Add decompiled Lua AI scripts + full datasheet findings report

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DSR Extractor
2026-09-23 20:57:16 -05:00
parent 587838dfcd
commit 32b8542ac9
290 changed files with 69055 additions and 0 deletions
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REGISTER_GOAL(GOAL_MiniGreaterDemon223200_Battle, "MiniGreaterDemon223200Battle")
local Att3000_Dist_min = 7.4
local Att3000_Dist_max = 9.6
local Att3001_Dist_min = 7
local Att3001_Dist_max = 8
local Att3002_Dist_min = 5
local Att3002_Dist_max = 6.6
local Att3003_Dist_min = 4.2
local Att3003_Dist_max = 6.4
local Att3004_Dist_min = 0
local Att3004_Dist_max = 1.7
local Att3005_Dist_min = 0
local Att3005_Dist_max = 1
local Att3006_Dist_min = 0
local Att3006_Dist_max = 1.5
local Att3007_Dist_min = 10.5
local Att3007_Dist_max = 11.9
local Att3008_Dist_min = -3
local Att3008_Dist_max = 0
local Att3014_Dist_min = 6
local Att3014_Dist_max = 8
REGISTER_GOAL_NO_UPDATE(GOAL_MiniGreaterDemon223200_Battle, 1)
function MiniGreaterDemon223200Battle_Activate(ai, goal)
local actPerArr = {}
local actFuncArr = {}
local defFuncParamTbl = {}
Common_Clear_Param(actPerArr, actFuncArr, defFuncParamTbl)
ai:AddObserveChrDmySphere(0, TARGET_ENE_0, 3, 2)
ai:AddObserveChrDmySphere(1, TARGET_ENE_0, 4, 3)
local targetDist = ai:GetDist(TARGET_ENE_0)
local targetDistY = ai:GetDistYSigned(TARGET_ENE_0)
local flag = ai:GetNumber(0)
if ai:IsInsideTargetRegion(TARGET_ENE_0, 1812350) and flag == 0 then
actPerArr[12] = 100
ai:SetNumber(0, 1)
elseif ai:IsInsideTargetRegion(TARGET_ENE_0, 1812350) and flag == 1 and ai:GetNumber(1) <= 2 then
actPerArr[13] = 100
local StateNo = ai:GetNumber(1)
ai:SetNumber(1, StateNo + 1)
elseif ai:IsInsideTargetRegion(TARGET_ENE_0, 1812996) and flag == 1 then
actPerArr[14] = 100
ai:SetNumber(0, 0)
ai:SetNumber(1, 0)
elseif ai:IsInsideTargetRegion(TARGET_ENE_0, 1812350) and flag == 1 and ai:GetNumber(1) == 3 then
actPerArr[15] = 100
ai:SetNumber(0, 0)
ai:SetNumber(1, 0)
elseif ai:IsInsideTargetRegion(TARGET_ENE_0, 1812351) then
actPerArr[6] = 100
elseif ai:IsInsideTargetRegion(TARGET_ENE_0, 1812352) then
actPerArr[6] = 100
elseif not ai:IsInsideTargetRegion(TARGET_ENE_0, 1812990) then
actPerArr[16] = 100
elseif ai:IsInsideObserve(0) then
actPerArr[4] = 15
actPerArr[8] = 85
elseif ai:IsInsideObserve(1) then
actPerArr[4] = 15
actPerArr[9] = 85
elseif 11.5 <= targetDist then
actPerArr[1] = 70
actPerArr[2] = 5
actPerArr[5] = 10
actPerArr[7] = 10
actPerArr[11] = 5
elseif 7 <= targetDist then
actPerArr[2] = 15
actPerArr[3] = 0
actPerArr[5] = 35
actPerArr[7] = 35
actPerArr[11] = 15
elseif 4.2 <= targetDist then
actPerArr[2] = 45
actPerArr[3] = 10
actPerArr[5] = 0
actPerArr[7] = 0
actPerArr[11] = 45
elseif 1.5 <= targetDist then
actPerArr[2] = 20
actPerArr[3] = 50
actPerArr[5] = 5
actPerArr[7] = 5
actPerArr[11] = 20
else
actPerArr[2] = 0
actPerArr[3] = 45
actPerArr[4] = 45
actPerArr[5] = 0
actPerArr[7] = 0
actPerArr[11] = 10
end
actFuncArr[1] = REGIST_FUNC(ai, goal, MiniGreaterDemon223200_Act01)
actFuncArr[2] = REGIST_FUNC(ai, goal, MiniGreaterDemon223200_Act02)
actFuncArr[3] = REGIST_FUNC(ai, goal, MiniGreaterDemon223200_Act03)
actFuncArr[4] = REGIST_FUNC(ai, goal, MiniGreaterDemon223200_Act04)
actFuncArr[5] = REGIST_FUNC(ai, goal, MiniGreaterDemon223200_Act05)
actFuncArr[6] = REGIST_FUNC(ai, goal, MiniGreaterDemon223200_Act06)
actFuncArr[7] = REGIST_FUNC(ai, goal, MiniGreaterDemon223200_Act07)
actFuncArr[8] = REGIST_FUNC(ai, goal, MiniGreaterDemon223200_Act08)
actFuncArr[9] = REGIST_FUNC(ai, goal, MiniGreaterDemon223200_Act09)
actFuncArr[10] = REGIST_FUNC(ai, goal, MiniGreaterDemon223200_Act10)
actFuncArr[11] = REGIST_FUNC(ai, goal, MiniGreaterDemon223200_Act11)
actFuncArr[12] = REGIST_FUNC(ai, goal, MiniGreaterDemon223200_Act12)
actFuncArr[13] = REGIST_FUNC(ai, goal, MiniGreaterDemon223200_Act13)
actFuncArr[14] = REGIST_FUNC(ai, goal, MiniGreaterDemon223200_Act14)
actFuncArr[15] = REGIST_FUNC(ai, goal, MiniGreaterDemon223200_Act15)
actFuncArr[16] = REGIST_FUNC(ai, goal, MiniGreaterDemon223200_Act16)
local atkAfterFunc = REGIST_FUNC(ai, goal, MiniGreaterDemon223200_ActAfter_AdjustSpace)
Common_Battle_Activate(ai, goal, actPerArr, actFuncArr, atkAfterFunc, defFuncParamTbl)
return
end
Att3000_Dist_min = Att3007_Dist_max
