Add decompiled Lua AI scripts + full datasheet findings report
This commit is contained in:
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REGISTER_GOAL(GOAL_MiniGreaterDemon223200_Battle, "MiniGreaterDemon223200Battle")
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local Att3000_Dist_min = 7.4
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local Att3000_Dist_max = 9.6
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local Att3001_Dist_min = 7
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local Att3001_Dist_max = 8
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local Att3002_Dist_min = 5
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local Att3002_Dist_max = 6.6
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local Att3003_Dist_min = 4.2
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local Att3003_Dist_max = 6.4
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local Att3004_Dist_min = 0
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local Att3004_Dist_max = 1.7
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local Att3005_Dist_min = 0
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local Att3005_Dist_max = 1
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local Att3006_Dist_min = 0
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local Att3006_Dist_max = 1.5
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local Att3007_Dist_min = 10.5
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local Att3007_Dist_max = 11.9
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local Att3008_Dist_min = -3
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local Att3008_Dist_max = 0
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local Att3014_Dist_min = 6
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local Att3014_Dist_max = 8
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REGISTER_GOAL_NO_UPDATE(GOAL_MiniGreaterDemon223200_Battle, 1)
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function MiniGreaterDemon223200Battle_Activate(ai, goal)
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local actPerArr = {}
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local actFuncArr = {}
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local defFuncParamTbl = {}
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Common_Clear_Param(actPerArr, actFuncArr, defFuncParamTbl)
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ai:AddObserveChrDmySphere(0, TARGET_ENE_0, 3, 2)
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ai:AddObserveChrDmySphere(1, TARGET_ENE_0, 4, 3)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local targetDistY = ai:GetDistYSigned(TARGET_ENE_0)
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local flag = ai:GetNumber(0)
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if ai:IsInsideTargetRegion(TARGET_ENE_0, 1812350) and flag == 0 then
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actPerArr[12] = 100
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ai:SetNumber(0, 1)
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elseif ai:IsInsideTargetRegion(TARGET_ENE_0, 1812350) and flag == 1 and ai:GetNumber(1) <= 2 then
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actPerArr[13] = 100
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local StateNo = ai:GetNumber(1)
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ai:SetNumber(1, StateNo + 1)
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elseif ai:IsInsideTargetRegion(TARGET_ENE_0, 1812996) and flag == 1 then
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actPerArr[14] = 100
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ai:SetNumber(0, 0)
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ai:SetNumber(1, 0)
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elseif ai:IsInsideTargetRegion(TARGET_ENE_0, 1812350) and flag == 1 and ai:GetNumber(1) == 3 then
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actPerArr[15] = 100
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ai:SetNumber(0, 0)
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ai:SetNumber(1, 0)
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elseif ai:IsInsideTargetRegion(TARGET_ENE_0, 1812351) then
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actPerArr[6] = 100
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elseif ai:IsInsideTargetRegion(TARGET_ENE_0, 1812352) then
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actPerArr[6] = 100
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elseif not ai:IsInsideTargetRegion(TARGET_ENE_0, 1812990) then
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actPerArr[16] = 100
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elseif ai:IsInsideObserve(0) then
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actPerArr[4] = 15
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actPerArr[8] = 85
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elseif ai:IsInsideObserve(1) then
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actPerArr[4] = 15
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actPerArr[9] = 85
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elseif 11.5 <= targetDist then
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actPerArr[1] = 70
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actPerArr[2] = 5
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actPerArr[5] = 10
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actPerArr[7] = 10
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actPerArr[11] = 5
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elseif 7 <= targetDist then
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actPerArr[2] = 15
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actPerArr[3] = 0
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actPerArr[5] = 35
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actPerArr[7] = 35
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actPerArr[11] = 15
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elseif 4.2 <= targetDist then
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actPerArr[2] = 45
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actPerArr[3] = 10
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actPerArr[5] = 0
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actPerArr[7] = 0
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actPerArr[11] = 45
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elseif 1.5 <= targetDist then
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actPerArr[2] = 20
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actPerArr[3] = 50
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actPerArr[5] = 5
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actPerArr[7] = 5
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actPerArr[11] = 20
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else
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actPerArr[2] = 0
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actPerArr[3] = 45
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actPerArr[4] = 45
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actPerArr[5] = 0
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actPerArr[7] = 0
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actPerArr[11] = 10
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end
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actFuncArr[1] = REGIST_FUNC(ai, goal, MiniGreaterDemon223200_Act01)
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actFuncArr[2] = REGIST_FUNC(ai, goal, MiniGreaterDemon223200_Act02)
