Add decompiled Lua AI scripts + full datasheet findings report
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REGISTER_GOAL(GOAL_GreaterDemon223000_Battle, "GreaterDemon223000Battle")
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local Att3000_Dist_min = 6
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local Att3000_Dist_max = 12
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local Att3002_Dist_min = 4
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local Att3002_Dist_max = 12
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local Att3004_Dist_min = 14
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local Att3004_Dist_max = 19
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local Att3005_Dist_min = -3
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local Att3005_Dist_max = 2
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local Att3006_Dist_min = 3
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local Att3006_Dist_max = 10
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local Att3007_Dist_min = -3
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local Att3007_Dist_max = 5
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REGISTER_GOAL_NO_UPDATE(GOAL_GreaterDemon223000_Battle, 1)
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Att3000_Dist_min = Att3000_Dist_max
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function GreaterDemon223000Battle_Activate(ai, goal)
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local actPerArr = {}
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local actFuncArr = {}
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local defFuncParamTbl = {}
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Common_Clear_Param(actPerArr, actFuncArr, defFuncParamTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local eventNo = ai:GetEventRequest(0)
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if eventNo == 10 then
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actPerArr[9] = 100
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elseif 14 <= targetDist then
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actPerArr[1] = 10
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actPerArr[2] = 5
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actPerArr[4] = 0
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actPerArr[5] = 20
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actPerArr[6] = 0
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actPerArr[7] = 65
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actPerArr[8] = 0
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elseif 10 <= targetDist then
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actPerArr[1] = 50
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actPerArr[2] = 40
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actPerArr[4] = 0
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actPerArr[5] = 10
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actPerArr[6] = 0
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actPerArr[7] = 0
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actPerArr[8] = 0
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elseif 6 <= targetDist then
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actPerArr[1] = 25
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actPerArr[2] = 25
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actPerArr[4] = 0
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actPerArr[5] = 40
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actPerArr[6] = 0
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actPerArr[7] = 0
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actPerArr[8] = 10
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elseif 2.5 <= targetDist then
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actPerArr[1] = 0
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actPerArr[2] = 0
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actPerArr[4] = 0
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actPerArr[5] = 50
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actPerArr[6] = 15
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actPerArr[7] = 0
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actPerArr[8] = 35
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elseif 0.5 <= targetDist then
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actPerArr[1] = 0
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actPerArr[2] = 0
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actPerArr[4] = 10
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actPerArr[5] = 0
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actPerArr[6] = 55
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actPerArr[7] = 0
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actPerArr[8] = 35
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else
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actPerArr[1] = 0
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actPerArr[2] = 0
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actPerArr[4] = 50
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actPerArr[5] = 0
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actPerArr[6] = 25
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actPerArr[7] = 0
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actPerArr[8] = 25
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end
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actFuncArr[1] = REGIST_FUNC(ai, goal, GreaterDemon223000_Act01)
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local local0 = {Att3000_Dist_max, 0, 20, 80}
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defFuncParamTbl[2] = local0
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actFuncArr[4] = REGIST_FUNC(ai, goal, GreaterDemon223000_Act04)
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actFuncArr[5] = REGIST_FUNC(ai, goal, GreaterDemon223000_Act05)
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actFuncArr[6] = REGIST_FUNC(ai, goal, GreaterDemon223000_Act06)
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actFuncArr[7] = REGIST_FUNC(ai, goal, GreaterDemon223000_Act07)
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actFuncArr[8] = REGIST_FUNC(ai, goal, GreaterDemon223000_Act08)
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actFuncArr[9] = REGIST_FUNC(ai, goal, GreaterDemon223000_Act09)
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local atkAfterFunc = REGIST_FUNC(ai, goal, GreaterDemon223000_ActAfter_AdjustSpace)
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Common_Battle_Activate(ai, goal, actPerArr, actFuncArr, atkAfterFunc, defFuncParamTbl)
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return
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end
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Att3000_Dist_min = Att3002_Dist_max
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function GreaterDemon223000_Act01(ai, goal, paramTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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local AppDist = Att3002_Dist_max
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local DashDist = Att3002_Dist_max + 2
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local Odds_Guard = 0
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Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
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if fate <= 10 then
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goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3002, TARGET_ENE_0, DIST_Middle, 0)
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else
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goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3002, TARGET_ENE_0, DIST_Middle, 0)
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goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3003, TARGET_ENE_0, DIST_Middle, 0)
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end
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GetWellSpace_Odds = 100
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return GetWellSpace_Odds
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end
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Att3000_Dist_min = Att3005_Dist_max
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function GreaterDemon223000_Act04(ai, goal, paramTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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local AppDist = Att3005_Dist_max
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local DashDist = Att3005_Dist_max + 6
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local Odds_Guard = 0
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local AttID = 3005
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local AttDist = DIST_Middle
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goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3005, TARGET_ENE_0, DIST_Middle, 0, -1)
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GetWellSpace_Odds = 100
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return GetWellSpace_Odds
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end