function MiniGreaterDemon223200_Act01(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
local AppDist = Att3007_Dist_max
local DashDist = Att3007_Dist_max + 6
local Odds_Guard = 0
local AttID = 3007
local AttDist = DIST_Middle
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3007, TARGET_ENE_0, DIST_Middle, 0)
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
Att3000_Dist_min = Att3002_Dist_max
function MiniGreaterDemon223200_Act02(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
local AppDist = Att3002_Dist_max
local DashDist = Att3002_Dist_max + 6
local Odds_Guard = 0
local AttID = 3002
local AttDist = DIST_Middle
if fate <= 10 then
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3002, TARGET_ENE_0, DIST_Middle, 0)
elseif fate <= 20 then
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3002, TARGET_ENE_0, DIST_Middle, 0)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3011, TARGET_ENE_0, DIST_Middle, 0)
else
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3002, TARGET_ENE_0, DIST_Middle, 0)
goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, 3011, TARGET_ENE_0, DIST_Middle, 0)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3012, TARGET_ENE_0, DIST_Middle, 0)
end
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
Att3000_Dist_min = Att3006_Dist_max
function MiniGreaterDemon223200_Act03(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
local AppDist = Att3006_Dist_max
local DashDist = Att3006_Dist_max + 6
local Odds_Guard = 0
local AttID = 3006
local AttDist = DIST_Middle
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3006, TARGET_ENE_0, DIST_Middle, 0)
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
Att3000_Dist_min = Att3008_Dist_max
function MiniGreaterDemon223200_Act04(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
local AppDist = Att3008_Dist_max
local DashDist = Att3008_Dist_max + 6
local Odds_Guard = 0
local AttID = 3008
local AttDist = DIST_Middle
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3008, TARGET_ENE_0, DIST_Middle, 0, -1)
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
Att3000_Dist_min = Att3000_Dist_max
function MiniGreaterDemon223200_Act05(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
local AppDist = Att3000_Dist_max
local DashDist = Att3000_Dist_max + 6
local Odds_Guard = 0
local AttID = 3000
local AttDist = DIST_Middle
if fate <= 10 then
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0)
else
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3010, TARGET_ENE_0, DIST_Middle, 0)
end
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
Att3000_Dist_min = Att3014_Dist_max
function MiniGreaterDemon223200_Act06(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
local waitTime = ai:GetRandam_Float(0.1, 3)
local AppDist = Att3014_Dist_max
local DashDist = Att3014_Dist_max + 6
local Odds_Guard = 0
local AttID = 3014
local AttDist = DIST_Middle
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3014, TARGET_ENE_0, DIST_Middle, 0)
GetWellSpace_Odds = 0
return GetWellSpace_Odds
end
Att3000_Dist_min = Att3001_Dist_max
function MiniGreaterDemon223200_Act07(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
local AppDist = Att3001_Dist_max
local DashDist = Att3001_Dist_max + 6
local Odds_Guard = 0
local AttID = 3001
local AttDist = DIST_Middle
Approach_and_Attack_Act(ai, goal, AppDist, DashDist, Odds_Guard, AttID, AttDist)
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
Att3000_Dist_min = Att3004_Dist_max
function MiniGreaterDemon223200_Act08(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
local AppDist = Att3004_Dist_max
local DashDist = Att3004_Dist_max + 6
local Odds_Guard = 0
local AttID = 3004
local AttDist = DIST_Middle
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3004, TARGET_ENE_0, DIST_Middle, 0, -1)
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
Att3000_Dist_min = Att3005_Dist_max
function MiniGreaterDemon223200_Act09(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
local AppDist = Att3005_Dist_max
local DashDist = Att3005_Dist_max + 6
local Odds_Guard = 0
local AttID = 3005
local AttDist = DIST_Middle
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3005, TARGET_ENE_0, DIST_Middle, 0, -1)
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