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actFuncArr[3] = REGIST_FUNC(ai, goal, MiniGreaterDemon223200_Act03)
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actFuncArr[4] = REGIST_FUNC(ai, goal, MiniGreaterDemon223200_Act04)
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actFuncArr[5] = REGIST_FUNC(ai, goal, MiniGreaterDemon223200_Act05)
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actFuncArr[6] = REGIST_FUNC(ai, goal, MiniGreaterDemon223200_Act06)
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actFuncArr[7] = REGIST_FUNC(ai, goal, MiniGreaterDemon223200_Act07)
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actFuncArr[8] = REGIST_FUNC(ai, goal, MiniGreaterDemon223200_Act08)
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actFuncArr[9] = REGIST_FUNC(ai, goal, MiniGreaterDemon223200_Act09)
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actFuncArr[10] = REGIST_FUNC(ai, goal, MiniGreaterDemon223200_Act10)
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actFuncArr[11] = REGIST_FUNC(ai, goal, MiniGreaterDemon223200_Act11)
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actFuncArr[12] = REGIST_FUNC(ai, goal, MiniGreaterDemon223200_Act12)
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actFuncArr[13] = REGIST_FUNC(ai, goal, MiniGreaterDemon223200_Act13)
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actFuncArr[14] = REGIST_FUNC(ai, goal, MiniGreaterDemon223200_Act14)
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actFuncArr[15] = REGIST_FUNC(ai, goal, MiniGreaterDemon223200_Act15)
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actFuncArr[16] = REGIST_FUNC(ai, goal, MiniGreaterDemon223200_Act16)
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local atkAfterFunc = REGIST_FUNC(ai, goal, MiniGreaterDemon223200_ActAfter_AdjustSpace)
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Common_Battle_Activate(ai, goal, actPerArr, actFuncArr, atkAfterFunc, defFuncParamTbl)
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return
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end
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Att3000_Dist_min = Att3007_Dist_max
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function MiniGreaterDemon223200_Act01(ai, goal, paramTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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local AppDist = Att3007_Dist_max
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local DashDist = Att3007_Dist_max + 6
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local Odds_Guard = 0
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local AttID = 3007
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local AttDist = DIST_Middle
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Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
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goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3007, TARGET_ENE_0, DIST_Middle, 0)
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GetWellSpace_Odds = 100
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return GetWellSpace_Odds
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end
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Att3000_Dist_min = Att3002_Dist_max
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function MiniGreaterDemon223200_Act02(ai, goal, paramTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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local AppDist = Att3002_Dist_max
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local DashDist = Att3002_Dist_max + 6
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local Odds_Guard = 0
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local AttID = 3002
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local AttDist = DIST_Middle
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if fate <= 10 then
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Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
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goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3002, TARGET_ENE_0, DIST_Middle, 0)
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elseif fate <= 20 then
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Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
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goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3002, TARGET_ENE_0, DIST_Middle, 0)
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goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3011, TARGET_ENE_0, DIST_Middle, 0)
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else
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Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
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goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3002, TARGET_ENE_0, DIST_Middle, 0)
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goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, 3011, TARGET_ENE_0, DIST_Middle, 0)
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goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3012, TARGET_ENE_0, DIST_Middle, 0)
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end
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GetWellSpace_Odds = 100
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return GetWellSpace_Odds
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end
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Att3000_Dist_min = Att3006_Dist_max
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function MiniGreaterDemon223200_Act03(ai, goal, paramTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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local AppDist = Att3006_Dist_max
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local DashDist = Att3006_Dist_max + 6
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local Odds_Guard = 0
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local AttID = 3006
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local AttDist = DIST_Middle
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Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
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goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3006, TARGET_ENE_0, DIST_Middle, 0)
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GetWellSpace_Odds = 100
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return GetWellSpace_Odds
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end
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Att3000_Dist_min = Att3008_Dist_max
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function MiniGreaterDemon223200_Act04(ai, goal, paramTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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local AppDist = Att3008_Dist_max
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local DashDist = Att3008_Dist_max + 6
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local Odds_Guard = 0
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local AttID = 3008
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local AttDist = DIST_Middle
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goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3008, TARGET_ENE_0, DIST_Middle, 0, -1)
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GetWellSpace_Odds = 100
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return GetWellSpace_Odds
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end
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Att3000_Dist_min = Att3000_Dist_max
