetWellSpace_Odds = 0
end
local fateGWS = ai:GetRandam_Int(1, 100)
if fateGWS <= GetWellSpace_Odds then
Hammer225001_GetWellSpace_Act(ai, goal)
end
return
end
Att3000_Dist_min = Att3000_Dist_max
function Hammer225001_Act01(ai, goal)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
local AppDist = Att3000_Dist_max
local DashDist = Att3000_Dist_max + 2
local Odds_Guard = 0
BusyApproach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3000, TARGET_ENE_0, DIST_Middle, -1, 25)
GetWellSpace_Odds = 100
return
end
Att3000_Dist_min = Att3001_Dist_max
function Hammer225001_Act02(ai, goal)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
local AppDist = Att3001_Dist_max
local DashDist = Att3001_Dist_max + 2
local Odds_Guard = 0
BusyApproach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3001, TARGET_ENE_0, DIST_Middle, -1, 20)
GetWellSpace_Odds = 100
return
end
Att3000_Dist_min = Att3002_Dist_max
function Hammer225001_Act03(ai, goal)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
local AppDist = Att3002_Dist_max
local DashDist = Att3002_Dist_max + 2
local Odds_Guard = 0
BusyApproach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
if fate <= 50 then
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3002, TARGET_ENE_0, DIST_Middle, -1, 45)
else
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3003, TARGET_ENE_0, DIST_Middle, -1, 45)
end
GetWellSpace_Odds = 100
return
end
Att3000_Dist_min = Att3004_Dist_max
function Hammer225001_Act04(ai, goal)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
local AppDist = Att3004_Dist_max
local DashDist = Att3004_Dist_max + 2
local Odds_Guard = 0
BusyApproach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3004, TARGET_ENE_0, DIST_Middle, -1, 25)
GetWellSpace_Odds = 100
return
end
Att3000_Dist_min = Att3005_Dist_max
function Hammer225001_Act05(ai, goal)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
local AppDist = Att3005_Dist_max
local DashDist = Att3005_Dist_max + 2
local Odds_Guard = 0
BusyApproach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3005, TARGET_ENE_0, DIST_Middle, -1, 25)
GetWellSpace_Odds = 100
return
end
Att3000_Dist_min = Att3006_Dist_max
function Hammer225001_Act06(ai, goal)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
local AppDist = Att3006_Dist_max
local DashDist = Att3006_Dist_max + 2
local Odds_Guard = 0
BusyApproach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3006, TARGET_ENE_0, DIST_Middle, -1, 25)
GetWellSpace_Odds = 100
return
end
function Hammer225001_Act07(ai, goal)
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 5, POINT_INITIAL, 2, TARGET_SELF, true, -1)
goal:AddSubGoal(GOAL_COMMON_Wait, 3, TARGET_SELF)
GetWellSpace_Odds = 0
return
end
function Hammer225001_Act08(ai, goal)
goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 10, 3010, TARGET_ENE_0, DIST_Middle)
GetWellSpace_Odds = 0
return
end
function Hammer225001_Act09(ai, goal)
goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 10, 3011, TARGET_ENE_0, DIST_Middle)
GetWellSpace_Odds = 0
return
end
function Hammer225001_Act10(ai, goal)
goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 10, 3012, TARGET_ENE_0, DIST_Middle)
GetWellSpace_Odds = 0
return
end
function Hammer225001_Act11(ai, goal)
goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 10, 3013, TARGET_ENE_0, DIST_Middle)
GetWellSpace_Odds = 0
return
end
function Hammer225001_Act12(ai, goal)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
local AppDist = 6
local DashDist = 8
local Odds_Guard = 0
BusyApproach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3001, TARGET_ENE_0, DIST_Middle, -1, 20)
GetWellSpace_Odds = 100
return
end
function Hammer225001_GetWellSpace_Act(ai, goal)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
local fate2 = ai:GetRandam_Int(1, 100)
if fate > 75 then
if fate <= 90 then
goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, 701, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 4)
return true
elseif fate <= 95 then
goal:AddSubGoal(GOAL_COMMON_SidewayMove, 2.5, TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Int(15, 30), true, true, -1)
return true
else
goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 2.5, TARGET_ENE_0, 6, TARGET_ENE_0, true, -1)
return true
end
else
return false
end
end
function Hammer_m11_225001Battle_Update(ai, goal)
return GOAL_RESULT_Continue
end
function Hammer_m11_225001Battle_Terminate(ai, goal)
return
end
function Hammer_m11_225001Battle_Interupt(ai, goal)
local distDamagedStep = 3
local oddsDamagedStep = 30
local bkStepPer = 100
local leftStepPer = 0
local rightStepPer = 0
local safetyDist = 5
if Damaged_Step(ai, goal, distDamagedStep, oddsDamagedStep, bkStepPer, leftStepPer, rightStepPer, safetyDist) then
return true
else
return false
end
end
return