function MiniGreaterDemon223200_Act10(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 701, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 6)
GetWellSpace_Odds = 0
return GetWellSpace_Odds
end
Att3000_Dist_min = Att3003_Dist_max
function MiniGreaterDemon223200_Act11(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
local AppDist = Att3003_Dist_max
local DashDist = Att3003_Dist_max + 6
local Odds_Guard = 0
local AttID = 3003
local AttDist = DIST_Middle
if fate <= 10 then
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3003, TARGET_ENE_0, DIST_Middle, 0)
else
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3003, TARGET_ENE_0, DIST_Middle, 0)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3013, TARGET_ENE_0, DIST_Middle, 0)
end
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
function MiniGreaterDemon223200_Act12(ai, goal, paramTbl)
goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 10, 3020, TARGET_ENE_0, DIST_Middle)
GetWellSpace_Odds = 0
return GetWellSpace_Odds
end
function MiniGreaterDemon223200_Act13(ai, goal, paramTbl)
goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 10, 3021, TARGET_ENE_0, DIST_Middle)
GetWellSpace_Odds = 0
return GetWellSpace_Odds
end
function MiniGreaterDemon223200_Act14(ai, goal, paramTbl)
goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 10, 3022, TARGET_ENE_0, DIST_Middle)
GetWellSpace_Odds = 0
return GetWellSpace_Odds
end
function MiniGreaterDemon223200_Act15(ai, goal, paramTbl)
goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 10, 3023, TARGET_ENE_0, DIST_Middle)
GetWellSpace_Odds = 0
return
end
function MiniGreaterDemon223200_Act16(ai, goal, paramTbl)
ai:SetEventMoveTarget(1812301)
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 5, POINT_INITIAL, 2, TARGET_SELF, true, -1)
goal:AddSubGoal(GOAL_COMMON_Wait, ai:GetRandam_Float(0.5, 2), TARGET_ENE_0, 0, 0, 0)
goal:AddSubGoal(GOAL_COMMON_Turn, 2, TARGET_ENE_0, 0, 0, 0)
GetWellSpace_Odds = 0
return
end
function MiniGreaterDemon223200Battle_Update(ai, goal)
return GOAL_RESULT_Continue
end
function MiniGreaterDemon223200_ActAfter_AdjustSpace(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
local fate2 = ai:GetRandam_Int(1, 100)
if fate > 80 then
goal:AddSubGoal(GOAL_COMMON_SidewayMove, 2.5, TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Int(15, 30), true, true, -1)
return true
else
return false
end
end
function MiniGreaterDemon223200Battle_Terminate(ai, goal)
return
end
Att3000_Dist_min = Att3007_Dist_max
Att3000_Dist_min = Att3000_Dist_max
Att3000_Dist_min = Att3002_Dist_max
Att3000_Dist_min = Att3006_Dist_max
function MiniGreaterDemon223200Battle_Interupt(ai, goal)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
local fate2 = ai:GetRandam_Int(1, 100)
local superStepDist = 3
local superStepPer = 5
local bkStepPer = 100
local leftStepPer = 0
local rightStepPer = 0
local safetyDist = 6
if FindAttack_Step(ai, goal, superStepDist, superStepPer, bkStepPer, leftStepPer, rightStepPer, safetyDist) then
return true
else
local distDamagedStep = 3
local oddsDamagedStep = 5
local bkStepPer = 100
local leftStepPer = 0
local rightStepPer = 0
local safetyDist = 6
if Damaged_Step(ai, goal, distDamagedStep, oddsDamagedStep, bkStepPer, leftStepPer, rightStepPer, safetyDist) then
return true
else
local distUseItem_Act = 15
local oddsUseItem_Act = 15
local targetDist = ai:GetDist(TARGET_ENE_0)
if UseItem_Act(ai, goal, distUseItem_Act, oddsUseItem_Act) then
if 10.5 <= targetDist then
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, TARGET_ENE_0, Att3007_Dist_max, TARGET_SELF, false, -1)
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3007, TARGET_ENE_0, DIST_Middle, 0)
elseif 5.2 <= targetDist then
if fate <= 50 then
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, TARGET_ENE_0, Att3000_Dist_max, TARGET_SELF, false, -1)
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0)
else
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, TARGET_ENE_0, Att3002_Dist_max, TARGET_SELF, false, -1)
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3002, TARGET_ENE_0, DIST_Middle, 0)
end
else
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, TARGET_ENE_0, Att3006_Dist_max, TARGET_SELF, false, -1)
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3006, TARGET_ENE_0, DIST_Middle, 0)
end
return true
else
return false
end
end
end
end
return