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function MiniGreaterDemon223200_Act05(ai, goal, paramTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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local AppDist = Att3000_Dist_max
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local DashDist = Att3000_Dist_max + 6
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local Odds_Guard = 0
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local AttID = 3000
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local AttDist = DIST_Middle
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if fate <= 10 then
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Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
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goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0)
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else
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Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
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goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0)
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goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3010, TARGET_ENE_0, DIST_Middle, 0)
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end
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GetWellSpace_Odds = 100
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return GetWellSpace_Odds
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end
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Att3000_Dist_min = Att3014_Dist_max
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function MiniGreaterDemon223200_Act06(ai, goal, paramTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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local waitTime = ai:GetRandam_Float(0.1, 3)
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local AppDist = Att3014_Dist_max
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local DashDist = Att3014_Dist_max + 6
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local Odds_Guard = 0
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local AttID = 3014
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local AttDist = DIST_Middle
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Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
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goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3014, TARGET_ENE_0, DIST_Middle, 0)
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GetWellSpace_Odds = 0
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return GetWellSpace_Odds
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end
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Att3000_Dist_min = Att3001_Dist_max
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function MiniGreaterDemon223200_Act07(ai, goal, paramTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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local AppDist = Att3001_Dist_max
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local DashDist = Att3001_Dist_max + 6
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local Odds_Guard = 0
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local AttID = 3001
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local AttDist = DIST_Middle
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Approach_and_Attack_Act(ai, goal, AppDist, DashDist, Odds_Guard, AttID, AttDist)
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GetWellSpace_Odds = 100
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return GetWellSpace_Odds
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end
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Att3000_Dist_min = Att3004_Dist_max
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function MiniGreaterDemon223200_Act08(ai, goal, paramTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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local AppDist = Att3004_Dist_max
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local DashDist = Att3004_Dist_max + 6
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local Odds_Guard = 0
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local AttID = 3004
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local AttDist = DIST_Middle
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goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3004, TARGET_ENE_0, DIST_Middle, 0, -1)
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GetWellSpace_Odds = 100
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return GetWellSpace_Odds
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end
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Att3000_Dist_min = Att3005_Dist_max
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function MiniGreaterDemon223200_Act09(ai, goal, paramTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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local AppDist = Att3005_Dist_max
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local DashDist = Att3005_Dist_max + 6
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local Odds_Guard = 0
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local AttID = 3005
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local AttDist = DIST_Middle
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goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3005, TARGET_ENE_0, DIST_Middle, 0, -1)
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GetWellSpace_Odds = 100
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return GetWellSpace_Odds
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end
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function MiniGreaterDemon223200_Act10(ai, goal, paramTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 701, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 6)
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GetWellSpace_Odds = 0
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return GetWellSpace_Odds
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end
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Att3000_Dist_min = Att3003_Dist_max
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function MiniGreaterDemon223200_Act11(ai, goal, paramTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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local AppDist = Att3003_Dist_max
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local DashDist = Att3003_Dist_max + 6
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local Odds_Guard = 0
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local AttID = 3003
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local AttDist = DIST_Middle
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if fate <= 10 then
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Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
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goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3003, TARGET_ENE_0, DIST_Middle, 0)
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else
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Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
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goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3003, TARGET_ENE_0, DIST_Middle, 0)
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goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3013, TARGET_ENE_0, DIST_Middle, 0)
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end
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GetWellSpace_Odds = 100