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Att3000_Dist_min = Att3006_Dist_max
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function GreaterDemon223000_Act05(ai, goal, paramTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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local AppDist = Att3006_Dist_max
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local DashDist = Att3006_Dist_max + 6
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local Odds_Guard = 0
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local AttID = 3006
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local AttDist = DIST_Far
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Approach_and_Attack_Act(ai, goal, AppDist, DashDist, Odds_Guard, AttID, AttDist)
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GetWellSpace_Odds = 0
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return GetWellSpace_Odds
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end
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Att3000_Dist_min = Att3007_Dist_max
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function GreaterDemon223000_Act06(ai, goal, paramTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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local AppDist = Att3007_Dist_max
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local DashDist = Att3007_Dist_max + 6
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local Odds_Guard = 0
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local AttID = 3007
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local AttDist = DIST_Middle
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goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3007, TARGET_ENE_0, DIST_Middle, 0, -1)
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GetWellSpace_Odds = 100
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return GetWellSpace_Odds
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end
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Att3000_Dist_min = Att3004_Dist_max
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function GreaterDemon223000_Act07(ai, goal, paramTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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local AppDist = Att3004_Dist_max
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local DashDist = Att3004_Dist_max + 6
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local Odds_Guard = 0
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local AttID = 3004
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local AttDist = DIST_Middle
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Approach_and_Attack_Act(ai, goal, AppDist, DashDist, Odds_Guard, AttID, AttDist)
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GetWellSpace_Odds = 100
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return GetWellSpace_Odds
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end
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function GreaterDemon223000_Act08(ai, goal, paramTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 701, TARGET_ENE_0, -1, AI_DIR_TYPE_B, 6)
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GetWellSpace_Odds = 0
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return GetWellSpace_Odds
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end
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function GreaterDemon223000_Act09(ai, goal)
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goal:AddSubGoal(GOAL_COMMON_MoveToSomewhere, 20, POINT_MOVE_POINT, AI_DIR_TYPE_CENTER, 2, TARGET_SELF, true)
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GetWellSpace_Odds = 0
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return GetWellSpace_Odds
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end
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function GreaterDemon223000_ActAfter_AdjustSpace(ai, goal, paramTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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local fate2 = ai:GetRandam_Int(1, 100)
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if fate > 75 then
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if fate <= 90 then
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goal:AddSubGoal(GOAL_COMMON_SidewayMove, 2.5, TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Int(15, 30), true, true, -1)
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return true
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else
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goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 701, TARGET_ENE_0, -1, AI_DIR_TYPE_B, 6)
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return true
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end
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else
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return false
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end
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end
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function GreaterDemon223000Battle_Update(ai, goal)
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return GOAL_RESULT_Continue
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end
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function GreaterDemon223000Battle_Terminate(ai, goal)
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return
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end
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function GreaterDemon223000Battle_Interupt(ai, goal)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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local fate2 = ai:GetRandam_Int(1, 100)
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local superStepDist = 3
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local superStepPer = 5
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local bkStepPer = 100
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local leftStepPer = 0
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local rightStepPer = 0
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local safetyDist = 6
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if FindAttack_Step(ai, goal, superStepDist, superStepPer, bkStepPer, leftStepPer, rightStepPer, safetyDist) then
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return true
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else
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local distDamagedStep = 3
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local oddsDamagedStep = 5
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local bkStepPer = 100
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local leftStepPer = 0
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local rightStepPer = 0
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local safetyDist = 6
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if Damaged_Step(ai, goal, distDamagedStep, oddsDamagedStep, bkStepPer, leftStepPer, rightStepPer, safetyDist) then
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return true
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else
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local distUseItem_Act = 12
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local oddsUseItem_Act = 15
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local targetDist = ai:GetDist(TARGET_ENE_0)
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if UseItem_Act(ai, goal, distUseItem_Act, oddsUseItem_Act) then
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if 10 <= targetDist then
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goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0)
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elseif 6 <= targetDist then
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if fate <= 50 then
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goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0)
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else
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goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3006, TARGET_ENE_0, DIST_Middle, 0)
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end
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elseif 3 <= targetDist then
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goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3006, TARGET_ENE_0, DIST_Middle, 0)
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else
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goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3005, TARGET_ENE_0, DIST_Middle, 0)
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end
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return true
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else
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return false
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end
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end
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end
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end
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return
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