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return GetWellSpace_Odds
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end
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function MiniGreaterDemon223200_Act12(ai, goal, paramTbl)
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goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 10, 3020, TARGET_ENE_0, DIST_Middle)
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GetWellSpace_Odds = 0
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return GetWellSpace_Odds
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end
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function MiniGreaterDemon223200_Act13(ai, goal, paramTbl)
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goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 10, 3021, TARGET_ENE_0, DIST_Middle)
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GetWellSpace_Odds = 0
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return GetWellSpace_Odds
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end
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function MiniGreaterDemon223200_Act14(ai, goal, paramTbl)
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goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 10, 3022, TARGET_ENE_0, DIST_Middle)
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GetWellSpace_Odds = 0
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return GetWellSpace_Odds
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end
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function MiniGreaterDemon223200_Act15(ai, goal, paramTbl)
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goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 10, 3023, TARGET_ENE_0, DIST_Middle)
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GetWellSpace_Odds = 0
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return
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end
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function MiniGreaterDemon223200_Act16(ai, goal, paramTbl)
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ai:SetEventMoveTarget(1812301)
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goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 5, POINT_INITIAL, 2, TARGET_SELF, true, -1)
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goal:AddSubGoal(GOAL_COMMON_Wait, ai:GetRandam_Float(0.5, 2), TARGET_ENE_0, 0, 0, 0)
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goal:AddSubGoal(GOAL_COMMON_Turn, 2, TARGET_ENE_0, 0, 0, 0)
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GetWellSpace_Odds = 0
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return
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end
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function MiniGreaterDemon223200Battle_Update(ai, goal)
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return GOAL_RESULT_Continue
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end
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function MiniGreaterDemon223200_ActAfter_AdjustSpace(ai, goal, paramTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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local fate2 = ai:GetRandam_Int(1, 100)
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if fate > 80 then
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goal:AddSubGoal(GOAL_COMMON_SidewayMove, 2.5, TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Int(15, 30), true, true, -1)
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return true
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else
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return false
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end
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end
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function MiniGreaterDemon223200Battle_Terminate(ai, goal)
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return
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end
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Att3000_Dist_min = Att3007_Dist_max
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Att3000_Dist_min = Att3000_Dist_max
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Att3000_Dist_min = Att3002_Dist_max
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Att3000_Dist_min = Att3006_Dist_max
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function MiniGreaterDemon223200Battle_Interupt(ai, goal)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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local fate2 = ai:GetRandam_Int(1, 100)
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local superStepDist = 3
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local superStepPer = 5
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local bkStepPer = 100
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local leftStepPer = 0
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local rightStepPer = 0
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local safetyDist = 6
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if FindAttack_Step(ai, goal, superStepDist, superStepPer, bkStepPer, leftStepPer, rightStepPer, safetyDist) then
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return true
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else
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local distDamagedStep = 3
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local oddsDamagedStep = 5
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local bkStepPer = 100
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local leftStepPer = 0
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local rightStepPer = 0
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local safetyDist = 6
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if Damaged_Step(ai, goal, distDamagedStep, oddsDamagedStep, bkStepPer, leftStepPer, rightStepPer, safetyDist) then
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return true
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else
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local distUseItem_Act = 15
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local oddsUseItem_Act = 15
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local targetDist = ai:GetDist(TARGET_ENE_0)
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if UseItem_Act(ai, goal, distUseItem_Act, oddsUseItem_Act) then
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if 10.5 <= targetDist then
|
||||
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, TARGET_ENE_0, Att3007_Dist_max, TARGET_SELF, false, -1)
|
||||
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3007, TARGET_ENE_0, DIST_Middle, 0)
|
||||
elseif 5.2 <= targetDist then
|
||||
if fate <= 50 then
|
||||
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, TARGET_ENE_0, Att3000_Dist_max, TARGET_SELF, false, -1)
|
||||
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0)
|
||||
else
|
||||
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, TARGET_ENE_0, Att3002_Dist_max, TARGET_SELF, false, -1)
|
||||
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3002, TARGET_ENE_0, DIST_Middle, 0)
|
||||
end
|
||||
else
|
||||
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, TARGET_ENE_0, Att3006_Dist_max, TARGET_SELF, false, -1)
|
||||
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3006, TARGET_ENE_0, DIST_Middle, 0)
|
||||
end
|
||||
return true
|
||||
else
|
||||
return false
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return
|
||||
Reference in New Issue
Block a user